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Post by Link"Guess"ski on Mar 12, 2017 17:58:35 GMT
I think the worst bit in all of this is the return of the breather mask. Fuck that thing. Am I the only one who saw no reason to think that breather masks were going away? Yeah, it's no surprise honestly but I still miss when Asari wore helmets in ME1.
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Post by KaiserShep on Mar 12, 2017 17:59:02 GMT
I think the worst bit in all of this is the return of the breather mask. Fuck that thing. Am I the only one who saw no reason to think that breather masks were going away? Whether or not I expected it doesn't really make it less crappy. Still, it would have been a nice opportunity to design helmets specifically for them, akin to how turians have helmets to accommodate their head spikes.
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Post by boyaki on Mar 12, 2017 18:01:22 GMT
She does have a shield remember ?
Shield do 99% of the job, when it is broken you first reflex is to run to cover. Having a small armor and heavy does not change much on that matter. Pee Bee having no armor means she has to rely on her shields and tech to stay alive. A soldier having a stronger equipement and combat experience might go in the middle of the battle. Pee Bee having no armor but once again having a shield can stay at mid/long range. Using her speed and shield to run to cover to cover. She also has access to invasion to auto target enemy without taking the risk of being hit and can use the time frame of her shield to use pull and shockwave, way more efficient and less risky than going out of cover to shoot people. Does I have to really explain how a biotic character fight ?
and does the environnement hurt anyone here ? We have volcanos in our world and unless you are actively going into lava or (i don't know the english term) in burning cloud, which would not exist in that case you don't risk more thing than usual. And once again her having cooling tech to protect herself does not seem improbable. The gas could deadly but we see she is wearing a mask, an ugly one but a mask none the less. Volcanos are scary but are not passivly deadly. In this extract I don't see anything that a armor would protect you from. Lava kill you on both case. Moreover the volcanoes seems effusive and not explosive so there is no risk of burning precipitation.
You do know we have people that go on active volcano in our current time without space armor right ?
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Post by alanc9 on Mar 12, 2017 18:02:01 GMT
Why does the Nomad of all things have greater customization than squadmates? That seems to be a case of the developers not having their priorities straight. Since the Nomad isn't a combat vehicle and is just for getting from point A to point B in a timely manner (though you can run down enemies), why introduce customization for it at all? If the lack of customization for squadmates was a matter of resources not being there, I'd rather squadmate customization was prioritized over the Nomad. I can kinda see it. The Nomad is Ryder's ride (couldn't resist). She owns it, so she gets to determine the paint job. I'd pick customizing the Nomad over customizing squadmates (assuming we're just talking cosmetics). OTOH, that's a contest between a feature of minimal interest and a feature of zero interest, so nobody should be polling me for my ideas on cosmetics.
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Post by mugwump v1 on Mar 12, 2017 18:02:40 GMT
I think the worst bit in all of this is the return of the breather mask. Fuck that thing. Am I the only one who saw no reason to think that breather masks were going away? Given that hostile alien worlds, with hazardous environments no less, were to be a thing in MEA, I had hope.
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Post by alanc9 on Mar 12, 2017 18:08:29 GMT
Am I the only one who saw no reason to think that breather masks were going away? Given that hostile alien worlds, with hazardous environments no less, were to be a thing in MEA, I had hope. Hope, sure. I was talking prediction, not hope. I found the lack of squad equipment to be a genuine surprise; they're borrowing other stuff from DAI, and I thought they'd borrow that too. But I didn't see any reason to think that adopting the DAI system would have any effect on either the art design or on the art design trumping lore. As it happens, they've kept the awful ME2+ design philosophy and failed to adopt the superior DAI gear approach.
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Post by souljahbill14 on Mar 12, 2017 18:09:27 GMT
Now that I've slept on it, I'm ok with this. I gave my squad mates a favorite weapon in all 3 games that they used all the time. Now Bioware is just doing it for me. And I know some people are going to hate me for doing this but I always buy the Appearance packs. I also had 0 intentions of romancing or bringing along PeeBee and that was well before the IGN vid came out so she stays on the ship. I pretty much stick to human squads unless forced not to so I'll pretty much be with Liam and Cora most of the time. The DAI way would've been best but I'm not going to lose sleep over this.
