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Post by kaind on Mar 12, 2017 3:26:42 GMT
Bruh.. first ME wasn't like that at all, like not even in the very slightest. What are you talking about? And no, most RPG's do not work like that. IDK all I know is my character said a lot of stuff that I didn't intend them to say in the first Mass Effect. Like when I played as femshep I accidental romanced Kaiden, and I made my character sound racist towards Turians. I'm not sure what's so much better about ME1's dialog system, if anything Bioware has gotten MUCH better with that with each game. Yes, now instead of saying an occasional line that we did not intend we have a few vague options to say a whole bunch of lines that we did not intend.
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Post by armass81 on Mar 12, 2017 3:30:15 GMT
in the gameplay videos i've seen, Ryder wears helmet, but the squadmates don't, why is that so? That at least can be turned on or off from the options, apparently.
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kaind
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Post by kaind on Mar 12, 2017 3:30:42 GMT
Oh please... You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. This affects gameplay at all levels. Most of us will still buy the game, it's just that this aspect is very shitty.
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Post by projectpatdc on Mar 12, 2017 3:31:21 GMT
This is another fucking ridiculous decision which begin with unarmed Tempest and Nomad. Is very stupid to have all these armor and weapons for collect by research but your squard mates can't use it! I would like to say you are fired to Bioware/EA employer who did that design decision and sent him deep into Amazon rainforest without much equipment and armed only with small knife! That would be Ian S. Frasier, Lead Designer
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Post by stealthfox94 on Mar 12, 2017 3:31:52 GMT
IDK all I know is my character said a lot of stuff that I didn't intend them to say in the first Mass Effect. Like when I played as femshep I accidental romanced Kaiden, and I made my character sound racist towards Turians. I'm not sure what's so much better about ME1's dialog system, if anything Bioware has gotten MUCH better with that with each game. Yes, now instead of saying an occasional line that we did not intend we have a few vague options to say a whole bunch of lines that we did not intend. Well.........let's just agree to disagree on this. I thought the dialog system in ME3 was far superior than in ME1, and from what I've seen I think Andromeda's could be even better. I thought ME's system had some clear issues (including being way to rigid with Paragon/Renegade).
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Post by mugwump v1 on Mar 12, 2017 3:33:23 GMT
Yep, no companion customisation is a really big blow for me too. Majorly disappointed by the news.
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Post by Deleted on Mar 12, 2017 3:34:24 GMT
Who even cares for "maintaining iconic look at all times" though? I can understand it with SOME characters like Kreia in KOTOR 2 where the hood over her eyes really is a huge part of her character and presentation (still, she has all the standard armor slots you can use) or Mass Effect's Jack whos tatoos on the body are absolutely big part of her character. But Cora? Liam? Vetra? Really? They implement character creator in each game knowing fully that it means various fanart, YouTube playthroughs and cosplays. etc will feature not-iconic Main character's look (Shepard, Ryder, Warden etc) yet they're fine with it. They're happy enough having the "iconic" look engrave itself in public's counciousness just with the marketing power (and of course it works) Yet with squadmates, they somehow feel the need to control their look in literally every scenario imaginable. Why? It didn't matter that Ashely could wear any armor possible in ME1. People still saw her white-pink armor as the iconic one. I really just dont get it. I can appreciate giving each character a look that reflects their personality. But at the same time it has to stay true to the environment and setting they are in It also wouldn't be that hard to have a character's personality reflected by a couple different sets of armor. DA:I did it. So did Mass Effect 3, to a more limited degree. The player gains nothing from having companions locked into a single default appearance that can't be changed in any way. Maybe I'm being cynical, but I wonder if this was done so that companion customization could be fully monetized. Could appearance packs be headed down the DLC pike?
