Iakus
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Post by Iakus on Mar 12, 2017 20:59:10 GMT
Mass Effect 2 was the worst game in the series when it comes to lore breaking. Apart from Garrus, Legion (for obvious reasons), Tali and Shepard everyone else decided to go into hazard planets and the collector ships half naked, in normal clothes, in catsuits or using armors that weren't sealed. Wait a second. A mass effect field keeps breathing air around the Normandy dock in ME1, doesn't it? I believe the question was less about holding the atmosphere in and more about how Joker managed to not get irradiated
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Post by malanek on Mar 12, 2017 21:00:36 GMT
I don't know exactly what can be customised on the nomad, but it is likely altering gameplay rather than being purely visual. And it's entirely possible that all that gets changed are some values like acceleration, jump height etc. I doubt you can give it more wheels, wings or make it look like a Porsche. So it is possible it is only a few hours work compared to several thousand. Some customizatons affects the Nomad's performance: speed, traction, shields, etc. But some are purely cosmetic, like paint jobs. Simply changing the colour is not much work. I'm not sure what paint jobs are available but I doubt they spent much time on it. And it wouldn't change the shape.
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Post by bekkael on Mar 12, 2017 21:08:30 GMT
More disappointing news, for sure. I'm so weary of this with every new game they release. I went from ecstasy with DAO, to total disillusionment by the time DAI rolled around. If I hate this game as much as DAI where I had to force myself to finish even one play through, I think I will be completely done with this company. I hoped against hope that they would listen to fans and bring back more of the RPG elements from earlier games, but I guess it's one step forward and two steps back. I hope I love this game, I really, really do. But..... Now all I need is Bethesda to announce that they are never making another Elder Scrolls game and I will have no more games to look forward to, ever! :sob:
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Post by mmoblitz on Mar 12, 2017 21:09:47 GMT
I don't care about the armor issue. Bioware doesn't make very good looking armor anyway. Not being able to change weapons on your squads mates is unacceptable. Just another piece of straw on the camels back and it's nearing the breaking point.
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Iakus
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Post by Iakus on Mar 12, 2017 21:20:13 GMT
[/p] 2. According to the lore, kinetic barriers do not block radiation.
[/quote] Would probably get really cold in there really fast too....
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Post by jastall on Mar 12, 2017 21:22:48 GMT
As someone said, it's fairly bemusing that we can customize our car more than our squadmates in an RPG.
The bit about them not planning for DLC outfits is good, I suppose. It at least validates this being an actual design decision (even if a poor one) rather than a money grab.
I guess we can hope for their inclusion in a patch, like the wardrobe in Inquisition. But I'm not holding my breath.
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Post by areskeith on Mar 12, 2017 21:23:56 GMT
As someone said, it's fairly bemusing that we can customize our car more than our squadmates in an RPG. The bit about them not planning for DLC outfits is good, I suppose. It at least validates this being an actual design decision (even if a poor one) rather than a money grab. I guess we can hope for their inclusion in a patch, like the wardrobe in Inquisition. But I'm not holding my breath. It'll either be that or free dlc for the moment
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Post by Shaftell on Mar 12, 2017 21:34:09 GMT
Anyone know if their outfits will change according to what planet they visit? It was okay in the original Mass Effect series to have them dressed like that when visiting a toxic planet but many years later, and with the advances of technology, I expect much more. Hopefully when he said "they'll do their own thing", he means they'll have dynamically changing outfits.
Regarding the weapon thing, I realized it's not that big of a deal. They have their own preference for guns because it's what they're used to. They each have their own specific feel for a certain gun, they know what it can and can't do and it's predictable for them. For example, for anyone that watches hockey, the players always use the same stick brand because it's what they're used to, they know the feel, the bend and all that. They don't change it up every game because it'll be something foreign feeling and that's not good when you're in the middle of things.
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Post by boyaki on Mar 12, 2017 21:45:37 GMT
Wait a second. A mass effect field keeps breathing air around the Normandy dock in ME1, doesn't it? Well mass effect is altering mass after all... So if we can trap entire body around a gravity field there is no reason we cannot do the same with air.
