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Post by longshadow on Mar 12, 2017 2:17:40 GMT
Can someone with twitter ask Ian if we can AT LEAST choose which abilities will be active for our teamates? Let's say that I want Drack to use only Incinerate and nothing else, is it possible? Can I remove his other abilities?
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Post by warbaby2 on Mar 12, 2017 2:26:46 GMT
Can someone with twitter ask Ian if we can AT LEAST choose which abilities will be active for our teamates? Let's say that I want Drack to use only Incinerate and nothing else, is it possible? Can I remove his other abilities? Well, we know we can spend their skill points for them... so even if we can't outright tell them what to use - and they only got 3 atcive skills to begin with - we can at least boost the skills we want them to use.
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Post by derrame on Mar 12, 2017 2:29:17 GMT
in the gameplay videos i've seen, Ryder wears helmet, but the squadmates don't, why is that so?
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Post by alanc9 on Mar 12, 2017 2:33:13 GMT
Sorry you feel that way. Just keep in mind all the customization we have for Ryder's abilities, and the new dialog system. Which are an improvement to the RPG aspects of this game. The new dialogue system is not an improvement of the RPG aspects of this game, you just click an Icon and your character goes on a scripted spree of lines and interactions. Most CRPGs work like that. You have a few options and you pick one.
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Post by kotoreffect3 on Mar 12, 2017 2:34:39 GMT
Do anyone like me thinking about cancel of preorder due this with weapons & armors?! No, while I wish they had squad armor customization. It's not like MEs 2 and 3 suffered without it. The game will still be fine.
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Post by warbaby2 on Mar 12, 2017 2:35:32 GMT
The new dialogue system is not an improvement of the RPG aspects of this game, you just click an Icon and your character goes on a scripted spree of lines and interactions. Most CRPGs work like that. You have a few options and you pick one. True, but usually this doesn't set off a numerous sentence monologue, as it does with recent BW games... that and you generally have more options based on your character, situation etc. The last time a BW game had an actual CRPG dialogue system was back in DAO.
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Post by longshadow on Mar 12, 2017 2:42:19 GMT
Can someone with twitter ask Ian if we can AT LEAST choose which abilities will be active for our teamates? Let's say that I want Drack to use only Incinerate and nothing else, is it possible? Can I remove his other abilities? Well, we know we can spend their skill points for them... so even if we can't outright tell them what to use - and they only got 3 atcive skills to begin with - we can at least boost the skills we want them to use. That doesn't mean that they will stop using their unboosted skills. If I want Drack to use his lvl 6 boosted incinerate on an armored enemy to cut through his armor and at the same time prime him for my detonator skill and instead he chooses to use his level 1 flak cannon that is by default weaker against armor, then we're screwed with this combat system...
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Post by stealthfox94 on Mar 12, 2017 2:43:06 GMT
More reason to ignore the SP for me. Kinda wish they'd just release the MP on its own so I could avoid the clusterfuck they're calling SP all together. So basically you have no interest in actually playing Mass Effect??? Got it.
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Post by stealthfox94 on Mar 12, 2017 2:44:17 GMT
Also pretty disappointed with this forum right now. I expected better of you guys.
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Post by stealthfox94 on Mar 12, 2017 2:45:08 GMT
Sorry you feel that way. Just keep in mind all the customization we have for Ryder's abilities, and the new dialog system. Which are an improvement to the RPG aspects of this game. The new dialogue system is not an improvement of the RPG aspects of this game, you just click an Icon and your character goes on a scripted spree of lines and interactions. What's so bad about what you just described??? Even the first ME game worked like that. Heck for that matter most RPG's work like that.
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Post by warbaby2 on Mar 12, 2017 2:48:14 GMT
Also pretty disappointed with this forum right now. I expected better of you guys. Oh please...
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Post by katstica on Mar 12, 2017 2:50:10 GMT
Honestly I could care less.
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Post by vanguardn7 on Mar 12, 2017 2:51:30 GMT
Also pretty disappointed with this forum right now. I expected better of you guys. why? I remember the old bsn and from what I've seen this one is about the same... agree or disagree about the subject on hand, this is about what you should expect.
