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Post by alanc9 on Mar 15, 2017 19:38:01 GMT
Since I started this thread I suppose I owe it an opinion.
I've never quite known what to do with Walker's pieces. I don't share his personal tastes much, but I generally agree with him on what counts and how to count it. (He rightly calls b.s. on some of the common criticisms of the ME3 ending, for instance, but that doesn't make the ending good.) so, I guess his review makes me... uneasy.
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Post by stysiaq on Mar 15, 2017 19:42:28 GMT
At least BioWare enthusiasts won't crucify any reviewer for giving it a 7/10 like Zelda cult. Yeah but 7/10 for Breath of the Wild is kind of ridiculous when you sit down and play it. The only real failing is how compartmentalized dungeons have become, but for an on the go experience it's perfect length. They played it to the Nintendo Switch's strengths in that instance, I feel. Well, I wouldn't know, since I won't buy a system for a single game. Though I hear that BotW is some kind of miracle. But on hte other hand Zelda games are always hyped up and saying anything critical of them results in death threats.
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Post by The Loyal Nub on Mar 15, 2017 19:44:45 GMT
I think I'll give a lot more credence to the people who start playing it soon on Origin Access. I too love when a game has a slow build but it should also hook you during that build-up.
I suspect more than a few people will be able to answer whether this game has enough chops to grab their attention immediately and hold it even during the limited preview they get.
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Post by linksocarina on Mar 15, 2017 19:45:59 GMT
Yeah but 7/10 for Breath of the Wild is kind of ridiculous when you sit down and play it. The only real failing is how compartmentalized dungeons have become, but for an on the go experience it's perfect length. They played it to the Nintendo Switch's strengths in that instance, I feel. But is it deserving high praise as a game on it's own? Or is it merely wish fulfillment for Zelda fans?
As someone that never played any one of these games the footage I've seen left me rather perplexed, I really don't see what all the noise is about.
Well, regarding Zelda, let me put it this way: It is nothing new in terms of the Zelda formula, as the entire series started with an open world idea on consoles back in 1986. The adventure-style format has been changed, however, and the semi-linearity of the dungeons and item acquisitions has been revamped to a more immediate weapon/cooking mechanic, and environmental puzzles and style of approach in multiple combat situations instead of large scale, puzzle filled dungeons which became the norm since A Link to the Past. What makes it really good is the world is chock full of detail and interactivity. You can literally climb almost every mountain you see in the game, interact with random folks who seem to have their own schedules and mini quest lines, and even 20 or so hours in i'm still discovering new stuff hidden all over the place. Hell, one example, I was standing on the edge of a bridge, searching for a treasure chest that was hidden under the water, when an NPC crossing the bridge talked to me and told me not to jump, and come off the ledge, creating a small sequence where he told me we can talk about it if we needed to. It is what Skryim, as a comparison, should have been, it feels alive and lived in as a world, with a very strong ecology and history to it. So from a game standpoint, it deserves that high praise id say by simultaneously feeling like a classic Zelda title, with a few more modern mechanics thrown in.
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Post by Deleted on Mar 15, 2017 19:49:24 GMT
What is evident is that everyone wants to write this story rather than let Bioware tell us any story. It's all about "I want" this or that to have been done this or that particular way. What makes matters worse is that none of us want the same things... We all want something different, so we inundate Bioware with disparate requests for this or that plot line until it's no wonder that Bioware can no longer even begin to decide how to please us. Some want an even slower buildup starting in the Milky Way. Other want it to move more quickly at the start than it does. Some want this or that particular ending of ME3 to have been incorporated. Some still don't want to ever leave the Milky Way. There's a consequence to the fan base being so unwilling to sit back even a little bit and just "read" the story rather than insisting on writing one... We're all going to be playing non-story driven games and be left improvising our own into sandbox games like Minecraft (which have truly embarrassingly shallow (i.e. non-existent) stories. Otherwise, we'll be playing more shooters with fixed campaign mode stories. Why?... because no company out there is going to be willing to try to design these massive cinematic "rpg-like" games. Oh, don't pull that crap on me and take things out of context. (Sorry for being rude again...) I'll be the first to agree with you about entitled gamers! I was not among the people hating on DAI for being too colorful. Or hating on the streamling of ME2. Didn't even hate ME3's ending. I'm not the one saying the company's been going downhill for ten years. I liked every single Bioware game for what it was. Each one having different strengths and weaknesses. I'll reserve final judgment of MEA for when I've actually played it. What I'm seeing I don't like. And if it wasn't a Bioware game I wouldn't buy it. Because I've been a huge fan of Bioware's narrative in the past I'm now very... conflicted. Jesus, I was simply stating what kind of narrative I'd like to see. It does not equal demanding it. Don't twist words to fit YOUR narrative. We all daydream of the perfect game. I never demand perfect games. Many people agree that the opening of ME3 was rushed. Are we not allowed to criticize something anymore? The forum has been extremely defensively and apologetic lately... I'm not pulling your comments out of their context at all... I quoted the whole post in it's entirety so the context is completely intact for anyone to read. I never said anything about "entitled gamers" or implied that you were among them... so, it's you pulling my comments out of their context. There is a general problem here for Bioware... RPG players want a story they can "write themselves into" yet, they also want the story to "react" to the same level regardless of what they choose to do and the order they choose to do it in. See my further comment below... there is no way everyone is going to experience this game "on par" with everyone else who plays it. If they select one style of dialogue, they are going to experience different NPC responses than someone else who selects another style of dialogue. If people expect to experience only a consistent type of NPC character response regardless of dialogue choice... why in the heck are we asking Bioware to include dialogue choices in the game? We we expect the same intensity of combat regardless of what optional paths we choose early in the game... why put thoise path choices into the game at all?
