Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Mar 9, 2017 16:29:31 GMT
So since they couldn't give us an actual thresher maw they gave us a mechanical copy and call it a whole new galaxy? I prefer to call it a cybernetic high dragon
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Post by Arcian on Mar 9, 2017 16:45:11 GMT
Pfft, scrubs fought thresher maws with the mako. Real Spectres run up and melee them to death.
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Post by s0ulbearer on Mar 9, 2017 17:09:01 GMT
All I see is whining.
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Post by CrutchCricket on Mar 9, 2017 20:27:28 GMT
Guys, guys...
#wecomeinpeace
It's the new "art".
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Post by Cypher on Mar 9, 2017 20:33:11 GMT
Pfft, scrubs fought thresher maws with the mako. Real Spectres run up and melee them to death. ... Looks like I have a goal to accomplish. Let's see how long I can do it before a Maw insta-deaths me.
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Beerfish
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Little Pumpkin
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Post by Beerfish on Mar 9, 2017 20:35:16 GMT
Is that a shard I see up on the top of the octagon shaped pillar rock formation?
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Mar 9, 2017 20:40:00 GMT
This is exactly where we needed it. Why does the Nomad not have a gun. Why are they going so far out of their way to make Ryder a superhero. Are they copying Avengers again? Seriously, this is too much: Now I want to rename SAM into JARVIS and color Ryder's armor red and gold
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Post by Cirvante on Mar 9, 2017 20:47:52 GMT
This is exactly where we needed it. Why does the Nomad not have a gun. Because we're peaceful explorers and heavy weaponry is problematic.
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Post by Babar Guy on Mar 9, 2017 20:49:11 GMT
Why does the Nomad not have a gun. To give you more material for starting threads.
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Post by themikefest on Mar 9, 2017 20:50:32 GMT
So since they couldn't give us an actual thresher maw they gave us a mechanical copy and call it a whole new galaxy? I prefer to call it a cybernetic high dragon a giant robot worm
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Mar 9, 2017 20:51:15 GMT
This is exactly where we needed it. Why does the Nomad not have a gun. Because we're peaceful explorers and heavy weaponry is problematic. I think robo-sarlacc is more problematic, tbh...
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danishgambit
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Post by danishgambit on Mar 9, 2017 20:55:14 GMT
I wonder why someone would build something like that.
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Post by projectpatdc on Mar 9, 2017 21:08:14 GMT
Do you want a repeat of Arkham Knight?(Liked the game hated the bat mobile fights) I don't get why you guys are obsessing with this? Yes, The Arkham Knight tank battles and car gameplay would work great in this game. I would be happy with it. I also liked it in Arkham KNight. The only problem with Arkham Knight was it took away from some of the more epic on foot boss fights. (I'm looking at you, Death Stroke)
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Post by projectpatdc on Mar 9, 2017 21:13:58 GMT
Nomad's sole purpose is to drive me closer so I can hit it with my sword. Anyway, I thought we are over it already. Do you enjoy reopening old wounds? You do realize the melee combat is very limited in the game with only one animation per weapon like ME3, right?
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Post by projectpatdc on Mar 9, 2017 21:16:53 GMT
Guys, guys... #wecomeinpeace It's the new "art". As peaceful and contradicting as the SJW Libtards who Riot in America. The new "Art" is fucking stupid and slightly lazy. We'll get a weaponized Nomad....in DLC
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Post by CrutchCricket on Mar 9, 2017 21:17:10 GMT
Nomad's sole purpose is to drive me closer so I can hit it with my sword. Anyway, I thought we are over it already. Do you enjoy reopening old wounds? You do realize the melee combat is very limited in the game with only one animation per weapon like ME3, right? That's not entirely accurate. ME3 had heavy melee or a three strike light melee combo for some weapons.
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Post by projectpatdc on Mar 9, 2017 21:21:37 GMT
Putting aside the rationality of putting a 155 Mass Driver on a scout vehicle exploring a hostile planet, it's called choice. ME1 gave you the choice of either using the Mako or going on foot on 95% of all planetside missions, despite the wonky combat mechanics and even wonkier Mako, the choice was pretty interesting and led to some nice change of pace and action. Also attempting to defend every mind boggling design decision is pretty silly in itself. from a gp perspective i really prefer unarmed nomad to armed nomad. If bioware armed the thing that would dictate them designing combat around it and you would have an me 1 situation where the vehicle would become a crutch. There's ways to implement it to give players the freedom to chose. They can also limit the gun with a certain amount of ammo that you would have to replenish/cooldown. It would have also made for a good customization option. You can only have one gun on the nomad, but you outfit it with different types of weapons.
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Post by projectpatdc on Mar 9, 2017 21:24:06 GMT
You do realize the melee combat is very limited in the game with only one animation per weapon like ME3, right? That's not entirely accurate. ME3 had heavy melee or a three strike light melee combo for some weapons. I need to go look this up. I thought you could only press/ hold the melee button for either the omni blade or biotic amp/punch. I never played multiplayer though.
