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Post by armass81 on Mar 1, 2017 13:48:36 GMT
Someone explain to me why everyone hates this guy. I don't hate him. I just think he's over promoted and has many failings as a writer. How he landed his current gig is beyond me considering his track record.Yes, he was at least partly responsible for the ME3 endings but it's the fact he still thinks they're fine that bothers me and he is perfectly capable of repeating the same mess in ME:A. If he had shown any sign that he had, perhaps, made a controversial decision I wouldn't be too bothered. But he hasn't and certainly gives the impression that he is an artist and will not be questioned. If you're not willing to learn from past experience you are doomed to repeat it. This is regardless of whether you liked the endings or not. Anyone would have to admit that they pissed off a significant number of people and a repeat of that would not be conducive to a successful game. I have seen no evidence he has taken any of that on board so the chance of another cock up remains possible. More than likely we'll just get him tweaking an already written script so his influence will hopefully be minimal. And Cerberus. No excuse for what they turned into in ME3. My guess is as they call in my country, the "good brother club", or connections. Hes good friends with some of the higher ups i guess or has connections, so they reward him with these positions no matter the skill. its not unusual to see in many workplaces or government for that matter.
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spacebeetle
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Games: Mass Effect Trilogy
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Post by spacebeetle on Mar 1, 2017 13:55:49 GMT
Now, truly this is an interesting topic and an important prompt for the Mass Effect Universe in general. Personally, I must admit I’m riding a worsening spiral of skepticism regarding Andromeda: the reasons why are detailed below, but mainly it appears to me this new chapter is going to be filled with fig leaves, needed to cover some of the problems it has. In this regard, I hope to be colored surprised at launch, but something tells me it will not be so. In length: 1) The more we know about Andromeda, the more the tone seems set to be “lighter”, “funnier”, “less grim” than the first trilogy. WHICH IS NOT A BAD THING PER SE: though, I question the way it has been achieved. Specifically, companions who can’t die by default. Or the renounce to a morality system (or at least, I perceive it to be so), with less consequences, story wise, on the “how” and “why” some decisions have (and could have) been taken during the course of the game. These 3 elements together appear to me almost as the base for the plot of a Saturday morning sci-fi cartoon, with all that innocence and insufferable plot armor naivety (Peebee I’m looking at you, with your midriff bare on a planet filled with LAVA). The kind of which can be summarized with: “We will have an happy ending because we are the good guys” where the self-righteousness of this aspect is justified by default. Screw the “earn your happy ending”: what matters if the players don’t relate anymore (or less) with the story and don’t sympathize with the characters? In DAI, Varric explains: “If you love your characters, you make them suffer.” And it’s the goddammit truth, because the concept preys on the natural empathy of the human species. Why again should be a good idea renouncing the possibility to earn your reward story wise? Especially when it was revealed characters’ plot amour is thick enough from the start? Granted, knowing Bioware, Andromeda can be a great sci-fi cartoon, but I fear the potential shallowness of the plot that it implies. And frankly speaking, the main reason why I loved so much the trilogy of Mass Effect was the plot and the deep universe around it: Sovereign and the truth about the Reapers were delivered in the best way possible in ME1, and ME2 and 3 worked only thanks to the “How” that revelation was given to the players. Skipping (just because) the chance to try and recreate the same mind blown reaction in the players, the same suspense and the same incredible atmosphere, would be as squandering the reputation Bioware earned as “game makers”, imo. And the lack of a “relatable” plot becomes only that much apparent, if what you offer instead are better sex scenes. Ok, they are great, and the less prudish the better (let’s raise our middle fingers to the bigots) but in my humble opinion, if you buy a Bioware game just to masturbate, you are an imbecile. 