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Post by agentholm on Mar 12, 2017 7:26:50 GMT
My first post in these forums.
First of all - I have never played a Mass Effect game, but this one just looks so incredible and amazing. I need to play this game and experience this incredible universe. Wauw!! So many details, so beautiful, great art-direction, combat looks so fresh and fun.... so many positive Things. Loved every trailer and gameplay shown so far.
Just sad to hear that we can´t customize squadmates in a bigger degree than their abilities. I would really have liked to be able to choose their weapons - and in some degree - their outfit. It is a Little bit weird, that Ryder can wield all kinds of new weaponry, but our squad cannot?? Really weird actually?? Kind of immerse-breaking IMO.
They (Not Bioware :-)) made the same mistanke with the squad in Ghost Recon Wildlands, and the community over there is going crazy about it. There is a thread adressing this problem in their forums with 451 posts (At this point). One of the biggest threads.
So I guess this part of customization is pretty important to gamers in general. I hope Bioware offers a patch or DLC and make it possible to change squadmates weaponry to some degree...
Still looking forward to this incredible piece of art anyway :-)
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Post by Iakus on Mar 12, 2017 7:28:14 GMT
Aye, one need only browse the old BSN for a matter of minutes to understand that visual customisation is hugely important to many people, myself included. To have it outright removed, in the manner of the shit show that was DA2, is super disappointing. Hmm...If I remember right. One of THE first and most popular MOD's for DA:2 was an Isabella pant's MOD, because almost everyone found her lack of clothing ridiculous. I'd bet my last fiver, that the same thing will happen with this game. Whether EA support MODDING or not.....People will find a way. PS: What a shame that I'll be playing on Xbone. I used that mod and loved it. Unfortunately Frostbite is not an easy engine to mod. And it doesn't help the console players
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Post by midnightwolf on Mar 12, 2017 7:31:36 GMT
Hmm...If I remember right. One of THE first and most popular MOD's for DA:2 was an Isabella pant's MOD, because almost everyone found her lack of clothing ridiculous. I'd bet my last fiver, that the same thing will happen with this game. Whether EA support MODDING or not.....People will find a way. PS: What a shame that I'll be playing on Xbone. I used that mod and loved it. Unfortunately Frostbite is not an easy engine to mod. And it doesn't help the console players That's EA for you. They've never been supportive of MODDER'S, even IF MOD'S prolong their games. Bioware on the other hand, used to have their own MOD section. But hey, let EA continue to shoot themselves in the foot with their anti-MOD engine and views.
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Post by Ryzaki on Mar 12, 2017 7:35:09 GMT
I used that mod and loved it. Unfortunately Frostbite is not an easy engine to mod. And it doesn't help the console players That's EA for you. They've never been supportive of MODDER'S, even IF MOD'S prolong their games. Bioware on the other hand, used to have their own MOD section. But hey, let EA continue to shoot themselves in the foot with their anti-MOD engine and views. The weirdest thing is Bethesda shows that mods if anything give you more profit because it gets more people playing your game longer and thus more willing to fork over money for dlc. Being anti-mod is just bizarre. Like I'd never bought all of Fallout 4's DLC if I didn't know half my mods would require them all.
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Post by midnightwolf on Mar 12, 2017 7:43:12 GMT
That's EA for you. They've never been supportive of MODDER'S, even IF MOD'S prolong their games. Bioware on the other hand, used to have their own MOD section. But hey, let EA continue to shoot themselves in the foot with their anti-MOD engine and views. The weirdest thing is Bethesda shows that mods if anything give you more profit because it gets more people playing your game longer and thus more willing to fork over money for dlc. Being anti-mod is just bizarre. Like I'd never bought all of Fallout 4's DLC if I didn't know half my mods would require them all. Bethesda is a prime example of how importent and profitable, supporting your fanbase can be. I already owned FO4 on Xbone before MOD support was introdued, but damn has it prologned the life of that game. I recently bought Skyrim for Xbone, even though I have it on PC, and again, being able to MOD has given the game new life. I think EA are nut's for not supporting their fan's.