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Post by kaind on Mar 12, 2017 3:36:40 GMT
Yes, now instead of saying an occasional line that we did not intend we have a few vague options to say a whole bunch of lines that we did not intend. Well.........let's just agree to disagree on this. I thought the dialog system in ME3 was far superior than in ME1, and from what I've seen I think Andromeda's could be even better. I thought ME's system had some clear issues (including being way to rigid with Paragon/Renegade). My ideal dialogue system is - my character says a line that is written exactly as it is, even better if there is a tone attached to that line so I know how I will say that line, it can be the same line in different tones. Once the line is done my character isn't supposed to say anything or react in any way until I indicate that I want him to do so through interaction or another line. Now, I still enjoy ME games, but the dialogue system is not why I play them.
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Post by stealthfox94 on Mar 12, 2017 3:36:49 GMT
You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. This affects gameplay at all levels. Most of us will still buy the game, it's just that this aspect is very shitty. I barely customized my squads weapons in the trilogy. (I remember the options not being great anyway) Didn't really see the point of it. I'm not saying I support this decisions, It is certainly a questionable one. But I really don't see how it's anything close to a deal breaker.
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Post by snook on Mar 12, 2017 3:36:59 GMT
I definitely was hoping that DA:I's system would become the norm for BioWare now. That system was pretty brilliant, actually - I had a lot of fun crafting armour for each party member and seeing how it adapted to their unique 'style.' And if you didn't like Bull running around shirtless all the time, for instance, you could craft him full plate armour if you wanted.
Would have been nice to have had that option.
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Post by stealthfox94 on Mar 12, 2017 3:38:52 GMT
Well.........let's just agree to disagree on this. I thought the dialog system in ME3 was far superior than in ME1, and from what I've seen I think Andromeda's could be even better. I thought ME's system had some clear issues (including being way to rigid with Paragon/Renegade). My ideal dialogue system is - my character says a line that is written exactly as it is, even better if there is a tone attached to that line so I know how I will say that line, it can be the same line in different tones. Once the line is done my character isn't supposed to say anything or react in any way until I indicate that I want him to do so through interaction or another line. Now, I still enjoy ME games, but the dialogue system is not why I play them. I think Deus Ex comes the closest to this. Even TW3 has some cases where the lines are a little different from what you pick.
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Post by areskeith on Mar 12, 2017 3:40:18 GMT
I can appreciate giving each character a look that reflects their personality. But at the same time it has to stay true to the environment and setting they are in It also wouldn't be that hard to have a character's personality reflected by a couple different sets of armor. DA:I did it. So did Mass Effect 3, to a more limited degree. The player gains nothing from having companions locked into a single default appearance that can't be changed in any way. Maybe I'm being cynical, but I wonder if this was done so that companion customization could be fully monetized. Could appearance packs be headed down the DLC pike? I agree, if we was going back to ME3 style we could've at least got 2 other outfit styles that fits the squad-mates personality But I guess I'm "content" with the fact that we're still getting something like it later
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Post by kaind on Mar 12, 2017 3:40:29 GMT
This affects gameplay at all levels. Most of us will still buy the game, it's just that this aspect is very shitty. I barely customized my squads weapons in the trilogy. (I remember the options not being great anyway) Didn't really see the point of it. I'm not saying I support this decisions, It is certainly a questionable one. But I really don't see how it's anything close to a deal breaker. You completed the game on Insanity?
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Post by kaind on Mar 12, 2017 3:42:18 GMT
My ideal dialogue system is - my character says a line that is written exactly as it is, even better if there is a tone attached to that line so I know how I will say that line, it can be the same line in different tones. Once the line is done my character isn't supposed to say anything or react in any way until I indicate that I want him to do so through interaction or another line. Now, I still enjoy ME games, but the dialogue system is not why I play them. I think Deus Ex comes the closest to this. Even TW3 has some cases where the lines are a little different from what you pick. Yes Deus Ex has a better dialogue system than ME for me personally. In TW3 I atleast don't remember Geralt saying anything without me selecting a line.
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Post by projectpatdc on Mar 12, 2017 3:48:52 GMT
I'm starting to get Assassins Creed Unity vibes.
Revamp the combat and mechanics, but in reality, the combat and other mechanics are stripped down to fit more of the multiplayer style. Sound familiar? The world is also huge and gorgeous, but also feels empty with missing mechanics.