2) Dumbed down combat system. There is a glaring difference between streamlining a concept and dumbing it down. Mileage may wary among each and every single one of us, but imo, Andromeda combat system, as we have seen it, is dumbed down from ME3. You can try and sell me the overpowered combos theory, the console friendly approach or the more fluid action to compensate, but I rest my case: imo, Andromeda combat system has been made as it is, to create a copy to the multiplayer experience. Profiles swapping is functionally USELESS, if bonus from one can’t be carried over when swapping: pets despawn (among the others) and I’m sure as hell that when I’ll pop barrier and switch over, the shield bonus will be lost too. So, this gimmick is again a fig leaf to cover the fact that yes, we have only 3 powers at the same time in every combat situation, with all the limits this implies. It disturbs me more the fact that someone (many) tried to hid it, instead of being honest with this direction of gameplay design, and even then the results are quite apparent: the less we talk about the implication in universe and lore wise about a brain plugged AI able to reconfigure your very body functions on the fly (more or less), the better. For what hellish reasons biotics should not be accessible while using tech powers? And where the hell the eezo came from, if our Ryder wasn’t a biotic before Andromeda? And so on and on and on… But wow, we can jump jet now! The rest of the concept around our main character during combat doesn’t make a shred of sense in universe, but we can jump so hiiiighhh! Fig leaves to hid the leveling of the game experience to the lowest common denominator: multiplayer. Which again, it’s not a bad thing per se: but it could have been done a lot better imo, enriching the experience with smarter mobs (for instance) instead of the usual bullet sponges. Another squandered occasion. So my impressions on both plot and combat are less than favorable at the moment (of course, based on the material we have at the moment). What instead for the moment I do appreciate are the characters (Peebee not included so, 5/6): it seems that in that regard, Bioware is still willingly to create companions coherent with all the information provided in universe and make them great, without compromises. Bravo! This is how it should be! *** After all of above, I admit I’ll buy Andromeda, because: a) Even in their worst days, FOR NOW, what Bioware cobbles together is still better than most of what other thinks it is their best (even if the difference is lessening) Because I WANT a first-hand experience to have an opinion I can discuss (here, there, doesn’t matter). c) Because I love Sci-Fi (and I mean it past the point one begin writing it) and I’m partial to everything with space ship and technological dilemmas, when correctly delivered. I really hope Andromeda will be one of those.
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Mihura
N4
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: MihuraL
Posts: 1,303 Likes: 2,754
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Mar 1, 2017 14:00:15 GMT
I am worried about the CC and romances, the only things they did not share yet really. Also a little on the bugs since that was one of the main complains I saw in the previews.
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Post by Kian on Mar 1, 2017 14:08:36 GMT
Myself, I was super excited before and it's diminished somewhat. Hoping to get it back up again. ... ... I want to make a joke here... but... hmm... I feel it might be too obvious. So I'll just be subtle about it and don't mention anything Anywho... I'm mostly worried about the romances, specifically their by now obvious attempt at censoring anything m/m related, to which my general answer is After the Peebee video yesterday, I'm also seriously concerned about the quality of writing for any character if she and her mission are an indication of things to come. The avalanche of bugs and errors are generally a Bioware signature, so that's not really a concern, more like realism. So yeah, other than romances, characters, story and technical issues, looking forward for the rest of the game
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zarrokhai
N3
Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 287 Likes: 583
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Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by zarrokhai on Mar 1, 2017 14:31:49 GMT
Mostly the sidequests for me. I can't help it, I'm a completionist. The one reason I don't do as many playthroughs as I want to for DA:I is because of the overwhelming amount of dull sidequests. I hope ME:A doesn't suffer from the same problem. I want to be able to spend years playing this game over and over, not pick it up once in a blue moon when I have nothing else to play.
Another thing I'm worried about that isn't an option in the poll is the final mission. Bioware writes some amazing stories but lately they tend to follow it up with a lackluster final mission. I hope that the end mission really feels like the culmination of the choices we made throughout the game rather than simply being a random fullstop.
Other than that, I'm pretty excited for the game. Still, it pays to be cautious even when being optimistic.
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degs29
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by degs29 on Mar 1, 2017 15:01:12 GMT
I'm mostly worried that the internet hate will prevent any kind of sequel, regardless of how good a game Andromeda is.
