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Post by maximusarael020 on Mar 12, 2017 4:11:00 GMT
Ugh... I can't believe we're getting fewer customisation options than we did ME2&3. Talk about a giant leap backwards. That they've now removed even the ability to select between set alternate armours or swap within a weapon category is ridiculous, especially in light of what they had in DAI. I was expecting at least some alternate armours, given that PeeBee was wearing proper armour in her first media appearance. I mean, it's barely less than ME2. In that you could only choose between 2 weapons per category. And outfit options were also limited. In this we get crafting and many different choices for weapons. No choice for squad-mates, true, but so much more customizability for the PC.
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Post by kaind on Mar 12, 2017 4:11:54 GMT
I'm starting to get Assassins Creed Unity vibes. Revamp the combat and mechanics, but in reality, the combat and other mechanics are stripped down to fit more of the multiplayer style. That's exactly the vibe I'm getting. SP gets sacrificed over and over to fit the MP "vision" There are no squad mates in mp though, unless your point is that they made them trivial due to them not being present in mp.
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Post by stealthfox94 on Mar 12, 2017 4:26:24 GMT
You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. Personally I'm more bummed about the lack of squad commands. But oh well. Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed NomadToo much "streamlining" if you ask me. I will never understand this complaint. You are an exploration crew. Also do you remember how awful the nomad combat in ME1 was? Sure space battles would be nice but I don't think it really fits the theme Andromeda is going for.
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Post by areskeith on Mar 12, 2017 4:30:01 GMT
I'm starting to get Assassins Creed Unity vibes. Revamp the combat and mechanics, but in reality, the combat and other mechanics are stripped down to fit more of the multiplayer style. That's exactly the vibe I'm getting. SP gets sacrificed over and over to fit the MP "vision" What does the MP has to do with this?
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Post by Iakus on Mar 12, 2017 4:30:24 GMT
Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed NomadToo much "streamlining" if you ask me. I will never understand this complaint. You are an exploration crew. Also do you remember how awful the nomad combat in ME1 was? Sure space battles would be nice but I don't think it really fits the theme Andromeda is going for. An exploration crew that's constantly getting into shooting conflicts and even battles GIANT CYBORG THRESHER MAWS!!! Things are shooting at us. In space. MAKO combat in ME1 was actually fun. At least on the PC. Heck I stopped using the scope, it was making it too easy.
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Post by Iakus on Mar 12, 2017 4:32:35 GMT
That's exactly the vibe I'm getting. SP gets sacrificed over and over to fit the MP "vision" What does the MP has to do with this? Stripped down "Streamlined" game features and mechanics to make for faster, more exciting MP rounds.
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Post by stealthfox94 on Mar 12, 2017 4:32:54 GMT
I will never understand this complaint. You are an exploration crew. Also do you remember how awful the nomad combat in ME1 was? Sure space battles would be nice but I don't think it really fits the theme Andromeda is going for. An exploration crew that's constantly getting into shooting conflicts and even battles GIANT CYBORG THRESHER MAWS!!! Things are shooting at us. In space. MAKO combat in ME1 was actually fun. At least on the PC. Heck I stopped using the scope, it was making it too easy. They probably didn't account for it. Either way pretty much every game I've played that has any kind of driving combat usually feels bad. In ME1 I just ran over Geth. IDK I just really think people are making mountains out of mole hills with this one. Ground gun combat has pretty much been the only kind of combat we've seen since ME2, not sure why it's suddenly an issue.
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Post by Madflavor on Mar 12, 2017 4:35:18 GMT
Makes no sense....
Not being able to change outfits is one thing. A thing I could easily get over. But we can't fucking change their weapons? I mean I get in ME2 and ME3, Squaddies were locked into certain weapon types, like Heavy Pistols and SMG for Liara, but you could still change out the type of pistol and smgs she used. Who's idea was it to give us the most in depth customization for any of the Mass Effect games, but then somewhere along the line they figured we wouldn't want to do that for our squad.
There has to be something we're missing here. I mean how is their weapon DPS gonna scale later on in the game? Do they scale with their level? I mean I'm hyped for the game, but this is a bullshit change. No Bioware game has ever done this. Even in DA2 you were able to change their weapons.
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Post by Hanako Ikezawa on Mar 12, 2017 4:36:29 GMT
We'll never be able to have this again :
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Post by Typhons Bioheat on Mar 12, 2017 4:37:56 GMT
You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. Personally I'm more bummed about the lack of squad commands. But oh well. Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me. That's "next generation Bioware" RPG gaming for you. Next generation Bioware game = Mainstreamed dumbed down game with diversity quotas for characters and romances.
