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Post by bigbad on Mar 14, 2017 19:45:17 GMT
I'm not too, I'm buying new PC every 4-5 years... Sounds like when new consoles comes out as well. Do you pay 399$ for your new PC too? GTX 1080 can cost up 700$, that's wild. For me at least, consoles seem like the greater luxury. I don't own a television (and have never purchased one before), and I have to have a computer for my work, so buying somewhat more high quality hardware (though I've never had top of the line stuff) seems more reasonable than purchasing a lower end pc, a television, and a console. Plus, the games are often cheaper.
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Post by Croatsky on Mar 14, 2017 19:53:28 GMT
Daily reminder they've had 5 years to deal with this. PC version work perfectly well though across many different PC systems. So it is not optimization issue, but just how already badly outdated consoles are.
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Post by TaliWhacker on Mar 14, 2017 19:53:51 GMT
This generation of frostbite games have major issues with stability on the ps4 due to Sonys insistnence in being 1080p. This shouldn't be a surprise anymore. Just look up any digital foundry video about a frostbite game. Except literally every video game developer agrees the PS4 is far easier to develop for than the PS3. I excused the poor frame rate ME3 had on the PS3 because it was a hard console to develop for. No company should have trouble developing for the PS4 unless they just plain suck at their jobs. It's no harder than the Xbox One. Not at all what I was talking about. Let's try this again, I'll slow down. Ps4 can't handle frostbite at 1080, but xbox can at 900. Nothing to do with ease of development. It is all to do with sony valuing it's marketing strategy over your gameplay experience.
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Post by Cyonan on Mar 14, 2017 19:54:49 GMT
The unfortunate reality of the base consoles this generation is that Microsoft and Sony used poor obsolete hardware that struggles to maintain even 30 FPS in a number of games. It's not just ME:A that suffers this issue. The main reason why the Xbox One handles slightly better is just because it runs games at 900p instead of 1080p, which means rendering around 25% less pixels than the PS4 has. Now they're trying to cash in on the pro versions of consoles just for players to be able to get something resembling respectable performance for a console. You see I keep hearing this, and then I look at Uncharted 4 on my standard PS4 and I think........realy?????? That blows most PC games out the water. What resolution and settings were the PC games you saw running at, and did you see them directly on the PC or on a YouTube video? Those are going to be major factors in how good a game looks. Even having seen Uncharted 4 in 1080p which is by no means a bad looking game, it can't hold a handle to 4k/ultra on many modern PC games. This generation of frostbite games have major issues with stability on the ps4 due to Sonys insistnence in being 1080p. This shouldn't be a surprise anymore. Just look up any digital foundry video about a frostbite game. Except literally every video game developer agrees the PS4 is far easier to develop for than the PS3. I excused the poor frame rate ME3 had on the PS3 because it was a hard console to develop for. No company should have trouble developing for the PS4 unless they just plain suck at their jobs. It's no harder than the Xbox One. Anything would be easier to develop for than the PS3 because Sony had the idea to use an entirely different CPU architecture for it, which resulted in severe optimization issues for games that weren't developed exclusively for it. It's not about being more difficult, it's that the hardware simply can't handle maintaining 30 FPS at 1080p. As I noted before the only reason the Xbox One handles things any better is because it runs at 900p instead of 1080p. It would be like trying to get 60 FPS @ 4k on my current 3 year old PC. It doesn't matter how well optimized the game is, my hardware simply can't handle that standard in modern generation games.
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Post by stealthfox94 on Mar 14, 2017 19:56:10 GMT
Except literally every video game developer agrees the PS4 is far easier to develop for than the PS3. I excused the poor frame rate ME3 had on the PS3 because it was a hard console to develop for. No company should have trouble developing for the PS4 unless they just plain suck at their jobs. It's no harder than the Xbox One. Not at all what I was talking about. Let's try this again, I'll slow down. Ps4 can't handle frostbite at 1080, but xbox can at 900. Nothing to do with ease of development. It is all to do with sony valuing it's marketing strategy over your gameplay experience. Sure let's blame Sony for having the more powerful console..... Frostbite needs to get better if they can't run games at 1080p.