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admiralbonetopickmk2
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by admiralbonetopickmk2 on Mar 1, 2017 15:05:19 GMT
I'm just worried that they'll be a lot of bad side quests like in DA:I. I can't help myself and always do completionist playthroughs. If there's quests that break or are boring I'm gona have a bad time. Same here. Im expecting shalllow, streamlined, filler fetch quests up the whazoo. Also i bet things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, just like DA Inquisition. The actual story will, like DAI be 5% of the total. Expect loads of spaces caves with 3 rooms and a load of space goblins over and over again etc... Nothing ive seen has convinced otherwise yet. Surely if the the side quests were great they'd of shown them off by now, but theres been nothing. So i have to ask.. Why?. And what are they hiding that they really dont want us to know about.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
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Old BSN veteran, I guess.
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December 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Croatsky on Mar 1, 2017 15:18:50 GMT
Story and villain, really. These are my main concerns.
And it's already been mentioned by PC Gamer that villain's introduction is very weak.
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Post by shepherdcommander on Mar 1, 2017 17:39:56 GMT
I voted I'm not worried I'm Excited.
The game looks great, in all aspects, gameplay, graphics, cutscenes hopefully are better we havent seen hardly anything really, so overall I'm optimistic.
I have a few concerns voiced in other threads, at the moment I am looking forward to seeing what kind of actual choices we get to make.
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Kaibe
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Post by Kaibe on Mar 1, 2017 17:52:47 GMT
In that recent gameplay there seemed to be a lot of auto dialogue. I hope it's not like that when the game ships. Besides that, side quests. I hope they're not like DAI.
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Post by yeegrek on Mar 1, 2017 18:08:57 GMT
My main concern is exploration and side missions. I know they said they learned from the bad things about DA:1 and the good things about Witcher 3 side quests, but until I see it, I'll be worried.
Also, I worry about exploration and resource gathering breaking the rhythm of the story/narrative. Having to gather minerals and parts, getting out and scanning every second rock and puddle seems less than ideal.
Comments about the performance don't concern me as much. My specs are at or over the recommended (AMD 8350, water cooled, 16 gb RAM, 980Ti, and a fresh windows re-installation), so I'm sure it'll run fine.
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lextrags
N1
The World, The Wheel, Justice...
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Origin: Lextrocity
XBL Gamertag: LextraGamer
Posts: 26 Likes: 44
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The World, The Wheel, Justice...
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Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by lextrags on Mar 1, 2017 18:15:00 GMT
1) The more we know about Andromeda, the more the tone seems set to be “lighter”, “funnier”, “less grim” than the first trilogy. WHICH IS NOT A BAD THING PER SE: though, I question the way it has been achieved. Specifically, companions who can’t die by default. Or the renounce to a morality system (or at least, I perceive it to be so), with less consequences, story wise, on the “how” and “why” some decisions have (and could have) been taken during the course of the game. These 3 elements together appear to me almost as the base for the plot of a Saturday morning sci-fi cartoon, with all that innocence and insufferable plot armor naivety (Peebee I’m looking at you, with your midriff bare on a planet filled with LAVA). The kind of which can be summarized with: “We will have an happy ending because we are the good guys” where the self-righteousness of this aspect is justified by default. Screw the “earn your happy ending”: what matters if the players don’t relate anymore (or less) with the story and don’t sympathize with the characters? In DAI, Varric explains: “If you love your characters, you make them suffer.” And it’s the goddammit truth, because the concept preys on the natural empathy of the human species. Why again should be a good idea renouncing the possibility to earn your reward story wise? Especially when it was revealed characters’ plot amour is thick enough from the start? Granted, knowing Bioware, Andromeda can be a great sci-fi cartoon, but I fear the potential shallowness of the plot that it implies. And frankly speaking, the main reason why I loved so much the trilogy of Mass Effect was the plot and the deep universe around it: Sovereign and the truth about the Reapers were delivered in the best way possible in ME1, and ME2 and 3 worked only thanks to the “How” that revelation was given to the players. Skipping (just because) the chance to try and recreate the same mind blown reaction in the players, the same suspense and the same incredible atmosphere, would be as squandering the reputation Bioware earned as “game makers”, imo. And the lack of a “relatable” plot becomes only that much apparent, if what you offer instead are better sex scenes. Ok, they are great, and the less prudish the better (let’s raise our middle fingers to the bigots) but in my humble opinion, if you buy a Bioware game just to masturbate, you are an imbecile. 