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Post by boyaki on Mar 12, 2017 17:21:17 GMT
But once again, why do you bring a character you find unfit for that environment on that particular place ? You can bring only two people on the field, so you should take those you see fit for the environment.
Moreover nobody in the AI knew the planet would be so hostile for life, remember that they were golden world. If those world were totally inhabitable we would not stand there in the first place. Condition are harsh but are not impossible to go around.
The desert planet seem to have one of the harshest environement with the nomad taking damage under the sun. Of course Pee Bee would not last long in the sun, but neither any member of the crew. that is why everyone stay in the shadow in the whole time. Would every planet have condition so bad you could not stand in the open without dying ? The New Zeland planet (Gameplay trailer1) seems to not have particular hazard except acid lake and dangerous wildlife.
Moreover in a world were you can have cryo ammo and cryo melee weapon, I don't see how you could not have a miniature cooling tech or implant to regulate your body temperature. I would expect a civilization with thousand of years of technological advance to our current technology to have resolved that small issue. You can travel at more than lightspeed and resurect the dead but you cannot regulate temperature !
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Post by leonick on Mar 12, 2017 17:25:30 GMT
Why does the Nomad of all things have greater customization than squadmates? That seems to be a case of the developers not having their priorities straight. Since the Nomad isn't a combat vehicle and is just for getting from point A to point B in a timely manner (though you can run down enemies), why introduce customization for it at all? If the lack of customization for squadmates was a matter of resources not being there, I'd rather squadmate customization was prioritized over the Nomad. Because like Ryder you will spend a lot more time looking at the Nomad in the field than you will the companions.
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Post by General Mahad on Mar 12, 2017 17:29:16 GMT
So....BioWare decided against allowing you to change your team weapons, one of the core aspects of RPGs and something that has been in the trilogy.
Way to go BioWare.
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Post by Giant Ambush Beetle on Mar 12, 2017 17:30:39 GMT
Why does the Nomad of all things have greater customization than squadmates? Maybe its because the NOMAD is the canon Ryder love interest?
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Post by KaiserShep on Mar 12, 2017 17:30:42 GMT
Face it people, this whole thing stinks of payed for DLC. Which I for one won't be touching with a ten foot pole. I don't see this being much different from the DAI patch that added alternate casual wear for the Inquisitor, or the Black Emporium, which were both free.
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Post by boyaki on Mar 12, 2017 17:31:46 GMT
Lol! Why do I have a feeling that those guys don't normally fight like that in extra-hazardous enviroments (like zero-G, extreme temperatures, non-oxygen atmospheres, vacuum etc)? I bring this example to show that armor is not meant to prevent any kind of damage and an armor should fit the role of that person. I expect a deminer to have a very big protective armor, but i do not expect the field scientist to have the same type of armor. The argument was that Pee Bee should have an armor to protect her from bites (???) and bullet, but that is not her role to stand in a situation were she should be in a middle of a crossfire with beast wanting to fight here. Her power imply that she can fight without having her enemy in sight and have high mobility especialy because she does not wear armor and count rather on her shield/barrier to protect her when she is running. If a beast comes near her it means that the soldier of her team are really bad at their works... Pee Bee does have minimal protection for exploration but she does not have some for heavycross fire in a toxic environnement. But in that case I would rather use the veteran krogan rather than the asari scientist... Just saying.
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Post by General Mahad on Mar 12, 2017 17:33:24 GMT
Stranger still is the mindset of that strange subset of fans who always seem to find themselves arguing for less in the way of added value. Always count on the BioWare defense brigade to defend BioWare's 'creative' design decisions no matter how asinine those decisions are.
