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Post by colfoley on Mar 16, 2017 19:02:40 GMT
too much money invested to let it go, EA would basically tell Bioware to make a ME game by the numbers and bring back Shepard or dissolve the franchise altogether. I know that the creative artistic ego of the BW head honchos is as massive as Miranda's butt....but they are not THAT stupid If they invested too much money in MEA and yet it tanked why would they risk more money in the mass effect series? They can just put that money elsewhere, nothing forces to them to invest in a franchise that cannot recup his budget. Do you really think it would be the first franchise EA invested in and yet let it fall when it did not maked as much money as they wanted? Do you want to know the fucking HUGE amount of franchise that EA bought from different developper and after that they refuse to finance more of them when one game of that franchise was not profitable? Mass effect would certainly not be the first if that happen, there was numerous of those before. If MEA is not profitable, thre is no mass effect after that. MEA shall be the last. it may be anyways. I got the half feeling that Andromeda is a sorry to the fans over the endings and an attempt to end the series on a positive note. Granted i am probably wrong but the thought occurred to me.
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Post by griffith82 on Mar 16, 2017 19:06:56 GMT
Something for the doomsayers. Seriously? It's a glitch that is probably fixed when you reload. Man people are really making mountains out of molehills.
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Post by alanc9 on Mar 16, 2017 19:16:21 GMT
Several years from now, will a lot of gamers care about or even remember Shepard? You'd have to do a reboot on a smaller scale. Not necessarily a terrible idea even if I have no interest in it.
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Post by smilesja on Mar 16, 2017 19:32:42 GMT
If they invested too much money in MEA and yet it tanked why would they risk more money in the mass effect series? They can just put that money elsewhere, nothing forces to them to invest in a franchise that cannot recup his budget. Do you really think it would be the first franchise EA invested in and yet let it fall when it did not maked as much money as they wanted? Do you want to know the fucking HUGE amount of franchise that EA bought from different developper and after that they refuse to finance more of them when one game of that franchise was not profitable? Mass effect would certainly not be the first if that happen, there was numerous of those before. If MEA is not profitable, thre is no mass effect after that. MEA shall be the last. it may be anyways. I got the half feeling that Andromeda is a sorry to the fans over the endings and an attempt to end the series on a positive note. Granted i am probably wrong but the thought occurred to me. Yeah which is why I expect the tone to be more light hearted
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Post by SofNascimento on Mar 16, 2017 19:33:07 GMT
Several years from now, will a lot of gamers care about or even remember Shepard? Yes.
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Post by alanc9 on Mar 16, 2017 19:39:22 GMT
My fault for being vague.. Enough to make an AAA title work?
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Post by griffith82 on Mar 16, 2017 21:16:14 GMT
My fault for being vague.. Enough to make an AAA title work? Yes.
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Post by Cannibal on Mar 16, 2017 21:27:31 GMT
BioWare already knew all this, shit the fans already knew it. We seen months ago the animations were whack at times, and anybody with even the tiniest knowledge of game design would know that there is no way in hell they could be fixed by now, if they could have been fixed to look better, they never would have looked that way to begin with.
This game isn't Uncharted with it's 3 hour story, every cutscene can't look pristine when there are 100s of them, only children think that way, and this game is MA so honestly they shouldn't even be buying it.
And the CC, welp they didn't release the CC for fans to see, so obviously they knew it was lacking. Plus wasn't like 85% of Shepards default male soldiers, like they care about the CC for the 5% that actually use(assuming here that at least 10% of people use a female shepards, I think they make up that much of the population, though based on the forums it seems significantly more)
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Post by malgus on Mar 16, 2017 21:28:57 GMT
My fault for being vague.. Enough to make an AAA title work? Yes. We people here on forums are not repsentative of most of the audience, if we were the only customer, the industry would go bankrupt. So no matter how much people here care about shepard, that is a verry different situation for the demographic needed to make sure nay mass effect is profitable. And does the general customer care about shepard? I don't think he gives a single fuck about him or her. He may buy a mass effect game, but will he buy it because shepard returns? I don,t think so, he will buy it because its a triple A game. Shepard did not have any new content for 4 years if we count the citadel dlc and 5 years if we only count the basic game. Even if they start making an actual game with him, if you count one year of dlc that it will take for MEA, that would mean the development of a shepard game would start in march 2018. at best the game would be finished in 2020 and 2 years is not enough for an excellent game, so if you want the best quality that would at least be in 2021. 2021 that would mean more than 9 years without a shepard game, would the random gamer care about him after all these years? I am not sure of that.
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Post by taliesyn on Mar 16, 2017 22:07:25 GMT
My fault for being vague.. Enough to make an AAA title work? Yes.
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Post by Link"Guess"ski on Mar 16, 2017 22:35:58 GMT
Don't think there is any panic over there. Either they've predicted mixed response for a while after locking down on the final product (and not making more delays after a hard 5-year cycle) or they've been so close to their own work they actually haven't noticed how it compares.
