kingjuly
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Post by kingjuly on Mar 4, 2017 3:59:01 GMT
Is it just me, or is the tone super inconsistent in this? I feel like they go from slow start to dire stakes in the span of a minute, there's anti-gravity when we bump into the Scourge of Habitat-7 but then 2 secs later Cora does... something and turns it off -- everybody acts as if nothing happened -- then we go and fix some things on the way, meet Daddy, and then he has a really weird speech about something everybody in the room should already know about the nature of Habitat 7. But they plan to go there immediately... or something, because the power has run out... like... there's missing communication here. It's not very clear what just happened before Daddy and co. seem completely assured about the fact that everyone is at stake. There's something really off here. It seems like a rushed premise and I couldn't quite tell what, but something just confused me about it. The first time I watched it I was too pleasantly surprised at the graphic and the tone of the environment but I rewatched it and the dialogue is so tonally inconsistent, or maybe it's just me. No, the impact damaged the ship...thats why the artificial gravity turned off. Cora fixed that because....space engineering or something. Then you make your way to the bridge BECAUSE of the impact and help people along the way. Then you get to the bridge and daddy Ryder argues with the captain over whether they should immediately send people to check on the planet. He didnt INFORM people of what habitat 7 was for, they already knew that, he was just making it abundantly clear that he believes they need to check the planet out immediately if its to serve as a home in case they can't repair the damage to the ship. (and because it was part of the protocol established that if you cant contact the other arks you have to proceed to your designated home immediately. If I can gather all that from the dialogue I assume most people would be able to?
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Post by ProbeAway on Mar 4, 2017 4:07:21 GMT
So I caved and watched it... Say what you want about Cora's hair but she is smoking hot. Scott Ryder's facial animations are still a bit janky (especially the eyes) but at least he's now more expressive. I though all of the other facial animations ranged from okay to good. Lexi's and Rydad's were the best. Love the overall feel and can't wait to start exploring. Do I finally sense a touch of optimism in this forum? btw agree on Cora: she hot like and My optimism never waned, even when they ditched the power wheel. I'm so excited. I think there are plenty of users getting sick of the insane amount of negative threads clogging up the general discussion sub forum. People are entitled to discuss their reservations or dislikes but they don't need to start a new thread every time they want to spout off a thought bubble.
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Post by Deleted on Mar 4, 2017 4:10:44 GMT
Do I finally sense a touch of optimism in this forum? btw agree on Cora: she hot like and My optimism never waned, even when they ditched the power wheel. I'm so excited. I think there are plenty of users getting sick of the insane amount of negative threads clogging up the general discussion sub forum. People are entitled to discuss their reservations or dislikes but they don't need to start a new thread every time they want to spout off a thought bubble. Yeah the game's gonna be good. Had to bail out of some threads because the negative vibes were too much.
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Post by Link"Guess"ski on Mar 4, 2017 4:16:42 GMT
Sure, sure. I just think tonally it goes very abruptly from the calm, joking about coffee, intro to "woaah, Zero-gravity" and then daddy talking about how we need to go to a planet that obviously looks infested with the same thing that is wrecking our ship.
I totally get that we're short on time but everyone acts kinda nonchalant about it and Daddy's preachy talk about us needing to see if Habitat-7 is "safe harbor" is like... why is nobody more stressed? He acts like they're anticipating something and talks about how we can wake more from cryo sleep (which turns into a mechanic) but something is amiss in the writing here because we should all be sensing just a wee bit more panick in a ship that is apparently about to crash.
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Post by Reznore on Mar 4, 2017 4:25:20 GMT
Sure, sure. I just think tonally it goes very abruptly from the calm, joking about coffee, intro to "woaah, Zero-gravity" and then daddy talking about how we need to go to a planet that obviously looks infested with the same thing that is wrecking our ship. I totally get that we're short on time but everyone acts kinda nonchalant about it and Daddy's preachy talk about us needing to see if Habitat-7 is "safe harbor" is like... why is nobody more stressed? He acts like they're anticipating something and talks about how we can wake more from cryo sleep (which turns into a mechanic) but something is amiss in the writing here because we should all be sensing just a wee bit more panick in a ship that is apparently about to crash. I don't think the ship is crashing ? I think the ship captain want to repair and stabilize the ship situation first , but it's not an end of the world scenario and dadRyder says nope the priority is seeing what's down there.
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Post by Andrew Lucas on Mar 4, 2017 4:41:58 GMT
The ship is definitely not crashing. Assumptions ≠ facts.
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Post by unofficialgreycolor on Mar 4, 2017 4:59:33 GMT
Hmmm... I detect that that its kinda DA:O-esque in the way the game is presented and I like that ie. Duncan talking about the new blight. Nothing really similar in terms of format, but the feel is incredibly the same, which I like. Also, when I got to the end I was like "WTF that's it! It just started!" which is an extremely good sign. Means the story is going to be engaging. The first 13 min do seem very story driven. It does really pull you in wanting to see more, which like I said, is a key factor for good storytelling. Regarding facial animations: they look a bit exaggerated, but I think this is just kinda BW taking an artistic license here. But for Aleck Ryder, the facial animations are more subdued, likely to reflect his personality. There is one caveat I have with the beginning of the game: I was concerned that we didn't really show any worry about Sara. If it was me I would be like "OMG is she OK?" That's really the only thing tho. Everything else is great.