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Post by Typhons Bioheat on Mar 12, 2017 4:39:19 GMT
I'm starting to get Assassins Creed Unity vibes. Revamp the combat and mechanics, but in reality, the combat and other mechanics are stripped down to fit more of the multiplayer style. Sound familiar? The world is also huge and gorgeous, but also feels empty with missing mechanics. And we won't know about the amount of polish in ME:A until release, but so far, it's been looking sketchy. Just saying, I won't be surprised if we get another AC:Unity in the form of Mass Effect. I'll still enjoy it, but I'll have a ton criticisms. I look for the attention to detail, and the lack of customization, the lack of animations for getting into the Nomad, the weird excuse for no gun on the Nomad, and the strange decision for the first person view for traveling from planet to planet without looking like you're inside the ship all goes against this. That's why you wait and buy this kind of game when its dirt cheap. I got all of DA2, DLCs included for less than 20 USD and you won't see me complain about that game because I got it for that price. Only buy good games at their launch price.
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Post by Mad Cassidy on Mar 12, 2017 4:39:42 GMT
Ugh... I can't believe we're getting fewer customisation options than we did ME2&3. Talk about a giant leap backwards. That they've now removed even the ability to select between set alternate armours or swap within a weapon category is ridiculous, especially in light of what they had in DAI. I was expecting at least some alternate armours, given that PeeBee was wearing proper armour in her first media appearance. I mean, it's barely less than ME2. In that you could only choose between 2 weapons per category. And outfit options were also limited. In this we get crafting and many different choices for weapons. No choice for squad-mates, true, but so much more customizability for the PC. Sure, tonnes of crafting opportunities for things my PC will never use, and that will never then see the light of day in any given playthrough because I can't pass them on to squadmates that could make use of them. I'd still take some minor customisation over no customisation at all. Those who find it too taxing need not bother, but at least those who want the feature would have access to it. I think I'm the most peeved about the appearances. Having PeeBee wandering around with her little jacket and exposed midriff on a volcano world or on a planet bathed in radiation doesn't fly with me. It's a silly art design decision. If they wanted to go with an 'iconic' look, they should have gone with something that made sense in the context of space/hazardous environment exploration, or at least offered the option of equipping something practical.
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Post by Hanako Ikezawa on Mar 12, 2017 4:42:17 GMT
Makes no sense.... Not being able to change outfits is one thing. A thing I could easily get over. But we can't fucking change their weapons? I mean I get in ME2 and ME3, Squaddies were locked into certain weapon types, like Heavy Pistols and SMG for Liara, but you could still change out the type of pistol and smgs she used. Who's idea was it to give us the most in depth customization for any of the Mass Effect games, but then somewhere along the line they figured we wouldn't want to do that for our squad. There has to be something we're missing here. I mean how is their weapon DPS gonna scale later on in the game? Do they scale with their level? I mean I'm hyped for the game, but this is a bullshit change. No Bioware game has ever done this. Even in DA2 you were able to change their weapons.
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Post by RoboticWater on Mar 12, 2017 4:44:51 GMT
You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. Personally I'm more bummed about the lack of squad commands. But oh well. Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me. I won't argue with you about streamlining squad mate customization, though it's not as if recent Mass Effect's have given us much versatility in that regard, and I don't recall any Mass Effect having squad mate customization that actually made a perceivable difference in combat. They only ever amounted to an extra smidge of DPS and a few more power slots. "Tactics," however, is being used like yet another buzzword in the vein of "RPG elements," in that it really just means "things I like." Pausing and access to squad powers usage has been lost, yet now we a jetpack, sustained abilities, and profiles. We don't have less tactics we have different tactics, and quite honestly, I'll take verticality over most "RPG" enhancements. And honestly, you can't genuinely believe that an unarmed Tempest and Nomad is evidence of streamlining. We haven't had a vehicle for the past two games at all (ignoring DLC), and the Normandy was never actually used in gameplay, what was there to streamline? You're trying so desperately to weave a narrative here, when there's really no need to. Anything's gonna look like shit if you keep dragging every little nit pick into your grand conspiracy.
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Post by derrame on Mar 12, 2017 4:56:46 GMT
in the gameplay videos i've seen, Ryder wears helmet, but the squadmates don't, why is that so? That at least can be turned on or off from the options, apparently. that would be great, is it confirmed?
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Post by stealthfox94 on Mar 12, 2017 4:57:24 GMT
Makes no sense.... Not being able to change outfits is one thing. A thing I could easily get over. But we can't fucking change their weapons? I mean I get in ME2 and ME3, Squaddies were locked into certain weapon types, like Heavy Pistols and SMG for Liara, but you could still change out the type of pistol and smgs she used. Who's idea was it to give us the most in depth customization for any of the Mass Effect games, but then somewhere along the line they figured we wouldn't want to do that for our squad. There has to be something we're missing here. I mean how is their weapon DPS gonna scale later on in the game? Do they scale with their level? I mean I'm hyped for the game, but this is a bullshit change. No Bioware game has ever done this. Even in DA2 you were able to change their weapons. That was confirmed.
