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Post by yeegrek on Mar 15, 2017 16:24:52 GMT
The UI seems to get reactions from "meh" to "ew". Not a deal killer to me (I have yet to play a game for it's UI), but something I'll watch out for. No Man's Sky's pre-patch UI was a definite point against it, and actively detracted from the experience. Ship upgrades in the cargo hold?! Amazed that got through testing.
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The stars, the moon, they have all been blown out
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Post by aoibhealfae on Mar 15, 2017 16:32:30 GMT
I tried reading the whole thing and there's barely enough structure to the review to take note. I usually start a basic literary review with a summary, what I like, what I don't like and overall... but the guy rants endlessly that I lost interest midway.... thanks for the summary of the said rant. Frankly, none of his concern is a deal breaker for me... moving on.
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Post by projectpatdc on Mar 15, 2017 16:32:50 GMT
My one response to the rock, paper, shotgun article is they must of also hated the first several hours of Witcher 3 as well. Games of this size, especially when you are trying to introduce new people into the franchise, need to start out a slower pace. It doesn't need to be for tutorial reasons but more for lore building reasons.
I loved Witcher 3's slow beginning hours, and besides the human facial animations, I've loved watching the beginning 4 or 5 hours of Mass Effect: Andromeda so far on twitch.
But I understand that's not for everyone. I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow causing them to stop playing the game entirely.
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Post by KaiserShep on Mar 15, 2017 16:37:12 GMT
My one response to the rock, paper, shotgun article is they must of also hated the first several hours of Witcher 3 as well. Games of this size, especially when you are trying to introduce new people into the franchise, need to start out a slower pace. It doesn't need to be for tutorial reasons but more for lore building reasons. I loved Witcher 3's slow beginning hours, and besides the human facial animations, I've loved watching the beginning 4 or 5 hours of Mass Effect: Andromeda so far on twitch. But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. I'm actually a fan of slow buildups myself, but then, I'm one of those people that would probably infuriate others if they watched how long it took me to actually do anything in the game. I can't tell you how many hours of my life were lost in The Hinterlands.
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Post by stealthfox94 on Mar 15, 2017 16:46:11 GMT
I think that guy was a hater.
Update: concerned about no bad guy Ryder though. I think that should at least be an option.
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Post by projectpatdc on Mar 15, 2017 16:49:47 GMT
My one response to the rock, paper, shotgun article is they must of also hated the first several hours of Witcher 3 as well. Games of this size, especially when you are trying to introduce new people into the franchise, need to start out a slower pace. It doesn't need to be for tutorial reasons but more for lore building reasons. I loved Witcher 3's slow beginning hours, and besides the human facial animations, I've loved watching the beginning 4 or 5 hours of Mass Effect: Andromeda so far on twitch. But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. I'm actually a fan of slow buildups myself, but then, I'm one of those people that would probably infuriate others if they watched how long it took me to actually do anything in the game. I can't tell you how many hours of my life were lost in The Hinterlands. Yeah I'm the same way. I started playing Horizon a good solid two days before my mate jumped on to play. He passed me and beat the game several days before I finished, and I played fairly consistently. I also quickly platinumed the game after finishing the story.
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Post by Deleted on Mar 15, 2017 16:51:34 GMT
My one response to the rock, paper, shotgun article is they must of also hated the first several hours of Witcher 3 as well. Games of this size, especially when you are trying to introduce new people into the franchise, need to start out a slower pace. It doesn't need to be for tutorial reasons but more for lore building reasons. I loved Witcher 3's slow beginning hours, and besides the human facial animations, I've loved watching the beginning 4 or 5 hours of Mass Effect: Andromeda so far on twitch. But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. I'm actually a fan of slow buildups myself, but then, I'm one of those people that would probably infuriate others if they watched how long it took me to actually do anything in the game. I can't tell you how many hours of my life were lost in The Hinterlands. I'm not concerned on this front. If this is really the "spiritual successor" to ME1 that Bioware and some previewers have described it as, of course it will be slower at the start. The first 10-15 minutes of ME1 are talking on the Normandy. That's followed by a brief combat mission with arguably more talking than fighting, followed by more talking on the Normandy, followed by (if you're like me) ten hours of talking on the Citadel, with some (usually optional) gunplay thrown in every once and a while. I think people have fresher memories of ME2 and 3 which just jump head-first into the action and plot. I prefer slow builds myself. And the first few hours of a game that likely spans 60+ hours for many players is not enough time to give a full and complete critique of characterization, good or bad.