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Post by alanc9 on Mar 12, 2017 7:49:34 GMT
Of course, EA knows the numbers better than we do. I don't usually have a high level of confidence when second-guessing a business strategy unless I can see more data than we have here.
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Post by mugwump v1 on Mar 12, 2017 7:59:50 GMT
Just finished browsing the thread and wanted to ask whether it has been confirmed that we are not able to take control of our companions in the field.
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Post by Fredward on Mar 12, 2017 8:00:57 GMT
Half of them can't change their facial expression why would you expect them to change their clothes?
Nah but seriously, disappointing.
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GannayevOfDreams
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Post by GannayevOfDreams on Mar 12, 2017 8:29:04 GMT
Good to finally have confirmation on what was heavily suspected all along. Bad that they've taken it a step further and removed the ability to even change their weapons. First BioWare game I've ever played where you can't change weapons, eesh.
Squadmates officially serve no other purpose than color commentary anymore. I'm sure they'll suddenly and miraculously discover the ability to change their clothes just in time for paid DLC to come out.
If I have any feedback for the next Mass Effect game this early, it's that I'd like our companions need to be more than window dressing. You give us all this customization through the crafting of weapons and armor, and Ryder is the only one who benefits? :noo:
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Post by Ryzaki on Mar 12, 2017 8:48:01 GMT
Half of them can't change their facial expression why would you expect them to change their clothes? Nah but seriously, disappointing. man that got me I'm laughing way too hard right now.
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Post by Typhons Bioheat on Mar 12, 2017 8:55:11 GMT
Just finished browsing the thread and wanted to ask whether it has been confirmed that we are not able to take control of our companions in the field. It was confirmed a while back that we cannot take control of our companions in combat. So far, here is how we stand with regards to MEA: + Land vehicle, armor and weapon customization for a protagonist that is effectively classless and unlimited in their scope - A Gary Stu / Mary Sue figure. - Any and all squadmate customization that was previously possible in other games except for options at ranks 4,5 and 6 of squadmate powers. How is any of this a good thing ? 1) Kodiak Shuttles and the M-44 Hammerhead are far superior for transport compared to the Nomad, simply because planes and hovercrafts have a better reach than buggies. 2) Gary Stus / Mary Sues don't make for believable, grounder and immersive protagonists. No one can do anything or be everything on the fly - That's just ridiculous. 3) Near-complete removal of the strategic pause-and-play in addition to squadmate control, both of which are Mass Effect staples makes the game feel less like Mass Effect and more like Gears of War.
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Post by naytnavare on Mar 12, 2017 8:56:26 GMT
Half of them can't change their facial expression why would you expect them to change their clothes? Nah but seriously, disappointing. man that got me I'm laughing way too hard right now. same meme
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Post by Deleted on Mar 12, 2017 9:02:32 GMT
EA: Disappointed about the outfits? Customer: Yup EA: Well well what about an outfit pack DLC to add more variety to your squadmates? For only 5.99$ you'll be able to make them wear proper armor! Customer: Are you for real? EA: Yeah, you can thank me later! Don't say that EA doesn't listen to its fans. You wanted more customization? You got it!
Seriously though I can deal with the armor as that was the case in ME2 and 3 to some extent but that we cannot change their weapons is simply ridiculous a huge downgrade. I don't want them to use the stupid Avenger,Predators.
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Post by NRieh on Mar 12, 2017 9:46:02 GMT
Sounds like ME2 to me at this point (where the weapon specs had been hardlocked and the choice of weapons was rather small, with no proper modding). The difference is that we don't confirm the same weapons for the squad each time we're heading out.
The armors part - I think it had already been mentioned somewhere before.
Not that I'm happy about the changes, don't get me wrong. I hate seeing our companions becoming more like a permanent passive PC buff rather than meaningful tactical units and real characters. It's disappointing, but not tatally gamebreaking.
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Post by n7vakarian on Mar 12, 2017 9:49:20 GMT
I don't see a issue it's been like this since ME2 and 3.
It's a step back from 1 of course but it's not a game breaker
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Post by Ocelot on Mar 12, 2017 9:55:04 GMT
I don't see a issue it's been like this since ME2 and 3. It's a step back from 1 of course but it's not a game breaker Wrong. You could give your squad different outfits and weapons in ME 2 and 3.
