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Post by Kian on Mar 4, 2017 18:35:35 GMT
^ He's making a correction to his son. He says "pretty good" isn't good enough to imply that his son needs to think more responsibly than to make half-guesses. He's not saying he doesn't think Habitat-7 is good enough, just that Ryder should not think of it as such or they wouldn't have taken the risk to go. This is communicated with the withering look he gives Ryder a second later. Yes I know that's what some people are clinging to to back up the "stern dad" argument. The problem with that is that Scott DIDN'T MAKE any half guesses. The half guess is made by the father to begin with. Scott isn't necesarrily agreeing with the idea, he is agreeing with his father plan. So the reaction is just stupid. Even if, and that's a big if considering this is the ME team, the writer intended to convey what you and others are saying, the whole "stern daddy" shtick, it's still a fail because of logic. But I doubt that lol. I think they just wanted a dramatic scene or to start the whole drama "daddy issues" thing and they just dumped some words in there. Logic be damned!
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Post by Link"Guess"ski on Mar 4, 2017 18:38:30 GMT
No, here is the thing.
Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across.
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Post by saberchic on Mar 4, 2017 18:52:47 GMT
No, here is the thing. Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across. I took it as Alec seeing the reason behind the captain's argument and letting his son know that "pretty good" won't suffice for a good reason when 20,000 lives are on the line--like it was a teaching moment for his son and that Scott should have seen that logic. However, knowing Bioware, I'm sure both options will get you a response like that from dad.
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Post by SalMasRac on Mar 4, 2017 18:54:13 GMT
I've cooled off and rewatched it again, again. It's not really as big of a problem as I first thought. Tone is still a bit weird, especially with the abrupt Zero-G moment but I figured if there will be a Zero-G mechanic later then that's actually an excellent way of introducing that element really briefly. Daddy Ryder's dialogue is also fine, I forgot those tech dudes were running around at the start of the scene making sure the Ship was running properly. I also made a mistake because I misunderstood what he said about us having to go to Habitat "or we'll lose everyone". I thought he was saying "The ship is damaged, let's go to Habitat-7 now!" but he's just going by the premise we knew from the start that we have to dock ASAP so we can get the initiative to sustain itself, but now we have new pressing issues so we have to get there quicker. As for the daddy issues, I don't think it's bad at all. The theme they're reinforcing from Ryder making a quip about his cup of coffee to rashly determining that "it's pretty good" followed by Alec's remark that it's not good enough is Alec showing his authority and wanting his son to learn from him. Alec is worried that Ryder is too rash and inexperienced to be as good as him I think and he's trying to teach him respect and responsibility.I share that worry. Game would probably be better if you just played as Alec.
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Post by The Elder King on Mar 4, 2017 18:57:51 GMT
No, here is the thing. Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across. I got that from the dialogue before the look. In any case, the video makes it pretty clear, considering Scott's last dialogue, that Alec got quite a harsh/stern personality. His response to Scott fits his personality.
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Post by areskeith on Mar 4, 2017 19:18:50 GMT
No, here is the thing. Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across. I took it as Alec seeing the reason behind the captain's argument and letting his son know that "pretty good" won't suffice for a good reason when 20,000 lives are on the line--like it was a teaching moment for his son and that Scott should have seen that logic. However, knowing Bioware, I'm sure both options will get you a response like that from dad. Yeah I kinda took it as Alec teaching Scott to trust his own instincts than just following
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Post by Energizer Bunny 211 on Mar 4, 2017 19:30:29 GMT
WOW! I am/was totally blown away by the voice acting and especially by the graphics! Inquisition was amazing (and still is by all accounts) but this is even better. The texture detail in the characters' skin (especially Scott and Alec) is most impressive. The marks and wrinkles, the texture and roughness of Alec's skin looks so real and life-like....Definitely the 'uncanny valley' effect of being right on the border between exquisitely life-like and noticeably CG. Frostbite is an incredible engine; if characters look that detailed, I can't wait to see what the environments look like, because thinking back to DAI...I was thoroughly impressed with the characters (ie Cassandra) but even more so with the lifelike environments (snow, trees, leaves on the trees etc)...As far as "SPOILERS" are concerned...I left this video thinking "I don't think that was entirely the first 15 minutes, because there was a lot of *fade to black* or scene cuts (like they do in movies) which led me to feel like it was cut together to highlight certain things (ie a deeper introduction to Cora) while avoiding ruining everything.
