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Post by jastall on Mar 14, 2017 20:51:39 GMT
Sadly yes. Even modern consoles have hardware that's painfully out of date. They survive compared to PC by managing (barely) to get to 30 FPS. Sure, you can have guys like Naughty Dog make good looking games on consoles because they focus all their attention on making one version of the game, on hardware that they know better than the back of their palms so they can design for it and optimize to kingdom come. But no multiplatform game is going to run and look great on consoles. Not when the hardware disparity with even a midrange PC is so high. As the poster above said, if you care about framerate, get a PC. sure..... Yes, sure. The PS4's CPU is 1.6 GHz (8 cores admittedly, but few games ever use 4 cores let alone 8) and the GPU is roughly the equivalent of a mid-range card from a few years ago (such as a 7850). The XBONE is even worse. It has 8 GB of RAM which is standard today, so that's good I suppose. The PS4 Pro is better, certainly, but the base PS4's hardware is bad for today if you want to play anything above 30 FPS. If you just took the PS4's specs and shoved it in a PC without the targeted optimization that comes with being a console, I wouldn't be surprised if it could only run the game on Low settings. That doesn't mean console games have to look bad (The Order and Uncharted 4 look fantastic), but as I said, you're making concessions. You're locking the framerate at 30 FPS (or 24 in the case of The Order). You accept dips to the 20-25 range during bad times. And to even get to that, you need specifically developed exclusives, with teams that spent all their time making one version of the game look good. That can't happen with multiplatforms. There's a reason both Sony and Microsoft pushed out a 2.0 version of their consoles on the market, such as the Pro. Their hardware simply couldn't keep up with PCs. Not to say that consoles aren't good bang for your buck, but in terms of pure hardware power, they indeed are outdated.
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Post by Link"Guess"ski on Mar 14, 2017 20:54:28 GMT
From the games I have played such as Inquisition, Mankind Divided, Witcher 3 (after 1.10 patch), Bloodborne and Dark Souls 3 there were certainly hitches and slowdowns but nothing this... inconsistently choppy and distracting as in the Gamespot video which was running PS4 I heard. It looked as if it made it hard to play.
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Post by Cyonan on Mar 14, 2017 21:03:42 GMT
From the games I have played such as Inquisition, Mankind Divided, Witcher 3 (after 1.10 patch), Bloodborne and Dark Souls 3 there were certainly hitches and slowdowns but nothing this... inconsistently choppy and distracting as in the Gamespot video which was running PS4 I heard. It looked as if it made it hard to play. It's also worth noting that video capture tends to hurt performance unless you're using a dedicated video capture card. If you're worried about console performance I'd wait and see what channels like DigitalFoundry have to say on the matter who use dedicated video capture cards to measure performance that doesn't impact it while it's recording it. Hopefully it's not too bad on the PS4/XB1 itself when we get our hands on it. I hate to imagine anything being worse optimized than Mankind Divided was.
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Post by Link"Guess"ski on Mar 14, 2017 21:04:55 GMT
But this is Gamespot footage. I'm pretty sure their capturing tech is fine.
The thing that stood out to me was that in the shot of Eos when you're looking out over the horizon there just seems to be a newfound lack of depth on consoles versus the PC version. I don't know if ambient occlusion is even enabled.
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Post by Cyonan on Mar 14, 2017 21:08:39 GMT
But this is Gamespot footage. I'm pretty sure their capturing tech is fine. The thing that stood out to me was that in the shot of Eos when you're looking out over the horizon there just seems to be a newfound lack of depth on consoles versus the PC version. I don't know if ambient occlusion is even enabled. To be honest I'm not sure if they're using a capture card or just the natural video recording that the console comes with. Although I do remember PC gamer having an article noting that there was some performance drops when they got their hands on it as well, which wasn't a video so we don't know how bad it was beyond the writer saying he experienced it. The larger more open worlds did also have some concern in my mind. It's a lot to render all at once, especially if there are fog or other transparency effects going on.
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Post by Ivory Samoan on Mar 14, 2017 21:08:48 GMT
Origin mate - add me up for sure, Origin ID: ivorysamoan Jumping on the CC and first mission in early access, then going to spend the remaining 5-6 hours in MP I think Noted. Jumping right in with default Scott Ryder and the hairstyle I know you love so much. You will crash if you can't properly install mods or just they conflict with each other, I almost never have such issues (well maybe at first when I started modding 11 years ago) I got MEA for 29.99$ so yeah, and I do care about highest/ultra settings without blurry/dofed image, personal preference. And please don't tell me what I can and what I can't post. Thanks, I know I will have a good one No, no, I was careful with that, it's just that DAO on PC can be horrendous with that memory leak, plus some heavy mods, and the shit is shat. But I thought PC games were much cheaper? Which edition did you get? I'm curious now. Retail deal here, even if I already have in the digital store. It's not personal, just found funny how self pleased you were because of supposedly issues for a platform you don't even game, it feels like you want it to fail, what do consoles have that makes you stay on edge? You know what's weird? That fuzzy faced fellow has actually grown on me a lot: I think there's a good chance I might roll default too XD.
