Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
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Post by Atemporal Vanguardian-Debugger on Mar 12, 2017 11:19:39 GMT
Shame and lame... You get better and better armors while your squad is stuck using the same armor off that they woke up to using -while Vetra, Drack,P.B. and Jall I can understand this for.
It makes no sense for Liam or Cora... unless upgrading them, really makes their armor withstand the an onslaught. Have them follow you into the final battle using "Paper Armor that can take a punch" it just breaks the immersion. They are in paper armor and yet still stand?
I can only hope that this is not the case.
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Post by Deleted on Mar 12, 2017 11:20:23 GMT
Well that's disappointing as hell to me, I mean we will only have 6 squadmates, so why not make them less boring and bring back some customization? Too many things is a let down in this game so far.. Could I at least to go to missions alone? I don't like the that much squadmates so far (only Drack) and not being able to change their outfits/armor/weapons sounds so boring, so I would rather go on missions alone and not with the same looking clones all the time lol And they say this game have the most freedom for players...
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veky359
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Post by veky359 on Mar 12, 2017 11:26:45 GMT
I can appreciate giving each character a look that reflects their personality. But at the same time it has to stay true to the environment and setting they are in Yeah, I feel it's a compromise achieved by having them use the iconic look off-duty, and giving us the option to deck them out in armor if we feel like it in combat. I'm not sure how resource-intensive this is. Half of them use a human skeleton, find an armor that suits them, maybe stick a few doodads on them for the look, job's done. Jaal's going to have a lot of choice, given how many Angara NPC there must be wearing armor since we fight an entire faction of them. Same for Drack, there's Krogans to go around. Only harder one is probably Vetra, but even so, an armor recolor+helmet can't be that hard to make. It's not a game-breaking issue, but I just know it's going to annoy me. Yeah I hope that modders will find way to put armor on others with human skeleton....
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Post by pdusen on Mar 12, 2017 11:30:20 GMT
I mean... Did people really enjoy doing this?
I hated micromanaging everyone's gear in ME1, and changing outfits in the other games never really felt like an integral feature to me.
Both are also problematic from an RP perspective; doesn't having total control of what a squadmate wears take away from that character's agency?
Heck, I don't even like to manage skill point allocation for my squadmate for the same reason.
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Post by SofaJockey on Mar 12, 2017 11:31:40 GMT
I'd like to see how this works in practice.
I'll admit I never changed companion weapons in any playthrough. But I did like varying the companion armor.
We can't change how other players dress in multiplayer so this is just an extension of that:
We can tell our squad where to go and what to attack, but they are responsible for getting dressed and their equipment.
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veky359
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Post by veky359 on Mar 12, 2017 11:34:41 GMT
You can't be serious. This thread is toxic af. You guys act like this game is garbage just because you can't customize other characters weapons. Personally I'm more bummed about the lack of squad commands. But oh well. Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me. very true I hate that today all games are maded for casual players. I also dont understand why bioware and EA don't recognize that base of ME players are RPG old school veterans and streamlining isn't option for us especially when it look more like stupidity
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Post by Deleted on Mar 12, 2017 11:35:26 GMT
I mean... Did people really enjoy doing this? I hated micromanaging everyone's gear in ME1, and changing outfits in the other games never really felt like an integral feature to me. Both are also problematic from an RP perspective; doesn't having total control of what a squadmate wears take away from that character's agency? Heck, I don't even like to manage skill point allocation for my squadmate for the same reason. Then maybe you should play CoD instead But if you hated changing their gear why did you even bother? Some of us (most?) actually liked that aspect in ME or DA games, even in ME2/3 you had choices to give them different look and weapons, now we will have none.. I get that people are excited about new ME game, but believe me it will pass sooner or later..