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Post by hammerstorm on Mar 12, 2017 18:09:38 GMT
You know what? I always thought that there was a easy way to make the "armor" of the asari (and some of the other Npc) make sense: If they had said that long usage of Biotic made the skin harden or more resistant to damage/environmental dangers. Of course it would be "magic bs" but it would have been in the lore, something that can be used to explain why some characters don't want to wear armor. Of course, 1 more layer of armor is better, but it shouldn't be breaking the lore.
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Post by Mad Cassidy on Mar 12, 2017 18:10:29 GMT
and does the environnement hurt anyone here ? We have volcanos in our world and unless you are actively going into lava or (i don't know the english term) in burning cloud, which would not exist in that case you don't risk more thing than usual. And once again her having cooling tech to protect herself does not seem improbable. The gas could deadly but we see she is wearing a mask, an ugly one but a mask none the less. Volcanos are scary but are not passivly deadly. In this extract I don't see anything that a armor would protect you from. Lava kill you on both case. Moreover the volcanoes seems effusive and not explosive so there is no risk of burning precipitation. You do know we have people that go on active volcano in our current time without space armor right ? But then there's the radioactive planet, the freezing cold planet, and doubtless places with partial vacuum or at least risk of partial vacuum... In none of those instances does a skimpy jacket with an anti-projectile shield generator protect you. If I have to use mental gymnastics and lots of suspension of disbelief to make it seem like it just might possibly work in the backdrop of the established lore, then it's a pretty dumb idea.
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Post by Iakus on Mar 12, 2017 18:20:28 GMT
So...I'm alone in thinking that's awesome as it'll give me less work to do? Equipping characters in DAI is soooo boring, so I think that's fine personally. Also not an RPG so why would I want to micromanage them anyway? You heard it here first folks. MEA is actually "not an RPG". Glad to see BioWare's messaging finally shines through I heard their next IP is an action game too. It's almost as if BioWare is tiptoeing their way out of controversy by narrowing their comfort zone more and more. Perhaps they'll make a romance-simulator cookie clicker in 2020 More money for InXile, Obsidian, and Harebrained Schemes, I guess...
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Post by Iakus on Mar 12, 2017 18:23:09 GMT
Given that hostile alien worlds, with hazardous environments no less, were to be a thing in MEA, I had hope. Hope, sure. I was talking prediction, not hope. I found the lack of squad equipment to be a genuine surprise; they're borrowing other stuff from DAI, and I thought they'd borrow that too. But I didn't see any reason to think that adopting the DAI system would have any effect on either the art design or on the art design trumping lore. As it happens, they've kept the awful ME2+ design philosophy and failed to adopt the superior DAI gear approach. I'd say it's worse than ME2. At least there we had a single unlockable alternate outfit. MEA doesn't even have that.
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Post by boyaki on Mar 12, 2017 18:24:46 GMT
But then again why a tech character would have no tech to protect herself ? We have fire ammo and cryo ammo, and in some case fire thrower and ice thrower that can come out of the gloves but having the same tech, except less powerful to ensure someone body stability ? Implant to regulate your body temperature or for having a thicker skin. I mean those are already described in core ability of previous mass effect game. Moreover maybe Asari have a strongest resilience than human to temperature after all they have a strongest cell regeneration process and we saw that Liara did not need a complete mask when in low atmosphere like Palaven moon (but it is more probably bullshit)
As for a radioactive planet i wouldn't bring her. But if the goal is to colonize the planet I consider the planet is not entirely radioactive, why bother if it was not the case. And once again on a radioactive planet bring the damn Krogan !!!!!
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Post by General Mahad on Mar 12, 2017 18:32:34 GMT
Yeah and they wear suits that are designed for extreme heat when close to lava flows. That planet is nothing but lava flows.
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Post by areskeith on Mar 12, 2017 18:38:55 GMT
I'd like to see how this works in practice. I'll admit I never changed companion weapons in any playthrough. But I did like varying the companion armor. We can't change how other players dress in multiplayer so this is just an extension of that: We can tell our squad where to go and what to attack, but they are responsible for getting dressed and their equipment. I was kinda the same way my self, since ME1 I basically gave each squadmate a different weapon as a "personal weapon" for their character
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Post by NRieh on Mar 12, 2017 18:44:01 GMT
Lol! Why do I have a feeling that those guys don't normally fight like that in extra-hazardous enviroments (like zero-G, extreme temperatures, non-oxygen atmospheres, vacuum etc)? I bring this example to show that armor is not meant to prevent any kind of damage and an armor should fit the role of that person. Do you even know the difference between the uniform and the combat equipment? Soldiers don't rush into warzones in those pants&shirts alone. Not even techs & snipers, not even on Earth. (where chances to stumble into lava pool or remnant's nest is not too high) Real combat outfits look like this: That's the French one, but should give you the overall idea. Yes, it can be heavier or lighter, weatherproof or adapted for the hot climate. But, oh, aren't we supposed to be the peaceful explorers,? So how about we look at the exploration outfits? Hey? What's that? Full body protection? Helmets? Gloves? Breathing masks?! Can't be real...
