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Post by Ryzaki on Mar 12, 2017 6:05:07 GMT
You can change styles in ME2 between default and loyalty + DLC armors and the squad in ME3 had multiple looks, armored looks included, at default with ME3 on top of a handful of DLC armors. And you could change squad weapons. Certain weapons were restricted by class and type, but if I wanted Ashley to use the Disciple over the Katana, I could make it happen. K stop reaching. Point is it was never in the same scope as Dragon Age customization. At best we could mod their weapons a bit. In MEA we'll have more options for customization elsewhere so trying to argue out of context is illogical. Also that tweet is probably being taken out of context. There's a difference between not being able to customize someone's armor and unlocking different armor sets. We already have a tweet that said we can I'm reaching by comparing it to other games int he series? Look if it doesn't bother that's fair enough but there's no need to try to pretend what was in past games weren't there or trying to pretend people were acting like it was Inquisition level.
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Post by Typhons Bioheat on Mar 12, 2017 6:05:12 GMT
Man don't get me started on how much I hate profiles. The whole point of biotics is that they're special (crappy special but yeah). Now Ryder can flip from biotic to infiltrator? Fuck outta here. That SAM excuse better be the best. I will never use profile switching - Ever.
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Post by Ryzaki on Mar 12, 2017 6:07:22 GMT
Man don't get me started on how much I hate profiles. The whole point of biotics is that they're special (crappy special but yeah). Now Ryder can flip from biotic to infiltrator? Fuck outta here. That SAM excuse better be the best. Ryder is still canonically a biotic, regardless if SAM's excuse will be good or not. Wait what? So you're ALWAYS a biotic? ...I actually think I hate that more because then it begs the question of why you're picking any class that's not biotic based. Least if Sam was pulling space magic out his ass I could sort of jive with it (after all I fully see the Protheans as having a hand in how the Asari are so biotically powerful).
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Post by Lebanese Dude on Mar 12, 2017 6:09:34 GMT
I'm reaching by comparing it to other games int he series? Look if it doesn't bother that's fair enough but there's no need to try to pretend what was in past games weren't there or trying to pretend people were acting like it was Inquisition level. Yea you're reaching by blowing this "change" out of proportion. You could have a choice between two armor sets in ME2 and ME3. In ME2 you could theoretically pick their weapon, but the way weapons worked, most were just upgrades of one another. In ME3 you could mod their weapons a bit. --- If you actually read the tweet, it doesn't say there isn't a choice of armor sets, just that you can't customize those armor sets. It doesn't say that you can't mod guns, just that you can't choose their guns. Perhaps you can modify the armor they wear through different patterns and colorings, and it's more likely than not that you'll be able to equip them with weapon mods even if you can't modify their weapons. Like seriously we have no idea what other systems they have implemented just yet. I don't get the jumping to conclusions based on a one sentence response on twitter by a dev who probably didn't give it that much thought.
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Post by The Elder King on Mar 12, 2017 6:10:03 GMT
Ryder is still canonically a biotic, regardless if SAM's excuse will be good or not. Wait what? So you're ALWAYS a biotic? ...I actually think I hate that more because then it begs the question of why you're picking any class that's not biotic based. I think they have a general training on all field. I have no clue. I guess we'll find out in the game.