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Mar 12, 2017 11:41:30 GMT
Can't customize companion outfits Can't customize (or equip) companion weapons Minimal tactical control over combat Unarmed Tempest Unarmed Nomad Too much "streamlining" if you ask me. very true I hate that today all games are maded for casual players. I also dont understand why bioware and EA don't recognize that base of ME players are RPG old school veterans and streamlining isn't option for us especially when it look more like stupidity More streamlining = less replayability I mean... Did people really enjoy doing this? I hated micromanaging everyone's gear in ME1, and changing outfits in the other games never really felt like an integral feature to me. Both are also problematic from an RP perspective; doesn't having total control of what a squadmate wears take away from that character's agency? Heck, I don't even like to manage skill point allocation for my squadmate for the same reason. Then maybe you should play CoD instead But if you hated changing their gear why did you even bother? Some of us (most?) actually liked that aspect in ME or DA games, even in ME2/3 you had choices to give them different look and weapons, now we will have none.. I get that people are excited about new ME game, but believe me it will pass sooner or later. media.tumblr.com/tumblr_m66ibf7uDj1qk12n6.gif
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Post by veky359 on Mar 12, 2017 11:45:06 GMT
That's "next generation Bioware" RPG gaming for you. Next generation Bioware game = Mainstreamed dumbed down game with diversity quotas for characters and romances. Oh for Pete's sake. Dumbing down of RPG elements because you can't change squad member's outfits? What are the most heavily touted RPG's of the last five years. Skyrim and The (Glorious and Almighty) Witcher 3. In either of those pinnacles of RPG-dom could you change squadmates' weapons or outfits? NO?! Then stop complaining that this is somehow part of what makes an RPG an RPG. We have many more RPG elements in MEA than ME3. Different tones of voice, exploration, crafting, inventory management, decisions on who to wake up from Cryo to affect change, etc. Which ME3 vehicle were we on that had a main gun on it? Oh, that's right: none. When was it we controlled the Normandy's weapons? Never. Please explain how limited choice in squad outfit when they NEVER affected anything about gameplay negates the addition of crafting, deep weapon customization, and all the new elements? I agree also I think that is huge mistake that EA/Bioware don't invite ME veterans to help him in choice some things like this in game at least make polls about it and send it on mails of ME veterans (there is easy way to find who is veteran with looking into Origin and see who have big sum of hours in ME games)
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Post by mugwump v1 on Mar 12, 2017 11:45:07 GMT
I mean... Did people really enjoy doing this? I hated micromanaging everyone's gear in ME1, and changing outfits in the other games never really felt like an integral feature to me. Both are also problematic from an RP perspective; doesn't having total control of what a squadmate wears take away from that character's agency? Heck, I don't even like to manage skill point allocation for my squadmate for the same reason. I greatly appreciated the weapon and armor variety in Mass Effect and accepted the approach Laidlaw's team took with regards giving us 'iconic' companions for Inquisition. Thinking about it, what MEA is proposing is actually a step down from the exercise in cutting corners that was DA2. Moreover, being required to adventure on alien volcanic worlds with companions dressed in, what appears for all the world to be, their casual attire is straight up ridiculous.
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Post by Deleted on Mar 12, 2017 11:51:02 GMT
Oh for Pete's sake. Dumbing down of RPG elements because you can't change squad member's outfits? What are the most heavily touted RPG's of the last five years. Skyrim and The (Glorious and Almighty) Witcher 3. In either of those pinnacles of RPG-dom could you change squadmates' weapons or outfits? NO?! Then stop complaining that this is somehow part of what makes an RPG an RPG. We have many more RPG elements in MEA than ME3. Different tones of voice, exploration, crafting, inventory management, decisions on who to wake up from Cryo to affect change, etc. Which ME3 vehicle were we on that had a main gun on it? Oh, that's right: none. When was it we controlled the Normandy's weapons? Never. Please explain how limited choice in squad outfit when they NEVER affected anything about gameplay negates the addition of crafting, deep weapon customization, and all the new elements? I agree also I think that is huge mistake that EA/Bioware don't invite ME veterans to help him in choice some things like this in game at least make polls about it and send it on mails of ME veterans (there is easy way to find who is veteran with looking into Origin and see who have big sum of hours in ME games) I could change my companions armors in Skyrim.. Just had to give them armors with better stats so they changed it to better one automatically, and The Witcher series was never about team play that much so yeah E: Did i just replied to wrong post?
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veky359
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Post by veky359 on Mar 12, 2017 11:52:48 GMT
That's EA for you. They've never been supportive of MODDER'S, even IF MOD'S prolong their games. Bioware on the other hand, used to have their own MOD section. But hey, let EA continue to shoot themselves in the foot with their anti-MOD engine and views. The weirdest thing is Bethesda shows that mods if anything give you more profit because it gets more people playing your game longer and thus more willing to fork over money for dlc. Being anti-mod is just bizarre. Like I'd never bought all of Fallout 4's DLC if I didn't know half my mods would require them all. I totally agree mods are key for longevity of game
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Post by pdusen on Mar 12, 2017 12:06:34 GMT
I mean... Did people really enjoy doing this? I hated micromanaging everyone's gear in ME1, and changing outfits in the other games never really felt like an integral feature to me. Both are also problematic from an RP perspective; doesn't having total control of what a squadmate wears take away from that character's agency? Heck, I don't even like to manage skill point allocation for my squadmate for the same reason. Then maybe you should play CoD instead But if you hated changing their gear why did you even bother? Some of us (most?) actually liked that aspect in ME or DA games, even in ME2/3 you had choices to give them different look and weapons, now we will have none.. I get that people are excited about new ME game, but believe me it will pass sooner or later.. Yes, clearly I'm a CoD guy. That's why I care so much about character agency. I did it in ME1 because if I didn't the companions became even more useless in combat than they already were. I did it in ME2 and ME3 because the outfits were there already and all I had to do was press a button a few times, so I figured why not? It's not something I'll really miss, though.
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veky359
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Post by veky359 on Mar 12, 2017 12:08:04 GMT
Can someone with twitter ask Ian are he understand/realize that limiting of customization options for squad mates at least for weapons made crafting and that big weapon/armor choices in game pointless!!! and that due environment hazards on planets choice to go on missions with PeeBee in everyday outfit is stupidly and shame to intelligence!!!!