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Post by Iakus on Mar 12, 2017 18:47:49 GMT
I bring this example to show that armor is not meant to prevent any kind of damage and an armor should fit the role of that person. Do you even know the difference between the uniform and the combat equipment? Soldiers don't rush into warzones in those pants&shirts alone. Not even techs & snipers, not even on Earth. (where chances to stumble into lava pool or remnant's nest is not too high) Real combat outfits look like this: That's the French one, but should give you the overall idea. Yes, it can be heavier or lighter, weatherproof or adapted for the hot climate. But, oh, aren't supposed to be the peaceful explorers,? So how about we look at the exploration outfits? Hey? What's that? Full body protection? Helmets? Gloves? Breathing masks?! Can't be real... I wish I could like a few more times. So I'll just do a QFT
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Post by areskeith on Mar 12, 2017 18:57:25 GMT
Face it people, this whole thing stinks of payed for DLC. Which I for one won't be touching with a ten foot pole. Don't seem like it so far Ian S. Frazier @ PAXVerified account @tibermoon 15h15 hours ago No, we are not. There are no plans for paid outfit dlc.
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Post by boyaki on Mar 12, 2017 18:58:40 GMT
That is not full body protection. In 3 case out of 4 the face is not protected, it may seem nitpicking but that is the very important point. Showing a guy with only a mask to protect him is just making my point. the suit he is wearing does not prevent him from instantly dying, the gas mask does that, and Pee Bee wore one. Of course the guy is wearing cloth because we don't wander naked, but that suit does not protect him.
There is a difference between an hostile environment requiring you full body protection because if you don't have that protection you die, and one were you should have one but won't kill you if you don't have it. And once again : Mass Effect => Future tech. And the game had already its lot of implant, special tech, biotic ability and gene manipulation to go around that particular issue. Dammit we can travel to another galaxy but we cannot regulate body temperature...I mean except with cryopod. I'm sure an entire project about colonization would have work on environemental solution to the planet they want to colonize. You think their plan is to have every farmer taking its military grade armor when he wants to go out ? As for the soldier one you just show a special forces especialy train for close combat and in that case yes : close combat = armor because it can protect you from light weapon. But if you look at a common soldier he does not wear armor except for a small part of the body that are very vulnerable And we are talking about current war.
But maybe i'm wrong and we are just trying to colonize planet that are totally unfit for life, without taking that particular factor in consideration, they must be really dumb in the AI. No really showing half protected man in extreme condition during the 21th century to prove that we couldn't do the same with a entire organisation based on that goal with technology waaaaaaaaaaaaay more advanced is not making your point.
In mass effect you have common weapon that can destroy an atlas, I don't see how a standard armor would be mandatory when it is already not the case depending on your unit. Saying that a field scientist should have armor is not a very good point, that like looking at a paper rpg and insult the mage or the rogue for having small armor rating...A soldier going in the front should have protection. Having a shield is already some kind of protection and way more useful than an armor when it comes to preventing a bullet to kill you.
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Post by Wulfram on Mar 12, 2017 19:04:07 GMT
Given that hostile alien worlds, with hazardous environments no less, were to be a thing in MEA, I had hope. Hope, sure. I was talking prediction, not hope. I found the lack of squad equipment to be a genuine surprise; they're borrowing other stuff from DAI, and I thought they'd borrow that too. But I didn't see any reason to think that adopting the DAI system would have any effect on either the art design or on the art design trumping lore. As it happens, they've kept the awful ME2+ design philosophy and failed to adopt the superior DAI gear approach. The DAI approach must have been resource intensive and I wonder if it contributed to the rather limited customisation options for the Inquisitor.