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Post by linksocarina on Mar 15, 2017 19:53:48 GMT
Well, regarding Zelda, let me put it this way: It is nothing new in terms of the Zelda formula, as the entire series started with an open world idea on consoles back in 1986. The adventure-style format has been changed, however, and the semi-linearity of the dungeons and item acquisitions has been revamped to a more immediate weapon/cooking mechanic, and environmental puzzles and style of approach in multiple combat situations. What makes it really good is the world is chock full of detail and interactivity. You can literally climb almost every mountain you see in the game, interact with random folks who seem to have their own schedules and mini quest lines, and even 20 or so hours in i'm still discovering new stuff hidden all over the place. It is what Skryim, as a comparison, should have been, it feels alive and lived in as a world, with a very strong ecology and history to it. So from a game standpoint, it deserves that high praise id say by simultaneously feeling like a classic Zelda title, with a few more modern mechanics thrown in. Sounds cool enough I suppose, I'm just not sure that I'd manage to get over the cartoony art-style, also heard that they implemented an annoying weapon degradation mechanic. Well that mechanic serves a purpose, it's basically replacing the special item usage often seen in the game. It also ties into mechanics for puzzles and environmental effects, torches and wooden weapons can burn, metal weapons are lightning rods in thunderstorms, and so on. Even had impromptu weapons like boat oars and skeleton arms that fight off enemies in a pinch. You are also not really at a shortage of weapons in my own experience, so it's not that big of an issue as far as I can say. As for the art style...to each their own I guess. Personally I think it has a lot of beauty to the style.
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Post by Andrew Lucas on Mar 15, 2017 19:58:48 GMT
What's the god-awful writing some people keep talking about? Give me an example. Nowdays people like to throw bad writing into anything to add another negative to the list. It's just like the SJW term, it's been used so often, basically everywhere, it has lost its basic meaning. Let me see how smart you are. It's like Drack saying in PeeBee's loyalty mission, "Gotta take out the trash!" referring to those people that are in your way. I don't think I could write something that bad. I'm no writer, but fuck. I can certainly come up with something better than that. Let me give you an example. TWD : A New Frontier vs the original TWD. A New Frontier doesn't have bad writing, it's just not as interesting as TWD original. This? This is just bad writing. Bland as fuck. "We thank the Angara for making it a pleasant experience." Holy fuck, can you come up with more lackluster and and boring approach? So, a Krogan being a Krogan is bad writing now? Which series have you been playing? Also, what's the issue with that last quote, uh? Have you ever attended a professional business meeting of some sort? An exchange? Dealings? Gotta love those random writers in the internet. Bad writing has really lost its meaning.
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Post by linksocarina on Mar 15, 2017 20:03:22 GMT
It's like Drack saying in PeeBee's loyalty mission, "Gotta take out the trash!" referring to those people that are in your way. I don't think I could write something that bad. I'm no writer, but fuck. I can certainly come up with something better than that. Let me give you an example. TWD : A New Frontier vs the original TWD. A New Frontier doesn't have bad writing, it's just not as interesting as TWD original. This? This is just bad writing. Bland as fuck. "We thank the Angara for making it a pleasant experience." Holy fuck, can you come up with more lackluster and and boring approach? So, a Krogan being a Krogan is bad writing now? Which series have you been playing? Also, what's the issue with that last quote, uh? Have you ever attended a professional business meeting of some sort? An exchange? Dealings? Gotta love those random writers in the internet. Bad writing has really lost its meaning. Well what matters is the context. That is what is lost in all of this I think.