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Post by Andrew Lucas on Mar 14, 2017 19:58:41 GMT
Sounds like when new consoles comes out as well. Do you pay 399$ for your new PC too? GTX 1080 can cost up 700$, that's wild. Nope, but I pay less for games, and most of the time run them with ultra quality/60fps+. Oh also there is amazing modding community Plus I don't use my PC only for games.. Okay, you don't then. You pay much more instead. And you think I play consoles for the 4K 990FPS of life? Uh? Understand the audience, because your point really is redundant. I couldn't care less if you play on ultra. I get what I pay for, 99% of the time, meanwhile you get Arkham Knights time to time. Oh my god, mods! Left me shaking. I remember me modding the shit out of DAO and then crashing at the end, awesome. It was a great time, regardless, still play my dry and pale 360 version. Have fun regardless. I don't know why you crowd even is here. Pro can get people shook, I guess. Jokes aside, we have different perspectives and tastes. So don't come here with your elitist shitposting attitude cause it bothers no one. I have a 970, yes, it's old, but it gets me playing Arma 2 and Insurgency. Add me on Steam, Delucaass, if that doesn't work try Delucass, or one more "a" instead of an s. Have a good one. Oh, got MEA for 39.99$, Xbox One. Know where you buy?
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Post by stealthfox94 on Mar 14, 2017 19:59:58 GMT
You see I keep hearing this, and then I look at Uncharted 4 on my standard PS4 and I think........realy?????? That blows most PC games out the water. What resolution and settings were the PC games you saw running at, and did you see them directly on the PC or on a YouTube video? Those are going to be major factors in how good a game looks. Even having seen Uncharted 4 in 1080p which is by no means a bad looking game, it can't hold a handle to 4k/ultra on many modern PC games. Except literally every video game developer agrees the PS4 is far easier to develop for than the PS3. I excused the poor frame rate ME3 had on the PS3 because it was a hard console to develop for. No company should have trouble developing for the PS4 unless they just plain suck at their jobs. It's no harder than the Xbox One. Anything would be easier to develop for than the PS3 because Sony had the idea to use an entirely different CPU architecture for it, which resulted in severe optimization issues for games that weren't developed exclusively for it. It's not about being more difficult, it's that the hardware simply can't handle maintaining 30 FPS at 1080p. As I noted before the only reason the Xbox One handles things any better is because it runs at 900p instead of 1080p. It would be like trying to get 60 FPS @ 4k on my current 3 year old PC. It doesn't matter how well optimized the game is, my hardware simply can't handle that standard in modern generation games. Uncharted 4 successfully runs 1080p at 30 fps. I don't own a gaming PC but saw my friend playing Battlefront on his (it was Alienware) and I thought Uncharted 4 was far superior in terms of textures and detail. There's really no excuse for having sub par performance on the PS4.
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Post by Ivory Samoan on Mar 14, 2017 20:00:22 GMT
OP, you realise streams aren't notable for their delivery of 'true to form' performance/fidelity, right? Fucking lol.....hyperbolic tsunami as always: classic BSN shitstorm on a fine summers day
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Post by malgus on Mar 14, 2017 20:02:12 GMT
Sounds like when new consoles comes out as well. Do you pay 399$ for your new PC too? GTX 1080 can cost up 700$, that's wild. Nope, but I pay less for games, and most of the time run them with ultra quality/60fps+. Oh also there is amazing modding community Plus I don't use my PC only for games.. It depends on how you buy it, you think you pay less on pc due to steam sales, but when you have the psplus the sales are also good to buy digitally. oh and also you can trade your physical game for up to thirty canadian dollars if the game is recent enough, If I want to buy two games that are new, like full price 80 canadian dollars. If I pay them on pc, I would pay 160 canadian dollars. On console I can trade both of these game quickly and get 60 dollar back (10% more if I have the eb cards), something I could not get on the pc. And also they can sell game for really cheap in stores. At one point I bought metal gear rising on the ps3 for 5 dollars in an eb games, do you know what the price is right now on steam for that game? 33 canadian dollars and it has not dropped for a long time. Even if you wait for a sale (which may takes months and months) at best you would get it for 8.25 dollars, and that is if the game come down at 75%, sometime its more of an 50% reduction or even less. I have a good pc and a console and I am regularly on steam and its far being that less expansive on steam, you think you spare money when the game drops at 75% the price, the thing is in stores sometimes the game has been that price for a very long time or is barely higher than the price of the steamstore. Sometime you may save by buying on pc but that is far from being always the case. If I sell you a tool and the price is 10 dollars, you would say "that is 10 dollars not interested", If the price written on the other hand is 10 dollars because it is 75% reduction from 40 dollars there is a higher chance you will be interested because you think the real price is higher. But in fact it is not, like REALLY not, that is the same fucking tool but it LOOKS because of the "reduction". And steam is doing that when it is selling meteal gear rising at 75% reduction, it makes you think you are saving money but in fact that game is certainly not worth 33 dollars and not even 8 dollars at this moment, but the 75% reduction makes you think its more valuable than it is.