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Post by commandercryptarch on Mar 15, 2017 17:00:41 GMT
I don't mind slow buildups as long as the content is good and meaningful. I usually take my time . With DAI I took my time at first but then grew tired and rushed to finish the story and it took like 100+ hours.When I went back to play the DLC after a year ,I skipped JoH and Descent just to go straight to Tresspasser.No matter how beatiful DAI kinda fatigued me. On the other hand with the Witcher 3, I got the game plus the expansions and I was so afraid of the immensity of that world that I thought I d give up but...TW3 hasn't bored me for 1 second.I still haven't finished it yet and I am taking my time ,heck it took me 80 hours to get to Skellige,I kid u not. I hope ...really really hope MEA 's world and planet design doesn't bore me.I am afraid it will be DAI all over again where I start excited and then my excitement fizzles out because of the (semi)open world fatigue and then I miss out of content because I try to finish the story asap.
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Post by Mythgar on Mar 15, 2017 17:12:59 GMT
The points where they agree are more worrisome than the ones they don't. I play Bioware games for characters and story, combat is an enjoyable side-benefit, not why I'm here. But they disagree on the story and characters. He said the writing was passable to quite good, thought the voice acting was overall good. The only thing they seemed to really agree on is the planet scanning being bad, and some of the sidequests being generic.
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Post by NUM13ER on Mar 15, 2017 17:31:09 GMT
Most BioWare games tend to go slow out the gate, so it's no different this time around. Should ramp up as it goes along if past games are anything to go by. On a positive note he states the combat is an improvement on ME3 and he likes the overall story, so that's good to know.
Maybe it's just personal preference but I have actually watched footage regarding the opening few hours and was happy with what I saw.
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Post by armass81 on Mar 15, 2017 17:34:31 GMT
I read that rps guys review, yeah, theres a lot of bs there, i just cant take that guy seriously anymore. That game he describes, its not the game i watched 4 hours of footage off.
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Post by Psychevore on Mar 15, 2017 17:53:17 GMT
But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. I never got more than 3 hours into TW3. That has nothing to do with the slowness of it all though, I just don't like Geralt. At all.
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Raising Hell with the Flavor XX
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Post by Ivory Samoan on Mar 15, 2017 18:14:04 GMT
The points where they agree are more worrisome than the ones they don't. I play Bioware games for characters and story, combat is an enjoyable side-benefit, not why I'm here. Except Skill Up never said the story wasn't good, just that the moment to moment dialogue has never been BioWare's strongest suit, where characters are what they do best. He also praises the voice acting and writing in turn, but says he also preferred the old renegade/paragon bi-tone response system, something that's going to be somewhat divisive I reckon going forward. I think it has to be said that Mass Effect is just as much about the combat now as the rest of the adventure: they have put a lot of effort into making it one of the best third person shooters alongside an amazing space RPG, I think it's time we acknowledge that Mass Effect is now combat 'heavy', especially with the added effort being put into the multiplayer suite (which is the reason many are keen on ME:A). Recognising the strengths of the franchise going forward, not what it's not, is the key to Mass Effect: Andromeda's success IMO. Brilliant combat, awesome adventures in space with camaraderie up the wazoo: sign me up Alec, sign. me. up.
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Post by MattMan031 on Mar 15, 2017 18:32:05 GMT
Yeah if an opinion is different than the one you agree with it HAS to be a joke or bought. Alternatively you can disagree and still be respectful about it or (better yet actually) play the actual game and judge for yourself. You don't HAVE to take the word of a critic because he said "I don't like it". Just because this guy's impression was shit doesn't mean the overall game is shit. What if Kotaku's first impression was good? That doesn't make it joke it simply means that they liked it from THEIR perspective. But since we live in this age where opinions can lead to blood shed on the internet I find it funny how a person can call one's opinion and expect others to respect theirs. I'm sorry but we all need to just chill and wait for the reviews. If you truly believe BioWare will be done if this game flops then just go. Don't play it or any other game. I'm sorry that this game doesn't meet YOUR expectations.