Given Mike Gamble's responses I keep feeling it's the latter but I also have kind of a feeling that they were aware this isn't as pretty as even they had hoped to make it becuase you can tell with the full perforamance stuff and the technically beefed up features that they were aiming higher than what the final product is showing. You can never fully expect a big development like this to go completely according to plan, but my guess is that at some point they sort of cut their losses and went to make the next best thing which is this, and for what it's worth, it's still a fully featured game just with some unpolished aspects.
I do have a feeling, and have been suspecting for a while, that there's a strange air of low self esteem going on over at Montreal. I've followed a few of them on Twitter and every now and then they're like "oh thanks for the positive response. It really helps us keep going." as if they're struggling to stay positive about their own work. We know Schlerf, Wynn and even the super talented Cameron Harris editor left in 2016, so sometimes you seriously wonder if some huge setback happened during development or maybe disagreements over the high-level vision and shoot me if I'm not right on the money for saying that they probably made drastic changes to the fundamental vision of the game after Inquisition feedback backlashed after people played Witcher 3 especially. But don't buy into this too much. It's just my vague guesswork at how the game came to be this way.
Of course, I'm also forgetting to mention that we're looking at not just a "BioWare" game but a "BioWare Montreal" product - this is their first full product ever unless you count Omega DLC. They had some leads from Edmonton like Mike and Mac and they have Flynn to keep them all in check I guess, but it really was a ballsy risk to take to not only give ME4 to this team but also decide to blow up the scale of a new Mass Effect led by Montreal to these proportions. Something was going to give, especially if you consider how Omega DLC which was Montreal-led had very lukewarm critic response and IMO it really lacked a strong RPGness to its narrative arc but the combat was really good, and so far that seems to be Andromeda in a nutshell too. Everything but the combat and multiplayer seems to be ridiculed all over the internet and even gaming talkshows like Machinima.
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Post by themikefest on Mar 16, 2017 22:45:01 GMT
Several years from now, will a lot of gamers care about or even remember Shepard? Yes. I agree.
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Post by Link"Guess"ski on Mar 16, 2017 22:49:06 GMT
I think the biggest panic would be if the game flops critically (a 60/100 would be enough) and it sets back EA's trust in BioWare as a whole, downsizing the teams and firing staff. I'm still surprised they have not fired Mac but I think it's because of the critics/journalist's neglection of the criticism back in ME3 vs what fans had noticed. As far as EA is concerned we're just a bunch of crybabies and trolls that don't know what we're talking about, so they'd have no reason to let go of the guy who wrote the ending that no critics seemed to agree with us on as to whether it was actually bad or not.
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N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Mar 16, 2017 22:53:46 GMT
Don't think there is any panic over there. Either they've predicted mixed response for a while after locking down on the final product (and not making more delays after a hard 5-year cycle) or they've been so close to their own work they actually haven't noticed how it compares. Given Mike Gamble's responses I keep feeling it's the latter but I also have kind of a feeling that they were aware this isn't as pretty as even they had hoped to make it becuase you can tell with the full perforamance stuff and the technically beefed up features that they were aiming higher than what the final product is showing. You can never fully expect a big development like this to go completely according to plan, but my guess is that at some point they sort of cut their losses and went to make the next best thing which is this, and for what it's worth, it's still a fully featured game just with some unpolished aspects. I do have a feeling, and have been suspecting for a while, that there's a strange air of low self esteem going on over at Montreal. I've followed a few of them on Twitter and every now and then they're like "oh thanks for the positive response. It really helps us keep going." as if they're struggling to stay positive about their own work. We know Schlerf, Wynn and even the super talented Cameron Harris editor left in 2016, so sometimes you seriously wonder if some huge setback happened during development or maybe disagreements over the high-level vision and shoot me if I'm not right on the money for saying that they probably made drastic changes to the fundamental vision of the game after Inquisition feedback backlashed after people played Witcher 3 especially. But don't buy into this too much. It's just my vague guesswork at how the game came to be this way. Of course, I'm also forgetting to mention that we're looking at not just a "BioWare" game but a "BioWare Montreal" product - this is their first full product ever unless you count Omega DLC. They had some leads from Edmonton like Mike and Mac and they have Flynn to keep them all in check I guess, but it really was a ballsy risk to take to not only give ME4 to this team but also decide to blow up the scale of a new Mass Effect led by Montreal to these proportions. Something was going to give, especially if you consider how Omega DLC which was Montreal-led had very lukewarm critic response and IMO it really lacked a strong RPGness to its narrative arc but the combat was really good, and so far that seems to be Andromeda in a nutshell too. Everything but the combat and multiplayer seems to be ridiculed all over the internet and even gaming talkshows like Machinima. Part of the problem might be that inexperience showing in a full-fledged game. I think part of the problem is also the budget allocation was focused on certain things more, like combat and gameplay, environmental visuals, and the like. The rest got secondary treatment this time around.
