Mir Aven
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Mir Aven on Mar 4, 2017 7:59:15 GMT
I read comments that the characters look in MEA is more cartoonish but I didn't see that...until now. I find they're faces disturbing for some reason. Scott's face at the beginning in particular seems to have an entirely inhuman set of muscules pulling the skin in random directions even when he's not actually making any expression lol. But none of this bothers me, I like a bit of stylized look the characters have, looks very consistient with Trilogy while still modern and quality. And I definitely ain't expecting Uncharted 4/Battlefield 1 level here. Those games have short, linear & tighly scripted cutscens about an hour-two long in total. Andromeda (as well as Horizon, Witcher and other AAA RPGs) all have DOZENS of hours of closeups on the characters' faces in dialogues, cutscenes etc. Completly different workload that can't be handcrated and retouched till perfection in every second. If anything, it would be ridiculous if Uncharted 4/Battlefield 1 did NOT do a better job It's the eyes that bother me the most. It's like they aren't animated properly giving them this artificial empty look. I don't remember it being that bad in DAI. Actually when I think about it ME 3 seemed to have a similar problem (the eyes I mean) only it wasn't as bad as MEA.
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Post by SalMasRac on Mar 4, 2017 8:30:20 GMT
No no no no no no no no no no no. I am not going to watch this vid...grr, temptation level rising, no. *closes thread feeling proud of myself* But now I quoted you so you will come back to read what I said! While you're here, why not take a peek? After all, they went to all the trouble of making it for you. At least you can show a little appreciation for their effort. It's right there.
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Post by n7lexana on Mar 4, 2017 8:41:06 GMT
No no no no no no no no no no no. I am not going to watch this vid...grr, temptation level rising, no. *closes thread feeling proud of myself* But now I quoted you so you will come back to read what I said! While you're here, why not take a peek? After all, they went to all the trouble of making it for you. At least you can show a little appreciation for their effort. It's right there. Evil. I approve. LMAO!
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Rico01
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Post by Rico01 on Mar 4, 2017 9:11:07 GMT
Is it just me, or is the tone super inconsistent in this? I feel like they go from slow start to dire stakes in the span of a minute, there's anti-gravity when we bump into the Scourge of Habitat-7 but then 2 secs later Cora does... something and turns it off -- everybody acts as if nothing happened -- then we go and fix some things on the way, meet Daddy, and then he has a really weird speech about something everybody in the room should already know about the nature of Habitat 7. But they plan to go there immediately... or something, because the power has run out... like... there's missing communication here. It's not very clear what just happened before Daddy and co. seem completely assured about the fact that everyone is at stake. There's something really off here. It seems like a rushed premise and I couldn't quite tell what, but something just confused me about it. The first time I watched it I was too pleasantly surprised at the graphic and the tone of the environment but I rewatched it and the dialogue is so tonally inconsistent, or maybe it's just me. Not sure but didn't they speed-race through it? I think you can talk to a lot more people on the way to the bridge that *might* give it more context. But since I haven't played it yet I have no idea. Just a thought.
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coldsteelblue
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Post by coldsteelblue on Mar 4, 2017 9:55:26 GMT
No no no no no no no no no no no. I am not going to watch this vid...grr, temptation level rising, no. *closes thread feeling proud of myself* But now I quoted you so you will come back to read what I said! While you're here, why not take a peek? After all, they went to all the trouble of making it for you. At least you can show a little appreciation for their effort. It's right there. Damn-you *shakes fist* Don't test my resolve...so tempted, but I want my first time to be a special one...must resist, must resist. *quickly runs away again*
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Post by ProbeAway on Mar 4, 2017 11:31:54 GMT
Scott's face at the beginning in particular seems to have an entirely inhuman set of muscules pulling the skin in random directions even when he's not actually making any expression lol. But none of this bothers me, I like a bit of stylized look the characters have, looks very consistient with Trilogy while still modern and quality. And I definitely ain't expecting Uncharted 4/Battlefield 1 level here. Those games have short, linear & tighly scripted cutscens about an hour-two long in total. Andromeda (as well as Horizon, Witcher and other AAA RPGs) all have DOZENS of hours of closeups on the characters' faces in dialogues, cutscenes etc. Completly different workload that can't be handcrated and retouched till perfection in every second. If anything, it would be ridiculous if Uncharted 4/Battlefield 1 did NOT do a better job It's the eyes that bother me the most. It's like they aren't animated properly giving them this artificial empty look. I don't remember it being that bad in DAI. Actually when I think about it ME 3 seemed to have a similar problem (the eyes I mean) only it wasn't as bad as MEA. I thought it was only really Scott whose eyes were odd. And that doesn't shock me because I remember how hard it was to get my Inquisitor's eyes right in DAI. Apparently you can still choose the hairstyle for default Ryder, so just pick a long emo fringe. That should 'cover' it.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 4, 2017 11:34:37 GMT