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Post by KaiserShep on Mar 12, 2017 17:33:38 GMT
I think the worst bit in all of this is the return of the breather mask. Fuck that thing.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Mar 12, 2017 17:34:41 GMT
Lol! Why do I have a feeling that those guys don't normally fight like that in extra-hazardous enviroments (like zero-G, extreme temperatures, non-oxygen atmospheres, vacuum etc)? I bring this example to show that armor is not meant to prevent any kind of damage and an armor should fit the role of that person. I expect a deminer to have a very big protective armor, but i do not expect the field scientist to have the same type of armor. The argument was that Pee Bee should have an armor to protect her from bites (???) and bullet, but that is not her role to stand in a situation were she should be in a middle of a crossfire with beast wanting to fight here. Her power imply that she can fight without having her enemy in sight and have high mobility especialy because she does not wear armor and count rather on her shield/barrier to protect her when she is running. If a beast comes near her it means that the soldier of her team are really bad at their works... Pee Bee does have minimal protection for exploration but she does not have some for heavycross fire in a toxic environnement. But in that case I would rather use the veteran krogan rather than the asari scientist... Just saying. So when exactly are you supposed to use Peebee? Shopping trips to the Nexus? Certainly not anyplace where you're likely to get shot at by Kett, pirates, or remnants. And forget about any world that's even milkdly hostile. Like HER LOYALTY MISSION
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Post by capn233 on Mar 12, 2017 17:38:26 GMT
So....BioWare decided against allowing you to change your team weapons, one of the core aspects of RPGs and something that has been in the trilogy. Way to go BioWare. Can't really figure out why they would do this.
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Post by KaiserShep on Mar 12, 2017 17:39:52 GMT
Thinking about shopping trips, it would be fun if companions randomly bought weapons and gear with their own money whenever you took them to a merchant, so they'd randomly have a different gun or something in combat.
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Post by 10k on Mar 12, 2017 17:42:04 GMT
I bring this example to show that armor is not meant to prevent any kind of damage and an armor should fit the role of that person. I expect a deminer to have a very big protective armor, but i do not expect the field scientist to have the same type of armor. The argument was that Pee Bee should have an armor to protect her from bites (???) and bullet, but that is not her role to stand in a situation were she should be in a middle of a crossfire with beast wanting to fight here. Her power imply that she can fight without having her enemy in sight and have high mobility especialy because she does not wear armor and count rather on her shield/barrier to protect her when she is running.If a beast comes near her it means that the soldier of her team are really bad at their works... Pee Bee does have minimal protection for exploration but she does not have some for heavycross fire in a toxic environnement. But in that case I would rather use the veteran krogan rather than the asari scientist... Just saying. Did you see her loyalty mission gameplay? She was in the middle of crossfire. Hell, she died twice. The simple fact is we will be exploring hostile, and environmentally toxic lands. If her role is not to be in these kinds of situations, why is she a companion and not a side character?
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Post by KaiserShep on Mar 12, 2017 17:42:45 GMT
But once again, why do you bring a character you find unfit for that environment on that particular place ? You can bring only two people on the field, so you should take those you see fit for the environment. If we're going by this logic, then really no one should go, as no one, except maybe a krogan, is fit for most hostile environments, least of all us squishy burnable humans. That's why Jebus invented space armor.
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Post by Link"Guess"ski on Mar 12, 2017 17:44:27 GMT
Face it people, this whole thing stinks of payed for DLC. Which I for one won't be touching with a ten foot pole. I don't see this being much different from the DAI patch that added alternate casual wear for the Inquisitor, or the Black Emporium, which were both free. I have a feeling this will be via paid DLC however. We already get free MP maps and ME3 had success with alternative appearance packs.
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Post by kidgamer on Mar 12, 2017 17:44:50 GMT
Armour i can somewhat understand(cutscenes and cinematics etc), but weapons? Are fucking kidding me? Why the hell make the combat squad based if you can barely customize the damn squad
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Post by Link"Guess"ski on Mar 12, 2017 17:45:43 GMT
Armour i can somewhat understand(cutscenes and cinematics etc), but weapons? Are fucking kidding me? Why the hell make the combat squad based if you can barely customize the damn squad It's because "they're individuals" in other words they can do what they want. Let's make sure not to gameify a video game too much, right guys?