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danishgambit
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Post by danishgambit on Mar 12, 2017 6:10:22 GMT
I won't argue with you about streamlining squad mate customization, though it's not as if recent Mass Effect's have given us much versatility in that regard, and I don't recall any Mass Effect having squad mate customization that actually made a perceivable difference in combat. They only ever amounted to an extra smidge of DPS and a few more power slots. "Tactics," however, is being used like yet another buzzword in the vein of "RPG elements," in that it really just means "things I like." Pausing and access to squad powers usage has been lost, yet now we a jetpack, sustained abilities, and profiles. We don't have less tactics we have different tactics, and quite honestly, I'll take verticality over most "RPG" enhancements. And honestly, you can't genuinely believe that an unarmed Tempest and Nomad is evidence of streamlining. We haven't had a vehicle for the past two games at all (ignoring DLC), and the Normandy was never actually used in gameplay, what was there to streamline? You're trying so desperately to weave a narrative here, when there's really no need to. Anything's gonna look like shit if you keep dragging every little nit pick into your grand conspiracy. Have you ever been skeet shooting? Jesus christ. I'm sick of this. I saw in CoD, I saw in TF, now I'm seeing it in ME. I didn't mind it in COD and TF, because I didn't play TF or CoD. But if something is above you, you blow it the fuck out of the sky. It's that simple. Apparently they don't in this game, because the AI is stupid as shit. I'm pretty sure that in these games they want the player to feel like a superhero and don't want to take away any chances for the player to feel "awesome." It seems doubtful this has anything to do with dumbing down anything.
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Post by Ryzaki on Mar 12, 2017 6:12:52 GMT
I'm reaching by comparing it to other games int he series? Look if it doesn't bother that's fair enough but there's no need to try to pretend what was in past games weren't there or trying to pretend people were acting like it was Inquisition level. Yea you're reaching by blowing this change way out of proportion. You could have a choice between two armor sets in ME2 and ME3. In ME2 you could theoretically pick their weapon, but the way weapons worked, most were just upgrades of one another. In ME3 you could mod their weapons a bit. --- If you actually read the tweet, it doesn't say you can't customize what they wear or the guns they use. Perhaps you can modify the armor they wear through different patterns and colorings, and it's more likely than not that you'll be able to equip them with weapon mods even if you can't modify their weapons. I don't get the jumping to conclusions based on a one sentence response on twitter by a dev who probably didn't give it that much thought. It was far more than 2 armor sets in ME3. (And with DLC it was more in ME2). Like I get it doesn't bother you that's great. Please stop trying to tell me what should bother me. Not to mention in ME3 you could mod their weapons as much as you could Shepard's. Not the type of course but you couldn't do that for Shepard either in ME2 (and doing that in ME1 was an exercise in rage considering the accuracy and sway if you didn't have levels in pistol/whatever) since each class had it's own loadout).
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Post by alihou on Mar 12, 2017 6:16:19 GMT
No excuses! This is 2017 with a great game engine and brand new hardware. 2010-12 was a long time ago. These are simple expectations in an rpg now! I honestly took this for granted because I was so sure customization would be a sure thing. it never occurred to me that they wouldn't be including it in this game. Wow! If these bastards include armor packs as microtransactions for squad mates, good luck getting my money. They tried really hard to sweep this under the rug. Terrible marketing plan to release this info weeks before launch.
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Post by danishgambit on Mar 12, 2017 6:16:53 GMT
Ryder is still canonically a biotic, regardless if SAM's excuse will be good or not. Wait what? So you're ALWAYS a biotic? ...I actually think I hate that more because then it begs the question of why you're picking any class that's not biotic based. Least if Sam was pulling space magic out his ass I could sort of jive with it (after all I fully see the Protheans as having a hand in how the Asari are so biotically powerful). Well I don't see how else they could explain the player being able to use biotics without already having implants. However I also don't see how they would explain why someone with implants wouldn't have biotic abilities by default but I guess video game logic wins here.
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Post by alanc9 on Mar 12, 2017 6:18:28 GMT
Umm... you could change the guns in ME3, by modding or switching to a different one. You just couldn't change the types carried.
