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Post by linksocarina on Mar 12, 2017 19:23:22 GMT
Hope, sure. I was talking prediction, not hope. I found the lack of squad equipment to be a genuine surprise; they're borrowing other stuff from DAI, and I thought they'd borrow that too. But I didn't see any reason to think that adopting the DAI system would have any effect on either the art design or on the art design trumping lore. As it happens, they've kept the awful ME2+ design philosophy and failed to adopt the superior DAI gear approach. I'd say it's worse than ME2. At least there we had a single unlockable alternate outfit. MEA doesn't even have that. That we know of. I bet they probably have an unlock in there somewhere. If not I will be surprised.
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Post by bshep on Mar 12, 2017 19:24:32 GMT
But then there's the radioactive planet, the freezing cold planet, and doubtless places with partial vacuum or at least risk of partial vacuum... In none of those instances does a skimpy jacket with an anti-projectile shield generator protect you. If I have to use mental gymnastics and lots of suspension of disbelief to make it seem like it just might possibly work in the backdrop of the established lore, then it's a pretty dumb idea. Small point of order. How did the mass effect fields covering the massive holes in the Normandy at the end of ME2 protect everyone from those exact same things? Mass Effect 2 was the worst game in the series when it comes to lore breaking. Apart from Garrus, Legion (for obvious reasons), Tali and Shepard everyone else decided to go into hazard planets and the collector ships half naked, in normal clothes, in catsuits or using armors that weren't sealed.
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Post by Iakus on Mar 12, 2017 19:27:49 GMT
See that's a none answer and you know it. It's already been established by (most people's Best One Eveerrrr111!!) ME2 that mass effect fields can indeed do this. So by this logic we should be able to wonder around naked, let alone with a bare midriff. It's a good enough answer for Mac to give us about how the Lazarus Project works. It's good enough for any other stupid Rule of Cool they come up with that violates their own setting. (unless Joker spent the rest of his life on anticancer meds like certain characters do in The Expanse) And even if this magical barrier did work that way, while it held atmosphere it, it didn't keep Shepard out. So someone could still walk right up to someone "protected" by a barrier and knife them to death. Or bash them with a hammer. And if not that, they'd suffocate once they used up all the air they had, since, you knwo no new fresh air was getting in...
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Post by Iakus on Mar 12, 2017 19:28:26 GMT
I'd say it's worse than ME2. At least there we had a single unlockable alternate outfit. MEA doesn't even have that. That we know of. I bet they probably have an unlock in there somewhere. If not I will be surprised. If there is, it's not via loyalty mission. That's already been asked and answered.
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Post by boyaki on Mar 12, 2017 19:29:11 GMT
That is not full body protection. In 3 case out of 4 the face is not protected, it may seem nitpicking but that is the very important point. Showing a guy with only a mask to protect him is just making my point. the suit he is wearing does not prevent him from instantly dying, the gas mask does that, and Pee Bee wore one. Of course the guy is wearing cloth because we don't wander naked, but that suit does not protect him. There is a difference between an hostile environment requiring you full body protection because if you don't have that protection you die, and one were you should have one but won't kill you if you don't have it. And once again : Mass Effect => Future tech. And the game had already its lot of implant, special tech, biotic ability and gene manipulation to go around that particular issue. Dammit we can travel to another galaxy but we cannot regulate body temperature...I mean except with cryopod. I'm sure an entire project about colonization would have work on environemental solution to the planet they want to colonize. You think their plan is to have every farmer taking its military grade armor when he wants to go out ? As for the soldier one you just show a special forces especialy train for close combat and in that case yes : close combat = armor because it can protect you from light weapon. But if you look at a common soldier he does not wear armor except for a small part of the body that are very vulnerable And we are talking about current war. But maybe i'm wrong and we are just trying to colonize planet that are totally unfit for life, without taking that particular factor in consideration, they must be really dumb in the AI. One of the demos showed a fight at a Kett outpost in the middle of a freaking blizzard. What space magic is gonna be woven into a windbreaker to protect someone from the elements there? Not so much when someone pulls a knife though. Or a wild animal tries to eat you/sting you/hump your leg. Or if you're on a planet with little in the way of a magnetosphere so it's constantly bombarded by dangerous cosmic rays. Or planets that are extremely hot or cold. Combat hard-suits use a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don't need to be flexible, such as the chest or shins, are reinforced with sheets of lightweight ablative ceramic.
The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell.
Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an onboard mini-frame and a communications, navigation, and sensing suite. The mini-frame is designed to accept and display data from a weapon's smart targeting system to make it easier to locate and eliminate enemies.Once again is it unconcievable to have implant to regulate our body temperature, or making the skin impermeable ? The game already introduced implant that harden your skin so it doesn't seem absurd to me. What about a kind of gel that as a isolant property and last for hour ? The Omnigel already do wonders, another couldn't do the same ? What about an external device that warm or cool your body stuff in the jacket or pant ? What about gene modification ? They seem to be used in multiple occasion through the game ? Maybe the Asari are more resilient by nature, after all they have a better cell regeneration and their home planet temperature go between -56° and 87° that does seem a bit more extreme than human. If any of those is a possibility do you agree it would be a solution ? After all those planets are supposed to be colonized, if you need an advanced armor just to survive in those maybe colonizing those is a bad idea. For animal attacking you...once again shield does exist and yes it protect you from body attack (we have multiple example of that). You fear invisible insect, then maybe you should use a product to repulse them. They currently exist in the 21th century, I think that a advanced exploration project would invest in those...probably. And once again if you are so scared of melee attacker maybe you should'nt be in melee...not like you have gun or biotic power. As for a planet bombarded by deadly cosmic ray...DON'T COLONIZE THAT PLANET !!!! If the planet is inhabitable don't bother colonize it. Also we already show shield that ignore the kinetic activated ability. Those experimental shield in grayson academy is a good example. If the cerberus soldier could have just go through it they would have. Same for the biotic shield in ME2 suicide mission. There is a difference between shield that activates when something is attacking you and permanent shield that are always visible.
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Post by linksocarina on Mar 12, 2017 19:30:37 GMT
That we know of. I bet they probably have an unlock in there somewhere. If not I will be surprised. If there is, it's not via loyalty mission. That's already been asked and answered. Thats never a good a sign then.
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Post by vonuber on Mar 12, 2017 19:35:56 GMT
It's a good enough answer for Mac to give us about how the Lazarus Project works. It's good enough for any other stupid Rule of Cool they come up with that violates their own setting. (unless Joker spent the rest of his life on anticancer meds like certain characters do in The Expanse) And even if this magical barrier did work that way, while it held atmosphere it, it didn't keep Shepard out. So someone could still walk right up to someone "protected" by a barrier and knife them to death. Or bash them with a hammer. And if not that, they'd suffocate once they used up all the air they had, since, you knwo no new fresh air was getting in... But we know it works that way. It's canon and part of the lore now, whether you like it or not.
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Post by boyaki on Mar 12, 2017 19:40:20 GMT
If there is, it's not via loyalty mission. That's already been asked and answered. Thats never a good a sign then. More precisely : Alt armors was something we really wanted to do, but just didn't manage to fit in. Locked iconic weapons was a deliberate choice. So no no alternative armors.
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Post by Iakus on Mar 12, 2017 19:40:43 GMT
Once again is it unconcievable to have implant to regulate our body temperature, or making the skin impermeable ? Yes Citation needed How does that protect an exposed belly and arms? See above. ALso, how is the heat being circulated? [quote What about gene modification ? They seem to be used in multiple occasion through the game ? [/quote] It's illegal to genetically modify a person to have capabilities outside their species. Such genetic tampering could conceivably happen outside of Citadel space. But everyone's been asleep for 600 years. Shields will not protect you form an animal bite. The move to slowly to trigger the shields. Then explain to me why we are driving around on clearly uninhabitable planets in the game?
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Post by themikefest on Mar 12, 2017 19:51:42 GMT
I want my Ryder to be like Javik in ME3. Javik didn't need a helmet or the breather mask thing when taken on the dreadnought.
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Post by themikefest on Mar 12, 2017 19:57:34 GMT
Then explain to me why we are driving around on clearly uninhabitable planets in the game? For the scenery. I like for my Ryder to take a nice relaxing drive on a Sunday afternoon looking at the scenery. Take pictures. Post them on the internet, or whatever its called in Andromeda, for all to see. Maybe pull over on the side of the road and have a picnic. Pull up a chair and get some rays.
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Post by Zemgus on Mar 12, 2017 20:06:01 GMT
Face it people, this whole thing stinks of payed for DLC. Which I for one won't be touching with a ten foot pole. Don't seem like it so far Ian S. Frazier @ PAXVerified account @tibermoon 15h15 hours ago No, we are not. There are no plans for paid outfit dlc. Remember how Inquisitor was stuck with the beige pajamas for who knows how long before they finally added the wardrobe for free? Maybe the same thing will happen here.