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Post by stealthfox94 on Mar 12, 2017 5:01:45 GMT
Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me. I won't argue with you about streamlining squad mate customization, though it's not as if recent Mass Effect's have given us much versatility in that regard, and I don't recall any Mass Effect having squad mate customization that actually made a perceivable difference in combat. They only ever amounted to an extra smidge of DPS and a few more power slots. "Tactics," however, is being used like yet another buzzword in the vein of "RPG elements," in that it really just means "things I like." Pausing and access to squad powers usage has been lost, yet now we a jetpack, sustained abilities, and profiles. We don't have less tactics we have different tactics, and quite honestly, I'll take verticality over most "RPG" enhancements. And honestly, you can't genuinely believe that an unarmed Tempest and Nomad is evidence of streamlining. We haven't had a vehicle for the past two games (ignoring DLC), and the Normandy was never actually used in gameplay, what was there to streamline? You're trying so desperately to weave a narrative here, when there's really no need to. Anything's gonna look like shit if you keep dragging every little nit pick into your grand conspiracy. Why can't more people be like this guy?
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Post by Madflavor on Mar 12, 2017 5:05:20 GMT
Makes no sense.... Not being able to change outfits is one thing. A thing I could easily get over. But we can't fucking change their weapons? I mean I get in ME2 and ME3, Squaddies were locked into certain weapon types, like Heavy Pistols and SMG for Liara, but you could still change out the type of pistol and smgs she used. Who's idea was it to give us the most in depth customization for any of the Mass Effect games, but then somewhere along the line they figured we wouldn't want to do that for our squad. There has to be something we're missing here. I mean how is their weapon DPS gonna scale later on in the game? Do they scale with their level? I mean I'm hyped for the game, but this is a bullshit change. No Bioware game has ever done this. Even in DA2 you were able to change their weapons. Figured. Still this is unbelievably dumb on their part. Bioware has always amazed me in the past few years over how much they can drop the ball on certain elements of their games. Sounds like this will be a big one for ME:A. These developers have the blueprints on what works and what doesn't work in their games. Hell it can be argued that in terms of interacting with fans during development, Bioware does it more than most companies. They KNOW what we like and don't like. There has NEVER been any indication from fans that we want less customization for squadmates. If anything, we've always called for more customization. I rarely use this word these days, but this is an absolutely retarded decision, and as much as I'm excited for this game, they deserve to be criticized hard on this one. A game this large and vast, with the amount of customization it has, it's going to feel so jarring that we can customize our armor, skills, profile, Nexus, weapons, and even the damn Nomad, but we can't customize our Squadmates weapons and armor. Their excuse is total bullshit too. The weapons our squad in ME1-3 didn't give them their personality. Their personality gave them their personality. Idiots.
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Post by maximusarael020 on Mar 12, 2017 5:11:42 GMT
Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me. That's "next generation Bioware" RPG gaming for you. Next generation Bioware game = Mainstreamed dumbed down game with diversity quotas for characters and romances. Oh for Pete's sake. Dumbing down of RPG elements because you can't change squad member's outfits? What are the most heavily touted RPG's of the last five years. Skyrim and The (Glorious and Almighty) Witcher 3. In either of those pinnacles of RPG-dom could you change squadmates' weapons or outfits? NO?! Then stop complaining that this is somehow part of what makes an RPG an RPG. We have many more RPG elements in MEA than ME3. Different tones of voice, exploration, crafting, inventory management, decisions on who to wake up from Cryo to affect change, etc. Which ME3 vehicle were we on that had a main gun on it? Oh, that's right: none. When was it we controlled the Normandy's weapons? Never. Please explain how limited choice in squad outfit when they NEVER affected anything about gameplay negates the addition of crafting, deep weapon customization, and all the new elements?
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Post by Deleted on Mar 12, 2017 5:18:11 GMT
Well shit. They did a decent job trying to burry this between news. Just now catching this.
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Post by Madflavor on Mar 12, 2017 5:19:03 GMT
The only way I can see this not being a bad thing, is if our companions are REALLY good at what they do.
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Post by kansasmarcelo on Mar 12, 2017 5:23:05 GMT
Was kinda hoping it would be like ME2 and 3 being able to pick between 2 outfits.
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Post by blanks on Mar 12, 2017 5:23:13 GMT
You can outfit companions in Skyrim and Fallout. Yeah. Pretty much every RPG with companions lets you do this. Witcher 3 doesn't have companions.
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Post by maximusarael020 on Mar 12, 2017 5:25:43 GMT
The only way I can see this not being a bad thing, is if our companions are REALLY good at what they do. Did changing their outfits and weapons do a lot in ME2-3? The devs said their weapon damage will scale with PC level. So you don't have to worry about their weapons being underpowered.
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Post by maximusarael020 on Mar 12, 2017 5:27:06 GMT
You can outfit companions in Skyrim and Fallout. Yeah. Pretty much every RPG with companions lets you do this. Witcher 3 doesn't have companions. I never had a companion in Skyrim. Does that mean my playthrough wasn't an RPG?
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