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Post by kaind on Mar 12, 2017 0:35:02 GMT
Ok, translation: You won't be able to change qualities of companion armor you can only change how companions look same as with ME3. You won't be able to change the weapon TYPES that your companions use and how MANY weapons they use or change their MELEE weapon, same as ME3. You will still be able to switch their weapons as in swap one type of shotgun for another. No unfortunately not. Another tweet confirmed it's default weapons only. Well this is bullshit then.
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Post by alanc9 on Mar 12, 2017 0:36:53 GMT
Always something... but I agree, that doesn't make a lick of sense, except they probably didn't want to make Angara, Krogan and Turian versions of all the armors. I mean, we know Frostbite can do it. That's another RPG feature out the window then... So exactly what other RPG feature's has Andromeda "thrown out the window"??????? Let's not do a round of "what is an RPG." We've already got three separate issues under discussion.
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Post by Wulfram on Mar 12, 2017 0:37:08 GMT
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Post by Gray Jedi on Mar 12, 2017 0:37:47 GMT
I expected DLC outfits to come out later like they did with ME2/ME3.
But restricting companions to use the same weapon every time is boring to me now i am fine with the old system were you could change the weapons for characters that are locked into certain weapon classes but taking away choice and having them use the same thing every time sounds very boring and unnecessary restricting to me.
They know People don't like this they tried it with DA2 and then went back to the old companion weapon system for DAI i see this being a common complaint when the game comes out.
Also a lot of the crafting is throw out the window.
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Post by kaind on Mar 12, 2017 0:38:44 GMT
Can we atleast customize their avengers? Aka:
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Post by Petroshenko on Mar 12, 2017 0:39:13 GMT
I did spend a lot of time in DA:I gathering materials to craft up-to-date armor and weapons for all 9 of my companions And in ME:1 it was a pain juggling weapons and armors for companions there, too I may sound kind of "glass half-full" but maybe this will make the game better since you won't waste time crafting and juggling equipment and actually explore and enjoy the story? They key in in balance. Materials/loot are big incentive to explore, and upgrading yourself and your party is big part of the whole progression experience in the game. ME1 had incredibly clunky inventory to manage which wasted a ton of unnecessary time. But the answer shouldn't be to remove customization all together but improve the inventory management and balance the overall game better, strike a good middle ground between having the player work on gear progressions and exploration/questing.
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coldsteelblue
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Post by coldsteelblue on Mar 12, 2017 0:41:24 GMT
Is this some sort of joke? Ok the armour thing I kind of expected, but the guns, really?
I really don't get why this would be done, as all it does is take tactical decisions away from the player even further, by limiting who can be taken on certain missions, like the sniper character? Great, but don't take them into a cqb mission as they don't have a side-arm to make up for it, same with cqb characters, not ideal for long, open spaces. The only characters that seem viable all-rounders are the ones with assault rifles...I wonder how this will affect higher difficulties?
Really stupid decision in my opinion & I'm really hoping that, in a future patch this will be reversed, but I doubt it.
Disappointed.
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Post by alanc9 on Mar 12, 2017 0:42:15 GMT
I did spend a lot of time in DA:I gathering materials to craft up-to-date armor and weapons for all 9 of my companions And in ME:1 it was a pain juggling weapons and armors for companions there, too I may sound kind of "glass half-full" but maybe this will make the game better since you won't waste time crafting and juggling equipment and actually explore and enjoy the story? There is something to be said for that, actually. Crafting is a huge time-sink in DAI. Time-sinks aren't a problem when you enjoy them, but if you don't... I suppose the other squadmates are handling their own gear optimization? There's nothing inherently wrong with that as long as we're not doing things in ME:A just for better Ryder gear.
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Post by Ryzaki on Mar 12, 2017 0:44:19 GMT
I chuckled when Ian described the outfits as "iconic" in another tweet. I guess that's one way to describe traipsing around hostile alien planets with a bare midriff and a breathing mask. Did they learn nothing from having Jack, Thane and Samara walk around on toxic planets? One of the best things about DAI was I was able to give Iron Bull a proper BP so he wasn't charging into battle flashing his bosomy man-pillows! The sad thing is Bull actually makes sense being dressed like that because his Specialization is based on him taking damage. Something tells me the Andromeda cast won't have the same excuse.
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Post by Iakus on Mar 12, 2017 0:45:07 GMT
No unfortunately not. Another tweet confirmed it's default weapons only. Which eliminates about 90% of crafting's usefulness right there. Since you can only improve Ryder's weapons and armor. Then there's the more personal issue of people wanting to change the looks of their companions. ME, if I want to play a game about exploring strange worlds with harsh climates and frequently getting into gunfights, battles with cyborg-sandworms, aliens, and space-pirates, I would prefer their default look to be, oh LIKE THEY WERE GOING INTO A SITUATION EXPECTING TROUBLE AND DRESSING APPROPRIATELY!!! I mean, seriously, ME3 did better in this area! ME3! That dumpster fire provided more choice in this than MEA!!!