And we won't know about the amount of polish in ME:A until release, but so far, it's been looking sketchy. Just saying, I won't be surprised if we get another AC:Unity in the form of Mass Effect. I'll still enjoy it, but I'll have a ton criticisms. I look for the attention to detail, and the lack of customization, the lack of animations for getting into the Nomad, the weird excuse for no gun on the Nomad, and the strange decision for the first person view for traveling from planet to planet without looking like you're inside the ship all goes against this.
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Post by DalishRanger on Mar 12, 2017 3:50:29 GMT
While I don't personally care about the lack of the option (I don't think I ever touched my companion's armor or weapons in ME, and I barely tinkered with them in DAI beyond basic upgrades), it does seem rather strange to remove. Well, in ME2/3 there wasn't much of an armor choice so that doesn't surprise me much. But no weapon choice for companions at all is very odd. Really shitty to do when a lot of players like customizing their teams, frankly. They could've taken the DAI approach - armor changing but still keeping a certain iconic flair.
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Post by Shaftell on Mar 12, 2017 3:58:32 GMT
I'm not sure why they've made this decision. If it's to lose the "avenger effect" during cut scenes then what about Peebee carrying the avenger in her loyalty machine(unless that's her preferred gun of choice).
How smart are the companions going to be? For example, will Peebee's outfit change when entering a frozen planet? If the companions are going to have dynamic outfits with their preferred gun of choice then I'm ok with that.
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Post by stealthfox94 on Mar 12, 2017 4:00:25 GMT
I barely customized my squads weapons in the trilogy. (I remember the options not being great anyway) Didn't really see the point of it. I'm not saying I support this decisions, It is certainly a questionable one. But I really don't see how it's anything close to a deal breaker. You completed the game on Insanity? No way, I'm not actually good at video games. Medium all the way for me.
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Post by Xerxes52 on Mar 12, 2017 4:01:00 GMT
Well, that's mildly disappointing.
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Post by Mad Cassidy on Mar 12, 2017 4:01:15 GMT
Ugh... I can't believe we're getting fewer customisation options than we did ME2&3. Talk about a giant leap backwards. That they've now removed even the ability to select between set alternate armours or swap within a weapon category is ridiculous, especially in light of what they had in DAI.
I was expecting at least some alternate armours, given that PeeBee was wearing proper armour in her first media appearance.
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Post by naytnavare on Mar 12, 2017 4:03:49 GMT
This sucks. I was alright (enough) with ME3 customize companion weapons and appearance options.
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Post by stealthfox94 on Mar 12, 2017 4:04:15 GMT
I'm starting to get Assassins Creed Unity vibes. Revamp the combat and mechanics, but in reality, the combat and other mechanics are stripped down to fit more of the multiplayer style. Sound familiar? The world is also huge and gorgeous, but also feels empty with missing mechanics. And we won't know about the amount of polish in ME:A until release, but so far, it's been looking sketchy. Just saying, I won't be surprised if we get another AC:Unity in the form of Mass Effect. I'll still enjoy it, but I'll have a ton criticisms. I look for the attention to detail, and the lack of customization, the lack of animations for getting into the Nomad, the weird excuse for no gun on the Nomad, and the strange decision for the first person view for traveling from planet to planet without looking like you're inside the ship all goes against this. Seems like a lot of people actually like AC Unity now.
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Post by Iakus on Mar 12, 2017 4:05:44 GMT
Oh please... You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. Personally I'm more bummed about the lack of squad commands. But oh well. Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me.
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Post by kaind on Mar 12, 2017 4:08:18 GMT
You completed the game on Insanity? No way, I'm not actually good at video games. Medium all the way for me. It's just that at higher difficulties everything matters.
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Post by Iakus on Mar 12, 2017 4:10:13 GMT
I'm starting to get Assassins Creed Unity vibes. Revamp the combat and mechanics, but in reality, the combat and other mechanics are stripped down to fit more of the multiplayer style. That's exactly the vibe I'm getting. SP gets sacrificed over and over to fit the MP "vision"
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