But as with others, now I really want to play this game! Especially since I just got my new 1080FTW2 just 3 days ago. I want to put my rig through the paces with this game and see/play it in all its 1440p glory (yes I realize it 4K compatible, but I am speaking to the res of my monitor).
I can't wait....3 weeks will feel like 634 years
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Post by ssanyesz on Mar 4, 2017 19:39:04 GMT
No, here is the thing. Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across. Scott just want solid ground under his feet, that is what he tells Cora, though he speak louder while Cora is whispering, but the Pathfinder overhear him and corrects him because he wants better from his squad, not convienient measures while thousands of people's lives are at stake. It's funny when Alec tells them if the planet is not good, then he has to find an another one, even the captain has fallen in line with rest of his squad, literally. Though they probably stand before some table or railing on the bridge.
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Post by Ocelot on Mar 4, 2017 19:39:41 GMT
No, here is the thing. Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across. I got that from the dialogue before the look. In any case, the video makes it pretty clear, considering Scott's last dialogue, that Alec got quite a harsh/stern personality. His response to Scott fits his personality. I personally love it. Plus it made sense for him to act the way he did. The current situtation isn't exactly nice, plus acting all nice to Scott might come across as if he's playing favorites. Maybe when things are quiet at the time during a private moment, he might be more nice towards his children. However that situation required him to go full Pathfinder mode I do agree though that there are some issues with the writing in that scene.
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Post by ssanyesz on Mar 4, 2017 19:48:24 GMT
I got that from the dialogue before the look. In any case, the video makes it pretty clear, considering Scott's last dialogue, that Alec got quite a harsh/stern personality. His response to Scott fits his personality. I personally love it. Plus it made sense for him to act the way he did. The current situtation isn't exactly nice, plus acting all nice to Scott might come across as if he would play favorites. Maybe when things are quiet at the time during a private moment, he might be more nice towards his children. However that situation required him to go full Pathfinder mode I do agree though that there are some issues with the writing in that scene. Agree, now is not time for half measures, and he is N7 badass so, he doesn't have time for pleasantries because his son wants convenient ground under his feet
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Post by kotoreffect3 on Mar 4, 2017 19:51:04 GMT
I get the point Alec was making but I am still going to sass him when I get the chance.
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Post by missileglitcher on Mar 4, 2017 20:45:35 GMT
I've cooled off and rewatched it again, again. It's not really as big of a problem as I first thought. Tone is still a bit weird, especially with the abrupt Zero-G moment but I figured if there will be a Zero-G mechanic later then that's actually an excellent way of introducing that element really briefly. Daddy Ryder's dialogue is also fine, I forgot those tech dudes were running around at the start of the scene making sure the Ship was running properly. I also made a mistake because I misunderstood what he said about us having to go to Habitat "or we'll lose everyone". I thought he was saying "The ship is damaged, let's go to Habitat-7 now!" but he's just going by the premise we knew from the start that we have to dock ASAP so we can get the initiative to sustain itself, but now we have new pressing issues so we have to get there quicker. As for the daddy issues, I don't think it's bad at all. The theme they're reinforcing from Ryder making a quip about his cup of coffee to rashly determining that "it's pretty good" followed by Alec's remark that it's not good enough is Alec showing his authority and wanting his son to learn from him. Alec is worried that Ryder is too rash and inexperienced to be as good as him I think and he's trying to teach him respect and responsibility.I share that worry. Game would probably be better if you just played as Alec. completely agree, i always thought alec is far more interesting than his sons, they seem so boring and cringey and annoying, they're really putting me off the game. would have been amazing to be able to play as alex
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Post by Deleted on Mar 4, 2017 20:51:38 GMT
Luke Mallia @drknockers05 Noticed there's only 2 dialogue options in the IGN 13 mins. compared to 4 in the first gameplay trailer? Do you get more options-
Luke Mallia @drknockers05 -as the game progresses?
Ian S. Frazier @tibermoon Some choices give you the top pair, some give you the bottom pair, others all 4. Depends on what makes sense at that point.