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Post by Andrew Lucas on Mar 14, 2017 20:02:49 GMT
OP, you realise streams aren't notable for their delivery of 'true to form' performance/fidelity, right? Fucking lol.....hyperbolic tsunami as always: classic BSN shitstorm on a fine summers day That's what I think too, who knows. Where will you be playing at, Ivory-san?
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Post by malgus on Mar 14, 2017 20:05:52 GMT
You see I keep hearing this, and then I look at Uncharted 4 on my standard PS4 and I think........realy?????? That blows most PC games out the water. What resolution and settings were the PC games you saw running at, and did you see them directly on the PC or on a YouTube video? Those are going to be major factors in how good a game looks. Even having seen Uncharted 4 in 1080p which is by no means a bad looking game, it can't hold a handle to 4k/ultra on many modern PC games. Except literally every video game developer agrees the PS4 is far easier to develop for than the PS3. I excused the poor frame rate ME3 had on the PS3 because it was a hard console to develop for. No company should have trouble developing for the PS4 unless they just plain suck at their jobs. It's no harder than the Xbox One. Anything would be easier to develop for than the PS3 because Sony had the idea to use an entirely different CPU architecture for it, which resulted in severe optimization issues for games that weren't developed exclusively for it. It's not about being more difficult, it's that the hardware simply can't handle maintaining 30 FPS at 1080p. As I noted before the only reason the Xbox One handles things any better is because it runs at 900p instead of 1080p. It would be like trying to get 60 FPS @ 4k on my current 3 year old PC. It doesn't matter how well optimized the game is, my hardware simply can't handle that standard in modern generation games. Dark souls 3 runs at 1080p and 30 fps on ps4 and it has a better framerates than the xbox one version that runs at 900p. Its just the lack of optimisation from the developper, many games can run at 1080p and 30 fps on the ps4 and xbox one console fine if they are done well enough.
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Ivory Samoan
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Post by Ivory Samoan on Mar 14, 2017 20:06:06 GMT
OP, you realise streams aren't notable for their delivery of 'true to form' performance/fidelity, right? Fucking lol.....hyperbolic tsunami as always: classic BSN shitstorm on a fine summers day That's what I think too, who knows. Where will you be playing at, Ivory-san? Origin mate - add me up for sure, Origin ID: ivorysamoan Jumping on the CC and first mission in early access, then going to spend the remaining 5-6 hours in MP I think
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Post by Deleted on Mar 14, 2017 20:10:07 GMT
Nope, but I pay less for games, and most of the time run them with ultra quality/60fps+. Oh also there is amazing modding community Plus I don't use my PC only for games.. Okay, you don't then. You pay much more instead. And you think I play consoles for the 4K 990FPS of life? Uh? Understand the audience, because your point really is redundant. I couldn't care less if you play on ultra. I get what I pay for, 99% of the time, meanwhile you get Arkham Knights time to time. Oh my god, mods! Left me shaking. I remember me modding the shit out of DAO and then crashing at the end, awesome. It was a great time, regardless, still play my dry and pale 360 version. Have fun regardless. I don't know why you crowd even is here. Pro can get people shook, I guess. Jokes aside, we have different perspectives and tastes. So don't come here with your elitist shitposting attitude cause it bothers no one. I have a 970, yes, it's old, but it gets me playing Arma 2 and Insurgency. Add me on Steam, Delucaass, if that doesn't work try Delucass, or one more "a" instead of an s. Have a good one. Oh, got MEA for 39.99$, Xbox One. Know where you buy? You will crash if you can't properly install mods or just they conflict with each other, I almost never have such issues (well maybe at first when I started modding 11 years ago) I got MEA for 29.99$ so yeah, and I do care about highest/ultra settings without blurry/dofed image, personal preference. And please don't tell me what I can and what I can't post. Thanks, I know I will have a good one
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Post by fulcrum290 on Mar 14, 2017 20:11:56 GMT
I have i7-6700k with Sapphire R9 390 Nitro 8GB, Acer XF270H and all other shit such Sennheiser HD 598, Corsair K65, Logitech G402, Windows 10 etc.