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Post by Rannik on Mar 14, 2017 21:14:36 GMT
You can only do so much with the GPU performance that we had 8 years ago, the GPUs in them are roughly equivalent to the high tier from 2009.
PS4 and specially XBone were already outdated at release, anyone expecting them to last for as long as 360/PS3 (both of which were absolute beasts at their time) were either ignorant of what they were buying or kidding themselves.
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Post by themikefest on Mar 14, 2017 21:16:45 GMT
That won't stop me from playing the game on the ps4.
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Post by TaliWhacker on Mar 14, 2017 21:18:49 GMT
Not at all what I was talking about. Let's try this again, I'll slow down. Ps4 can't handle frostbite at 1080, but xbox can at 900. Nothing to do with ease of development. It is all to do with sony valuing it's marketing strategy over your gameplay experience. Sure let's blame Sony for having the more powerful console..... Frostbite needs to get better if they can't run games at 1080p. Obviously not powerful enough
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Post by stealthfox94 on Mar 14, 2017 21:21:31 GMT
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Post by Rannik on Mar 14, 2017 21:25:31 GMT
First photo shows Naught Dog has enviromental artists that can paint pretty backdrops, but absolutely nothing about PS4's hardware. And the second one shows that you can render games at resolution that people where playing Half Life almost 20 years ago and still make some fanboys believe it is some kind of "cinematic" technical achievement if you add enough craptastic filters to it. Neither of those change the fact that current generation consoles were already outdated at release and even more so now, specially compared to the previous generation which was a gigantic leap in processing power and actually allowed for new things to be made and more advanced techniques to be used in real time. Same goes for PS4 "Pro", it's just another weak-sauce PC to do the exact same thing but now at 2K... sometimes.
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Post by TaliWhacker on Mar 14, 2017 21:29:53 GMT
Pretty sure those weren't gameplay. Anyways let me get this straight. You said ps4 is both easier to develop for and more powerful than the xbox one (I agree, though nowhere near as much as your brainwashing has lead you to believe) but the fault is not on the frostbite engine. If xbox is harder to develop for than how come it runs frostbite games better? Because it runs them at 900 like I said. If the ps4 ran frostbite games at 900 it would outperform the Xbox, but it doesn't. That is because Sony cares more about its "every game runs at 1080" tag line over your gameplay experience. Enjoy your inferior playstasion experience my little sony.
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Post by stealthfox94 on Mar 14, 2017 21:32:40 GMT
Pretty sure those weren't gameplay. Anyways let me get this straight. You said ps4 is both easier to develop for and more powerful than the xbox one (I agree, though nowhere near as much as your brainwashing has lead you to believe) but the fault is not on the frostbite engine. If xbox is harder to develop for than how come it runs frostbite games better? Because it runs them at 900 like I said. If the ps4 ran frostbite games at 900 it would outperform the Xbox, but it doesn't. That is because Sony cares more about its "every game runs at 1080" tag line over your gameplay experience. Enjoy your inferior playstasion experience my little sony. Wow that was unnecessarily rude. Not sure what I said to make you so butthurt. I never even said the PS4 was easier to develop for than the Xbox One. I said it's far easier to develop for than the PS3. Also I'm more than happy with Sony's line up of exclusives. I have nothing against the Xbox One but I personally prefer the PS4 as a system.
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Post by malgus on Mar 14, 2017 21:39:30 GMT
Dark souls 3 runs at 1080p and 30 fps on ps4 and it has a better framerates than the xbox one version that runs at 900p. Its just the lack of optimisation from the developper, many games can run at 1080p and 30 fps on the ps4 and xbox one console fine if they are done well enough. It's not terribly surprising that there are some games where the PS4 can out perform the Xbox One, due to developers being able to spend more time optimizing one platform over another. Although looking up Dark Souls 3 which the game does seem to run better on PS4, there does still seem to be some performance issues when there are a lot of things going on. Especially when transparency effects show up. Though my understanding is that they've also done a bit of post-launch performance patching to improve matters. Well from this video it was 2 days after the relase in japan, not witch patches, at release, and yet it runs better on ps4 with his 1080p resolution than the xbox one with 900p, again its just the lack of optimisation on xbox one. Its a multiplatform game and runs well enough at 1080p and 30 fps on ps4. The machine is not the problem, it can do even better than what dark souls 3 did, a bit more optimisation is needed and it will work fine. And yes that includes multiplatform game.