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Post by GordianKnot on Mar 12, 2017 2:53:44 GMT
Like you can tell the DAI team actually made the outfits (and their derivatives) make sense. Such as Cole's rags and Solas wolf motifs and traveling gear on his clothes. Like even if it's not the smartest thing for them to wear their outfit is character friendly. Meanwhile for ME that's the exception not the rule. (And let me not get into how Miranda and Jacob's outfits are pure stupidity for them to wear on the field. In their quarters? Yep sure. In the field? LOL) So it makes the iconic excuse look even stupider. actually the only real justification for peebees outfit is that it does match your character. On the whole 'is mea an rpg conversation?' honestly it's looking like it will be the most Jrpg mass effect ever. FIFY. Pre-order cancelled. (JK I'm not stupid enough to pre-order anything from Bioware after ME3). The more information that comes out about this, the less and less excited I am for this game. Yeah, I liked making everyone in my squad have the same matching armor in ME1. It was fun. Plus, allowing players to switch out companions' weapons could add another element of strategy/tactics to the gameplay. But nope, nope, nothing matters except getting railroaded through the "epic story!"
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Post by colfoley on Mar 12, 2017 2:57:49 GMT
actually the only real justification for peebees outfit is that it does match your character. On the whole 'is mea an rpg conversation?' honestly it's looking like it will be the most Jrpg mass effect ever. FIFY. Pre-order cancelled. (JK I'm not stupid enough to pre-order anything from Bioware after ME3). The more information that comes out about this, the less and less excited I am for this game. Yeah, I liked making everyone in my squad have the same matching armor in ME1. It was fun. Plus, allowing players to switch out companions' weapons could add another element of strategy/tactics to the gameplay. But nope, nope, nothing matters except getting railroaded through the "epic story!"granted i don't know the real difference between the two so not sure how to comment. But if you define rpg as defining a player character, then mea fits the bill.
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Post by kaind on Mar 12, 2017 2:58:15 GMT
The new dialogue system is not an improvement of the RPG aspects of this game, you just click an Icon and your character goes on a scripted spree of lines and interactions. What's so bad about what you just described??? Even the first ME game worked like that. Heck for that matter most RPG's work like that. Bruh.. first ME wasn't like that at all, like not even in the very slightest. What are you talking about? And no, most RPG's do not work like that.
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Post by projectpatdc on Mar 12, 2017 3:09:55 GMT
If they make more then I'll keep buying. If the vanilla game is large enough and grand enough to constitute $60, I'll gladly pay for appearance dlcs. Games have been barely affected by inflation and cheaper in some regards compared to NES games. If optional dlc helps fill that budget then so be it. My point was more that buying appearance DLC legitimized the concept. If the ME2 appearance DLCs had failed, we wouldn't be seeing them this time around. Would we be getting something like DAI's system instead if appearance packs had bombed? That's unknowable. But since the appearance DLCs were cheap and profitable, it's understandable that Bio found it hard to give them up even though they make the game worse. I see your point, but I think we can agree that their approach this time around has been much better than what we got in ME3. It's a little odd that we can't customize our squad's armor, but we are getting an insane amount of content compared to any of the other games. I won't be mad if they offer any dlc to enhance the experience post release.
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Post by kaind on Mar 12, 2017 3:12:07 GMT
Also pretty disappointed with this forum right now. I expected better of you guys. why? I remember the old bsn and from what I've seen this one is about the same... agree or disagree about the subject on hand, this is about what you should expect. There is no ''old'' or ''new'' bsn, it's just bsn.