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Post by Fredward on Mar 15, 2017 18:37:01 GMT
Recognising the strengths of the franchise going forward, not what it's not, is the key to Mass Effect: Andromeda's success IMO. I can recognize a shift in priorities without being chuffed about it tho. For the second half of your sentence, it feels weird to me that I, as a consumer, should be morphing my expectations to better fit the product they're selling me for the sake of their success. Instead of them making a product I might actually, yah know, want. Now if you'd said "Well maybe you're not the target market anymore and adapt or die" that would have been much more palatable.
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Post by Kappa Neko on Mar 15, 2017 18:38:17 GMT
My one response to the rock, paper, shotgun article is they must of also hated the first several hours of Witcher 3 as well. Games of this size, especially when you are trying to introduce new people into the franchise, need to start out a slower pace. It doesn't need to be for tutorial reasons but more for lore building reasons. I loved Witcher 3's slow beginning hours, and besides the human facial animations, I've loved watching the beginning 4 or 5 hours of Mass Effect: Andromeda so far on twitch. But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. But... didn't this article imply the exact opposite? That the opening feels rushed and within a hour your character is the chosen one, same as in DAI? Inquisition had a TERRIBLE rushed opening. So did ME3 for that matter. I WISH Bioware would take their time to set the mood. What I wanted for Andromeda was a 10min cutscene that shows the crew part with their old lives. See them say goodbye to loved ones. Or depart without a send-off, depending on their background. I wanted to see and FEEL what it's like embarking on a one way trip into the unknown. See how they enter into cryosleep. All done in cinematic atmospheric cutscenes. Then they wake up to a crash situation. I would have liked to spend maybe 5 hours just trying to survive this crash on a hostile planet. Tend to the wounded, trying to find food. SLOWLY Ryder could have grown into an authority figure... I don't even understand why people would be in awe of a pathfinder. I mean, it's just a job. One they trained for, no? A pathfinder is not like a Spectre. In DAI they at least had a good narrative going with the religious theme, even if it was rushed as hell and cringe-worthy as a result. But overall it was one of the better contemplations of religion and why we all need saviors to believe in. Both DAI and Witcher 3 took some time to get into. Say, 5-10 hours. DAI didn't grab me initially because of the poor intro. But then I had a really good time despite the dull sidequests and lack of actual cities. Witcher 3 left me a bit stranded, lacking clear focus until the Bloody Baron stuff. I was running through farmland, not really intrigued by it. I didn't even know what was main story stuff! I was under-leveled for everything. The beginning could definitely been done better. But then it got sooooo good. I COULD be like this in MEA too. But too much looks plain terrible that I'm resigned to it being not just mediocre but embarrassingly shallow.
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Post by Kappa Neko on Mar 15, 2017 19:02:24 GMT
Yeah if an opinion is different than the one you agree with it HAS to be a joke or bought. Alternatively you can disagree and still be respectful about it or (better yet actually) play the actual game and judge for yourself. You don't HAVE to take the word of a critic because he said "I don't like it". Just because this guy's impression was shit doesn't mean the overall game is shit. What if Kotaku's first impression was good? That doesn't make it joke it simply means that they liked it from THEIR perspective. But since we live in this age where opinions can lead to blood shed on the internet I find it funny how a person can call one's opinion and expect others to respect theirs. I'm sorry but we all need to just chill and wait for the reviews. If you truly believe BioWare will be done if this game flops then just go. Don't play it or any other game. I'm sorry that this game doesn't meet YOUR expectations. The Kotaku reviewer seems to love every single aspect of it. So you guys are trashing the negative review because it didn't list any positive features, but when somebody sounds like they're writing an ad then it's better? That's some serious bias as well. Kotaku says the character creator got improved! LMAO. I'm sorry... Did you hear that the CC won't allow you to customize facial features?!? Just hair and scars and weird face paint. So this is proven bullshit right there. The presets all look awful. Like ME1 level inbred neanderthals. And that's not a good thing ten years later... I've never seen a CC this bad in many years. My fellow Bioware fan colleagues were in shock today when we watched the CC video together. "This is a joke, right?" No, it's not a joke. If your impression of the game aligns with Kotaku, that's fine. Mine seems to match the other one. So why would I not trust the review that backs up my impression? It's