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Post by Lebanese Dude on Mar 12, 2017 6:19:17 GMT
It was far more than 2 armor sets in ME3. (And with DLC it was more in ME2). Like I get it doesn't bother you that's great. Please stop trying to tell me what should bother me. Not to mention in ME3 you could mod their weapons as much as you could Shepard's. Not the type of course but you couldn't do that for Shepard either in ME2 (and doing that in ME1 was an exercise in rage considering the accuracy and sway if you didn't have levels in pistol/whatever) since each class had it's own loadout). K you can stop with the opinion disclaimers. I get that it's your opinion. I'm having an opinion on your opinion. This is a forum not a blog. AGAIN, they didn't say you can't pick between armor sets, just that you can't customize them. They didn't say you can't mod the weapons, just that you can't choose them. You could not modify armors in ME2 and ME3, and you could not change their gun loadout in ME2 and ME3. What he said is consistent with past design patterns.
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Post by maximusarael020 on Mar 12, 2017 6:19:57 GMT
Yea you're reaching by blowing this change way out of proportion. You could have a choice between two armor sets in ME2 and ME3. In ME2 you could theoretically pick their weapon, but the way weapons worked, most were just upgrades of one another. In ME3 you could mod their weapons a bit. --- If you actually read the tweet, it doesn't say you can't customize what they wear or the guns they use. Perhaps you can modify the armor they wear through different patterns and colorings, and it's more likely than not that you'll be able to equip them with weapon mods even if you can't modify their weapons. I don't get the jumping to conclusions based on a one sentence response on twitter by a dev who probably didn't give it that much thought. It was far more than 2 armor sets in ME3. (And with DLC it was more in ME2). Like I get it doesn't bother you that's great. Please stop trying to tell me what should bother me. Not to mention in ME3 you could mod their weapons as much as you could Shepard's. Not the type of course but you couldn't do that for Shepard either in ME2 (and doing that in ME1 was an exercise in rage considering the accuracy and sway if you didn't have levels in pistol/whatever) since each class had it's own loadout). I kind of enjoyed that aspect in ME1 where if your class couldn't use snipers you could still try, just the scope was waving all over the freaking place. I kind of wished they had done that in ME2 instead of just not allowing you to use a sniper at all if your class restricted it (if I'm remembering that right). It made more sense that Shep's skill would be too low to use it effectively, but not like he/she couldn't hold the weapon and give it a go.
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Post by Lebanese Dude on Mar 12, 2017 6:21:15 GMT
Umm... you could change the guns in ME3, by modding or switching to a different one. You just couldn't change the types carried. That's what I meant.
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Post by KaiserShep on Mar 12, 2017 6:22:15 GMT
I'm not too too surprised about the armor bit, since actually swapping armor on companions ceased to be meaningful beyond ME1, but the weapon thing is curious, especially when there's a lot of weapons you might want the companions to use that you may never really care to use yourself. Like, I like the Black Widow, but it was a weapon totally incompatible with my Vanguard Shepard, but was definitely a Garrus weapon, and the fact that he could one-shot various mooks in short order made it all worth it. If it's just restricted to types, then whatever, since that's just business as usual.
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Post by Ivory Samoan on Mar 12, 2017 6:22:38 GMT
I'm going to file this beside the TPS report for "I'll wait and see" and the Penske file, arranged by G.Costanza.
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Post by areskeith on Mar 12, 2017 6:24:17 GMT
I'm not too too surprised about the armor bit, since actually swapping armor on companions ceased to be meaningful beyond ME1, but the weapon thing is curious, especially when there's a lot of weapons you might want the companions to use that you may never really care to use yourself. Like, I like the Black Widow, but it was a weapon totally incompatible with my Vanguard Shepard, but was definitely a Garrus weapon, and the fact that he could one-shot various mooks in short order made it all worth it. I always gave Ash the Black Widow and Garrus the widow I'm actually not that bothered by the weapon bit, except not being able to mod the companions weapon
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Post by Mad Cassidy on Mar 12, 2017 6:24:21 GMT
AGAIN, they didn't say you can't pick between armor sets, just that you can't customize them. They didn't say you can't mod the weapons, just that you can't choose them. Ian's later tweets mention that companions do not have alternate armours. That doesn't seem very ambiguous. To quote: Rivercurse Rivercurse Can you expand upon the team's thinking behind allowing no customisation of squadmate armour or loadouts? Ian S. Frazier @ PAX @tibermoon Alt armors was something we really wanted to do, but just didn't manage to fit in. Locked iconic weapons was a deliberate choice, trying to give the squadmates more defined sense of personality on the battlefield, and allowing us to better tailor AI.