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Post by drclawixp on Mar 14, 2017 21:43:44 GMT
While watching the Gamespot video, I noticed the downward arrow appear from time to time. To me that looks like they were still downloading parts of the game while playing. Don't know what sort of impact that might have with the way the game handles asset loading.
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Post by TaliWhacker on Mar 14, 2017 21:45:22 GMT
Pretty sure those weren't gameplay. Anyways let me get this straight. You said ps4 is both easier to develop for and more powerful than the xbox one (I agree, though nowhere near as much as your brainwashing has lead you to believe) but the fault is not on the frostbite engine. If xbox is harder to develop for than how come it runs frostbite games better? Because it runs them at 900 like I said. If the ps4 ran frostbite games at 900 it would outperform the Xbox, but it doesn't. That is because Sony cares more about its "every game runs at 1080" tag line over your gameplay experience. Enjoy your inferior playstasion experience my little sony. Wow that was unnecessarily rude. Not sure what I said to make you so butthurt. I never even said the PS4 was easier to develop for than the Xbox One. I said it's far easier to develop for than the PS3. Also I'm more than happy with Sony's line up of exclusives. I have nothing against the Xbox One but I personally prefer the PS4 as a system. Actually I was as necessarily rude as I needed to be because you weren't listening to what I had to say the three other times I said it. Now you are listening because of how rude I was. Thanks for reinforcing my behavior! I kept saying that If the game ran at 900p there would be no stability issues. You kept bringing up irrelevant information and scapegoating.
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Post by stealthfox94 on Mar 14, 2017 21:51:28 GMT
Wow that was unnecessarily rude. Not sure what I said to make you so butthurt. I never even said the PS4 was easier to develop for than the Xbox One. I said it's far easier to develop for than the PS3. Also I'm more than happy with Sony's line up of exclusives. I have nothing against the Xbox One but I personally prefer the PS4 as a system. Actually I was as necessarily rude as I needed to be because you weren't listening to what I had to say the three other times I said it. Now you are listening because of how rude I was. Thanks for reinforcing my behavior! I kept saying that If the game ran at 900p there would be no stability issues. You kept bringing up irrelevant information and scapegoating. You seem pretty butthurt over nothing. You legit started out your argument by insulting Sony. I never denied that the game might be more stable if it was at 900p, but I also think it should be frostbite's job to make sure the game can run efficiently at 1080p. Really not sure how this justified you being an asshole. Please enlighten me.
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Post by linksocarina on Mar 14, 2017 21:51:43 GMT
Is this the video in question?
If so, I see a few issues with facial animations here and there, and again those subtle, jerky movements around the eyes and mouth being the biggest problem.
Otherwise I am not really seeing too many framerate issues, unless I am just blind to it.
Also spoiler in the video, it shows off early game stuff.
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Post by stealthfox94 on Mar 14, 2017 21:52:25 GMT
It's not terribly surprising that there are some games where the PS4 can out perform the Xbox One, due to developers being able to spend more time optimizing one platform over another. Although looking up Dark Souls 3 which the game does seem to run better on PS4, there does still seem to be some performance issues when there are a lot of things going on. Especially when transparency effects show up. Though my understanding is that they've also done a bit of post-launch performance patching to improve matters. Well from this video it was 2 days after the relase in japan, not witch patches, at release, and yet it runs better on ps4 with his 1080p resolution than the xbox one with 900p, again its just the lack of optimisation on xbox one. Its a multiplatform game and runs well enough at 1080p and 30 fps on ps4. The machine is not the problem, it can do even better than what dark souls 3 did, a bit more optimisation is needed and it will work fine. And yes that includes multiplatform game. That's my point, if the PS4 is capable of running 1080p at 30 fps, than Frostbite should be able to make it work.
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Post by TaliWhacker on Mar 14, 2017 21:53:00 GMT
It's not terribly surprising that there are some games where the PS4 can out perform the Xbox One, due to developers being able to spend more time optimizing one platform over another. Although looking up Dark Souls 3 which the game does seem to run better on PS4, there does still seem to be some performance issues when there are a lot of things going on. Especially when transparency effects show up. Though my understanding is that they've also done a bit of post-launch performance patching to improve matters. Well from this video it was 2 days after the relase in japan, not witch patches, at release, and yet it runs better on ps4 with his 1080p resolution than the xbox one with 900p, again its just the lack of optimisation on xbox one. Its a multiplatform game and runs well enough at 1080p and 30 fps on ps4. The machine is not the problem, it can do even better than what dark souls 3 did, a bit more optimisation is needed and it will work fine. And yes that includes multiplatform game. Do you think the game would run better at 900 on PS4? That is the question. Dark Souls 3 is not any where near as graphically intensive as any AAA frostbite game so the comparison is irrelevant. That could also be the case of not optimizing for the xbox. Fact of the matter is that MEA is running at 1080 with stability issues. Even if it is not optimized for engine it should still always run at the settings that provide the most stability. Don't expect a patch to fix this. There hasn't been one for DA:I yet.