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bryanky5
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by bryanky5 on Mar 4, 2017 5:06:14 GMT
Hmmm... I detect that that its kinda DA:O-esque in the way the game is presented and I like that ie. Duncan talking about the new blight. Nothing really similar in terms of format, but the feel is incredibly the same, which I like. Also, when I got to the end I was like "WTF that's it! It just started!" which is an extremely good sign. Means the story is going to be engaging. The first 13 min do seem very story driven. It does really pull you in wanting to see more, which like I said, is a key factor for good storytelling. Regarding facial animations: they look a bit exaggerated, but I think this is just kinda BW taking an artistic license here. But for Aleck Ryder, the facial animations are more subdued, likely to reflect his personality. There is one caveat I have with the beginning of the game:I was concerned that we didn't really show any worry about Sara. If it was me I would be like "OMG is she OK?" That's really the only thing tho. Everything else is great. You more than likely will worry more about her if you decide to check on her, the IGN guy skipped it so
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Post by unofficialgreycolor on Mar 4, 2017 5:18:02 GMT
Hmmm... I detect that that its kinda DA:O-esque in the way the game is presented and I like that ie. Duncan talking about the new blight. Nothing really similar in terms of format, but the feel is incredibly the same, which I like. Also, when I got to the end I was like "WTF that's it! It just started!" which is an extremely good sign. Means the story is going to be engaging. The first 13 min do seem very story driven. It does really pull you in wanting to see more, which like I said, is a key factor for good storytelling. Regarding facial animations: they look a bit exaggerated, but I think this is just kinda BW taking an artistic license here. But for Aleck Ryder, the facial animations are more subdued, likely to reflect his personality. There is one caveat I have with the beginning of the game:I was concerned that we didn't really show any worry about Sara. If it was me I would be like "OMG is she OK?" That's really the only thing tho. Everything else is great. You more than likely will worry more about her if you decide to check on her, the IGN guy skipped it so *goes to rewatch it for a second time*
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Post by naytnavare on Mar 4, 2017 5:29:24 GMT
Dunno if some said this (I'm sure SOMEONE did), but... HOW THE F*** DID NO ONE SEE THE ENERGY STORM?? DID NO ONE LOOK OUT THE WINDOW?
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Post by dadithinkimgay on Mar 4, 2017 5:31:42 GMT
Sure, sure. I just think tonally it goes very abruptly from the calm, joking about coffee, intro to "woaah, Zero-gravity" and then daddy talking about how we need to go to a planet that obviously looks infested with the same thing that is wrecking our ship. I totally get that we're short on time but everyone acts kinda nonchalant about it and Daddy's preachy talk about us needing to see if Habitat-7 is "safe harbor" is like... why is nobody more stressed? He acts like they're anticipating something and talks about how we can wake more from cryo sleep (which turns into a mechanic) but something is amiss in the writing here because we should all be sensing just a wee bit more panick in a ship that is apparently about to crash. It's not about to crash. And remember- not everyone is awake. I don't think everyone needs to be jumping around in panic mode. That would be over-dramatic and not the best way to start the story. Realistically, they probably expected and trained for something like this to occur, at LEAST. It's just a power outage from what they "think" is an energy field. To me, this is just the intro to "shit is really about to hit the fan." So no one is super panicky. Yet. Personally,I like the mix of calmness and chaos throughout the ship, because it's not really implying that this terrible thing will happen or that this terrible thing will happen. It's just strangely ominous. I don't know, I just truly love this intro
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bryanky5
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Post by bryanky5 on Mar 4, 2017 5:32:51 GMT
Dunno if some said this (I'm sure SOMEONE did), but... HOW THE F*** DID NO ONE SEE THE ENERGY STORM?? DID NO ONE LOOK OUT THE WINDOW? Maybe it's similar to the Titanic, by the time they realised it was there it was too late. The Ark is going quickly and it's big in size, changing direction suddenly is probably hard to do.
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Post by unofficialgreycolor on Mar 4, 2017 5:33:42 GMT
Definitely the most cinematic beginning to a BW game that I have played. The thing that I like about this is that there are still decisions to be made even though it is cinematic unlike ME2.
There is an immediate conflict and BW does a great job of showing how this affects the whole ark.
Its actually better on a rewatch.
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Post by Hanako Ikezawa on Mar 4, 2017 5:35:06 GMT
Dunno if some said this (I'm sure SOMEONE did), but... HOW THE F*** DID NO ONE SEE THE ENERGY STORM?? DID NO ONE LOOK OUT THE WINDOW? Maybe it's similar to the Titanic, by the time they realised it was there it was too late. The Ark is going quickly and it's big in size, changing direction suddenly is probably hard to do. Especially since the Scourge was dark until we hit it and I believe the sensors were acting up.