not confirmation bias. I REALLY thought the game could not possibly be worse than DAI. And I LIKED DAI. So DAI in space while slightly disappointing a notion wasn't that bad a thing to me as it was for others. I thought it was reasonable to expect improvements in the areas of the game that got a lot of flak. Like the MMO fetch quests. I'm not a DAI hater at all. I was super happy still with Bioware until very recently. I wanted to like this game so badly. I really did. I wanted to buy it without reading/watching any spoilers. But after hearing a friend go on and on about how bad it looks, I caved in last week and took a look at gameplay footage myself. And I sadly have to agree. It breaks my heart. I wish I felt differently about what is being shown. But every new video just makes it worse. Just because I don't share the positive vibe here on this forum, doesn't mean you're not allowed to be excited. I envy you. I just REALLY can't understand how this looks good to you guys. You can't understand why I'm so disappointed. That is the nature of subjectivity. Apologies if I come off as rude sometimes. I'm just really really sad right now about what Mass Effect has become. I never thought I'd be saying I'm glad they changed the setting. The further away this game is from the trilogy and Shepard, the better. This way I can pretend it doesn't exist. Like season 9 of Scrubs and Final Fantasy X-2....
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Post by Deleted on Mar 15, 2017 19:09:49 GMT
My one response to the rock, paper, shotgun article is they must of also hated the first several hours of Witcher 3 as well. Games of this size, especially when you are trying to introduce new people into the franchise, need to start out a slower pace. It doesn't need to be for tutorial reasons but more for lore building reasons. I loved Witcher 3's slow beginning hours, and besides the human facial animations, I've loved watching the beginning 4 or 5 hours of Mass Effect: Andromeda so far on twitch. But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. But... didn't this article imply the exact opposite? That the opening feels rushed and within a hour your character is the chosen one, same as in DAI? Inquisition had a TERRIBLE rushed opening. So did ME3 for that matter. I WISH Bioware would take their time to set the mood. What I wanted for Andromeda was a 10min cutscene that shows the crew part with their old lives. See them say goodbye to loved ones. Or depart without a send-off, depending on their background. I wanted to see and FEEL what it's like embarking on a one way trip into the unknown. See how they enter into cryosleep. All done in cinematic atmospheric cutscenes. Then they wake up to a crash situation. I would have liked to spend maybe 5 hours just trying to survive this crash on a hostile planet. Tend to the wounded, trying to find food. SLOWLY Ryder could have grown into an authority figure... I don't even udnerstand why people would be in awe of a pathfinder. I mean, it's just a job. One they trained for, no? A pathfinder is not like a Spectre. In DAI they at least had a good narrative going with the religious theme, even if it was rushed as hell and cringe-worthy as a result. But overall it was one of the better contemplations of religion and why we all need saviors to believe in. Both DAI and Witcher 3 took some time to get into. Say, 5-10 hours. DAI didn't grab me initially because of the poor intro. But then I had a really good time despite the dull sidequests and lack of actual cities. Witcher 3 left me a bit stranded, lacking clear focus until the Bloody Baron stuff. I was running through farmland, not really intrigued by it. I didn't even know what was main story stuff! I was under-leveled for everything. The beginning could definitely been done better. But then it got sooooo good. I COULD be like this in MEA too. But too much looks plain terrible that I'm resigned to it being not just mediocre but embarrassingly shallow. What is evident is that everyone wants to write this story rather than let Bioware tell us any story. It's all about "I want" this or that to have been done this or that particular way. What makes matters worse is that none of us want the same things... We all want something different, so we inundate Bioware with disparate requests for this or that plot line until it's no wonder that Bioware can no longer even begin to decide how to please us. Some want an even slower buildup starting in the Milky Way. Other want it to move more quickly at the start than it does. Some want this or that particular ending of ME3 to have been incorporated. Some still don't want to ever leave the Milky Way. There's a consequence to the fan base being so unwilling to sit back even a little bit and just "read" the story rather than insisting on writing one... We're all going to be playing non-story driven games and be left improvising our own into sandbox games like Minecraft (which have truly embarrassingly shallow (i.e. non-existent) stories. Otherwise, we'll be playing more shooters with fixed campaign mode stories. Why?... because no company out there is going to be willing to try to design these massive cinematic "rpg-like" games.