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Post by CrutchCricket on Mar 9, 2017 21:30:26 GMT
That's not entirely accurate. ME3 had heavy melee or a three strike light melee combo for some weapons. I need to go look this up. I thought you could only press/ hold the melee button for either the omni blade or biotic amp/punch. I never played multiplayer though. Nope if you tap it, it's just a pistol whip/gun butt attack. If you actually hit an enemy and keep tapping you actually do a combo where you smack them with your gun, even in SP I think. And actually come to think of it, they got even fancier with the krolord. Standing light melee vs running light melee was different. So he actually had four melee attacks. Standing light: headbutt Running light: backhand Repeated light: hammer combo (which you could cancel after the second move) Heavy: Hammer smash
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Post by projectpatdc on Mar 9, 2017 21:31:50 GMT
I also don't think we will see any enemy vehicles while exploring which doesn't make a ton of sense. It would have been nice to take a page from the Mad Max game that came out fairly recently. You have various weapons on the Nomad, but there are also other vehicles that say belong to the Kett that try to take you out. Even Borderlands and Arkham Knight did it well. It just seems lazy
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Post by Deleted on Mar 9, 2017 21:38:16 GMT
I also don't think we will see any enemy vehicles while exploring which doesn't make a ton of sense. It would have been nice to take a page from the Mad Max game that came out fairly recently. You have various weapons on the Nomad, but there are also other vehicles that say belong to the Kett that try to take you out. Even Borderlands and Arkham Knight did it well. It just seems lazy There is a shuttle dropping troops in that clip, isn't that a vehicle? Also Mad Max is all about huge gas guzzlers crashing into things and Gearbox, built Borderlands with an emphasis on vehicles being used for combat and even quests. Clearly the ME:A team did not and its used as a way to get from point A - B faster and make the exploration more fluid.
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Post by Blackheart on Mar 9, 2017 21:47:01 GMT
Putting aside the rationality of putting a 155 Mass Driver on a scout vehicle exploring a hostile planet, it's called choice. ME1 gave you the choice of either using the Mako or going on foot on 95% of all planetside missions, despite the wonky combat mechanics and even wonkier Mako, the choice was pretty interesting and led to some nice change of pace and action. Also attempting to defend every mind boggling design decision is pretty silly in itself. The difference is unlike ME1, Exploration makes up a huge bulk of the gameplay in ME:A. It also really wasn't much of a choice in ME1 either. There was no reason to get out of the Mako on planets to fight enemies on foot. No reason, unless you wanted to make the fights harder. You roll up to an outpost, shoot the shit outta enemies with your Mako, and then enter the inside of the hideout. Not arming the Nomad was a wise decision on part of Bioware. If you're one of those people who only cares about top efficiency rather than fun, then sure. I had a lot of fun killing enemies on foot. Find a nice hill, park mako and snipe the whole outpost. Feels good, immersive and fun. After all, isn't this suppose to be an rpg game? You can also build yourself to kill any enemy with only your fists in Fallout4, but that doesn't mean you have to do it. As one example. Most of rpgs have OP builds that people come up with. Or way to cheese through fights. Or power leveling. Or speed running. Ever played Borderlands 2? You have 2 different weapons on your vehicle and you're still not OP, plus you get less experience killing stuff with vehicle, which was also a thing in ME1. Also, enemies could have heavy weaponry to deal with nomad - missile launchers, grenades, mines etc. They could also have their vehicles. Lot of ways to fix the issue, if developers would bother.
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Post by Mythgar on Mar 9, 2017 21:58:32 GMT
The mako sections were by far my least favorite part of the original ME, and so I would prefer if the Nomad felt as different from that experience as possible. Honestly, I don't think it would be much fun if I could just drive around the planet mowing down enemies with my turret. It would make combat feel less impactful/important, plus they would likely have to further inhabit the planet with enemies to make up for the power of the Nomad, thus further making combat and enemies feel excessive and unimportant. All that being said, I would not be opposed to cinematic uses of a Nomad/Tempest weapon to finish off huge monsters like that beasty.
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Post by spacebeetle on Mar 9, 2017 22:38:08 GMT
It's a Ceph Tripod for me. But let's be a little more serious and reiterate something that apparently has already been forgotten: the fact that, at the start of the game, both Nomand and Tempest are weapon less, doesn’t make much sense. But, let’s say we were forced to depart, destination Andromeda, ahead of schedule: reason? Unknown for now. This could explain why the main vehicles of the human pathfinder team are weapon less: there wasn’t enough time to install them. It’s silly, it’s weak as reasons go, but it can be explained. The fact that both the Nomad and the Tempest stay weapon less, especially considering the dire reception in Andromeda, is plainly wrong. And it’s doubly so considering how little is needed (know how wise) to solve this problem. From the basic coaxial 155mm, to the more exotic remnant pulse weapons, it seems very little should be required to equip some talons and fangs to our soon to be loved six wheels chariot. In the last trailer against the ceph tripod, we see Ryder using the Kett equivalent of a minigun: why bothering struggling against its weight on foot, when you could strap it that much more effectively on the roof of the Nomad? And for the Tempest? GARDIAN laser systems should be the mandatory base level to begin with. You know… at least to incinerate the smaller asteroids when we dive in space. Let’s add some disruptor torpedoes, and attach their launch platforms on the Tempest flanks: 3 for side are all that seems necessary to cover that need, and to earn enough time to go FTL. And for planetary bombardment? I would be satisfied with the beauty of kinetic bombardment concept: a tungsten rod of 300 kilos dropped from orbit, for instance. With a very primitive system to correct course during the fall, 300 kilos of needle shaped tungsten, hitting at terminal velocity, would impale even our Ceph Tripod with zero collateral damage to the surroundings. And this is a concept older than the Cold War: calculating the kinetic energy of such a thing at a time, earned them the moniker of “Gods’ Rod”. So, this weapon less state is a precise choice by game design, to cover the fact that… well, they didn’t know how to manage vehicle combat in a satisfactory way. Laziness, or the desire of not watering the game with half assed combat? We will know in 14 days, I suppose.
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Post by vallixas on Mar 9, 2017 22:44:39 GMT
Unless they buffed biotics in the lore I don't see how he could solo that by simply pew pewing with a rifle. I mean Starkiller could. But so far biotics haven't been nearly as powerful as the force so idunno.
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