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Post by Dark King on Mar 12, 2017 0:45:52 GMT
I feel neutral about this design choice. On the one hand I did kind of like changing squads appearance and weapons in other Bioware games, but on the other hand sometimes it just felt like busywork to me. I won't have a definite answer to how I feel about this till I play the game for myself .
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Post by Ryzaki on Mar 12, 2017 0:46:00 GMT
Did they learn nothing from having Jack, Thane and Samara walk around on toxic planets? One of the best things about DAI was I was able to give Iron Bull a proper BP so he wasn't charging into battle slashing his bosomy man-pillows! Yeah I hated that stuff so much. And it made me feel a little uncomfortable. At least in a world with mages or biotics there is some justification for people like Jack or Dorian running around with limited clothing they had the ability to create magical shields. But there was no justification for Bull to go around like that. Unless his skinw as really thick or something. ? Bull is a Reaver. He makes PERFECT sense dressed like that. The more pain he takes the more damage he does.
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Post by Iakus on Mar 12, 2017 0:48:00 GMT
Did they learn nothing from having Jack, Thane and Samara walk around on toxic planets? One of the best things about DAI was I was able to give Iron Bull a proper BP so he wasn't charging into battle flashing his bosomy man-pillows! The sad thing is Bull actually makes sense being dressed like that because his Specialization is based on him taking damage. Something tells me the Andromeda cast won't have the same excuse. You certainly can't claim Peebee is a 900 year old justicar so she doesn't need armor. She's a Liara-aged hipster.
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Post by veky359 on Mar 12, 2017 0:48:01 GMT
Not even surprised. I knew there would be something major in gameplay mechanics we learn last minute that puts a giant shadow over all other expanded customization and RPG elements they brought back after ME2/DA2 backlash. This sucks. The game has way too big of a weapon selection to waste like this. Why even buy the inevitable DLC weapon packs if only Ryder is gonna be using 1-3 of them for the most part? This will also undercut the purpouse and need of whole game economy if we're going down from 7 characters needing upgraded guns & arsenal to literally just 1. Absolutely agree is no sense to have that big weapon armor choices only for myself!!!
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Post by blanks on Mar 12, 2017 0:49:09 GMT
A system like DA:I's where armor had different looks based on what was equipped but still maintained a distinct aesthetic for the character would have been fine. Dorian and Bull both have more armored/protective variants of their base outfits as the game went along. I didn't even expect that, but I did hope there would be at least one more 'look' in ME:A for the characters as has been the case for the last 2 games.
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Post by Ryzaki on Mar 12, 2017 0:49:31 GMT
Seriously though there's six companions. Why the hell isn't the armor like DA:I's where they have the "iconic" look but it changes from light/heavily covered depending on the armor they wear? That's one of the best things DAI did!
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Post by Petroshenko on Mar 12, 2017 0:50:06 GMT
No unfortunately not. Another tweet confirmed it's default weapons only. Which eliminates about 90% of crafting's usefulness right there. Since you can only improve Ryder's weapons and armor. Then there's the more personal issue of people wanting to change the looks of their companions. ME, if I want to play a game about exploring strange worlds with harsh climates and frequently getting into gunfights, battles with cyborg-sandworms, aliens, and space-pirates, I would prefer their default look to be, oh LIKE THEY WERE GOING INTO A SITUATION EXPECTING TROUBLE AND DRESSING APPROPRIATELY!!! I mean, seriously, ME# did better in this area ME3, that dumpster fire provided more choice in this than MEA!!! Maybe not 90% but close to it. I just don't get it. They finally build an actual economy, crafting and gear progression environment for the first time in the series since ME1 and then... undermine it instantly by reducing the number of characters it will be needed for from 7 to 1? Why even bother?
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Post by warbaby2 on Mar 12, 2017 0:52:06 GMT
No unfortunately not. Another tweet confirmed it's default weapons only. Which eliminates about 90% of crafting's usefulness right there. Since you can only improve Ryder's weapons and armor. Then there's the more personal issue of people wanting to change the looks of their companions. ME, if I want to play a game about exploring strange worlds with harsh climates and frequently getting into gunfights, battles with cyborg-sandworms, aliens, and space-pirates, I would prefer their default look to be, oh LIKE THEY WERE GOING INTO A SITUATION EXPECTING TROUBLE AND DRESSING APPROPRIATELY!!! I mean, seriously, ME# did better in this area ME3, that dumpster fire provided more choice in this than MEA!!! Well, since we'll have to craft weapons over and over because augmentations are one time use only - as far as I understood that - we still will be crafting quite a bit. Still, feels like a lazy shortcut restriction: No squad gear customization means no additional animations for different weapons, no additional art assets for armors, etc. I expected as much when they said we can't change the colors on our weapons... I also bet we wont see most of the augments represented visually. Five years...
