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Post by SalMasRac on Mar 16, 2017 15:45:38 GMT
For the record, the people complaining that you need to get character cards to get skill points are wrong. You get Xp from playing matches, and when you level up you get points that you can dump into your characters skill tree, just like before. There are actual problems with MP (like the rubber band fest that I just experienced) - let's not complain about things that aren't true. You get skill points by leveling up AND with "character" cards. As you can see in one of my former post, I screenshoted my Asari Huntress who is level 1 but also "level X" (card-wise) and I got 23 skill points from the cards (while my Asari is still level 1). In yesterday's stream, BioWare confirmed you get skill points in cards, not only customization options. Watch it; or experience it yourself (bought myself a bunch of Premium Packs and saw it on more than one kit, that's not a bug).
Now we don't know yet if those extra 23 points granted through cards are meant to be used to FULLY level your kit or not (as in every skill tree taken instead of 4 out of 5, like in ME3MP). We need someone to get to level 20 to know that.
I never said you only get skill points by having cards.
Well do some head math. You get 23 extra points. Typically you're left with a 4/4 build or some such. Ranks 5 and 6 of those skills cost 5 and 6 points. Over two skills. So 5+5+6+6=22. So you will have enough for a 6/6/6/6/6 build and 1 point left over. Well that's assuming you end up with a 6/6/6/4/4 build at Rank I.
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Post by Cirvante on Mar 16, 2017 15:47:48 GMT
You get skill points by leveling up AND with "character" cards. As you can see in one of my former post, I screenshoted my Asari Huntress who is level 1 but also "level X" (card-wise) and I got 23 skill points from the cards (while my Asari is still level 1). In yesterday's stream, BioWare confirmed you get skill points in cards, not only customization options. Watch it; or experience it yourself (bought myself a bunch of Premium Packs and saw it on more than one kit, that's not a bug).
Now we don't know yet if those extra 23 points granted through cards are meant to be used to FULLY level your kit or not (as in every skill tree taken instead of 4 out of 5, like in ME3MP). We need someone to get to level 20 to know that.
I never said you only get skill points by having cards.
Well do some head math. You get 23 extra points. Typically you're left with a 4/4 build or some such. Ranks 5 and 6 of those skills cost 5 and 6 points. Over two skills. So 5+5+6+6=22. So you will have enough for a 6/6/6/6/6 build and 1 point left over. Well that's assuming you end up with a 6/6/6/4/4 build at Rank I. Nah, devs said on the stream yesterday that you will have 2 more points than in ME3MP overall.
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Post by SalMasRac on Mar 16, 2017 15:54:42 GMT
Folks, sorry if it were already covered. But my understanding is that you need to hold down buttons for the powers to work differently. I am wondering for how long and can you move at the same time? I am playing with a gaming mouse, so sort of worried that I will have troubles holding down the side-button for long particular if I am using a gun that is like an Arc, so the LMB has to be pressed down at all times to give you a better shot. Is it actually convenient to play with a mouse side-buttons LMB/RMB? I have my side buttons set to Shift and Ctrl. As far as Mass Effect goes, those do the following: ME3MP: Shift = Ops Pack, Ctrl = Gel (for reload cancelling ofc) MEAMP: Shift = Ops Pack, Ctrl = Jet Pack (since Reload Cancelling is no longer a thing) I made Spacebar be Sprint since that's how it is in ME3.
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Post by Archaengel_X on Mar 16, 2017 16:09:42 GMT
So you can still level up a character normally? Say if I finally unlocked that Ultra-Rare Salarian Operator, I can still level him up to 20 and spec into powers (like classic MEMP) even if I only have a single card to this kit? What's all this talk about getting skill points for unlocking additional cards of the same kit then? There are two different levels for kits. 1-20 are obtained through XP, playing, and you get skill points with each level up. I-X are obtained getting the kit card 10 times (so it's RNG and microtransactions based), and you unlock both aesthetics options like ME3MP and a few skill points, although I'm not sure if every two cards or with each one. So in short, cards get you additional skill points. People are speculating that if you get the kit to level 20 and X you could max all powers. Edit: ninja'd Phew, my heart was racing for a moment :DD: . If the only way to level up characters was through character cards, that could have potentially killed all my hype for multiplayer.
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Post by stardog89 on Mar 16, 2017 16:19:54 GMT
My impressions after just finishing my first hour or so in it: 1. It's harder than ME3! For me anyway. 2. I do miss the combos of ME3, it's much more difficult to set them off now. I like that you will need a good team coordination to set them off. 3. The enemies mob you FAST! I think I will enjoy it a lot.
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XBL Gamertag: Theonewomanarmy
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Post by OneWomanArmy on Mar 16, 2017 16:24:56 GMT
The auto-cover system is absolute garbage. While I like the fact that I can toggle handedness with Alt and use LHA, getting sucked into cover at any corner is decidedly not fun. This! Auto cover is absolutely garbage! Also on xbone.