2) Dumbed down combat system. There is a glaring difference between streamlining a concept and dumbing it down. Mileage may wary among each and every single one of us, but imo, Andromeda combat system, as we have seen it, is dumbed down from ME3. You can try and sell me the overpowered combos theory, the console friendly approach or the more fluid action to compensate, but I rest my case: imo, Andromeda combat system has been made as it is, to create a copy to the multiplayer experience. Profiles swapping is functionally USELESS, if bonus from one can’t be carried over when swapping: pets despawn (among the others) and I’m sure as hell that when I’ll pop barrier and switch over, the shield bonus will be lost too. So, this gimmick is again a fig leaf to cover the fact that yes, we have only 3 powers at the same time in every combat situation, with all the limits this implies. It disturbs me more the fact that someone (many) tried to hid it, instead of being honest with this direction of gameplay design, and even then the results are quite apparent: the less we talk about the implication in universe and lore wise about a brain plugged AI able to reconfigure your very body functions on the fly (more or less), the better. For what hellish reasons biotics should not be accessible while using tech powers? And where the hell the eezo came from, if our Ryder wasn’t a biotic before Andromeda? And so on and on and on… 1) I see the concerns you state and the possibilities that arise with the squadmates all having plot armor. However suffering does not simply mean death, the gripping struggles squadmates may go through will also strengthen your ties. Death is usually one of the best ways a character can suffer, what if a squadmate nearly dies and is then crippled? You wouldn't be able to take them on missions because of their health, however they would still be living and suffering. On another note, just because the squadmates don't die it doesn't mean many, perhaps even relatable, NPCs can die. 2) The system derived offers more choice and lots of unique playstyles... I can see your arguement of only having 3 abilities, however you do have access to four profiles that you can switch between mid-combat. Bonuses can actually be carried over, well more the passives in each tree. The profile bonuses themselves do change when you switch, however you could be a soldier with biotic passives, such as barrier. The eezo thing was also a question I had, though this AI was probably made and installed before the journey to Andromeda.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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The path up and down are one and the same.
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August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Mar 1, 2017 18:16:09 GMT
I'm not worried about it, to be honest. I've been looking forward to this game for a while and nothing's changed in that regard.
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CrazyRah
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
PSN: Hayke7
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by CrazyRah on Mar 1, 2017 18:19:10 GMT
I'm pretty confident I'll enjoy the game so I feel some level of excitement but if I something was a bit of a concern that it would be that the game might not be as polished as I'd hope
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GannayevOfDreams
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 578 Likes: 1,090
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Post by GannayevOfDreams on Mar 1, 2017 18:20:42 GMT
Only things I worry about are the things I hold BioWare to the highest standards on. So, characters, story, etc. I'm a bit worried about game-breaking bugs but that goes for every game.
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Post by tanaka808 on Mar 1, 2017 18:22:40 GMT
One thing that has me curious after watching the various game play vids is whether we'll be able to change the weapon load out for our squad mates. During actual game play it looks like they only have one gun, which was also highlighted in their character profiles (Cora has a shotgun, Peebee has her revolver pistol, Drak has his shotgun with the bayonet).
Also a pet peeve that I've had since ME2 was the "insert weapon" during cutscenes which looks like will be making a return in Andromeda.