Is it just me, or is the tone super inconsistent in this? I feel like they go from slow start to dire stakes in the span of a minute, there's anti-gravity when we bump into the Scourge of Habitat-7 but then 2 secs later Cora does... something and turns it off -- everybody acts as if nothing happened -- then we go and fix some things on the way, meet Daddy, and then he has a really weird speech about something everybody in the room should already know about the nature of Habitat 7. But they plan to go there immediately... or something, because the power has run out... like... there's missing communication here. It's not very clear what just happened before Daddy and co. seem completely assured about the fact that everyone is at stake. There's something really off here. It seems like a rushed premise and I couldn't quite tell what, but something just confused me about it. The first time I watched it I was too pleasantly surprised at the graphic and the tone of the environment but I rewatched it and the dialogue is so tonally inconsistent, or maybe it's just me. Well, I watched it, and the most important thing I can take from the video, regardless of the pros and cons, is that it felt, to me, like a Mass Effect game. So I hope the game follows what they shown in the first part of the prologue. I'm kind of torn about this. I mean, I liked it. I love the tone of the environments, but is it Mass Effect? I'm not quite sure actually, but I've been on board with the idea of an actual soft-reboot since we learned we were going away from the old Mass Effect universe (which we are, let's be honest. Mass Relays, the Mass Effect and the Milky Way MADE Mass Effect) But the tone of dialogue they're going for, the aesthetic focus and such it is all much more like JJ Abram's Star Trek than it is Mass Effect 1 or 2 or 3. There's lore from it of course, there's aliens like Krogan and such, but so much of the overall vibe is just not really Mass Effect in my opinion, and I don't mind it, I just don't think it feels that much like Mass Effect for whatever reason. I don't see the problems with the contrast between the peaceful situation and the urgency later on. The video might miss a series of dialogues or ambient dialogues (since Scott goes out right away) that helps to set the urgency. I think it's a personal thing, what makes Mass Effect game a Mass Effect game. That much is clear from the endless debates about it after the reveal of Andromeda. All Mass effect games had a different tones from each other. They weren't the same, and the devs also mentioned that during their developments. So Andromeda having a different one doesn't make much a difference for me. I don't know how I should really explain it, but the whole video felt like mass effect to me. It's fine if not everyone feel the same. I hope the full game will, for you and the others.
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Nashimura
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Post by Nashimura on Mar 4, 2017 11:45:04 GMT
These facial animations are no where near as bad as people wanna make out, they are fine... on par with most games this gen. So I caved and watched it... Say what you want about Cora's hair but she is smoking hot. She looks really good, much better in motion than in any of the still pictures.
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Post by Fredward on Mar 4, 2017 11:52:52 GMT
In the beginning where Ryder sat there and his face was twitching cuz they were trying to communicate restless excitement I was reminded of that Linkin Park song cuz it looked like he had spiders crawling under his face skin.
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commandercryptarch
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by commandercryptarch on Mar 4, 2017 12:50:42 GMT
I watched it. It was as expected.I liked it ,meaning it was fine and there was nothing majorly wrong with it. The problem is...that I didn't "feel" it. I didn't feel the excitement I felt with the first trilogy...The music also didn't help.The opening theme felt subpar. I wss always one of the more glass half full type when it came to my criticism towards the new game and I still don't doubt it will be a good and 3enjoyable game...I just don't know if I will love it the same. It felt a bit out of place. I am a ME lore junkie, I've even published articles on the lore of the ME universe and the whole Andromeda Initiative felt wrong from the beginning. I thought time would help me accept it more but I don't know. It is almost like you had this person you really loved despite their flaws and you lose them and then no future new person will ever fill that gap,they will always feel wrong no matter how good they are.
I am just rambling at this point.
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Post by Ahriman on Mar 4, 2017 13:34:27 GMT
All characters are beatiful as always, scanning tubes seems exciting and two dialogue options make it easy enough for me to choose. Decent overall, probably will feel better first-hand. Dat moment though Lexi: Your sister's pod is damaged. Scott: *sad face* Oh my... *walks away* That's actually a decent RP option for some people.