Didn't cost me more if i have bought a new console, a TV with HDMI and a laptop.
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Post by blanks on Mar 14, 2017 20:13:11 GMT
No, no. I saw the Gamespot video, it seemed overly laggy, stuff I notice in livestreams and whatnot, and yeah - the outsidexbox video looked very smooth. As for the visuals, I found them pretty great in both consoles. But it's the framerate I'm focusing on. Game Informer had some outright lock ups on their stream using the Xbox One and Reiner specifically called out the frame rate drops.
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Post by jastall on Mar 14, 2017 20:16:27 GMT
If you are playing on a console and have strong feelings regarding frame-rates I think you might have made a mistake in choice of gaming device. Sadly yes. Even modern consoles have hardware that's painfully out of date. They survive compared to PC by managing (barely) to get to 30 FPS. Sure, you can have guys like Naughty Dog make good looking games on consoles because they focus all their attention on making one version of the game, on hardware that they know better than the back of their palms so they can design for it and optimize to kingdom come. But no multiplatform game is going to run and look great on consoles. Not when the hardware disparity with even a midrange PC is so high. As the poster above said, if you care about framerate, get a PC.
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Post by Cyonan on Mar 14, 2017 20:18:29 GMT
What resolution and settings were the PC games you saw running at, and did you see them directly on the PC or on a YouTube video? Those are going to be major factors in how good a game looks. Even having seen Uncharted 4 in 1080p which is by no means a bad looking game, it can't hold a handle to 4k/ultra on many modern PC games. Anything would be easier to develop for than the PS3 because Sony had the idea to use an entirely different CPU architecture for it, which resulted in severe optimization issues for games that weren't developed exclusively for it. It's not about being more difficult, it's that the hardware simply can't handle maintaining 30 FPS at 1080p. As I noted before the only reason the Xbox One handles things any better is because it runs at 900p instead of 1080p. It would be like trying to get 60 FPS @ 4k on my current 3 year old PC. It doesn't matter how well optimized the game is, my hardware simply can't handle that standard in modern generation games. Uncharted 4 successfully runs 1080p at 30 fps. I don't own a gaming PC but saw my friend playing Battlefront on his (it was Alienware) and I thought Uncharted 4 was far superior in terms of textures and detail. There's really no excuse for having sub par performance on the PS4. Again though, one needs to know the resolution of the monitor and the actual settings. It being alienware doesn't imply that it's actually running in 4k at ultra. Alienware tends to be overpriced for what you get(building your own custom PC will never not be the best way to go). Uncharted 4 actually did appear to have some performance issues as well on the PS4(albeit not as many as other games and they hide it with things like motion blur), even as an exclusive which is naturally going to be better optimized than a multi-platform game. So do games like The Witcher 3 which doesn't run on Frostbite. They target 30 FPS at 1080p like ME:A does, but the PS4 can't actually maintain it during times of intense action. Especially when you've got a lot of transparency effects being rendered which are a huge drain on GPU resources. It's not just Frostbite suffering this. It's most games that aren't being developed exclusively for the PS4 and thus the developers can't just devote all optimization to the PS4 version of the game.
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Post by stealthfox94 on Mar 14, 2017 20:22:30 GMT
If you are playing on a console and have strong feelings regarding frame-rates I think you might have made a mistake in choice of gaming device. Sadly yes. Even modern consoles have hardware that's painfully out of date. They survive compared to PC by managing (barely) to get to 30 FPS. Sure, you can have guys like Naughty Dog make good looking games on consoles because they focus all their attention on making one version of the game, on hardware that they know better than the back of their palms so they can design for it and optimize to kingdom come. But no multiplatform game is going to run and look great on consoles. Not when the hardware disparity with even a midrange PC is so high. As the poster above said, if you care about framerate, get a PC. sure.....