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Post by Iakus on Mar 12, 2017 20:07:12 GMT
Don't seem like it so far Ian S. Frazier @ PAXVerified account @tibermoon 15h15 hours ago No, we are not. There are no plans for paid outfit dlc. Remember how Inquisitor was stuck with the beige pajamas for who knows how long before they finally added the wardrobe for free? Maybe the same thing will happen here. 11 months. I checked
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Post by areskeith on Mar 12, 2017 20:07:16 GMT
Don't seem like it so far Ian S. Frazier @ PAXVerified account @tibermoon 15h15 hours ago No, we are not. There are no plans for paid outfit dlc. Remember how Inquisitor was stuck with the beige pajamas for who knows how long before they finally added the wardrobe for free? Maybe the same thing will happen here. Highly doubt it's gonna take a year this time, especially since they're already aware of it before launch
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Post by boyaki on Mar 12, 2017 20:10:58 GMT
Answering Yes with no argument is not making your point. Soldier have implant to help them targeting, and many the enhance reflex. Some provide regeneration to resurect the dead and some can mind control you but one regulating the temperature is absurd ? That is just bad faith. Well it is a gel...so you apply it especially on those part ? See above. ALso, how is the heat being circulated?
Not very hard. It if it is not implant use an external device in order to avoid freezing and burning the skin. Then make it has a small radius to avoid wasting too much energy. We do have those device you know...even incorporated in jacket now (but not as effective as it warm only the part it covers). It does not seem aburd to have portable heater in the future...once again exploration mission, should have that gear. Earth's temperatures have ranged from 58C to -88C. Humanity's home planet. Asari being more resilient than humans requires citation. In any case, if armor isn't needed to explore a planet, why does Ryder wear armor? Or Cora and Liam? Shouldn't they all be going out in hoodies and jeans?
Once again Class stuff, the official military soldier will propably wear gear according to their function. Asari biology is different of Human biology no citation needed. Their resistance have never been discussed so are open to discussion. But I could argue we saw at multiple occasion Asari with minimal protection on planet like Mars or Palaven's Moon. So maybe all the dev are stupid and lazy but maybe not. On Lessus we can see Samara and her daughter with minimal protection on a snowy mountain. All the Ardat Yakshi didn't wear much cloth either despite some are being open.
Shields will not protect you form an animal bite. The move to slowly to trigger the shields.
That is weird then. When animal attack me my shield is damaged but not my health. Moreover I already discussed of shields that simply could not be cross like in the Grayson academy and on many other occasion. Because they are not completly inhabitable ? Siberia is sure cold and not fitted for human growth but it is not empty isn't it ? We saw settlement in gameplay trailers that does not seem to suffer extreme condition. However I would'nt go on a planet bombarded by death ray. edit : i'm not very good at quoting.
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Post by Beerfish on Mar 12, 2017 20:12:40 GMT
Not concerned about this, companions can wear whatever they want to wear. As far as the weapons go, I think because they have chosen some very risky up front fighting types (vanguards, liam and his melee, krogan) I have a feeling if you equip the wrong weapon they will be on their face all game.
Customization at all levels is nice but it won't be a big deal for me in very short order.
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Post by malanek on Mar 12, 2017 20:12:48 GMT
I actually prefer this approach. The weapons and armours in DAI just didn't look very good. I prefer the visual;ly appealing approach in DA2, ME2 and ME3. I think it's hit or miss. Isabella running around Kirkwall with no pants was a bit strange, but to each their own. Jack running around in nothing but cargo pants and straps in space was... well, it was completely ridiculous, unrealistic, and... just baffling. Me, I prefer having more options. I thought DAI did a great job allowing equipment versatility while maintaining a unique profile for each character. I think that should be the benchmark. I'm afraid whether it is a realistic outfit or not is a separate argument. Looking at this image shows every character conveying the characters personality. The artists are able to put a lot of work and a lot of detail into how good and how unique every characters looks knowing that the payoff will be there throughout the game. And yet at the same time spend far less resources than the DAI approach where every single piece of armour and clothing has to be separately modeled (sometimes multiple times for different characters), and because of that a lot of it ends up looking fairly bland. And then it is also annoying for the player to have to decide between equipping a better piece of equipment statistical point of view, or the better looking one. It's really a question of what areas of the game you want to put effort and money into. I never really bothered to craft or collect better suits of armour in inquisition, I never even saw most of the armour. Without knowing exactly how much it does cost, I really question whether it is a good use of resources to be doing it that way when so much of the work simply isn't seen (and doesn't look as good). If the devs make a decision not to, I'm certainly going to question it. The game sounds like it is huge, they need to cut stuff down.