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Post by Cyonan on Mar 14, 2017 21:53:07 GMT
It's not terribly surprising that there are some games where the PS4 can out perform the Xbox One, due to developers being able to spend more time optimizing one platform over another. Although looking up Dark Souls 3 which the game does seem to run better on PS4, there does still seem to be some performance issues when there are a lot of things going on. Especially when transparency effects show up. Though my understanding is that they've also done a bit of post-launch performance patching to improve matters. Well from this video it was 2 days after the relase in japan, not witch patches, at release, and yet it runs better on ps4 with his 1080p resolution than the xbox one with 900p, again its just the lack of optimisation on xbox one. Its a multiplatform game and runs well enough at 1080p and 30 fps on ps4. The machine is not the problem, it can do even better than what dark souls 3 did, a bit more optimisation is needed and it will work fine. And yes that includes multiplatform game. I saw that video, and they noted even the PS4 version had some cases of frame-time dropping off a bit, which causes stutter in the gameplay(even if the FPS counter doesn't drop much). Not to mention that clearly it's not running fine on the Xbox version, because it rarely ever sits at even 30 FPS in that video.
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Post by Madflavor on Mar 14, 2017 21:59:02 GMT
Is this the video in question? If so, I see a few issues with facial animations here and there, and again those subtle, jerky movements around the eyes and mouth being the biggest problem. Otherwise I am not really seeing too many framerate issues, unless I am just blind to it. Also spoiler in the video, it shows off early game stuff. So many dislikes in every video. Jesus christ do people have it out for this game.
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Post by stealthfox94 on Mar 14, 2017 21:59:33 GMT
Well from this video it was 2 days after the relase in japan, not witch patches, at release, and yet it runs better on ps4 with his 1080p resolution than the xbox one with 900p, again its just the lack of optimisation on xbox one. Its a multiplatform game and runs well enough at 1080p and 30 fps on ps4. The machine is not the problem, it can do even better than what dark souls 3 did, a bit more optimisation is needed and it will work fine. And yes that includes multiplatform game. I saw that video, and they noted even the PS4 version had some cases of frame-time dropping off a bit, which causes stutter in the gameplay(even if the FPS counter doesn't drop much). Not to mention that clearly it's not running fine on the Xbox version, because it rarely ever sits at even 30 FPS in that video. I suppose DS3 is less visual demanding than Andromeda, but still 1080p 30 fps is well.....just that.
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Post by Cyonan on Mar 14, 2017 22:13:44 GMT
I saw that video, and they noted even the PS4 version had some cases of frame-time dropping off a bit, which causes stutter in the gameplay(even if the FPS counter doesn't drop much). Not to mention that clearly it's not running fine on the Xbox version, because it rarely ever sits at even 30 FPS in that video. I suppose DS3 is less visual demanding than Andromeda, but still 1080p 30 fps is well.....just that. Would people be okay with the game's visuals being toned down just so it can manage 30 FPS at 1080p? You'd probably actually be better off just having them set the game to 900p to be honest(and 720p on the Xbox One), which Battlefield 1 can easily handle and it by no means looks bad on PS4. It's not only another Frostbite game, but it also features fairly large maps and in MP has up to 63 other players it needs to worry about including vehicles and it can push 40-50 FPS most of the time. In either case there are so many variables as to what can impact performance that when this many developers are failing to maintain 1080p/30FPS it's not telling the whole story to simply say "It can handle it, devs just need to git gud". Most games on the PS4 that can keep that up appear to be either A. Exclusives that got a lot more optimization dedicated to it or B. The other versions of the game suffer noticeably for it.
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Post by stealthfox94 on Mar 14, 2017 22:15:06 GMT
Is this the video in question? If so, I see a few issues with facial animations here and there, and again those subtle, jerky movements around the eyes and mouth being the biggest problem. Otherwise I am not really seeing too many framerate issues, unless I am just blind to it. Also spoiler in the video, it shows off early game stuff. So many dislikes in every video. Jesus christ do people have it out for this game. in short....yes.
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