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Post by projectpatdc on Mar 15, 2017 19:14:52 GMT
But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. I never got more than 3 hours into TW3. That has nothing to do with the slowness of it all though, I just don't like Geralt. At all. You should probably give Geralt another shot. Slow start also means with geralt as a character. Witcher 3 was my first Witcher game and I wasn't a fan of him at first either. Once I really got to know the guy, he's one of my favorite video game protagonists. There's a lot more to the bland, gravely voice mutant who likes to poke things
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Post by Deleted on Mar 15, 2017 19:15:55 GMT
Yeah if an opinion is different than the one you agree with it HAS to be a joke or bought. Alternatively you can disagree and still be respectful about it or (better yet actually) play the actual game and judge for yourself. You don't HAVE to take the word of a critic because he said "I don't like it". Just because this guy's impression was shit doesn't mean the overall game is shit. What if Kotaku's first impression was good? That doesn't make it joke it simply means that they liked it from THEIR perspective. But since we live in this age where opinions can lead to blood shed on the internet I find it funny how a person can call one's opinion and expect others to respect theirs. I'm sorry but we all need to just chill and wait for the reviews. If you truly believe BioWare will be done if this game flops then just go. Don't play it or any other game. I'm sorry that this game doesn't meet YOUR expectations. The Kotaku reviewer seems to love every single aspect of it. So you guys are trashing the negative review because it didn't list any positive features, but when somebody sounds like they're writing an ad then it's better? That's some serious bias as well. Kotaku says the character creator got improved! LMAO. I'm sorry... Did you hear that the CC won't allow you to customize facial features?!? Just hair and scars and weird face paint. So this is proven bullshit right there. The presets all look awful. Like ME1 level inbred neanderthals. And that's not a good thing ten years later... I've never seen a CC this bad in many years. My fellow Bioware fan colleagues were in shock today when we watched the CC video together. "This is a joke, right?" No, it's not a joke. If your impression of the game aligns with Kotaku, that's fine. Mine seems to match the other one. So why would I not trust the review that backs up my impression? It's not confirmation bias. I REALLY thought the game could not possibly be worse than DAI. And I LIKED DAI. So DAI in space while slightly disappointing a notion wasn't that bad a thing to me as it was for others. I thought it was reasonable to expect improvements in the areas of the game that got a lot of flak. Like the MMO fetch quests. I'm not a DAI hater at all. I was super happy still with Bioware until very recently. I wanted to like this game so badly. I really did. I wanted to buy it without reading/watching any spoilers. But after hearing a friend go on and on about how bad it looks, I caved in last week and took a look at gameplay footage myself. And I sadly have to agree. It breaks my heart. I wish I felt differently about what is being shown. But every new video just makes it worse. Just because I don't share the positive vibe here on this forum, doesn't mean you're not allowed to be excited. I envy you. I just REALLY can't understand how this looks good to you guys. You can't understand why I'm so disappointed. That is the nature of subjectivity. Apologies if I come off as rude sometimes. I'm just really really sad right now about what Mass Effect has become. I never thought I'd be saying I'm glad they changed the setting. The further away this game is from the trilogy and Shepard, the better. This way I can pretend it doesn't exist. Like season 9 of Scrubs and Final Fantasy X-2.... The video I saw clearly showed the person being able to adjust the features on the presets using sliders for things like brow height, chin width, eye depth, etc. You may define "customizing" differently than I do and perhaps what we're being given is less than you would like, but your statement that it "won't allow us to customize facial features" is simply not completely accurate either. As for reviews and both reviewer and fanbase biases... I fully expect them to be very divided and mixed. The game experience is going to be different for each player depending on the dialogue and other choices the player makes. If the game is reactive in any way to what we choose to do, then it isn't going to deliver the same experience to each and every reviewer or player. Happen to choose something that triggers a little hostility... you're experience is going to include that; but choose a "peaceful" dialogue path and I would expect that "battle" just isn't going to happen for that player. Choose a professional dialogue option... and you're not going to hear any snappy comeback lines. Choose casual lines and things are probably not going to sound very intellectual or professional.