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Post by Iakus on Mar 12, 2017 6:25:58 GMT
I'm reaching by comparing it to other games int he series? Look if it doesn't bother that's fair enough but there's no need to try to pretend what was in past games weren't there or trying to pretend people were acting like it was Inquisition level. Yea you're reaching by blowing this "change" out of proportion. You could have a choice between two armor sets in ME2 and ME3. In ME2 you could theoretically pick their weapon, but the way weapons worked, most were just upgrades of one another. In ME3 you could mod their weapons a bit. If by "a bit" you mean "exactly like you can mod Shepard's weapons, then yes. THe companions were limited to two types of weapons, but they could use ANY weapon within that group. If they could use an assault rifle, they could wield an Avenger, a chakram launcher, a particle rifle, a Vindicator, a Mattock, a revenant, etc... --- "Different colors and patterns" doesn't fix the "Give them a real armored look!" if they don't have a default armored look to begin with.
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Post by Lebanese Dude on Mar 12, 2017 6:26:11 GMT
AGAIN, they didn't say you can't pick between armor sets, just that you can't customize them. They didn't say you can't mod the weapons, just that you can't choose them. Ian's later tweets mention that companions do not have alternate armours. That doesn't seem very ambiguous. *shrug* Wasn't in the OP.
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Post by areskeith on Mar 12, 2017 6:27:52 GMT
Ian's later tweets mention that companions do not have alternate armours. That doesn't seem very ambiguous. *shrug* Wasn't in the OP. There is another post that says they plan on adding it to the game later on hopefully it's free dlc or a really cheap price
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Post by Iakus on Mar 12, 2017 6:27:57 GMT
Ryder is still canonically a biotic, regardless if SAM's excuse will be good or not. Wait what? So you're ALWAYS a biotic? ...I actually think I hate that more because then it begs the question of why you're picking any class that's not biotic based. Least if Sam was pulling space magic out his ass I could sort of jive with it (after all I fully see the Protheans as having a hand in how the Asari are so biotically powerful). Of course Ryder is canonically biotic! You didn't think you were going to have OPTIONS, did you?
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Post by Iakus on Mar 12, 2017 6:28:31 GMT
*shrug* Wasn't in the OP. There is another post that says they plan on adding it to the game later on hopefully it's free dlc or a really cheap price Hopefully it will be less than a year later.
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Post by Lebanese Dude on Mar 12, 2017 6:28:48 GMT
*shrug* Wasn't in the OP. There is another post that says they plan on adding it to the game later on hopefully it's free dlc or a really cheap price Wonderful! More choices are always nice.
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Post by areskeith on Mar 12, 2017 6:30:08 GMT
Wait what? So you're ALWAYS a biotic? ...I actually think I hate that more because then it begs the question of why you're picking any class that's not biotic based. Least if Sam was pulling space magic out his ass I could sort of jive with it (after all I fully see the Protheans as having a hand in how the Asari are so biotically powerful). Of course Ryder is canonically biotic! You didn't think you were going to have OPTIONS, did you? Well you do have options you have the option to not use them There is another post that says they plan on adding it to the game later on hopefully it's free dlc or a really cheap price Hopefully it will be less than a year later. I'm pretty sure it's not since they're already aware of it
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Post by midnightwolf on Mar 12, 2017 6:30:14 GMT
*shrug* Wasn't in the OP. There is another post that says they plan on adding it to the game later on hopefully it's free dlc or a really cheap price Free DLC, from EA? I think we can all keep dreaming.
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