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Post by Madflavor on Mar 15, 2017 20:09:35 GMT
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Post by The Elder King on Mar 15, 2017 20:10:11 GMT
It's the 'gotta take out the trash' comment made during combat?
On topic, I think everyone has different opinions and tastes. The game won't be liked by everyone and the previewer has every right to dislike. Howewer, his previous opinions on other games should be used as reference, expecially if you liked or disliked those. His opinion on TW3 (and from what I read, the positive one on ME3's endings) should be considered when deciding to agree or not with his opinion.
In the end, playing the game or seeing it for yourself is the best way to form an opinion on it. Reviewers has their personal opinions that influence the review.
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Post by aard on Mar 15, 2017 20:12:15 GMT
The more i read this thread... others(Reddit,NeoGaf).. it is a kinda sad confirmation that humans are programmed to focused at the bad stuff first..
Around 25 Previews came out not long ago and around 20 of them where extatic about the Game and the other 5 said it was still good but had some minor flaws. Now ONE Preview comes out that trashes the Game and almost everybody focuses only on that.. forgets the positive Previews even exist..
Can we stop acting like this is the 10th bad Preview we have red? Its the first.. by a guy who clearly is not objective about it..
If you dislike what you have seen so far from Videos.. i am sorry for you but thats ok.. you at least have a base for your own Opinion.. But taking this ONE Negative Preview so damn Serious is honestly a bit baffling..
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Post by Madflavor on Mar 15, 2017 20:16:39 GMT
The more i read this thread... others(Reddit,NeoGaf).. it is a kinda sad confirmation that humans are programmed to focused at the bad stuff first.. Around 25 Previews came out not long ago and around 20 of them where extatic about the Game and the other 5 said it was still good but had some minor flaws. Now ONE Preview comes out that trashes the Game and almost everybody focuses only on that.. forgets the positive Previews even exist.. Can we stop acting like this is the 10th bad Preview we have red? Its the first.. by a guy who clearly is not objective about it.. If you dislike what you have seen so far from Videos.. i am sorry for you but thats ok.. you at least have a base for your own Opinion.. But taking this ONE Negative Preview so damn Serious is honestly a bit baffling.. Those previews from a few weeks ago were from a controlled environment and they only had 3 hours with the game. The new previews aren't as overwhelmingly positive as they were before. The problem is we now have 3 Negative impressions from the 10 Hour Early Access, and they sharing the same pattern of complaints. Writing, UI, characters, character models/animation, character customization, and scanning. This isn't the time to be handwaving every negative impression that comes out anymore.
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Post by Fen'Harel Faceman on Mar 15, 2017 20:16:52 GMT
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Post by goishen on Mar 15, 2017 20:28:39 GMT
I think one of the things that just pulls me outta my immersion, or one of the things that did was the fact that Cora said something along the lines of, "Feels like it's been centuries since I could say that." Implying that she could sense time was passing in cryo. If that doesn't sound like a writer just phoning it in, having his/her secretary doing the writing, I dunno what does. "Have her make a joke about being on ice for 600 years. Now I'm gonna get another mai thai and bang some more bitches."
Or maybe she's just kidding around, and she's been put into cryo before. Hey, it's not a big deal. Everybody's been put into cryo before. Freeze this, freeze that, freeze everything. Except one thing she doesn't realize, that Shepard was never put into cryo, so we don't know what it's like.
So, the game is missing part of it's evolution. If we are to take Javik, the only person we've ever known to be put into cryo... To quote Liara, "To us it's been 50,000 years. To him it's only been a few moments."
It just sounds like a writer phoning it in. I'm sorry, it does.