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Post by Kian on Mar 4, 2017 13:38:01 GMT
All characters are beatiful as always, scanning tubes seems exciting and two dialogue options make it easy enough for me to choose. Decent overall, probably will feel better first-hand. Dat moment though Lexi: Your sister's pod is damaged. Scott: *sad face* Oh my... *walks away* That's actually a decent RP option for some people. Well, if she makes just as much sense as Alec, with his brilliant dialogue, I'll offer to help throwing her out the airlock. There, I didn't just walk away "Let's do that" "Sounds good to me" "Good is not good enough idiot" "Father, have you hit your head that bad? I was agreeing with you..." "Agreeing is not good enough!!!" "Oh fuck off..."
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Post by armass81 on Mar 4, 2017 14:11:47 GMT
I wonder if Ryders dad relation is only a somewhat off, like mine, or this
s
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Nashimura
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Nashimura on Mar 4, 2017 14:12:39 GMT
All characters are beatiful as always, scanning tubes seems exciting and two dialogue options make it easy enough for me to choose. Decent overall, probably will feel better first-hand. Dat moment though Lexi: Your sister's pod is damaged. Scott: *sad face* Oh my... *walks away* That's actually a decent RP option for some people. Well, if she makes just as much sense as Alec, with his brilliant dialogue, I'll offer to help throwing her out the airlock. There, I didn't just walk away "Let's do that" "Sounds good to me" "Good is not good enough idiot" "Father, have you hit your head that bad? I was agreeing with you..." "Agreeing is not good enough!!!" "Oh fuck off..." Yeah, really feels like they are forcing the daddy issues. Which for me, means i won't fight it... they want an antagonistic relationship? They got it, Dad was talking nonsense anyway
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bryanky5
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Do people actually read these?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by bryanky5 on Mar 4, 2017 15:00:22 GMT
Well, if she makes just as much sense as Alec, with his brilliant dialogue, I'll offer to help throwing her out the airlock. There, I didn't just walk away "Let's do that" "Sounds good to me" "Good is not good enough idiot" "Father, have you hit your head that bad? I was agreeing with you..." "Agreeing is not good enough!!!" "Oh fuck off..." Yeah, really feels like they are forcing the daddy issues. Which for me, means i won't fight it... they want an antagonistic relationship? They got it, Dad was talking nonsense anyway I can sort of see Alec's viewpoint. They're in a serious situation with 20,000 lives at stake, "Pretty good" probably isn't good enough. Strict but I can understand it to an extent.
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Post by Deleted on Mar 4, 2017 15:05:20 GMT
Alec Ryder looks and responds here, as if he was still pissed at Scott for crashing his favourite vintage cadillac those 635 years ago...
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Post by Link"Guess"ski on Mar 4, 2017 15:13:15 GMT
The ship is definitely not crashing. Assumptions ≠ facts. No but the mission by default is dangerous because there's only 20k humans, and now there are unforseen complications. They're not acting in a believable way and you barely get to sink in the premise before it establishes that we must "save humanity" or something. The whole ship just went Zero-gravity for a moment -- there's something totally off about Daddy Ryder just greeting you as if he's been standing there and waiting calmly the entire time. I watched it. It was as expected.I liked it ,meaning it was fine and there was nothing majorly wrong with it. The problem is...that I didn't "feel" it. I didn't feel the excitement I felt with the first trilogy...The music also didn't help.The opening theme felt subpar. I wss always one of the more glass half full type when it came to my criticism towards the new game and I still don't doubt it will be a good and 3enjoyable game...I just don't know if I will love it the same. It felt a bit out of place. I am a ME lore junkie, I've even published articles on the lore of the ME universe and the whole Andromeda Initiative felt wrong from the beginning. I thought time would help me accept it more but I don't know. It is almost like you had this person you really loved despite their flaws and you lose them and then no future new person will ever fill that gap,they will always feel wrong no matter how good they are. I am just rambling at this point. Again, some of the dialogue is a bit strange. At first I thought nothing of it, just knew I wasn't blown away by it, but rewatching it I found some issues with the logic behind the script. It's the same issues as ME3's intro in that it's not connecting properly about why the premise is the way it is or establishing a believable tone for it.