Yes, maintaining a constant kinetic barrier in order to seal a ship seems to be possible however:
1. There is a stark difference between the kind of juice something like the Normandy Eezo core can provide, to something a single biotic can maintain. Even someone like Jack / Samara had to strain in order to keep a solid barrier for an actual length of time.
This strain can be avoided easily in order to improve combat performance by wearing sensible gear, why WOULDN'T any logical biotic take that option?
2. According to the lore, kinetic barriers do not block radiation.
Because biotic user use their own strength to use their biotic power, it has been told again and again. Using a permanent armor would exaust them, if they could have all the best gear they would. It is no mistery that every full biotic character until now wore light or no armor. Would an armor be more useful to a biotic user than his own biotic power ? Samara, Mordin and Jack could hardly maintain the biotic shield during the suicide mission, imagine if they wore armor because that what logical biotic would do ? No some biotic consider that their power are the best defense/offense they could provide themself and in some case they are right.
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Post by vonuber on Mar 12, 2017 21:49:29 GMT
2. According to the lore, kinetic barriers do not block radiation. Would probably get really cold in there really fast too... Again, yes they do as shown in ME2 or the entire crew would be dead from radiation poisoning caused by the huge holes in the ship. You might not like it but it's true.
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linksocarina
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Post by linksocarina on Mar 12, 2017 21:51:03 GMT
Would probably get really cold in there really fast too.... As I said before, closer to "guardians of the galaxy" than "the expanse"... It's serving the visual style vs the immersion of the storytelling. Space Opera stuff.
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Post by lunaxo on Mar 12, 2017 21:52:41 GMT
I find this decision absolutely mind-boggling. One of the main things that Bioware has pushed about this game is the customization, from Ryder to the abilities to the armor and weapons to the Nomad. And yet when it comes to squadmates, characters you will spend dozens of hours seeing and playing with, have absolutely no customization. This is the most restrictive they have ever been with squadmates. What you've said conveys how I feel. I expected this forum too somehow justify this horrible decision, glad too see mostly everyone agrees this decision is absolutely terrible.
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Post by lurkinglurker on Mar 12, 2017 21:54:25 GMT
I don't like this change they made from Mass Effect 2 & 3, but I think I'll get used to it. Just a little longer till I can play
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Post by lunaxo on Mar 12, 2017 21:55:38 GMT
I approve of that choice. Customizing your player character should be enough for scratching that itch and expressing yourself. Squadmates should be their own characters, not dolls to play dress up with. And at some point all the customization in conjunction with crafting just gets too much. having more options to immersify yourself in the game is "too much." The fact you got likes for that is boggling. Quit defending appalling decisions
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linksocarina
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Post by linksocarina on Mar 12, 2017 22:02:46 GMT
It's serving the visual style vs the immersion of the storytelling. Space Opera stuff. "The expanse" seems to be merging successfully a degree of realism with visual style. I'd say it's the best show I've watched for awhile.
Many of ME's design choices on the other hand just stink of laziness and lack of inspiration.
I really don't think its laziness in any form, really. I think it's just simply following the normal trend we see in a lot of RPGs where you don't change cosmetics of characters around you. It's feeding into the "iconic" look for fans, cosplayers, brand recognition, all of that jazz, just like Space Opera sci-fi tend to do. It's on purpose by BioWare in that regard.
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Post by SwobyJ on Mar 12, 2017 22:10:49 GMT
Face it people, this whole thing stinks of payed for DLC. Which I for one won't be touching with a ten foot pole. Don't seem like it so far Ian S. Frazier @ PAXVerified account @tibermoon 15h15 hours ago No, we are not. There are no plans for paid outfit dlc. I would actually get a sort of respect for Bioware to do mini-expansion pack DLC (which ME3's approached but only Citadel got close to). So like, example: Lost Ark DLC with significant story content to do before or after main story, Quarian squadmate to add for whole game, new appearances for all squadmates themed to the content, etc etc.
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Post by alanc9 on Mar 12, 2017 22:14:11 GMT
"The expanse" seems to be merging successfully a degree of realism with visual style. I'd say it's the best show I've watched for awhile.
Many of ME's design choices on the other hand just stink of laziness and lack of inspiration.