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projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
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Post by projectpatdc on Mar 15, 2017 19:21:11 GMT
My one response to the rock, paper, shotgun article is they must of also hated the first several hours of Witcher 3 as well. Games of this size, especially when you are trying to introduce new people into the franchise, need to start out a slower pace. It doesn't need to be for tutorial reasons but more for lore building reasons. I loved Witcher 3's slow beginning hours, and besides the human facial animations, I've loved watching the beginning 4 or 5 hours of Mass Effect: Andromeda so far on twitch. But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. But... didn't this article imply the exact opposite? That the opening feels rushed and within a hour your character is the chosen one, same as in DAI? Inquisition had a TERRIBLE rushed opening. So did ME3 for that matter. I WISH Bioware would take their time to set the mood. What I wanted for Andromeda was a 10min cutscene that shows the crew part with their old lives. See them say goodbye to loved ones. Or depart without a send-off, depending on their background. I wanted to see and FEEL what it's like embarking on a one way trip into the unknown. See how they enter into cryosleep. All done in cinematic atmospheric cutscenes. Then they wake up to a crash situation. I would have liked to spend maybe 5 hours just trying to survive this crash on a hostile planet. Tend to the wounded, trying to find food. SLOWLY Ryder could have grown into an authority figure... I don't even understand why people would be in awe of a pathfinder. I mean, it's just a job. One they trained for, no? A pathfinder is not like a Spectre. In DAI they at least had a good narrative going with the religious theme, even if it was rushed as hell and cringe-worthy as a result. But overall it was one of the better contemplations of religion and why we all need saviors to believe in. Both DAI and Witcher 3 took some time to get into. Say, 5-10 hours. DAI didn't grab me initially because of the poor intro. But then I had a really good time despite the dull sidequests and lack of actual cities. Witcher 3 left me a bit stranded, lacking clear focus until the Bloody Baron stuff. I was running through farmland, not really intrigued by it. I didn't even know what was main story stuff! I was under-leveled for everything. The beginning could definitely been done better. But then it got sooooo good. I COULD be like this in MEA too. But too much looks plain terrible that I'm resigned to it being not just mediocre but embarrassingly shallow. I looked at it completely different. You are abruptly thrown in to the role clearly unqualified. Everything goes to shit quickly to set up all these questions. The slowness comes from opening sequence and then everything in the nexus. I guess we'll see after we play all the way through. I think things left unclear or that seemed jarring in terms of story will resurface later.
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...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Mar 15, 2017 19:28:47 GMT
But... didn't this article imply the exact opposite? That the opening feels rushed and within a hour your character is the chosen one, same as in DAI? Inquisition had a TERRIBLE rushed opening. So did ME3 for that matter. I WISH Bioware would take their time to set the mood. What I wanted for Andromeda was a 10min cutscene that shows the crew part with their old lives. See them say goodbye to loved ones. Or depart without a send-off, depending on their background. I wanted to see and FEEL what it's like embarking on a one way trip into the unknown. See how they enter into cryosleep. All done in cinematic atmospheric cutscenes. Then they wake up to a crash situation. I would have liked to spend maybe 5 hours just trying to survive this crash on a hostile planet. Tend to the wounded, trying to find food. SLOWLY Ryder could have grown into an authority figure... I don't even udnerstand why people would be in awe of a pathfinder. I mean, it's just a job. One they trained for, no? A pathfinder is not like a Spectre. In DAI they at least had a good narrative going with the religious theme, even if it was rushed as hell and cringe-worthy as a result. But overall it was one of the better contemplations of religion and why we all need saviors to believe in. Both DAI and Witcher 3 took some time to get into. Say, 5-10 hours. DAI didn't grab me initially because of the poor intro. But then I had a really good time despite the dull sidequests and lack of actual cities. Witcher 3 left me a bit stranded, lacking clear focus until the Bloody Baron stuff. I was running through farmland, not really intrigued by it. I didn't even know what was main story stuff! I was under-leveled for everything. The beginning could definitely been done better. But then it got sooooo good. I COULD be like this in MEA too. But too much looks plain terrible that I'm resigned to it