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Post by n7vakarian on Mar 12, 2017 9:56:40 GMT
Only if you did their loyalty mission in 2 could you change their outfits or bought DLC
In 3 it was DLC and the limited edition
The weapons you are correct with though but again not a game breaker
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Post by vonuber on Mar 12, 2017 9:58:51 GMT
Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me. The only thing out of that list I really used was the outfits, that's bummed me a little but it was the same in me2. The mako I ended up getting out and fighting on foot; the hammerhead was gash; tactical control was pointless on pc as with m+k the game wasn't hard enough to warrant it. I can understand why some people may want it though.
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Post by Aiyaaa on Mar 12, 2017 10:00:39 GMT
Only if you did their loyalty mission in 2 could you change their outfits or bought DLC In 3 it was DLC and the limited edition The weapons you are correct with though but again not a game breaker Whether you did a loyalty mission or not is irrelevant. The point is that alternate outfits existed in the base game at all, in comparison to Andromeda.
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Post by panzerwzh on Mar 12, 2017 10:04:38 GMT
Lol this is a new of lameness, five years we still have to wait for more DLC to see different clothes for suqidmate...
EA, EA never change.
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Post by revan on Mar 12, 2017 10:25:14 GMT
Wish I could re-color the outfits at least. Have no problem with them having "iconic" weapons.
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Post by Deleted on Mar 12, 2017 10:30:02 GMT
I don't see a issue it's been like this since ME2 and 3. It's a step back from 1 of course but it's not a game breaker Mass Effect 2 and 3 both allowed for limited companion customization. All squadmates had at least a couple different armor sets, and while their character class limited them to certain weapon types, you could select which weapon they'd use. This is a major step backwards and is very similar to how companion customization was handled in DA2, a change that was very unpopular then. Why anyone thought this would be a good idea now, is baffling.
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Post by DayusMakhina on Mar 12, 2017 11:04:31 GMT
Just finished browsing the thread and wanted to ask whether it has been confirmed that we are not able to take control of our companions in the field. It was confirmed a while back that we cannot take control of our companions in combat.
So far, here is how we stand with regards to MEA: + Land vehicle, armor and weapon customization for a protagonist that is effectively classless and unlimited in their scope - A Gary Stu / Mary Sue figure. - Any and all squadmate customization that was previously possible in other games except for options at ranks 4,5 and 6 of squadmate powers. How is any of this a good thing ? 1) Kodiak Shuttles and the M-44 Hammerhead are far superior for transport compared to the Nomad, simply because planes and hovercrafts have a better reach than buggies. 2) Gary Stus / Mary Sues don't make for believable, grounder and immersive protagonists. No one can do anything or be everything on the fly - That's just ridiculous. 3) Near-complete removal of the strategic pause-and-play in addition to squadmate control, both of which are Mass Effect staples makes the game feel less like Mass Effect and more like Gears of War. Do you need to spout total lies? It's been confirmed multiple times that although you cannot specifically tell the AI to perform a certain power you can direct them to certain spots and also direct them to attack enemies, either individually or combined. We've even seen it in multiple videos... I am too disappointed that we cannot customise appearances and weapons of our squad mates. Though I can partially see the reason when it comes to weapons..
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Post by mugwump v1 on Mar 12, 2017 11:05:35 GMT
Just finished browsing the thread and wanted to ask whether it has been confirmed that we are not able to take control of our companions in the field. It was confirmed a while back that we cannot take control of our companions in combat. So far, here is how we stand with regards to MEA: - Any and all squadmate customization that was previously possible in other games except for options at ranks 4,5 and 6 of squadmate powers. *snip* - Near-complete removal of the strategic pause-and-play in addition to squadmate control, both of which are Mass Effect staples makes the game feel less like Mass Effect and more like Gears of War. How is any of this a good thing ? No companion control, no specking out our party and no pause and play? Nightmare will likely be a complete bitch! Yeah, not good news.
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Hey Conrad, I slept with your sister.
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Post by Rivercurse on Mar 12, 2017 11:18:08 GMT
The number of people in this thread saying 'so what it's been like this ever since ME1' is a little alarming.
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