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Post by Andrew Lucas on Mar 14, 2017 20:22:46 GMT
That's what I think too, who knows. Where will you be playing at, Ivory-san? Origin mate - add me up for sure, Origin ID: ivorysamoan Jumping on the CC and first mission in early access, then going to spend the remaining 5-6 hours in MP I think Noted. Jumping right in with default Scott Ryder and the hairstyle I know you love so much. Okay, you don't then. You pay much more instead. And you think I play consoles for the 4K 990FPS of life? Uh? Understand the audience, because your point really is redundant. I couldn't care less if you play on ultra. I get what I pay for, 99% of the time, meanwhile you get Arkham Knights time to time. Oh my god, mods! Left me shaking. I remember me modding the shit out of DAO and then crashing at the end, awesome. It was a great time, regardless, still play my dry and pale 360 version. Have fun regardless. I don't know why you crowd even is here. Pro can get people shook, I guess. Jokes aside, we have different perspectives and tastes. So don't come here with your elitist shitposting attitude cause it bothers no one. I have a 970, yes, it's old, but it gets me playing Arma 2 and Insurgency. Add me on Steam, Delucaass, if that doesn't work try Delucass, or one more "a" instead of an s. Have a good one. Oh, got MEA for 39.99$, Xbox One. Know where you buy? You will crash if you can't properly install mods or just they conflict with each other, I almost never have such issues (well maybe at first when I started modding 11 years ago) I got MEA for 29.99$ so yeah, and I do care about highest/ultra settings without blurry/dofed image, personal preference. And please don't tell me what I can and what I can't post. Thanks, I know I will have a good one No, no, I was careful with that, it's just that DAO on PC can be horrendous with that memory leak, plus some heavy mods, and the shit is shat. But I thought PC games were much cheaper? Which edition did you get? I'm curious now. Retail deal here, even if I already have in the digital store. It's not personal, just found funny how self pleased you were because of supposedly issues for a platform you don't even game, it feels like you want it to fail, what do consoles have that makes you stay on edge?
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Post by stealthfox94 on Mar 14, 2017 20:24:24 GMT
Uncharted 4 successfully runs 1080p at 30 fps. I don't own a gaming PC but saw my friend playing Battlefront on his (it was Alienware) and I thought Uncharted 4 was far superior in terms of textures and detail. There's really no excuse for having sub par performance on the PS4. Again though, one needs to know the resolution of the monitor and the actual settings. It being alienware doesn't imply that it's actually running in 4k at ultra. Alienware tends to be overpriced for what you get(building your own custom PC will never not be the best way to go). Uncharted 4 actually did appear to have some performance issues as well on the PS4(albeit not as many as other games and they hide it with things like motion blur), even as an exclusive which is naturally going to be better optimized than a multi-platform game. So do games like The Witcher 3 which doesn't run on Frostbite. They target 30 FPS at 1080p like ME:A does, but the PS4 can't actually maintain it during times of intense action. Especially when you've got a lot of transparency effects being rendered which are a huge drain on GPU resources. It's not just Frostbite suffering this. It's most games that aren't being developed exclusively for the PS4 and thus the developers can't just devote all optimization to the PS4 version of the game. I didn't notice any performance issues with U4, and the first time I played through that game I was playing on a pretty crappy TV. Also the Xbox One which most people say is technologically out of date seems to run Forza pretty well, and that game isn't being exclusively developed for the Xbox One anymore.
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Post by Cyonan on Mar 14, 2017 20:26:50 GMT
What resolution and settings were the PC games you saw running at, and did you see them directly on the PC or on a YouTube video? Those are going to be major factors in how good a game looks. Even having seen Uncharted 4 in 1080p which is by no means a bad looking game, it can't hold a handle to 4k/ultra on many modern PC games. Anything would be easier to develop for than the PS3 because Sony had the idea to use an entirely different CPU architecture for it, which resulted in severe optimization issues for games that weren't developed exclusively for it. It's not about being more difficult, it's that the hardware simply can't handle maintaining 30 FPS at 1080p. As I noted before the only reason the Xbox One handles things any better is because it runs at 900p instead of 1080p. It would be like trying to get 60 FPS @ 4k on my current 3 year old PC. It doesn't matter how well optimized the game is, my hardware simply can't handle that standard in modern generation games. Dark souls 3 runs at 1080p and 30 fps on ps4 and it has a better framerates than the xbox one version that runs at 900p. Its just the lack of optimisation from the developper, many games can run at 1080p and 30 fps on the ps4 and xbox one console fine if they are done well enough. It's not terribly surprising that there are some games where the PS4 can out perform the Xbox One, due to developers being able to spend more time optimizing one platform over another. Although looking up Dark Souls 3 which the game does seem to run better on PS4, there does still seem to be some performance issues when there are a lot of things going on. Especially when transparency effects show up. Though my understanding is that they've also done a bit of post-launch performance patching to improve matters.