being not just mediocre but embarrassingly shallow. What is evident is that everyone wants to write this story rather than let Bioware tell us any story. It's all about "I want" this or that to have been done this or that particular way. What makes matters worse is that none of us want the same things... We all want something different, so we inundate Bioware with disparate requests for this or that plot line until it's no wonder that Bioware can no longer even begin to decide how to please us. Some want an even slower buildup starting in the Milky Way. Other want it to move more quickly at the start than it does. Some want this or that particular ending of ME3 to have been incorporated. Some still don't want to ever leave the Milky Way. There's a consequence to the fan base being so unwilling to sit back even a little bit and just "read" the story rather than insisting on writing one... We're all going to be playing non-story driven games and be left improvising our own into sandbox games like Minecraft (which have truly embarrassingly shallow (i.e. non-existent) stories. Otherwise, we'll be playing more shooters with fixed campaign mode stories. Why?... because no company out there is going to be willing to try to design these massive cinematic "rpg-like" games. Oh, don't pull that crap on me and take things out of context. (Sorry for being rude again...) I'll be the first to agree with you about entitled gamers! I was not among the people hating on DAI for being too colorful. Or hating on the streamling of ME2. Didn't even hate ME3's ending. I'm not the one saying the company's been going downhill for ten years. I liked every single Bioware game for what it was. Each one having different strengths and weaknesses. I'll reserve final judgment of MEA for when I've actually played it. What I'm seeing I don't like. And if it wasn't a Bioware game I wouldn't buy it. Because I've been a huge fan of Bioware's narrative in the past I'm now very... conflicted. Jesus, I was simply stating what kind of narrative I'd like to see. It does not equal demanding it. Don't twist words to fit YOUR narrative. We all daydream of the perfect game. I never demand perfect games. Many people agree that the opening of ME3 was rushed. Are we not allowed to criticize something anymore? The forum has been extremely defensively and apologetic lately...
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Always teacher, sometimes writer
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4,072
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Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Mar 15, 2017 19:33:27 GMT
I'm beginning to think this is going to be a pretty divisive game. Might actually end up scoring in the low 80s or high 70s on Metacritic. At least BioWare enthusiasts won't crucify any reviewer for giving it a 7/10 like Zelda cult. Yeah but 7/10 for Breath of the Wild is kind of ridiculous when you sit down and play it. The only real failing is how compartmentalized dungeons have become, but for an on the go experience it's perfect length. They played it to the Nintendo Switch's strengths in that instance, I feel.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Mar 15, 2017 19:34:23 GMT
The video I saw clearly showed the person being able to adjust the features on the presets using sliders for things like brow height, chin width, eye depth, etc. You may define "customizing" differently than I do and perhaps what we're being given is less than you would like, but your statement that it "won't allow us to customize facial features" is simply not completely accurate either. I watched it at work and didn't get a clear look. I then read tons of people saying you can't really customize the faces, saw tweets asking the devs to patch in sliders for facial features. So I assumed it option wasn't there. I didn't mean to spread false information. Apologies!
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goishen
twitch.tv/goishen
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August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by goishen on Mar 15, 2017 19:35:12 GMT
What's the god-awful writing some people keep talking about? Give me an example. Nowdays people like to throw bad writing into anything to add another negative to the list. It's just like the SJW term, it's been used so often, basically everywhere, it has lost its basic meaning. Let me see how smart you are. It's like Drack saying in PeeBee's loyalty mission, "Gotta take out the trash!" referring to those people that are in your way. I don't think I could write something that bad. I'm no writer, but fuck. I can certainly come up with something better than that. Let me give you an example. TWD : A New Frontier vs the original TWD. A New Frontier doesn't have bad writing, it's just not as interesting as TWD original. This? This is just bad writing. Bland as fuck. "We thank the Angara for making it a pleasant experience." Holy fuck, can you come up with more lackluster and and boring approach?
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