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Post by alanc9 on Mar 12, 2017 20:27:08 GMT
Small point of order. How did the mass effect fields covering the massive holes in the Normandy at the end of ME2 protect everyone from those exact same things? Mass Effect 2 was the worst game in the series when it comes to lore breaking. Apart from Garrus, Legion (for obvious reasons), Tali and Shepard everyone else decided to go into hazard planets and the collector ships half naked, in normal clothes, in catsuits or using armors that weren't sealed. Wait a second. A mass effect field keeps breathing air around the Normandy dock in ME1, doesn't it?
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Post by boyaki on Mar 12, 2017 20:29:55 GMT
Well mass effect is altering mass after all... So if we can trap entire body around a gravity field there is no reason we cannot do the same with air.
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Post by veky359 on Mar 12, 2017 20:30:45 GMT
Why does the Nomad of all things have greater customization than squadmates? That seems to be a case of the developers not having their priorities straight. Since the Nomad isn't a combat vehicle and is just for getting from point A to point B in a timely manner (though you can run down enemies), why introduce customization for it at all? If the lack of customization for squadmates was a matter of resources not being there, I'd rather squadmate customization was prioritized over the Nomad. Agree!!!
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Post by squidney2k1 on Mar 12, 2017 20:34:27 GMT
Can't change their weapons??? Please tell me this was misreported by Bioware. That is just plain dumb.
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Post by veky359 on Mar 12, 2017 20:37:54 GMT
I bring this example to show that armor is not meant to prevent any kind of damage and an armor should fit the role of that person. I expect a deminer to have a very big protective armor, but i do not expect the field scientist to have the same type of armor. The argument was that Pee Bee should have an armor to protect her from bites (???) and bullet, but that is not her role to stand in a situation were she should be in a middle of a crossfire with beast wanting to fight here. Her power imply that she can fight without having her enemy in sight and have high mobility especialy because she does not wear armor and count rather on her shield/barrier to protect her when she is running. If a beast comes near her it means that the soldier of her team are really bad at their works... Pee Bee does have minimal protection for exploration but she does not have some for heavycross fire in a toxic environnement. But in that case I would rather use the veteran krogan rather than the asari scientist... Just saying. So when exactly are you supposed to use Peebee? Shopping trips to the Nexus? Certainly not anyplace where you're likely to get shot at by Kett, pirates, or remnants. And forget about any world that's even milkdly hostile. Like HER LOYALTY MISSION I will use PeeBee only in Bar/Casino/Nighclub/City missions to achieve better realistic feel in game since we dont have option to put her into armor!
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Post by bshep on Mar 12, 2017 20:39:15 GMT
Mass Effect 2 was the worst game in the series when it comes to lore breaking. Apart from Garrus, Legion (for obvious reasons), Tali and Shepard everyone else decided to go into hazard planets and the collector ships half naked, in normal clothes, in catsuits or using armors that weren't sealed. Wait a second. A mass effect field keeps breathing air around the Normandy dock in ME1, doesn't it? Yes Mass Effect fields can be used to simulate gravity and consequently keep a atmosphere inside ships and stations like the Citadel.
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Post by malanek on Mar 12, 2017 20:43:47 GMT
Why does the Nomad of all things have greater customization than squadmates? That seems to be a case of the developers not having their priorities straight. Since the Nomad isn't a combat vehicle and is just for getting from point A to point B in a timely manner (though you can run down enemies), why introduce customization for it at all? If the lack of customization for squadmates was a matter of resources not being there, I'd rather squadmate customization was prioritized over the Nomad. Agree!!! I don't know exactly what can be customised on the nomad, but it is likely altering gameplay rather than being purely visual. And it's entirely possible that all that gets changed are some values like acceleration, jump height etc. I doubt you can give it more wheels, wings or make it look like a Porsche. So it is possible it is only a few hours work compared to several thousand.
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Post by Iakus on Mar 12, 2017 20:57:03 GMT
I don't know exactly what can be customised on the nomad, but it is likely altering gameplay rather than being purely visual. And it's entirely possible that all that gets changed are some values like acceleration, jump height etc. I doubt you can give it more wheels, wings or make it look like a Porsche. So it is possible it is only a few hours work compared to several thousand. Some customizatons affects the Nomad's performance: speed, traction, shields, etc. But some are purely cosmetic, like paint jobs.
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