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Post by themikefest on Mar 12, 2017 17:46:40 GMT
Why does the Nomad of all things have greater customization than squadmates? Because the car looks cool. Ryder can drive around with a nice paint job. Maybe upgrade the tires to be sporty looking. Plus Ryder wants to drive around showing off the car to the species of Andromeda. He/she would be wearing Raybans with left arm over the steering wheel jammin to some Motley Crue, right arm resting on the armrest in the middle. Basically looking cool.
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Post by KaiserShep on Mar 12, 2017 17:47:53 GMT
Armour i can somewhat understand(cutscenes and cinematics etc), but weapons? Are fucking kidding me? Why the hell make the combat squad based if you can barely customize the damn squad Armor shouldn't have any real effect on the look of the cinematics. BioWare's made plenty of games where companions retain their look in cutscenes with the armor we select for them.
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Post by Deleted on Mar 12, 2017 17:50:13 GMT
So...I'm alone in thinking that's awesome as it'll give me less work to do? Equipping characters in DAI is soooo boring, so I think that's fine personally. Also not an RPG so why would I want to micromanage them anyway?
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Post by Link"Guess"ski on Mar 12, 2017 17:50:23 GMT
Armour i can somewhat understand(cutscenes and cinematics etc), but weapons? Are fucking kidding me? Why the hell make the combat squad based if you can barely customize the damn squad Armor shouldn't have any real effect on the look of the cinematics. BioWare's made plenty of games where companions retain their look in cutscenes with the armor we select for them. Yes, this is either a decision they made because of the "they're individuals" logic or else that's just a PR statement for "we couldn't get armor selection for Squad working, for the different non-human rigs and alternative versions of the same armor, in time so we had to cut the feature. "Secondly. "We heard you guys didn't like the defaulting to Predator or Carnifex during cutscenes in previous games so we took away the feature to customize the weaponry, to fix it. "
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Post by capn233 on Mar 12, 2017 17:50:37 GMT
Why does the Nomad of all things have greater customization than squadmates? Because the car looks cool. Ryder can drive around with a nice paint job. Maybe upgrade the tires to be sporty looking. Plus Ryder wants to drive around showing off the car to the species of Andromeda. He/she would be wearing Raybans with left arm over the steering wheel jammin to some Motley Crue, right arm resting on the armrest in the middle. Basically looking cool. Would give this two thumbs up if possible due to picture of guy in Nomad blasting Kick Start My Heart.
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Post by Link"Guess"ski on Mar 12, 2017 17:51:34 GMT
So...I'm alone in thinking that's awesome as it'll give me less work to do? Equipping characters in DAI is soooo boring, so I think that's fine personally. Also not an RPG so why would I want to micromanage them anyway? You heard it here first folks. MEA is actually "not an RPG". Glad to see BioWare's messaging finally shines through I heard their next IP is an action game too. It's almost as if BioWare is tiptoeing their way out of controversy by narrowing their comfort zone more and more. Perhaps they'll make a romance-simulator cookie clicker in 2020
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Post by KaiserShep on Mar 12, 2017 17:56:13 GMT
I don't see this being much different from the DAI patch that added alternate casual wear for the Inquisitor, or the Black Emporium, which were both free. I have a feeling this will be via paid DLC however. We already get free MP maps and ME3 had success with alternative appearance packs. I dunno about that. I'm sure they had some success with From Ashes as well, and they're probably never going to do Day 1 DLC's like that ever again. As for MP, I can't really count that, because multiplayer is going to be rife with microtransaction shenanigans anyway.
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Post by alanc9 on Mar 12, 2017 17:56:38 GMT
I think the worst bit in all of this is the return of the breather mask. Fuck that thing. Am I the only one who saw no reason to think that breather masks were going away?
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Post by Link"Guess"ski on Mar 12, 2017 17:58:05 GMT
I have a feeling this will be via paid DLC however. We already get free MP maps and ME3 had success with alternative appearance packs. I dunno about that. I'm sure they had some success with From Ashes as well, and they're probably never going to do Day 1 DLC's like that ever again. As for MP, I can't really count that, because multiplayer is going to be rife with microtransaction shenanigans anyway. It's not day-1 DLC but Shinobi already said alternate squad outfits will ship as DLC later.
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