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Post by Link"Guess"ski on Mar 9, 2017 2:23:32 GMT
This is exactly where we needed it. Why does the Nomad not have a gun. Why are they going so far out of their way to make Ryder a superhero. Are they copying Avengers again? Seriously, this is too much:
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bryanky5
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Do people actually read these?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by bryanky5 on Mar 9, 2017 2:33:11 GMT
If Shepard can take on a Reaper (admittedly with help) I'm sure this machine version of Kalros will be no problem.
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Post by stealthfox94 on Mar 9, 2017 2:33:18 GMT
Do you want a repeat of Arkham Knight?(Liked the game hated the bat mobile fights) I don't get why you guys are obsessing with this?
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Post by Deleted on Mar 9, 2017 2:57:09 GMT
We could just call the Tempe... No, wait. We can't.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Mar 9, 2017 3:04:52 GMT
Pfft, scrubs fought thresher maws with the mako.
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Post by Madflavor on Mar 9, 2017 3:04:55 GMT
This is exactly where we needed i t. Why does the Nomad not have a gun?Because what's to stop players from just rolling up to enemy outposts from a distance and just hammer it with cannons and machine gun fire? Arming the Nomad would create too much of a crutch from a design perspective, because a lot of players would rather stay inside their tank and blast the enemies to kingdom come. This is not the first time in the series we've fought a giant enemy. The Thresher Maw and Human Reaper from ME2, and the Destroyer Reaper from ME3. Do you have to complain about everything?
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Post by Abramsrunner on Mar 9, 2017 3:04:58 GMT
Only a lightweight would require assistance from an armored personnel carrier, or air support, to fight this metal toaster of a worm.
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Post by General Mahad on Mar 9, 2017 3:27:54 GMT
This is exactly where we needed i t. Why does the Nomad not have a gun?Because what's to stop players from just rolling up to enemy outposts from a distance and just hammer it with cannons and machine gun fire? Arming the Nomad would create too much of a crutch from a design perspective, because a lot of players would rather stay inside their tank and blast the enemies to kingdom come. This is not the first time in the series we've fought a giant enemy. The Thresher Maw and Human Reaper from ME2, and the Destroyer Reaper from ME3. Do you have to complain about everything? Putting aside the rationality of putting a 155 Mass Driver on a scout vehicle exploring a hostile planet, it's called choice. ME1 gave you the choice of either using the Mako or going on foot on 95% of all planetside missions, despite the wonky combat mechanics and even wonkier Mako, the choice was pretty interesting and led to some nice change of pace and action. Also attempting to defend every mind boggling design decision is pretty silly in itself.
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Post by Link"Guess"ski on Mar 9, 2017 3:31:29 GMT
If Shepard can take on a Reaper (admittedly with help) I'm sure this machine version of Kalros will be no problem. Shepard is never actually shooting at a Reaper thinking it will kill it. He holds it over with a moving turret and then targets it with a laser that signals an entire fleet to strike at a precise coordinate.
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Post by Madflavor on Mar 9, 2017 3:35:34 GMT
Because what's to stop players from just rolling up to enemy outposts from a distance and just hammer it with cannons and machine gun fire? Arming the Nomad would create too much of a crutch from a design perspective, because a lot of players would rather stay inside their tank and blast the enemies to kingdom come. This is not the first time in the series we've fought a giant enemy. The Thresher Maw and Human Reaper from ME2, and the Destroyer Reaper from ME3. Do you have to complain about everything? Putting aside the rationality of putting a 155 Mass Driver on a scout vehicle exploring a hostile planet, it's called choice. ME1 gave you the choice of either using the Mako or going on foot on 95% of all planetside missions, despite the wonky combat mechanics and even wonkier Mako, the choice was pretty interesting and led to some nice change of pace and action. Also attempting to defend every mind boggling design decision is pretty silly in itself. The difference is unlike ME1, Exploration makes up a huge bulk of the gameplay in ME:A. It also really wasn't much of a choice in ME1 either. There was no reason to get out of the Mako on planets to fight enemies on foot. No reason, unless you wanted to make the fights harder. You roll up to an outpost, shoot the shit outta enemies with your Mako, and then enter the inside of the hideout. Not arming the Nomad was a wise decision on part of Bioware.
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Post by colfoley on Mar 9, 2017 3:52:13 GMT
Because what's to stop players from just rolling up to enemy outposts from a distance and just hammer it with cannons and machine gun fire? Arming the Nomad would create too much of a crutch from a design perspective, because a lot of players would rather stay inside their tank and blast the enemies to kingdom come. This is not the first time in the series we've fought a giant enemy. The Thresher Maw and Human Reaper from ME2, and the Destroyer Reaper from ME3. Do you have to complain about everything? Putting aside the rationality of putting a 155 Mass Driver on a scout vehicle exploring a hostile planet, it's called choice. ME1 gave you the choice of either using the Mako or going on foot on 95% of all planetside missions, despite the wonky combat mechanics and even wonkier Mako, the choice was pretty interesting and led to some nice change of pace and action. Also attempting to defend every mind boggling design decision is pretty silly in itself. from a gp perspective i really prefer unarmed nomad to armed nomad. If bioware armed the thing that would dictate them designing combat around it and you would have an me 1 situation where the vehicle would become a crutch.
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Post by slimgrin on Mar 9, 2017 3:54:48 GMT
Yeah I'm pissed about a limp-dick version of the Mako.