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Post by aard on Mar 15, 2017 20:29:09 GMT
The more i read this thread... others(Reddit,NeoGaf).. it is a kinda sad confirmation that humans are programmed to focused at the bad stuff first.. Around 25 Previews came out not long ago and around 20 of them where extatic about the Game and the other 5 said it was still good but had some minor flaws. Now ONE Preview comes out that trashes the Game and almost everybody focuses only on that.. forgets the positive Previews even exist.. Can we stop acting like this is the 10th bad Preview we have red? Its the first.. by a guy who clearly is not objective about it.. If you dislike what you have seen so far from Videos.. i am sorry for you but thats ok.. you at least have a base for your own Opinion.. But taking this ONE Negative Preview so damn Serious is honestly a bit baffling.. Those previews from a few weeks ago were from a controlled environment and they only had 3 hours with the game. The new previews aren't as overwhelmingly positive as they were before. The problem is we now have 3 Negative impressions from the 10 Hour Early Access, and they sharing the same pattern of complaints. Writing, UI, characters, character models/animation, character customization, and scanning. This isn't the time to be handwaving every negative impression that comes out anymore. Still not all of it can be just ignored... Alot of people really liked the Characters the Story etc.. yes in a limited Sesssion.. but still. There are also multiple guys who have been invited to play around 20 Hours already... their impressions are really positive too. (Skillup and Minius GC on Youtube are the two i found) I wont just dismiss the pretty big amount of Positive stuff i did read But i guess we can agree on that it will be divisive.. if not really polarizing. I think this will totally stand and fall with if you "feel" the Characters and the Tone. This will be a nightmare Review wise because it will totally hinge on wether or not you happen to like the Characters and Tone or not.
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Post by Kappa Neko on Mar 15, 2017 20:38:13 GMT
Oh, don't pull that crap on me and take things out of context. (Sorry for being rude again...) I'll be the first to agree with you about entitled gamers! I was not among the people hating on DAI for being too colorful. Or hating on the streamling of ME2. Didn't even hate ME3's ending. I'm not the one saying the company's been going downhill for ten years. I liked every single Bioware game for what it was. Each one having different strengths and weaknesses. I'll reserve final judgment of MEA for when I've actually played it. What I'm seeing I don't like. And if it wasn't a Bioware game I wouldn't buy it. Because I've been a huge fan of Bioware's narrative in the past I'm now very... conflicted. Jesus, I was simply stating what kind of narrative I'd like to see. It does not equal demanding it. Don't twist words to fit YOUR narrative. We all daydream of the perfect game. I never demand perfect games. Many people agree that the opening of ME3 was rushed. Are we not allowed to criticize something anymore? The forum has been extremely defensively and apologetic lately... I'm not pulling your comments out of their context at all... I quoted the whole post in it's entirety so the context is completely intact for anyone to read. I never said anything about "entitled gamers" or implied that you were among them... so, it's you pulling my comments out of their context. There is a general problem here for Bioware... RPG players want a story they can "write themselves into" yet, they also want the story to "react" to the same level regardless of what they choose to do and the order they choose to do it in. See my further comment below... there is no way everyone is going to experience this game "on par" with everyone else who plays it. If they select one style of dialogue, they are going to experience different NPC responses than someone else who selects another style of dialogue. If people expect to experience only a consistent type of NPC character response regardless of dialogue choice... why in the heck are we asking Bioware to include dialogue choices in the game? We we expect the same intensity of combat regardless of what optional paths we choose early in the game... why put thoise path choices into the game at all? You highlighted words like "want" as if that equates "will not buy if it's not exactly what I wanted". Which is far from the truth. I don't much care about writing myself into a story. I prefer (semi)set characters like Shepard or Geralt to blank slate characters. The latter are boring to me. I understand the appeal, but it's just not really for me. (I play Bethesda games though and enjoy them, doing some mild roleplaying in my head.) Same with silent vs. voiced protagonists. Emotional storytelling (= requires a narrative framework independent of the player's choices) or total player freedom? You can't have it both ways. So yes, there's always going to be an argument between these two camps. Player freedom is not important to me personally. The narrative is. Which includes the companions. Bioware's storytelling used to be very appealing to me even when the plot wasn't particularly good. I don't see what I loved about Bioware in MEA so far AT ALL. Hence my big disappointment. Others might still see what THEY loved about Bioware. What that is is of course different for everyone. Maybe it's combat. Or romance options. Two things that are not top of my list. Apologies for my emotional outburtsts. They usually settle again quickly. I should not post online before they do...