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Post by Deleted on Mar 4, 2017 15:42:55 GMT
Well, if she makes just as much sense as Alec, with his brilliant dialogue, I'll offer to help throwing her out the airlock. There, I didn't just walk away "Let's do that" "Sounds good to me" "Good is not good enough idiot" "Father, have you hit your head that bad? I was agreeing with you..." "Agreeing is not good enough!!!" "Oh fuck off..." Yeah, really feels like they are forcing the daddy issues. Which for me, means i won't fight it... they want an antagonistic relationship? They got it, Dad was talking nonsense anyway Just saying this in case it turns out to be true, this whole thing. If I was on this expedition and he presented his case to explore the planet in that way (because PROTOCOLS), I'd leave immediately in the first escape pod. I won't be surprised at all if the game force us to be seeking his approval throughout the story. Then, if at the end, he'll say: "I'm proud of you!" and a motivating song starts playing, I'll facepalm hard again. They did a similar thing with the kid in ME3. Trying to force us to feel emotions that, in their vision, would make for a better story. I don't really care about Dad's problems. Or my virtual family in this game. I'd rather be estranged from them and not be bothered. I'm here to colonize planets, kill Kett and find a new homeworld for humanity, not deal with someone else's personal crap. Isn't that the slogan of this game? "Find a new home for humanity"? There we go.
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Post by Link"Guess"ski on Mar 4, 2017 15:51:25 GMT
I've cooled off and rewatched it again, again. It's not really as big of a problem as I first thought. Tone is still a bit weird, especially with the abrupt Zero-G moment but I figured if there will be a Zero-G mechanic later then that's actually an excellent way of introducing that element really briefly. Daddy Ryder's dialogue is also fine, I forgot those tech dudes were running around at the start of the scene making sure the Ship was running properly. I also made a mistake because I misunderstood what he said about us having to go to Habitat "or we'll lose everyone". I thought he was saying "The ship is damaged, let's go to Habitat-7 now!" but he's just going by the premise we knew from the start that we have to dock ASAP so we can get the initiative to sustain itself, but now we have new pressing issues so we have to get there quicker.
As for the daddy issues, I don't think it's bad at all. The theme they're reinforcing from Ryder making a quip about his cup of coffee to rashly determining that "it's pretty good" followed by Alec's remark that it's not good enough is Alec showing his authority and wanting his son to learn from him. Alec is worried that Ryder is too rash and inexperienced to be as good as him I think and he's trying to teach him respect and responsibility.
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Post by vertigomez on Mar 4, 2017 16:24:09 GMT
But where is the turian arc? :dirty:
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Mir Aven
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Mir Aven on Mar 4, 2017 16:48:10 GMT
It's the eyes that bother me the most. It's like they aren't animated properly giving them this artificial empty look. I don't remember it being that bad in DAI. Actually when I think about it ME 3 seemed to have a similar problem (the eyes I mean) only it wasn't as bad as MEA. I thought it was only really Scott whose eyes were odd. And that doesn't shock me because I remember how hard it was to get my Inquisitor's eyes right in DAI. Apparently you can still choose the hairstyle for default Ryder, so just pick a long emo fringe. That should 'cover' it. I'm not sure if I don't prefer the creepy eyes than that
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Post by Energizer Bunny 211 on Mar 4, 2017 17:00:32 GMT
I started this....But I had I to shut it off at the scene where you were asked if you wanted to check on your sibling--I DO want to watch it...But I also don't want to spoil it for myself. As someone else here has said, "I want to experience it for the first time when playing it" And that is true for me. I remember when I first purchased the PC version of ME 1 from bestbuy. I was told by some sales rep idiot who didn't know jack about computers that "your computer won't run it worth S---...Even 5000 dollar PCs can't run this game because it's so graphically intense. Don't waste your money." (And the Recommended specs were a Pentium 4 with 8 gigs of RAM and an ATI Radeon 1300) At the time I was running a Core2Duo 2.2 Ghz with 16 GB Ram (DDR 2@ 1066) and an ATI Radeon X1950Pro (The last truly great lineup of cards from ATI before they merged with AMD and went down the toilet...IMHO) I ignore the dude and bought it anyways for, like 20.00 bucks....RAN home, installed it and I remember being floored and utterly mesmerized by the graphics. Even my mom asked me "what movie is that that you're watching? It looks amazing, and interesting" I replied "actually it's not a movie, Mom. Believe it or not, this is a computer game...." I was so taken in by the graphics, the story, the interactivity....I'd played KOTOR 1 and 2 (they are what got into the genre of RPGs)...But this new game was beyond even those (and I'm a HUGE star wars fan).
Anyways....My point is, from what little I have seen or this movie and game intro I can tell that I will have that same mesmerized feeling even if I re-watch the few bits that I have already seen when I play this game on Day 1. I can't wait!