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Post by stardog89 on Mar 16, 2017 16:29:04 GMT
The auto-cover system is absolute garbage. While I like the fact that I can toggle handedness with Alt and use LHA, getting sucked into cover at any corner is decidedly not fun. This! Auto cover is absolutely garbage! Also on xbone. It doesn't bother me a ton but I do find myself not in cover a lot. Probably my subconscious telling me that I don't like the cover system.
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Post by SalMasRac on Mar 16, 2017 16:30:52 GMT
Haven't logged in yet today but woke up with another thought.
In ME3MP you have 4 Equipment Slots: Weapon Amp, Ammo, Armor, and Package.
I *THINK* there's a Package in MEAMP, on the submenu submenu submenu with your weapons.
The other 3 types, no longer exist. Instead you get two generic "Booster" slots, that you can fill with any of these types. Meaning that you can no longer have a Weapon Amp, AND an Ammo, AND a Power Amplifier/Cyclonic/Adreneline/Etc. If you take a Weapon Amp and an Ammo, you can't have a Power Amplifier. Or you could take an Ammo and a Cyclonic, but then you don't get a Weapon Amp.
I guess this is fine, since now you can't turn every single kit into a murder machine. Takes a bit more consideration what you want your kit to be really good at.
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Post by Furisco on Mar 16, 2017 16:39:58 GMT
What are you guys talking about ? I'm loving MEAMP.
You humans are all bitches.
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Post by Deana on Mar 16, 2017 16:42:13 GMT
I love the MP. It's so much fun! They characters and powers are great. I blew through my 10 hours just in mp and I want more, More, MOAR!!!!!
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Post by inert on Mar 16, 2017 16:48:32 GMT
I posted this in the stickied thread, but I'll leave it here too:
+Powers and movement are more responsive. Off-host vanguarding is not as perilous. +Weapon fire sounds great, at least milky way weapons anyway. I was concerned it wouldn't. +Gameplay is a little more frenetic, but this could be due to lack of spawn control. Seems like spawns split 100% of the time. +Concussive shot detonates biotic combos, lot more room for teamwork this way.
-Even though movement is more responsive, there is a trailing "swimminess" where all movements slide a bit after input. -Nothing feels as deliberate, no weight to actions. -Mobility in combat is overblown. Yes, you're more mobile with the jetpack, but it doesn't really translate to more tactical gameplay. -Cover isn't as effective, but I guess that's the point. -Game crashed mid-match twice. When I reconnected, my points were still there, but medals weren't.
+But you know, jetpack...
It's a solid "Meh" for me at the moment. It is possible that I need to overcome the familiarity of 2000 hours worth of ME3MP in order to start enjoying MEAMP. I may or may not have the patience for that.
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Post by Mgamerz on Mar 16, 2017 17:11:13 GMT
Off host kroguard was noticably serviceable. I did not feel the super rubber band you do in ME3 for that power.
I find that running is much more difficult in MEA than ME3 as it's either on or off rather than quickly switchable like the A button did in 3. I think A and left stick click could be switched and it'd be easier to use.
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Post by What Else You Need To Know? on Mar 16, 2017 17:13:33 GMT
How many players have committed to a novel on the MP after their trial is up...preferably with pop ups or those 3D pics you look at cross eyed.
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Post by derrame on Mar 16, 2017 17:17:31 GMT
there are only players/characters running and shooting, like an idiotic generic "shoot 'em up"
where is cooperation!?
in ME3MP we had lots of skills and powes to chare, and interact and cooperate with teammates, like the map hack/ reveal enemies behind walls, the juggernaut shield, the N7 engineer's backpack-turrent to recharge shields or deploy ammo, the recharging shield volus, the N7 sentinel's shield
the geth engineer's turret to attack enemies or recharge shields, the quarian turret,
the asari justicar's biotic bubble, etc, all of them useful to protect fallen teammates until revive or protect teammates when activating/deactivating devices,
where is all of that or similar in MEAMP!?
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Post by Alkari on Mar 16, 2017 17:19:50 GMT
I think MEAMP is pretty awesome so far, it will only get better with each update. Played 2 hours his morning and totally scrubbed it up
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Post by Sailears on Mar 16, 2017 17:32:05 GMT
Some of these feature sound awful. Character cards needed for skill points? Who's brilliant idea was that... Absolutely ridiculous. No heavy melee - why remove it? So far there seems to be a few big negatives. You still get skill points through leveling. Oh thank you for sharing that! That's a relief, I was thinking I'd have to unlock a kineticist card multiple times to access all the skills. Good to know we can just level them up as normal.