I really don't think its laziness in any form, really. I think it's just simply following the normal trend we see in a lot of RPGs where you don't change cosmetics of characters around you. It's feeding into the "iconic" look for fans, cosplayers, brand recognition, all of that jazz, just like Space Opera sci-fi tend to do. It's on purpose by BioWare in that regard. That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck.
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Post by vanguardn7 on Mar 12, 2017 22:19:41 GMT
I really don't think its laziness in any form, really. I think it's just simply following the normal trend we see in a lot of RPGs where you don't change cosmetics of characters around you. It's feeding into the "iconic" look for fans, cosplayers, brand recognition, all of that jazz, just like Space Opera sci-fi tend to do. It's on purpose by BioWare in that regard. That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck. devs, don't think they suck?
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Post by warbaby2 on Mar 12, 2017 22:21:25 GMT
I really don't think its laziness in any form, really. I think it's just simply following the normal trend we see in a lot of RPGs where you don't change cosmetics of characters around you. It's feeding into the "iconic" look for fans, cosplayers, brand recognition, all of that jazz, just like Space Opera sci-fi tend to do. It's on purpose by BioWare in that regard. That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck. Still doesn't explain the weapons, though... it's not like the squad will use super special, personalized weapons that are so vastly different visually then the standard.
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Post by linksocarina on Mar 12, 2017 22:22:57 GMT
That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck. devs, don't think they suck? More than likely that. I think all the characters look unique enough, outside of Vetra who I find to be the really plain. Cora and Liam are pretty generic too but their faces make up for it.
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Post by Dark King on Mar 12, 2017 22:26:11 GMT
That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck. Still doesn't explain the weapons, though... it's not like the squad will use super special, personalized weapons that are so vastly different visually then the standard. Well it seems like Jaal might since he apparently has a "multi-purpose transforming rifle."
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Post by malanek on Mar 12, 2017 22:30:26 GMT
That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck. Still doesn't explain the weapons, though... it's not like the squad will use super special, personalized weapons that are so vastly different visually then the standard. Do we know that? We have characters that are using biotic charge for the first time. The AI for a charging vanguard is obviously going to be different (or at least I hope it would) from a sniper with sniper rifle. I can see this change helping development time as well. Perhaps keep an open mind until a dev explains this.
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Post by Deleted on Mar 12, 2017 22:31:07 GMT
I really don't think its laziness in any form, really. I think it's just simply following the normal trend we see in a lot of RPGs where you don't change cosmetics of characters around you. It's feeding into the "iconic" look for fans, cosplayers, brand recognition, all of that jazz, just like Space Opera sci-fi tend to do. It's on purpose by BioWare in that regard. I think that they can still be iconic while wearing sealed personalized armor. Just make two personalized outfits, one for areas without any environmental hazards, and one a personalized suit of armor. I'd go for 2 different outfits per character: hanging out (casual) and armor. Unique casual outfits really should satisfy cosplayers and anyone else who cares about iconic appearances. Armor should look like armor - no exposed skin and preferably full helmets.
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Iakus
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Post by Iakus on Mar 12, 2017 22:31:10 GMT
I really don't think its laziness in any form, really. I think it's just simply following the normal trend we see in a lot of RPGs where you don't change cosmetics of characters around you. It's feeding into the "iconic" look for fans, cosplayers, brand recognition, all of that jazz, just like Space Opera sci-fi tend to do. It's on purpose by BioWare in that regard. That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck. There was still customization in DAI, with iconic looks
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Post by maximusarael020 on Mar 12, 2017 22:31:34 GMT
That explains why there's no customization, yeah, and I'm not really opposed to the approach myself. But it doesn't explain why the iconic looks suck. Still doesn't explain the weapons, though... it's not like the squad will use super special, personalized weapons that are so vastly different visually then the standard. My guess is the weapons are locked because of the crafting ability. The PC will be able to craft a wide variety of weapons, including grenade-launching pistols, laser-shell shotguns, and energy-beam snipers. I'm thinking making useful companion AI that can change play style significantly depending on weapon augments, even amongst one weapon class, would take far too much effort for a minimal gain.
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