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Post by Deleted on Mar 12, 2017 12:12:36 GMT
''I did that because I just had to press a button'' This pretty much concludes 90% of today's gamers and why big companies like Ubi, EA etc. are doing theirs games so casual like they are doing these days
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Mar 12, 2017 12:45:14 GMT
''I did that because I just had to press a button'' This pretty much concludes 90% of today's gamers and why big companies like Ubi, EA etc. are doing theirs games so casual like they are doing these days If this is true.... RIP TRUE RPG GAMING: i.giphy.com/N44VeFfbEp8lO.gif
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Post by NRieh on Mar 12, 2017 12:47:55 GMT
It's just an assumption at this point. We just don't know how it works.
Nothing says that they don't have any preset alternate appearances (DLC and\or plot-related), no one said that we can't mod&customize their preset weapon loadouts.
All we know 100% is that 'dress the doll' is not on the MEA features list, and that (very likely) companions are limited with their choice of weapons.
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Post by lexxxich on Mar 12, 2017 12:56:13 GMT
Looking through this thread and through the linked twitter conversations, I'm saddened. Both by removal of player choice and by people defending such things with arguments like "I've never used it anyway". Those same people could continue to not use the choice even if it stayed, while people like me, who like that kind of thing, could enjoy outfitting my team, coordinating stats, colours and weapon ranges.
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Post by sparkysparkyboomgirl on Mar 12, 2017 12:56:19 GMT
So...DLC then? I'm sorry but I'm not bringing Peebee to the lava planet like that.
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Post by sparkysparkyboomgirl on Mar 12, 2017 13:21:26 GMT
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Laughing_Crow
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Post by Laughing_Crow on Mar 12, 2017 14:24:56 GMT
I think with the combat and class profile system, BioWare have added a major shift in the series that moves away from the RPG style of classes. Until I actually use it, it's hard to say if this will be a positive and welcome change, just something different or something I don't like.
I'd have to agree with some of the thoughts on 'streamlining' the system in terms of losing the RPG elements, especially as a long time BioWare fan. But things are always changing. When ME 3 introduced multiplayer, I was against it - thinking that the resources should have been use for the SP. However, MP turned out to add a lot of RPG elements - a wide variety of races, classes, skills to choose and advance in a variety of ways. So the MP portion added a lot of diversity to the game, even if I couldn't access it SP.
In Skyrim modding, there's a huge variety of stand alone followers/companions that can be added to the game (or actually created with the Creation Kit).
If SP Andromeda had a squadmate that's more customizable, or even a new character (or two) that could be created at some point... Say one that you have to 'earn' after the initial play through or even DLC or some game event. Or just a more customizable (unvoiced) companion that you can introduce at some point further in the game without disrupting the game story and game play, it could add a lot of replay value to the game.
Too bad EA keeps ignoring (blocking?) the potential of modding.
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Post by Syv on Mar 12, 2017 14:31:55 GMT
BIOWARE this is UNACCEPTABLE ! WTF ?
This is the first time you totally remove the ability to change the outfits of our companions. Good job, you did even worse than M2 ! I'm so fucking upset.
Way to destroy the hype !
And no, i don't give a shit if there are dlcs, I shouldn't pay for that ! Damn it !
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Post by Jacket on Mar 12, 2017 14:37:25 GMT
Squadmates did fak all in Mass Effect, I mainly used them for abilities. The hardest I went up to was Hardcore.
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Post by Mad Cassidy on Mar 12, 2017 14:52:30 GMT
I mean... Did people really enjoy doing this? I hated micromanaging everyone's gear in ME1, and changing outfits in the other games never really felt like an integral feature to me. Both are also problematic from an RP perspective; doesn't having total control of what a squadmate wears take away from that character's agency? Heck, I don't even like to manage skill point allocation for my squadmate for the same reason. 1) Yes. It made getting new equipment more interesting because there was always a use for it. 2) Sorry to hear that. I prefer having that feature available (see 1) 3) That's true to an extent, but with DAI, they maintained a unique look while still being able to upgrade their equipment. It made it feel like they weren't static and like they were actually growing along with you - it seems strange if Ryder is the only one who ever looks different or changes equipment. So now I have PeeBee running around the entire time in the same silly jacket, practically without protection in conditions that are overwhelming my Ryder's full body armour. How is that more realistic or desirable? It would be one thing if they had cycled presets, but having nothing? That's a big step back. Regarding agency; lacking the ability to tell her that she needs to suit up properly or she doesn't go planetside, equipping her myself seems a reasonable compromise. We skip to the point where Ryder wins the argument. 4) That's what the auto level button is for.
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Post by Iakus on Mar 12, 2017 15:09:09 GMT
I mean... Did people really enjoy doing this? Yes Why even have companions, then? We're supposed to be a cohesive team who work and fight together, learning to merge our strengths and fighting styles to work as a unit.
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