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Post by Sailears on Mar 16, 2017 17:38:49 GMT
I'd doubt it considering one of the classes has a katana by default. But hopefully as it'd add some interesting combos. I only know that the basic human adept does NOT have a melee chain, they just spam the same biotic punch. And the tracking is also pretty poor. Not sure about other classes. Lame, though I can sort of understand why selectable melee weapons aren't a thing if they weren't in ME3MP. I am completely baffled by the removal of heavy melee strikes and combo chains though. I hope that is one of things BioWare will add in via DLC in the future then, along with the addition of melee weapons as a separate equipable slot. Yeah I seriously don't get why they would remove melee chains and reduce melee options to a single action. This is pretty stupid and a bit sad as I was most looking forward to making new melee builds. Now it seems melee is even more of an afterthought. Can anyone confirm lack of melee variety or attack chains?
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Post by colonelkungpao on Mar 16, 2017 17:39:44 GMT
Sound like the few negatives there are, are very glaring. It's disappointing to hear, especially since I recall one of the devs saying how it was going to be pretty much the same as ME3. No running/sprinting? I don't get that at all.
Someone mentioned earlier that spamming powers takes much longer than in ME3. How much of a difference is it?
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Post by TormDK on Mar 16, 2017 17:40:47 GMT
Sound like the few negatives there are, are very glaring. It's disappointing to hear, especially since I recall one of the devs saying how it was going to be pretty much the same as ME3. No running/sprinting? I don't get that at all. Someone mentioned earlier that spamming powers takes much longer than in ME3. How much of a difference is it? I'm not sure what you mean, you can sprint just fine in game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Mar 16, 2017 17:42:06 GMT
Sound like the few negatives there are, are very glaring. It's disappointing to hear, especially since I recall one of the devs saying how it was going to be pretty much the same as ME3. No running/sprinting? I don't get that at all. Someone mentioned earlier that spamming powers takes much longer than in ME3. How much of a difference is it? I'm not sure what you mean, you can sprint just fine in game. Is it the same dynamic as it was in AAIMP where you have to hold down one of the bumpers to run it on or off?
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Post by colonelkungpao on Mar 16, 2017 17:42:18 GMT
Sound like the few negatives there are, are very glaring. It's disappointing to hear, especially since I recall one of the devs saying how it was going to be pretty much the same as ME3. No running/sprinting? I don't get that at all. Someone mentioned earlier that spamming powers takes much longer than in ME3. How much of a difference is it? I'm not sure what you mean, you can sprint just fine in game. Ok, never mind then. I thought I read that a few times in the thread.
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Post by Mgamerz on Mar 16, 2017 17:43:39 GMT
The one thing I noticed that I didn't mention was the gameplay felt kind of generic - I did not need to put brains into it. It's kinda like zombie mod after a while, I could just point my gun at things that moved. I didn't need to think about it, and I definitely didnt feel like I needed to cooperate.
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Administrator
BSN Jesus
My Mattock brings all the boys to the yard...
Staff Mini-Profile Theme: DragonRacer
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: DragonRacer13
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Post by DragonRacer on Mar 16, 2017 17:47:11 GMT
I'm not sure what you mean, you can sprint just fine in game. Is it the same dynamic as it was in AAIMP where you have to hold down one of the bumpers to run it on or off? You click down on the left joystick and hold it to run. OR - unless this was removed for some bizarro reason - you should see an option in one of the menus (Gameplay?) to make run "always on" instead of a toggle. That was literally the first thing I did when my grubby little paws got to poke at it before.
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Post by VladImpalerIII on Mar 16, 2017 17:50:39 GMT
I think it’s too early to say, but like many I also had a more negative impression and agree with the issues stated so far. As a comparison, I found ME3 to have a good balance to immediately connect a new player to the game and provide the incentive to grind over the long-term while having fun doing so. I didn’t get that immediately connection from MEA. In ME3, I remember starting with a Human Adept and after a few minutes of play and some leveled powers had a character that was very good, and is still good so many years later. This game feels more like DAIMP to me, that is, the initial characters are very weak and require a long time to gain levels.
I also see this structure as a potential issue as new player come in playing with long-time players. In ME3 it was easy for a new player, using powers to do just as well as veteran players. In DAIMP, I started later and when I began playing in Routine and found that other players had gear that would basically one-shot everything, making it difficult to contribute at all. I recall in DAIMP there would challenges that in order to get the credit you had had to land the killing blow which for a new player, playing with others that have OSK gear, made it next to impossible.
I also experience several game crashing bugs when a friend joined my game or I joined his. In this case, the host was the person who always crashed. It was odd since I also played several public games and several private and mixed private/public games without issue. We tried several times and the lobby join was fine but once we started the map, the game crashed within a few seconds. So, some game crashing bugs too!
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Post by SalMasRac on Mar 16, 2017 17:56:05 GMT
` opens the console but say doesn't work
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