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Yggdrasil
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Post by Yggdrasil on Mar 4, 2017 5:36:13 GMT
I understand why some of the previews said the look was a little more cartoonish, but I'm not saying that's a bad thing. I don't think photorealism is always the best option in video games. I loved the look of Kingdoms of Amalur: Reckoning, and it was World of Warcraft cartoony. I just think it will take me a little time to get used to it. I don't know if my expectation comes from ME3 or DA:I. Even though Inquisition used Frostback, the scenery and character models are a bit different. But again, different is not necessarily a bad thing. In fact, I'm pleased that they've kept some visual space between the two franchises.
I'm already planning how I'm going to play Scott and Sara differently in different playthroughs. Scott is going to be snarkier and more impulsive (and gay as a goose), whereas Sara will be more thoughtful and reserved (sexuality pending, but I'm thinking she likes cats, squids and space...)
Scott will say "I wouldn't know" about Daddy Ryder, but Sara will say "Give him a chance." Also, Scott is going to shoot the first kett they see 'cuz they're threatening his people. Sara will try to talk to them first. One thing I'm hoping for is the ability to modify Scott's default appearance. I've heard tell that if you select the default, you can't customize it. I love the general look of the default, but I'd like to make him a redhead and get rid of that horrible scraggly beard. I'm terrible at character creators, and there's no way I'd be able to recreate him. *sigh* I may just have to get used to d-bag facial hair.
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Post by alanc9 on Mar 4, 2017 5:48:12 GMT
The ship is definitely not crashing. Assumptions ≠ facts. Blame Star Trek. On TOS, whenever a ship lost power it was in danger of crashing in a few minutes or hours.
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Post by unofficialgreycolor on Mar 4, 2017 6:01:02 GMT
The ship is definitely not crashing. Assumptions ≠ facts. Blame Star Trek. On TOS, whenever a ship lost power it was in danger of crashing in a few minutes or hours. The beginning is very Star Trek-esque.
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DayusMakhina
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Post by DayusMakhina on Mar 4, 2017 6:24:36 GMT
One thing I am wondering is how long the other twin will be out of commission and what role they will play in the game. I'm presuming just about long enough for us to be made Pathfinder then she'll be up and about playing some role on the Hyperion.
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Post by stysiaq on Mar 4, 2017 6:43:05 GMT
Outside of dialogue wheel giving you almost no control over what Ryder says (few options, rthose availble not descriptive enough) it looks good enough.
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Post by davkar on Mar 4, 2017 6:50:31 GMT
I usually stick with the default names but after the bridge scene I guess I'll have to change Scott to Dickson, Sara to Dickdottir. That looked like a lose-lose scenario. Anyway it'll be fun to be the one with the daddy issues this time. The sneaky "Cora slightly disapproves" was nice.
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Post by Mir Aven on Mar 4, 2017 7:04:55 GMT
I read comments that the characters look in MEA is more cartoonish but I didn't see that...until now. I find they're faces disturbing for some reason.
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Post by Hanako Ikezawa on Mar 4, 2017 7:05:41 GMT
I usually stick with the default names but after the bridge scene I guess I'll have to change Scott to Dickson, Sara to Dickdottir. That looked like a lose-lose scenario. Anyway it'll be fun to be the one with the daddy issues this time. The sneaky "Cora slightly disapproves" was nice. Where was the "Cora slightly disapproves" thing?
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Post by davkar on Mar 4, 2017 7:10:49 GMT
I usually stick with the default names but after the bridge scene I guess I'll have to change Scott to Dickson, Sara to Dickdottir. That looked like a lose-lose scenario. Anyway it'll be fun to be the one with the daddy issues this time. The sneaky "Cora slightly disapproves" was nice. Where was the "Cora slightly disapproves" thing? ~10:30
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Post by Hanako Ikezawa on Mar 4, 2017 7:12:34 GMT
Where was the "Cora slightly disapproves" thing? ~10:30 Is it just her dialogue, or is there text I'm missing?
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Post by Petroshenko on Mar 4, 2017 7:22:45 GMT
I read comments that the characters look in MEA is more cartoonish but I didn't see that...until now. I find they're faces disturbing for some reason. Scott's face at the beginning in particular seems to have an entirely inhuman set of muscules pulling the skin in random directions even when he's not actually making any expression lol. But none of this bothers me, I like a bit of stylized look the characters have, looks very consistient with Trilogy while still modern and quality. And I definitely ain't expecting Uncharted 4/Battlefield 1 level here. Those games have short, linear & tighly scripted cutscens about an hour-two long in total. Andromeda (as well as Horizon, Witcher and other AAA RPGs) all have DOZENS of hours of closeups on the characters' faces in dialogues, cutscenes etc. Completly different workload that can't be handcrated and retouched till perfection in every second. If anything, it would be ridiculous if Uncharted 4/Battlefield 1 did NOT do a better job
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