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Post by Deleted on Mar 15, 2017 21:04:54 GMT
Player freedom is not important to me personally. The narrative is. Which includes the companions. Bioware's storytelling used to be very appealing to me even when the plot wasn't particularly good. I don't see what I loved about Bioware in MEA so far AT ALL. Hence my big disappointment. Others might still see what THEY loved about Bioware. What that is is of course different for everyone. Maybe it's combat. Or romance options. Two things that are not top of my list. Apologies for my emotional outburtsts. They usually settle again quickly. I should not post online before they do... ME:A does at times look like its from another studio, but thats partly true aswell as the Montreal side of things is fairly new and has a lot of new blood. To be completely blunt and honest, they should've made something new. Slapping the Mass Effect name on something creates a certain expectation from fans, and it also awakens the hostility in those that didn't like Mass Effect 3's ending. I am not saying that Andromeda will be good or bad, i don't know yet. From what i've seen so far it is really a mixed bag, which is why i will do the Origin access and try it out for myself. If its bad then i won't buy it, at all. Like you said earlier though, it could be the Scrubs Season 9, or even worse The Phantom Menace.
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Post by Deleted on Mar 15, 2017 21:15:38 GMT
I'm not pulling your comments out of their context at all... I quoted the whole post in it's entirety so the context is completely intact for anyone to read. I never said anything about "entitled gamers" or implied that you were among them... so, it's you pulling my comments out of their context. There is a general problem here for Bioware... RPG players want a story they can "write themselves into" yet, they also want the story to "react" to the same level regardless of what they choose to do and the order they choose to do it in. See my further comment below... there is no way everyone is going to experience this game "on par" with everyone else who plays it. If they select one style of dialogue, they are going to experience different NPC responses than someone else who selects another style of dialogue. If people expect to experience only a consistent type of NPC character response regardless of dialogue choice... why in the heck are we asking Bioware to include dialogue choices in the game? We we expect the same intensity of combat regardless of what optional paths we choose early in the game... why put thoise path choices into the game at all? You highlighted words like "want" as if that equates "will not buy if it's not exactly what I wanted". Which is far from the truth. I don't much care about writing myself into a story. I prefer (semi)set characters like Shepard or Geralt to blank slate characters. The latter are boring to me. I understand the appeal, but it's just not really for me. (I play Bethesda games though and enjoy them, doing some mild roleplaying in my head.) Same with silent vs. voiced protagonists. Emotional storytelling (= requires a narrative framework independent of the player's choices) or total player freedom? You can't have it both ways. So yes, there's always going to be an argument between these two camps. Player freedom is not important to me personally. The narrative is. Which includes the companions. Bioware's storytelling used to be very appealing to me even when the plot wasn't particularly good. I don't see what I loved about Bioware in MEA so far AT ALL. Hence my big disappointment. Others might still see what THEY loved about Bioware. What that is is of course different for everyone. Maybe it's combat. Or romance options. Two things that are not top of my list. Apologies for my emotional outburtsts. They usually settle again quickly. I should not post online before they do... ... and I understand that and I respect it, totally. I also totally respect that other players want a lot more player agency and abilities to choose and make their character in any number of different ways. That's the issue... the fan base is just too diverse and wanting of different things. As a result, I honestly don't see a way for Bioware to reconcile one story to suit such a diversity of "wants" and still hold any sort of actual plot or story together. Adding in a lot of range of choice, makes the story get so shallow that it's hardly a story anymore... and as the games have all gotten larger and larger, the problem is getting worse. Reviews are getting more and more "inconsistent" and it's getting even tough to really decide on a game's worth by even just playing into it a few hours... since a totally different set of choices is likely going to result in a completely different "feel" for the game. To quote Mordin... there seem to be just "too many variables" to even try to get a decent understanding of what they game may actually offer. I'm resigned to having to watch a number of different actual playthrough vids before deciding whether or not to purchase... and, unfortunately, probably spoiling much of the "possible" story for me in the process.
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Kelwing
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Kelwing on Mar 15, 2017 21:38:57 GMT
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by commandercryptarch on Mar 15, 2017 21:41:06 GMT
But I understand that's not for everyone because I still know people who bought the Witcher 3 and didn't like the first 10 hours because they were so slow so they stopped playing the game entirely. I never got more than 3 hours into TW3. That has nothing to do with the slowness of it all though, I just don't like Geralt. At all. I can understand.That is the case for most people whose first Witcher experience ever,was from the Witcher 3. I don't known if it 's like that for you. The reason I emjoy TW3 so much is because I like the universe.I 've read some of the books and also played TW1 and TW2 so I like Geralt. Many people who have criticized TW3 is because the character is fixed. The thing though I loved is that Geralt can be very different , you can play him as a total a-hole or play him as the kindest bloke ypu've ever met. Anyway, back to topic.