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Post by themikefest on Mar 9, 2017 4:07:36 GMT
Shepard is never actually shooting at a Reaper thinking it will kill it. He holds it over with a moving turret and then targets it with a laser that signals an entire fleet to strike at a precise coordinate. That's just it. They weren't firing at a precise spot. They hit the thing, it fell over. At that point it appears to be destroyed. Shepard says its weak point is when its about to fire its beam of doom. That's incorrect. The rounds hit the reaper before it could open it door to use the beam of doom. If the firing chamber is the weak spot, why didn't it fall over like the first time when it was fired on? Only after the reaper and Shepard can kiss each other, that the thing falls over. What's funny is the reaper fires its beam of doom vertically at Shepard instead of horizontally.
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Post by squidney2k1 on Mar 9, 2017 4:09:41 GMT
Pfffffph, give me a Cain and I'll show that techno-worm a thing or two.
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Post by blanks on Mar 9, 2017 4:23:21 GMT
It would have been nice if they could have designed a weapon system for the nomad and some open world vehicular combat encounters that improved on ME1. Maybe making the canon finite (replenish at forward stations) and giving enemies more ways to counter/avoid vehicle fire. I understand what you guys are saying, but I will miss the thunk - BOOM of the Mako's cannon.
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Post by Deleted on Mar 9, 2017 4:30:04 GMT
I think it's time to admit that you want absolutely nothing to do with this game, dude.
I'm positive that you'll be happier that way.
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dreadwolf60
N1
Ready for more dragon age
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Dreadwolf60
XBL Gamertag: Why play on a toaster box.
PSN: Dreadwolf60
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Post by dreadwolf60 on Mar 9, 2017 4:35:33 GMT
No need vanguard ryder and Drack can handle it.
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Post by ledg on Mar 9, 2017 4:37:08 GMT
In the last IGN video it is shown how to defeat this giant enemy. Of course you're not gonna shoot it with your guns until you're bored to death.
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yeah rip
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Lost in bosom, consumed by abs.
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Post by yeah rip on Mar 9, 2017 4:37:20 GMT
Putting aside the rationality of putting a 155 Mass Driver on a scout vehicle exploring a hostile planet, it's called choice. ME1 gave you the choice of either using the Mako or going on foot on 95% of all planetside missions, despite the wonky combat mechanics and even wonkier Mako, the choice was pretty interesting and led to some nice change of pace and action. Also attempting to defend every mind boggling design decision is pretty silly in itself. The difference is unlike ME1, Exploration makes up a huge bulk of the gameplay in ME:A. It also really wasn't much of a choice in ME1 either. There was no reason to get out of the Mako on planets to fight enemies on foot. No reason, unless you wanted to make the fights harder. You roll up to an outpost, shoot the shit outta enemies with your Mako, and then enter the inside of the hideout. Not arming the Nomad was a wise decision on part of Bioware. Actually, you got more XP for killing enemies on foot. Of course, that just meant that you could strip the enemies down to minimum health from mako, then get out and finish them off on foot. Except the squishy ones because they died very quickly, so if you really wanted to milk the game for most XP, you would only need the Mako's help with geth armatures and Colossi (edit: also Maws). Just a fun fact. I agree that Bioware was right to not give the Nomad any guns though.
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Post by Link"Guess"ski on Mar 9, 2017 4:40:03 GMT
Shepard is never actually shooting at a Reaper thinking it will kill it. He holds it over with a moving turret and then targets it with a laser that signals an entire fleet to strike at a precise coordinate. That's just it. They weren't firing at a precise spot. They hit the thing, it fell over. At that point it appears to be destroyed. Shepard says its weak point is when its about to fire its beam of doom. That's incorrect. The rounds hit the reaper before it could open it door to use the beam of doom. If the firing chamber is the weak spot, why didn't it fall over like the first time when it was fired on? Only after the reaper and Shepard can kiss each other, that the thing falls over. What's funny is the reaper fires its beam of doom vertically at Shepard instead of horizontally. Sorry, but I didn't understand any of this. Anyway, we're not fighting Reapers. They may be huge but these are more like mechanical Thresher Maws and that's the comparison I'm making; Why oh why, would I ever step out on foot in ME1 to fire on a Thresher Maw? Why couldn't the Nomad just have a bloody cannon if it turns out we're going to fight huge Techno Maws.
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Post by KaiserShep on Mar 9, 2017 4:41:37 GMT
Shit I'm just happy it's actually in the game at all.
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Post by Link"Guess"ski on Mar 9, 2017 4:43:10 GMT
Yes, point taken! I know it's all nitpicky but when I saw this I was just bummed it wasn't going to be Big Car vs Big Monster like a Godzilla fight. It looks more epic than simply firing on a Thresher Maw so I think it's a missed opportunity to force you to go toe-to-toe against it as Ryder and his squad instead of the epic, featured vehicle they've boasted so much about.
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Post by brunobyof on Mar 9, 2017 4:44:35 GMT
can we trample enemies using the Nomad?
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Post by Link"Guess"ski on Mar 9, 2017 4:50:42 GMT
can we trample enemies using the Nomad? We can. You can see it in the latest IGN footage.
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Post by themikefest on Mar 9, 2017 4:52:27 GMT
Anyway, we're not fighting Reapers. So what was the purpose of the post you made?
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