Overall though I'm very excited for the game, even though there's been a lot of issues being pointed out I'm staying optimistic that they'll be covered with the day one patch and any other issues I'll be able to overlook once I start playing.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
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Post by derrame on Mar 1, 2017 18:25:53 GMT
boring exploration and planets
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spacebeetle
N3
Games: Mass Effect Trilogy
Posts: 462 Likes: 711
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Post by spacebeetle on Mar 1, 2017 18:36:01 GMT
1) The more we know about Andromeda, the more the tone seems set to be “lighter”, “funnier”, “less grim” than the first trilogy. WHICH IS NOT A BAD THING PER SE: though, I question the way it has been achieved. Specifically, companions who can’t die by default. Or the renounce to a morality system (or at least, I perceive it to be so), with less consequences, story wise, on the “how” and “why” some decisions have (and could have) been taken during the course of the game. These 3 elements together appear to me almost as the base for the plot of a Saturday morning sci-fi cartoon, with all that innocence and insufferable plot armor naivety (Peebee I’m looking at you, with your midriff bare on a planet filled with LAVA). The kind of which can be summarized with: “We will have an happy ending because we are the good guys” where the self-righteousness of this aspect is justified by default. Screw the “earn your happy ending”: what matters if the players don’t relate anymore (or less) with the story and don’t sympathize with the characters? In DAI, Varric explains: “If you love your characters, you make them suffer.” And it’s the goddammit truth, because the concept preys on the natural empathy of the human species. Why again should be a good idea renouncing the possibility to earn your reward story wise? Especially when it was revealed characters’ plot amour is thick enough from the start? Granted, knowing Bioware, Andromeda can be a great sci-fi cartoon, but I fear the potential shallowness of the plot that it implies. And frankly speaking, the main reason why I loved so much the trilogy of Mass Effect was the plot and the deep universe around it: Sovereign and the truth about the Reapers were delivered in the best way possible in ME1, and ME2 and 3 worked only thanks to the “How” that revelation was given to the players. Skipping (just because) the chance to try and recreate the same mind blown reaction in the players, the same suspense and the same incredible atmosphere, would be as squandering the reputation Bioware earned as “game makers”, imo. And the lack of a “relatable” plot becomes only that much apparent, if what you offer instead are better sex scenes. Ok, they are great, and the less prudish the better (let’s raise our middle fingers to the bigots) but in my humble opinion, if you buy a Bioware game just to masturbate, you are an imbecile. 2) Dumbed down combat system. There is a glaring difference between streamlining a concept and dumbing it down. Mileage may wary among each and every single one of us, but imo, Andromeda combat system, as we have seen it, is dumbed down from ME3. You can try and sell me the overpowered combos theory, the console friendly approach or the more fluid action to compensate, but I rest my case: imo, Andromeda combat system has been made as it is, to create a copy to the multiplayer experience. Profiles swapping is functionally USELESS, if bonus from one can’t be carried over when swapping: pets despawn (among the others) and I’m sure as hell that when I’ll pop barrier and switch over, the shield bonus will be lost too. So, this gimmick is again a fig leaf to cover the fact that yes, we have only 3 powers at the same time in every combat situation, with all the limits this implies. It disturbs me more the fact that someone (many) tried to hid it, instead of being honest with this direction of gameplay design, and even then the results are quite apparent: the less we talk about the implication in universe and lore wise about a brain plugged AI able to reconfigure your very body functions on the fly (more or less), the better. For what hellish reasons biotics should not be accessible while using tech powers? And where the hell the eezo came from, if our Ryder wasn’t a biotic before Andromeda? And so on and on and on… 1) I see the concerns you state and the possibilities that arise with the squadmates all having plot armor. However