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Post by oniangel on Mar 4, 2017 21:07:38 GMT
While there will be likely an explanation later I am bugged about the lack of detection of the anomaly. Would of preferred hitting the anomaly just after jump with no time to react or while in jump. This cliche works when there is a time of vulnerability. Nope, just no one at the bridge looking out the window. Might as well be geth made.
Please do not be a cliche mission to the planet leading to the passing on the pathfinder role.
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Post by Reznore on Mar 4, 2017 21:27:03 GMT
I think DAdRyder is not close to the twins at all , and it seems you can say so in the dialogue wheel. Probably some trauma involving momRyder. He's being an ass just for being an ass, snapping about semantics during emergency talk is not the best, nor scolding your children in front of their collegues. And even for people who think he is right , there is such a thing as taking someone aside and telling them "language, Dumbo!".
But anyway DadRyder was always extra Alpha, from the voice acting to the black armor , so it's bound to clash with the pc at some point, unless he dies.
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Post by The Elder King on Mar 4, 2017 21:36:16 GMT
They kind of hinted at Alec's harsh personality when they were asked if he's an antagonist, and replied no, but Scott and Sara might say it feels like that at time, or something similar.
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Post by Deleted on Mar 4, 2017 21:42:33 GMT
Luke Mallia @drknockers05 Noticed there's only 2 dialogue options in the IGN 13 mins. compared to 4 in the first gameplay trailer? Do you get more options- Luke Mallia @drknockers05 -as the game progresses? Ian S. Frazier @tibermoonSome choices give you the top pair, some give you the bottom pair, others all 4. Depends on what makes sense at that point. Most of the time it will only make sense two options, people. I'm calling it now so you won't get disappointed later. My spider sense tells me it will be ME3 all over again.
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Post by warbaby2 on Mar 4, 2017 21:45:10 GMT
I share that worry. Game would probably be better if you just played as Alec. completely agree, i always thought alec is far more interesting than his sons, they seem so boring and cringey and annoying, they're really putting me off the game. would have been amazing to be able to play as alex Problem is, Alec would be too similar do Shepard... BW wanted a younger PC to attract younger players, though. Personally, I think that's another in a long line of miss judgments, considering that the brunt of the ME players are old time fans by now. Not to say it can't be fun when your player character makes stupid decisions because of youth/inexperience... but it also can get annoying really fast.
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Post by Deleted on Mar 4, 2017 21:47:16 GMT
Luke Mallia @drknockers05 Noticed there's only 2 dialogue options in the IGN 13 mins. compared to 4 in the first gameplay trailer? Do you get more options- Luke Mallia @drknockers05 -as the game progresses? Ian S. Frazier @tibermoonSome choices give you the top pair, some give you the bottom pair, others all 4. Depends on what makes sense at that point. Most of the time it will only make sense two options, people. I'm calling it now so you won't get disappointed later. Ian S. Frazier @tibermoon BL - Casual BR - Professional TL - Emotional TR - Logical Narrative Action - Impulsive Let's see we had emotional and logical in that convo with Alec correct? The "emotional" response didn't sound like it fit into that category tbh. Sounded like it would have been better under casual. Imo Professional could've fit there and Scott could say the higher ranking individual gets to make the call. But yeah best to not expect all 4 tones to pop up too often.
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Post by Deleted on Mar 4, 2017 22:00:39 GMT
No, here is the thing. Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across. It is bad writing because that's just Bioware forcing animosity between family members. How Dad reacts goes in part against to what he says earlier. He explicit tells the captain that they must proceed to the planet because of protocol, "get to solid ground". Then she says she wants to assess the damage, tend to the wounded, etc. Then Scott says " My father's got a point, though. Solid ground is sounding pretty good right now." Then Cora says: "Yeah, but...". And Alec responds: "Pretty good isn't good enough! " And that's literally the first thing he says to his child after 634 years. He got mad that he was called father instead of Boss, Sir, Pathfinder, etc. Scott just uses it as a manner of speaking, it's not insubordination, it's not making fun of the situation or taking it lightly. Just note his tone. Alec is a jerk to his son for the sake of being a jerk, to show everyone around that he's in charge. The captain explictly goes against his proposal and he doesn't say a thing to her, but when his son agrees with him (even when Cora implies she does not), he responds to show that he's his superior and somehow make him "fall in line". If I'm in that position, I'd take that opportunity of using my son's point of view to strengthen my argument against the ones who do not agree with me. Bioware did this to create conflict between father and son. You can be sure that the other option will result in an even worse response from Alec and your character saying "Yes sir!" the same way. ME3's annoying boy all over again. Let's force players into emotional reactions! This is art, not cliche! Daddy issues? Miranda Tali Garrus Jacob Ashley (granddaddy issues) Kolyat James EDIT: Wrex (thanks, massbass!) Alistair Morrigan (Mommy issues) Nathaniel Dorian
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Post by slimgrin on Mar 4, 2017 22:09:30 GMT
The character models are indeed bad. Facial animations too. It's decent as beginnings go but not as good as ME1 or ME2.