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XBL Gamertag: dfmelancholine
PSN: DFMelancholine
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Post by commandercryptarch on Mar 4, 2017 17:46:29 GMT
The ship is definitely not crashing. Assumptions ≠ facts. No but the mission by default is dangerous because there's only 20k humans, and now there are unforseen complications. They're not acting in a believable way and you barely get to sink in the premise before it establishes that we must "save humanity" or something. The whole ship just went Zero-gravity for a moment -- there's something totally off about Daddy Ryder just greeting you as if he's been standing there and waiting calmly the entire time. I watched it. It was as expected.I liked it ,meaning it was fine and there was nothing majorly wrong with it. The problem is...that I didn't "feel" it. I didn't feel the excitement I felt with the first trilogy...The music also didn't help.The opening theme felt subpar. I wss always one of the more glass half full type when it came to my criticism towards the new game and I still don't doubt it will be a good and 3enjoyable game...I just don't know if I will love it the same. It felt a bit out of place. I am a ME lore junkie, I've even published articles on the lore of the ME universe and the whole Andromeda Initiative felt wrong from the beginning. I thought time would help me accept it more but I don't know. It is almost like you had this person you really loved despite their flaws and you lose them and then no future new person will ever fill that gap,they will always feel wrong no matter how good they are. I am just rambling at this point. Again, some of the dialogue is a bit strange. At first I thought nothing of it, just knew I wasn't blown away by it, but rewatching it I found some issues with the logic behind the script. It's the same issues as ME3's intro in that it's not connecting properly about why the premise is the way it is or establishing a believable tone for it. Yes! The dialog ,I forgot to comment on that.It was super weirdly put together .The part where we meet Alec Ryder,that whole scene was just ...I dunno.Felt weird.Like they chose random lines that sounded good but don't connect.
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Post by Kian on Mar 4, 2017 18:09:38 GMT
Yeah, really feels like they are forcing the daddy issues. Which for me, means i won't fight it... they want an antagonistic relationship? They got it, Dad was talking nonsense anyway I can sort of see Alec's viewpoint. They're in a serious situation with 20,000 lives at stake, "Pretty good" probably isn't good enough. Strict but I can understand it to an extent. But there's nothing to understand lol. He is arguing against his own idea... If you want a visual analogy of him snapping to Scott, imagine that after he said "let's land, cuz protocols" he would have punched HIMSELF in the face and then said "that's not good enough!! roar!!!". Does the visual aid help you see how idiotic his reaction was? Like I said in a different post, there's good drama and then there's soap opera drama, also known as bad writing...
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Post by Link"Guess"ski on Mar 4, 2017 18:13:32 GMT
^ He's making a correction to his son. He says "pretty good" isn't good enough to imply that his son needs to think more responsibly than to make half-guesses. He's not saying he doesn't think Habitat-7 is good enough, just that Ryder should not think of it as such or they wouldn't have taken the risk to go. This is communicated with the withering look he gives Ryder a second later. Yes! The dialog ,I forgot to comment on that.It was super weirdly put together .The part where we meet Alec Ryder,that whole scene was just ...I dunno.Felt weird.Like they chose random lines that sounded good but don't connect. I think I know what it is. Same problem as in DA:I or just increasingly in the latest games. We know that sometimes BioWare has pre-written one branch of dialogue as their main intended path, say, Paragon and Garrus in ME2 but then if you go Renegade the arc isn't as interesting. This has gotten worse, I noticed in DAI. There's a point in the intro of DA:I where Cassandra is like "You're untrustworthy!" and then if you pick a certain "bad" response she instantly flip-flops to "Okay, I trust you." I think Destin chose the "non-default" line if there ever was such a thing in the scene with Alec which triggers a rather thoughtlessly written response by the asian woman "There's just so much on the line". It doesn't connect. It feels clumsy and jumbled together. I actually heard about this from Patrick Weekes in his interview with VGS where he says one thing they increasingly do at BioWare is "write stubs" so to begin a dialogue when they write it they literally write stuff like "A = "Solas says you're right", B = "Don't do that"" just so they can get something on the page and then fill in the placeholders later once the branching path is set up. Unfortunately I think this has also increasingly led to incoherent branching because they're not designed around proper responses but rather around the need to branch. It's also funny because, while I'm no John Truby bookworm (John Truby is a literary guru who made a popular book), I do think his "Anatomy of Story" is fascinating and one thing he specifically says is "don't just write something to get started" and argues this because from experience he says it leads to bad results because your scenes start to revolve around writing that has no footing or purpose and the further you branch out from it the more it shows that it wasn't good to begin with.
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