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Post by areskeith on Mar 12, 2017 3:19:49 GMT
actually that makes an interesting bit of sense. Like you can tell the DAI team actually made the outfits (and their derivatives) make sense. Such as Cole's rags and Solas wolf motifs and traveling gear on his clothes. They're not perfect but for the most part the character is dressed reasonably for their personality and their place on the battlefield. Even Vivienne with her cleavage while huh inducing kind of skirts by with her being so reliant on barriers since she's a front line fighter. Like even if it's not the smartest thing for them to wear their outfit is character friendly. Meanwhile for ME that's the exception not the rule. (And let me not get into how Miranda and Jacob's outfits are pure stupidity for them to wear on the field. In their quarters? Yep sure. In the field? LOL) So it makes the iconic excuse look even stupider. I'll never get over Jacob's outfit, and he didn't even get dlc armor like Miranda
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Post by areskeith on Mar 12, 2017 3:21:52 GMT
Who even cares for "maintaining iconic look at all times" though? I can understand it with SOME characters like Kreia in KOTOR 2 where the hood over her eyes really is a huge part of her character and presentation (still, she has all the standard armor slots you can use) or Mass Effect's Jack whos tatoos on the body are absolutely big part of her character. But Cora? Liam? Vetra? Really? They implement character creator in each game knowing fully that it means various fanart, YouTube playthroughs and cosplays. etc will feature not-iconic Main character's look (Shepard, Ryder, Warden etc) yet they're fine with it. They're happy enough having the "iconic" look engrave itself in public's counciousness just with the marketing power (and of course it works) Yet with squadmates, they somehow feel the need to control their look in literally every scenario imaginable. Why? It didn't matter that Ashely could wear any armor possible in ME1. People still saw her white-pink armor as the iconic one. I really just dont get it. I can understand the iconic look argument to make them stand out from the rest as squadmates (plus the obvious cosplay reason) but similar to DAI they could easily customize around it
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Post by stealthfox94 on Mar 12, 2017 3:22:31 GMT
What's so bad about what you just described??? Even the first ME game worked like that. Heck for that matter most RPG's work like that. Bruh.. first ME wasn't like that at all, like not even in the very slightest. What are you talking about? And no, most RPG's do not work like that. IDK all I know is my character said a lot of stuff that I didn't intend them to say in the first Mass Effect. Like when I played as femshep I accidental romanced Kaiden, and I made my character sound racist towards Turians. I'm not sure what's so much better about ME1's dialog system, if anything Bioware has gotten MUCH better with that with each game.
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Post by alanc9 on Mar 12, 2017 3:23:55 GMT
And for no reason. No one complained about having large armor selection, or gun selection, mods, non-combat skills, economy, repairing etc. People hated the clunky inventory because it didn't even stack duplicate items together. I still don't get how Bioware went from clunky inventory complaints and ended up with action-game in gameplay mechanics essentially. Still, as an action game in its gameplay, it worked. Um.... not exactly no one. I always said that the traditional CRPG elements of loot, scrounging for cash, and shops were a lousy fit for the trilogy.(My favorite PnP systems have minimal or no loot, so it wasn't much of a leap.)
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Post by felipejiraya on Mar 12, 2017 3:24:13 GMT
I couldn't care less about the appearances or outfits of the squadmates, but not being able to change their weapons (even if class locked like ME2/ME3) is a really bizarre game design decision.
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Post by stealthfox94 on Mar 12, 2017 3:24:57 GMT
Also pretty disappointed with this forum right now. I expected better of you guys. Oh please... You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. Personally I'm more bummed about the lack of squad commands. But oh well.
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Post by jastall on Mar 12, 2017 3:25:14 GMT
Who even cares for "maintaining iconic look at all times" though? I can understand it with SOME characters like Kreia in KOTOR 2 where the hood over her eyes really is a huge part of her character and presentation (still, she has all the standard armor slots you can use) or Mass Effect's Jack whos tatoos on the body are absolutely big part of her character. But Cora? Liam? Vetra? Really? They implement character creator in each game knowing fully that it means various fanart, YouTube playthroughs and cosplays. etc will feature not-iconic Main character's look (Shepard, Ryder, Warden etc) yet they're fine with it. They're happy enough having the "iconic" look engrave itself in public's counciousness just with the marketing power (and of course it works) Yet with squadmates, they somehow feel the need to control their look in literally every scenario imaginable. Why? It didn't matter that Ashely could wear any armor possible in ME1. People still saw her white-pink armor as the iconic one. I really just dont get it. I can appreciate giving each character a look that reflects their personality. But at the same time it has to stay true to the environment and setting they are in Yeah, I feel it's a compromise achieved by having them use the iconic look off-duty, and giving us the option to deck them out in armor if we feel like it in combat. I'm not sure how resource-intensive this is. Half of them use a human skeleton, find an armor that suits them, maybe stick a few doodads on them for the look, job's done. Jaal's going to have a lot of choice, given how many Angara NPC there must be wearing armor since we fight an entire faction of them. Same for Drack, there's Krogans to go around. Only harder one is probably Vetra, but even so, an armor recolor+helmet can't be that hard to make. It's not a game-breaking issue, but I just know it's going to annoy me.
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