suffering does not simply mean death, the gripping struggles squadmates may go through will also strengthen your ties. Death is usually one of the best ways a character can suffer, what if a squadmate nearly dies and is then crippled? You wouldn't be able to take them on missions because of their health, however they would still be living and suffering. On another note, just because the squadmates don't die it doesn't mean many, perhaps even relatable, NPCs can die. 2) The system derived offers more choice and lots of unique playstyles... I can see your arguement of only having 3 abilities, however you do have access to four profiles that you can switch between mid-combat. Bonuses can actually be carried over, well more the passives in each tree. The profile bonuses themselves do change when you switch, however you could be a soldier with biotic passives, such as barrier. The eezo thing was also a question I had, though this AI was probably made and installed before the journey to Andromeda. I never meant "suffering" as death of one character: after all, there are fates worse than death. Still, as far as I know, all of these personal struggles will not be there in Andromeda, because it is lighter and “fluffier” than the trilogy. From the trailers: “We are explorers, not soldiers.” Yeah, but still the fate of 20’000 people weights on our shoulder as Ryder: being this the case, are we really sure a lighter theme is “proper” and “coherent” for the story? Imo, not so much. Regarding the bonuses, I intended “ability bonuses” as from powers like barrier (or reave from ME3) or pets like drones/remnant tech. Which, as showed in the combat demo, despawn on profile swapping: I’m assuming barrier “shield bonus” (or reave damage absorption) will do the same. It’s true though: we can have bonus biotic recharge time while using combat ability. Nevertheless, it seems functionally useless, when I can’t enhance my playstyle with it: I must swap abilities again. Yeah, it is possible to combine 3 powers whatever we like among 3 areas: but only 3 at a time, which I see as a limitation, and at most a mean to make transition to multiplayer seems seaming less. Hell, considering companions AI, the multiplayer experience will be better than the single player this time. And for a game like ME, this is wrong on multiple levels: first and foremost, why the single player experience should be balanced with the same canons used on multiplayer? At this point, hack and chop ME as a MMORPG: if done correctly, this could have been an interesting idea. But leave the multiplayer and the single player separated: they will never be the same thing. They can't be.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
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Nightlife
Missing the Milky Way
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January 2017
nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Mar 1, 2017 18:38:33 GMT
One other thing, I'm worried Ryder will come off as 'not powerful' compared to Shep. Not a badass. I mean, he/she's a greenhorn I know but I like to feel powerful, in control and a hero. May not feel that way till second game I guess.
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ClarkKent
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Post by ClarkKent on Mar 1, 2017 21:10:55 GMT
That exploration and non-combat gameplay will be horrendous. Peebee's loyalty mission didn't look fun at all, I can't remember a mission from the trilogy that looked half as annoying as that did. The good old 'fight a little talk a little' wasn't there. Instead you get some extra banter they discussion the situation while you walk around without any close up dialogue. Is it already confirmed that there is no real dialogue outside the ship? Like in DAI? This right here is my biggest fear. I've always been a firm believer that the DAI quests wouldn't have been viewed with such contempt if we actually got to see the characters we were picking/leaving flowers for. Heck FFXV's side quests were much worse but I still felt overall more purposeful because I actually got to see the characters and enjoy their character design, and overall feel actually part of the world, instead of a guy doing pointless chores to get to the good stuff. Take that quest in DAI for example, where you have to drain the lake to get to the rift, and you meet that couple in the dam. In previous DA games that would be a lulzy, memorable cutscene. In DAI however, we get to see a few dodgy animations from afar and that's our lot.