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Post by cratto on Mar 4, 2017 22:45:12 GMT
I get the point Alec was making but I am still going to sass him when I get the chance. There's was a part of me that wanted me a character with an impeccable English accent to turn to the Captain and label Alec as 'Pathfinder Douche' or 'Daddy Douche' (and then inappropriately try to flirt with Ryder). He was probably right (though I don't think the Captain was wrong) but he came across as a bit holier than though (well there's a slightly stronger word!).
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Post by missileglitcher on Mar 4, 2017 23:01:34 GMT
completely agree, i always thought alec is far more interesting than his sons, they seem so boring and cringey and annoying, they're really putting me off the game. would have been amazing to be able to play as alex Problem is, Alec would be too similar do Shepard... BW wanted a younger PC to attract younger players, though. Personally, I think that's another in a long line of miss judgments, considering that the brunt of the ME players are old time fans by now. Not to say it can't be fun when your player character makes stupid decisions because of youth/inexperience... but it also can get annoying really fast. i get what you're saying about him potentially being similar to shepard. but i really wouldn't have minded that at all. it's just that scott and sara are really dull and totally cringey, i would be cringing the whole time im playing andromeda, they're just terrible mascots for this game. we need someone like alec to carry that mass effect torch and bring some badassery to the table. that's what the rider twins are lacking, they're just not badass, and it doesnt make any sense at all for them to be in this prominent position as the lead characters of this game. we'll just have to wait and see how it goes. i quite like tom taylorson as a voice actor, but scott ryder just seems to be another boring dull video game character, and sara isnt looking much better either
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Post by Deleted on Mar 4, 2017 23:05:29 GMT
No, here is the thing. Scott is asked whether to agree with his Dad's plan or not. Scott picks "Listen to my dad" and says "It's pretty good". Then Alec says "Pretty good is not good enough". I agree it's bad writing but what he's saying is actually "It's not just 'good enough' Son, I know what I am doing." But this harkens back to my initial opinion that the writing's tone is off. You don't get the tone properly from the script. Only Alec's look to Ryder via the in-game visuals gets this across. It is bad writing because that's just Bioware forcing animosity between family members. How Dad reacts goes in part against to what he says earlier. He explicit tells the captain that they must proceed to the planet because of protocol, "get to solid ground". Then she says she wants to assess the damage, tend to the wounded, etc. Then Scott says " My father's got a point, though. Solid ground is sounding pretty good right now." Then Cora says: "Yeah, but...". And Alec responds: "Pretty good isn't good enough! " And that's literally the first thing he says to his child after 634 years. Scott just uses it as a manner of speaking, it's not insubordination, it's not making fun of the situation or taking it lightly. Just note his tone. Alec is a jerk to his son for the sake of being a jerk, to show everyone around that he's in charge. The captain explictly goes against his proposal and he doesn't say a thing to her, but when his son agrees with him (even when Cora implies she does not), he responds to show that he's his superior and somehow make him "fall in line". If I'm in that position, I'd take that opportunity of using my son's point of view to strengthen my argument against the ones who do not agree with me. Bioware did this to create conflict between father and son. You can be sure that the other option will result in an even worse response from Alec and your character saying "Yes sir!" the same way. ME3's annoying boy all over again. Let's force players into emotional reactions! This is art, not cliche! Daddy issues? Miranda Tali Garrus Jacob Kolyat James Ashley (granddaddy issues) Alistair Morrigan (Mommy issues) Nathaniel Dorian you forgot wrex. he killed his father remember
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Post by Deleted on Mar 4, 2017 23:08:35 GMT
you forgot wrex. he killed his father remember Thanks! Corrected now!
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