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Post by Deleted on Mar 14, 2017 20:29:59 GMT
Origin mate - add me up for sure, Origin ID: ivorysamoan Jumping on the CC and first mission in early access, then going to spend the remaining 5-6 hours in MP I think Noted. Jumping right in with default Scott Ryder and the hairstyle I know you love so much. You will crash if you can't properly install mods or just they conflict with each other, I almost never have such issues (well maybe at first when I started modding 11 years ago) I got MEA for 29.99$ so yeah, and I do care about highest/ultra settings without blurry/dofed image, personal preference. And please don't tell me what I can and what I can't post. Thanks, I know I will have a good one No, no, I was careful with that, it's just that DAO on PC can be horrendous with that memory leak, plus some heavy mods, and the shit is shat. But I thought PC games were much cheaper? Which edition did you get? I'm curious now. Retail deal here, even if I already have in the digital store. It's not personal, just found funny how self pleased you were because of supposedly issues for a platform you don't even game, it feels like you want it to fail, what do consoles have that makes you stay on edge? It is Deluxe Edition if you so curious. Memory leak in DAO was easy fixable, also I care more about modding The Witcher 2, 3, ME3, Skyrim, Fallout 3/4/New Vegas, Arma III, Saints Row series, even DAI and much more. About consoles, because I was basing my thoughts on people using consoles and worring about performance issues, but you're right, I should not care about such thing.
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Post by Andrew Lucas on Mar 14, 2017 20:33:59 GMT
Lmao, sure. People want to game an unplayable mess. Okden.
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Post by Deleted on Mar 14, 2017 20:39:11 GMT
No, I'm playing on PC Even Arkham Knight was running great for me on much weaker hardware than I have today, 60fps almost all the time, maybe I was lucky or they patched it in time. To each their own.
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Post by Cyonan on Mar 14, 2017 20:48:01 GMT
Again though, one needs to know the resolution of the monitor and the actual settings. It being alienware doesn't imply that it's actually running in 4k at ultra. Alienware tends to be overpriced for what you get(building your own custom PC will never not be the best way to go). Uncharted 4 actually did appear to have some performance issues as well on the PS4(albeit not as many as other games and they hide it with things like motion blur), even as an exclusive which is naturally going to be better optimized than a multi-platform game. So do games like The Witcher 3 which doesn't run on Frostbite. They target 30 FPS at 1080p like ME:A does, but the PS4 can't actually maintain it during times of intense action. Especially when you've got a lot of transparency effects being rendered which are a huge drain on GPU resources. It's not just Frostbite suffering this. It's most games that aren't being developed exclusively for the PS4 and thus the developers can't just devote all optimization to the PS4 version of the game. I didn't notice any performance issues with U4, and the first time I played through that game I was playing on a pretty crappy TV. Also the Xbox One which most people say is technologically out of date seems to run Forza pretty well, and that game isn't being exclusively developed for the Xbox One anymore. Saying that you didn't notice any issues doesn't mean that the framerate never dipped, just that you didn't notice it. From what I can find, it seems Forza suffered some pretty severe optimization issues on PC suggesting that the developed neglected that platform in favour of simply optimizing Xbox One. I can't really find much on if the Xbox actually maintains 30 FPS though(even DigitalFoundry's video doesn't cover framerates like they usually seem to). I will say that Battlefield 1 actually does maintain over 30 FPS on both consoles(they aimed for 60, but failed to maintain that), but DICE reduced the resolutions to 720p on the Xbox One and 900p on the PS4 which may be an option to look into. Have "performance mode" and "graphics mode" which doesn't guarantee 30 FPS but looks nicer for those who don't care as much about framerate. One thing that BioWare should look into if the game doesn't already do it is dynamic resolution scaling, which allows the game to scale down the resolution during gameplay in order to maintain a stable framerate. It's something that both Battlefield 1 and Titanfall 2 can do, so we know the Frostbite engine can handle it. We're starting to see it show up more and more in games these days, and it's really not noticeable when the game does it because most framerate dips don't last very long and it only needs to do it for a couple of frames. It's even less noticeable when you're sitting half a room away from a TV.
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