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GordianKnot
N2
Games: Mass Effect Trilogy, Dragon Age: Origins
Posts: 61 Likes: 129
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GordianKnot
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February 2017
gordianknot
Mass Effect Trilogy, Dragon Age: Origins
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Post by GordianKnot on Mar 2, 2017 2:34:39 GMT
2) Dumbed down combat system. There is a glaring difference between streamlining a concept and dumbing it down. Mileage may wary among each and every single one of us, but imo, Andromeda combat system, as we have seen it, is dumbed down from ME3. You can try and sell me the overpowered combos theory, the console friendly approach or the more fluid action to compensate, but I rest my case: imo, Andromeda combat system has been made as it is, to create a copy to the multiplayer experience. Profiles swapping is functionally USELESS, if bonus from one can’t be carried over when swapping: pets despawn (among the others) and I’m sure as hell that when I’ll pop barrier and switch over, the shield bonus will be lost too. So, this gimmick is again a fig leaf to cover the fact that yes, we have only 3 powers at the same time in every combat situation, with all the limits this implies. It disturbs me more the fact that someone (many) tried to hid it, instead of being honest with this direction of gameplay design, and even then the results are quite apparent: the less we talk about the implication in universe and lore wise about a brain plugged AI able to reconfigure your very body functions on the fly (more or less), the better. For what hellish reasons biotics should not be accessible while using tech powers? And where the hell the eezo came from, if our Ryder wasn’t a biotic before Andromeda? And so on and on and on… But wow, we can jump jet now! The rest of the concept around our main character during combat doesn’t make a shred of sense in universe, but we can jump so hiiiighhh! Fig leaves to hid the leveling of the game experience to the lowest common denominator: multiplayer. Which again, it’s not a bad thing per se: but it could have been done a lot better imo, enriching the experience with smarter mobs (for instance) instead of the usual bullet sponges. Another squandered occasion. So my impressions on both plot and combat are less than favorable at the moment (of course, based on the material we have at the moment). What instead for the moment I do appreciate are the characters (Peebee not included so, 5/6): it seems that in that regard, Bioware is still willingly to create companions coherent with all the information provided in universe and make them great, without compromises. Bravo! This is how it should be! That's a good point, and makes me more hesitant/wary. I hope combat isn't reliant on "combos," especially if you can't combat pause and select abilities/targets for your squadmates (bringing us back to the question: "Has Mass Effect basically become a JRPG?") Basically, I hope that "infiltrators" (or, since there are no classes, Ryders that use TC/sniper rifles/stealth-based combat tactics) can still be as powerful and effective as biotics. One more reason to hold off buying until I read the reviews...
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Trilobite Derby
Drinking rosehip tea, independently.
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akhadeed
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Post by Trilobite Derby on Mar 2, 2017 3:27:05 GMT
I'm not VERY worried. In fact, I'm pretty excited. But if anything has me leery, it's the overall story. Just not sure what it's actually going to be LIKE, and if I'll enjoy it.
That being said, my least favorite Bioware game has still been a solid investment returning many hours of entertainment, so I'm preordering the bajeesus out of it. And Mass Effect 2 has shown me that I can forgive a stupid-ass story for fun characters and good gameplay, even if I'll mutter on occasion. And I'm not worried about the characters and my potential spacefriends from what we've seen. Hearing what we have about friendship arcs has got me really hyped. And so has what we've seen of combat, because I'm an idiot who loves vanguard charge and making poor melee-based choices. It looks like the game will let me employ shenanigans. And that matters to me.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Mar 2, 2017 6:17:15 GMT
Saddened at the loss:
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
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August 2016
theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Mar 2, 2017 6:34:15 GMT
I'm excited for the combat, it looks hella fun. What has me worried are quests (something something fetch quests blah DAI) and polish. The quests we know basically nothing about, which doesn't help since I've been concerned about them since DAI came out. Polish, I have a more definite bad feeling about. The enemy/alien designs are underwhelming to say the least, and look like they were picked from the early rejected concept art. And the cutscene animations... those faces and movements are living so far down in the uncanny valley that the sun sets on them an hour early. If anyone's read The Windup Girl by Paolo Bacigalupi, the phrase 'heechy keechy' comes to mind. And I know we've only seen an early build, but it's still close enough to the final that I can't see them having time to fix all that. These things won't make me dislike the game on their own if everything else is good. But it makes me worry about the core competency of parts of the team, like they lack either the skill or dedication to really make sure everything is the best it can be. And if that's not the case and they have everything beautifully polished come release like I hope, then someone needs to fire the entire marketing team, because that would make them the incompetent ones. The story and characters I'm not particularly worried about. They're BioWare's bread and butter, and without any spoilery footage to go on, I assume they'll be good in this game too.
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