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Post by areskeith on Mar 12, 2017 19:06:00 GMT
Hope, sure. I was talking prediction, not hope. I found the lack of squad equipment to be a genuine surprise; they're borrowing other stuff from DAI, and I thought they'd borrow that too. But I didn't see any reason to think that adopting the DAI system would have any effect on either the art design or on the art design trumping lore. As it happens, they've kept the awful ME2+ design philosophy and failed to adopt the superior DAI gear approach. The DAI approach must have been resource intensive and I wonder if it contributed to the rather limited customisation options for the Inquisitor. It somewhat did when you look at the armor customization for the Inquisitor
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Post by bshep on Mar 12, 2017 19:07:14 GMT
I bring this example to show that armor is not meant to prevent any kind of damage and an armor should fit the role of that person. [snip] But, oh, aren't we supposed to be the peaceful explorers,? So how about we look at the exploration outfits? Hey? What's that? Full body protection? Helmets? Gloves? Breathing masks?! Can't be real... You know, right now i am just imagining PeeBee using normal clothes while everyone else is using eva armor/suits in the middle of a volcanic active area...
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Post by vonuber on Mar 12, 2017 19:09:02 GMT
But then there's the radioactive planet, the freezing cold planet, and doubtless places with partial vacuum or at least risk of partial vacuum... In none of those instances does a skimpy jacket with an anti-projectile shield generator protect you. If I have to use mental gymnastics and lots of suspension of disbelief to make it seem like it just might possibly work in the backdrop of the established lore, then it's a pretty dumb idea. Small point of order. How did the mass effect fields covering the massive holes in the Normandy at the end of ME2 protect everyone from those exact same things?
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Post by Iakus on Mar 12, 2017 19:12:59 GMT
That is not full body protection. In 3 case out of 4 the face is not protected, it may seem nitpicking but that is the very important point. Showing a guy with only a mask to protect him is just making my point. the suit he is wearing does not prevent him from instantly dying, the gas mask does that, and Pee Bee wore one. Of course the guy is wearing cloth because we don't wander naked, but that suit does not protect him. There is a difference between an hostile environment requiring you full body protection because if you don't have that protection you die, and one were you should have one but won't kill you if you don't have it. And once again : Mass Effect => Future tech. And the game had already its lot of implant, special tech, biotic ability and gene manipulation to go around that particular issue. Dammit we can travel to another galaxy but we cannot regulate body temperature...I mean except with cryopod. I'm sure an entire project about colonization would have work on environemental solution to the planet they want to colonize. You think their plan is to have every farmer taking its military grade armor when he wants to go out ? As for the soldier one you just show a special forces especialy train for close combat and in that case yes : close combat = armor because it can protect you from light weapon. But if you look at a common soldier he does not wear armor except for a small part of the body that are very vulnerable And we are talking about current war. But maybe i'm wrong and we are just trying to colonize planet that are totally unfit for life, without taking that particular factor in consideration, they must be really dumb in the AI. One of the demos showed a fight at a Kett outpost in the middle of a freaking blizzard. What space magic is gonna be woven into a windbreaker to protect someone from the elements there? Not so much when someone pulls a knife though. Or a wild animal tries to eat you/sting you/hump your leg. Or if you're on a planet with little in the way of a magnetosphere so it's constantly bombarded by dangerous cosmic rays. Or planets that are extremely hot or cold. Combat hard-suits use a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don't need to be flexible, such as the chest or shins, are reinforced with sheets of lightweight ablative ceramic.
The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell.
Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an onboard mini-frame and a communications, navigation, and sensing suite. The mini-frame is designed to accept and display data from a weapon's smart targeting system to make it easier to locate and eliminate enemies.
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Post by Iakus on Mar 12, 2017 19:14:18 GMT
But then there's the radioactive planet, the freezing cold planet, and doubtless places with partial vacuum or at least risk of partial vacuum... In none of those instances does a skimpy jacket with an anti-projectile shield generator protect you. If I have to use mental gymnastics and lots of suspension of disbelief to make it seem like it just might possibly work in the backdrop of the established lore, then it's a pretty dumb idea. Small point of order. How did the mass effect fields covering the massive holes in the Normandy at the end of ME2 protect everyone from those exact same things? "Resources"
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Post by vonuber on Mar 12, 2017 19:17:34 GMT
Small point of order. How did the mass effect fields covering the massive holes in the Normandy at the end of ME2 protect everyone from those exact same things? "Resources" See that's a none answer and you know it. It's already been established by (most people's Best One Eveerrrr111!!) ME2 that mass effect fields can indeed do this. So by this logic we should be able to wonder around naked, let alone with a bare midriff.
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