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Post by Kappa Neko on Mar 15, 2017 22:08:06 GMT
You highlighted words like "want" as if that equates "will not buy if it's not exactly what I wanted". Which is far from the truth. I don't much care about writing myself into a story. I prefer (semi)set characters like Shepard or Geralt to blank slate characters. The latter are boring to me. I understand the appeal, but it's just not really for me. (I play Bethesda games though and enjoy them, doing some mild roleplaying in my head.) Same with silent vs. voiced protagonists. Emotional storytelling (= requires a narrative framework independent of the player's choices) or total player freedom? You can't have it both ways. So yes, there's always going to be an argument between these two camps. Player freedom is not important to me personally. The narrative is. Which includes the companions. Bioware's storytelling used to be very appealing to me even when the plot wasn't particularly good. I don't see what I loved about Bioware in MEA so far AT ALL. Hence my big disappointment. Others might still see what THEY loved about Bioware. What that is is of course different for everyone. Maybe it's combat. Or romance options. Two things that are not top of my list. Apologies for my emotional outburtsts. They usually settle again quickly. I should not post online before they do... ... and I understand that and I respect it, totally. I also totally respect that other players want a lot more player agency and abilities to choose and make their character in any number of different ways. That's the issue... the fan base is just too diverse and wanting of different things. As a result, I honestly don't see a way for Bioware to reconcile one story to suit such a diversity of "wants" and still hold any sort of actual plot or story together. Adding in a lot of range of choice, makes the story get so shallow that it's hardly a story anymore... and as the games have all gotten larger and larger, the problem is getting worse. Reviews are getting more and more "inconsistent" and it's getting even tough to really decide on a game's worth by even just playing into it a few hours... since a totally different set of choices is likely going to result in a completely different "feel" for the game. To quote Mordin... there seem to be just "too many variables" to even try to get a decent understanding of what they game may actually offer. I'm resigned to having to watch a number of different actual playthrough vids before deciding whether or not to purchase... and, unfortunately, probably spoiling much of the "possible" story for me in the process. That is correct. And the vibes I get off MEA is that Bioware chose the worst stance: the dull middle ground. Don't offend anyone. Give every group something to enjoy. I don't see this working out well though. It just makes everyone unhappy instead of just one camp or the other. Maybe I'm being an ass about it, but Bioware never used to be about total player freedom. Why change it? There are developers like Bethesda that do it MUCH better. They do open world playgrounds like no other. But their plots are often dull and not emotionally engaging as a result. I play their games for ver different reasons. I don't see the need to deviate from what Bioware did best: Emotional storytelling. If I was into player freedom I wouldn't be much into Bioware. It's their choice in the end what direction they want to move into. But then they need to deliver. With DAI they showed that they do not do open world well. At all. They might improve but I don't see MEA being that game. They aren't working towards player freedom either with THAT character creator. So what is it exactly they're doing here? I'm scratching my head. The game looks lost to me. Like it has no identity. No charm. Empty like those dead eyes. Maybe it's too early to tell. It's how it comes across to me anyway.
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Post by Link"Guess"ski on Mar 15, 2017 22:08:16 GMT
Going to wait for my own review which I will find out about tomorrow You know you can only play for 10 hours and the story isn't completable, right?
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Post by bryanky5 on Mar 15, 2017 22:09:41 GMT
Going to wait for my own review which I will find out about tomorrow You know you can only play for 10 hours and the story isn't completable, right? Do you think I'm some kind of pleb of course I know. In all seriousness though 10 hours is more than the 5 hours that guy had so it should be enough to get an idea at the very least.
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Post by Link"Guess"ski on Mar 15, 2017 22:09:49 GMT
Well he seems to really not like it. Yeah it's life, no one is disputing it. I think anyone in the thread commenting about the review is more or less commenting on his style of writing. Guy seems to be trying waay too hard for a first impression review. That's my take. Kotaku's seems a little more what I was expecting. Kotaku's Patricia Hernandez writes like a glorified forum poster. I thought Walker's style was too ranty ranty though, but you can feel Patricia gushing over things she can't even articulate properly. I can't believe they have her as a journalist there but I guess they need those clicks.
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Post by The Elder King on Mar 15, 2017 22:14:25 GMT
That's my take. Kotaku's seems a little more what I was expecting. Kotaku's Patricia Hernandez writes like a glorified forum poster. I thought Walker's style was too ranty ranty though, but you can feel Patricia gushing over things she can't even articulate properly. I can't believe they have her as a journalist there but I guess they need those clicks. They're simply on the opposite side of the spectrum in terms of liking or disliking the game. Although I'd never fully trust the opinion of one that said the ending of ME3 made perfect sense. Regarldless of the opinion of it, there were still problems.
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