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Post by alanc9 on Mar 12, 2017 0:52:32 GMT
Then there's the more personal issue of people wanting to change the looks of their companions. ME, if I want to play a game about exploring strange worlds with harsh climates and frequently getting into gunfights, battles with cyborg-sandworms, aliens, and space-pirates, I would prefer their default look to be, oh LIKE THEY WERE GOING INTO A SITUATION EXPECTING TROUBLE AND DRESSING APPROPRIATELY!!! Well, again, getting armor choices for squadmates doesn't necessarily guarantee that we'd like any of the appearances.
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Post by Deleted on Mar 12, 2017 0:53:17 GMT
WTF, Bioware?! Fans have been complaining since ME2 about immersion-breaking companions who don't have proper armor and helmets. What benefit is there from having less customization options, and having the default outfit for some characters (Peebee) take you right out of the setting? I don't know if it'll make this easier to swallow, but even if ME:A had copied the DAI system, there's no reason to think that this would have made them change their approach to the appearances. We'd probably just have ended up with a lot more ways for PeeBee to not wear a helmet. Probably. I have trouble wrapping my head around it, though. I don't get the fixation the devs have on character design that seems out-of-step with the universe's own lore. It does nothing to make a character more interesting, while at least for some players, getting in the way of suspension of disbelief. Breath masks are also a lot less aesthetically interesting than helmets.
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Post by warbaby2 on Mar 12, 2017 0:56:41 GMT
Then there's the more personal issue of people wanting to change the looks of their companions. ME, if I want to play a game about exploring strange worlds with harsh climates and frequently getting into gunfights, battles with cyborg-sandworms, aliens, and space-pirates, I would prefer their default look to be, oh LIKE THEY WERE GOING INTO A SITUATION EXPECTING TROUBLE AND DRESSING APPROPRIATELY!!! Well, again, getting armor choices for squadmates doesn't necessarily guarantee that we'd like any of the appearances. Oh come on, DAI has at least a few good looking armors... still better to have the chance then no option at all. You can slice it which ever way you like, but that's either a decision born of laziness or time constrains... or BW is actually serious in making MEA even more a pure shooter then we thought, but why then have crafting at all?
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Post by Ryzaki on Mar 12, 2017 0:57:53 GMT
Which eliminates about 90% of crafting's usefulness right there. Since you can only improve Ryder's weapons and armor. Then there's the more personal issue of people wanting to change the looks of their companions. ME, if I want to play a game about exploring strange worlds with harsh climates and frequently getting into gunfights, battles with cyborg-sandworms, aliens, and space-pirates, I would prefer their default look to be, oh LIKE THEY WERE GOING INTO A SITUATION EXPECTING TROUBLE AND DRESSING APPROPRIATELY!!! I mean, seriously, ME# did better in this area ME3, that dumpster fire provided more choice in this than MEA!!! Maybe not 90% but close to it. I just don't get it. They finally build an actual economy, crafting and gear progression environment for the first time in the series since ME1 and then... undermine it instantly by reducing the number of characters it will be needed for from 7 to 1? Why even bother? Yeah it's completely bizarre. Like they really think people are gonna do all that farming for mats for one person? lol.
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Post by sgtsteel91 on Mar 12, 2017 0:58:49 GMT
Maybe not 90% but close to it. I just don't get it. They finally build an actual economy, crafting and gear progression environment for the first time in the series since ME1 and then... undermine it instantly by reducing the number of characters it will be needed for from 7 to 1? Why even bother? Yeah it's completely bizarre. Like they really think people are gonna do all that farming for mats for one person? lol. It will certainly cut down on the time it takes to gather materials and crafting if you only do it for Ryder and the Nomad
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Post by veky359 on Mar 12, 2017 0:58:58 GMT
I will resolve armor game stupidly with don't take PeeBee and others without armor and helmets with breathing system on planets/moons with zero gravity or environmental hazards! but weapons are still big disappoint.
PeeBee I will take only in saloon/casino/night club/city missions!!!
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Post by Petroshenko on Mar 12, 2017 1:00:59 GMT
Yeah it's completely bizarre. Like they really think people are gonna do all that farming for mats for one person? lol. Even if, it's just not gonna be demanding in any way. Unless of course they balance is so artificially to make up for lack of squadmate customization that you will have to grind minderals for an hour just to make a single gun for Ryder, but that will be really off-putting to the whole economy system.
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