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Post by degrees on Mar 16, 2017 23:19:57 GMT
too much money invested to let it go, EA would basically tell Bioware to make a ME game by the numbers and bring back Shepard or dissolve the franchise altogether. I know that the creative artistic ego of the BW head honchos is as massive as Miranda's butt....but they are not THAT stupid If they invested too much money in MEA and yet it tanked why would they risk more money in the mass effect series? They can just put that money elsewhere, nothing forces them to invest in a franchise that cannot recup his budget. Do you really think it would be the first franchise EA invested in and yet let it fall when it did not maked as much money as they wanted? Do you want to know the fucking HUGE amount of franchise that EA bought from different developper and after that they refuse to finance more of them when one game of that franchise was not profitable? Mass effect would certainly not be the first if that happen, there was numerous of those before. If MEA is not profitable, thre is no mass effect after that. MEA shall be the last. Damn this is really upsetting to hear. I still remember what EA did to the Deadspace series.
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Post by alanc9 on Mar 17, 2017 0:13:36 GMT
My fault for being vague.. Enough to make an AAA title work? Yes. OK. I think not. If ME:A tanks then Mass Effect is done, unless somebody revives it as an indie title in a decade or so. And if ME:A succeeds then Shepard is irrelevant.
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Post by Qui-Gon GlenN7 on Mar 17, 2017 0:19:24 GMT
Don't have any illusions, all that any bad timeline for ME:A would achieve would only see it getting the Deus Ex treatment, aka, EA tossing the whole franchise in the trash. Think about that the next time you're posting a 'hilarious' animation GIF, then wondering why word of mouth has 'somehow' affected sales and now the easily frightened publisher (like Sand People) are retreating and looking to hit the eject button. /realtalk Lol.
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Post by Qui-Gon GlenN7 on Mar 17, 2017 0:22:35 GMT
Several years from now, will a lot of gamers care about or even remember Shepard? You'd have to do a reboot on a smaller scale. Not necessarily a terrible idea even if I have no interest in it. I still care about Revan. That may have more to do with Obsidian's work on TSL, but that is quite some time ago. Shepard will not be so easily forgotten.
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Post by somedude on Mar 17, 2017 0:28:33 GMT
This hysteria is hilarious. Some people I know that have review copies are saying it is the true successor to ME1. It is much deeper in RPG elements than the last two games, that's exactly what I wanted.
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Post by dropzofcrimzon on Mar 17, 2017 0:44:03 GMT
too much money invested to let it go, EA would basically tell Bioware to make a ME game by the numbers and bring back Shepard or dissolve the franchise altogether. I know that the creative artistic ego of the BW head honchos is as massive as Miranda's butt....but they are not THAT stupid If they invested too much money in MEA and yet it tanked why would they risk more money in the mass effect series? They can just put that money elsewhere, nothing forces them to invest in a franchise that cannot recup his budget. Do you really think it would be the first franchise EA invested in and yet let it fall when it did not maked as much money as they wanted? Do you want to know the fucking HUGE amount of franchise that EA bought from different developper and after that they refuse to finance more of them when one game of that franchise was not profitable? Mass effect would certainly not be the first if that happen, there was numerous of those before. If MEA is not profitable, thre is no mass effect after that. MEA shall be the last. there is a difference between being unprofitable and not selling as well as forecasted The latter is what I meant with tanking. Obviously if the game is unprofitable they are not gonna fund it but if it IS profitable just not as much as EA would like it to be what do you think they are gonna do?
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Post by Deleted on Mar 17, 2017 0:50:31 GMT
Do we know the budget for the game? Not marketing, just the game itself.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by midasear on Mar 17, 2017 1:03:54 GMT
Several years from now, will a lot of gamers care about or even remember Shepard? You'd have to do a reboot on a smaller scale. Not necessarily a terrible idea even if I have no interest in it. I still care about Revan. That may have more to do with Obsidian's work on TSL, but that is quite some time ago. Shepard will not be so easily forgotten. "I still care about Revan" was literally the first thing that popped into my mind, too. And Bioware's treatment of Revan in SWTOR's has been ... unkind. Shepard is a great character, but that character's story is done. Attempting to extend it or reboot it would be a creative mistake.
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Post by SofNascimento on Mar 17, 2017 1:05:41 GMT
Revan is such a great example of a enduring legacy!
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Post by derrame on Mar 17, 2017 1:06:32 GMT
This hysteria is hilarious. Some people I know that have review copies are saying it is the true successor to ME1. It is much deeper in RPG elements than the last two games, that's exactly what I wanted. the true successor to ME1 is ME2
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Post by derrame on Mar 17, 2017 1:08:01 GMT
why would there be panic? they will make millions with this game, even with those bad animations and they will make even more moeny with dlc's
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