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Post by colfoley on Mar 16, 2017 8:08:13 GMT
On the flip side though someone did just say 'hopefully the checkpoints are genrous'. And with ME 3 seemed like the game was autosaving every 2 seconds or before Shepard did a fart in the wind so hopefully we have a similar situation here.
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glitch89
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I'm sorry. Yes. Energy field good.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by glitch89 on Mar 16, 2017 8:11:27 GMT
This is something I see a lot of developers incorporating. It's annoying, but it's something you're going to have to get use to. It seems like lot of rpgs and actions games are going this route.
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zarrokhai
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Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
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Post by zarrokhai on Mar 16, 2017 8:11:27 GMT
I genuinely want to know the logic behind this. And no, Bioware trying to fuck with us is not a valid answer. Only thing I can think of is BioWare does not want people 'gaming the system' saving the game and reloading just to avoid making all the 'wrong' decisions in the trees. Which is silly but its the best I've got. I guess that makes sense but it's also a really dumb reason. Occassionally I save before a cutscene just to see the effects of various dialogues. Now it seems I have to replay the entire mission if I want to do that. Not cool.
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Post by krazyguy on Mar 16, 2017 8:12:15 GMT
I can see this really frustrating... I really hate when games don't have the option to save manually, especially since I hear some previewers dying during the tutorial, Still downloading the trial.
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valseer
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You should of brought the amontillado.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by valseer on Mar 16, 2017 8:25:43 GMT
This save system sounds very reminiscent of the save system used in first person shooters.
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bryanky5
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Do people actually read these?
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Post by bryanky5 on Mar 16, 2017 8:44:21 GMT
So some good news, on the 2nd priority mission and manual saves are possible again. Maybe only the prologue one is like this but I can't think why
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Post by blueasari on Mar 16, 2017 8:51:25 GMT
So some good news, on the 2nd priority mission and manual saves are possible again. Maybe only the prologue one is like this but I can't think why People jumping the gun again with something to moan it seems.
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Post by Hakatarna on Mar 16, 2017 9:08:44 GMT
TO CLARIFY - The game auto-saves a lot on priority missions (critical path) You just do not have the ability to manually do it. I'm ok with this. I don't manual save so this is how I usually play anway to be honest. I always play on the highest difficulty aswell. So mistakes can be punished. Makes it more of a challenge instead of having that save clutch.
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Post by colfoley on Mar 16, 2017 9:12:09 GMT
So some good news, on the 2nd priority mission and manual saves are possible again. Maybe only the prologue one is like this but I can't think why And hence...we are now moving on. Its interesting not for the first mission hmm, but if they can come back I am fine with that.
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ryerye17
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Biotic God
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Post by ryerye17 on Mar 16, 2017 9:14:17 GMT
I guess on open worlds like Eos, it's available. But for linear priority missions is what it's blocked
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Post by blueasari on Mar 16, 2017 10:21:09 GMT
TO CLARIFY - The game auto-saves a lot on priority missions (critical path) You just do not have the ability to manually do it. I'm ok with this. I don't manual save so this is how I usually play anway to be honest. I always play on the highest difficulty aswell. So mistakes can be punished. Makes it more of a challenge instead of having that save clutch.Same.
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pantherdane
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Guilty until proven innocent.
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Post by pantherdane on Mar 16, 2017 10:26:17 GMT
Again, its the end of the world, lol.
I played through and the autosaves are very common. I died twice and only went back maybe 20-30 secs of progress. You guys seem to sweat the small stuff quite a bit. Keep it up, you have me in stitches.
I didnt see if there is a Quicksave (didnt try to use it), but it would be too bad if there isnt one.
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Post by degrees on Mar 16, 2017 10:26:40 GMT
Lol why you scaring me like that?
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Post by blueasari on Mar 16, 2017 10:28:55 GMT
Again, its the end of the world, lol. Seems the world is ending every day on these forums
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Post by Deleted on Mar 16, 2017 10:46:58 GMT
Gah...I was afraid this sort of thing was going to get implemented... and I can't say I'm happy about it. So many games seem to be moving away from allowing manual saves. Shame because not allowing them only makes the game more frustrating... It does not enhance a player's "fun" in any way during a single-player campaign. IMO, the developer should concern themselves less with preventing single players from "gaming the system" and focus on trying to make the system as enjoyable as possible for all players. Manual saves are a convenience... the lack of them is an inconvenience. I don't buy a game to be inconvenienced by it. I buy it to enjoy it.
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Post by fenris on Mar 16, 2017 10:58:03 GMT
Maybe reedit the OP so that people will know it's only the first mission and not all of them? People continue to comment on the OP.
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Post by Deleted on Mar 16, 2017 11:11:07 GMT
TO CLARIFY - The game auto-saves a lot on priority missions (critical path) You just do not have the ability to manually do it. I'm ok with this. I don't manual save so this is how I usually play anway to be honest. I always play on the highest difficulty aswell. So mistakes can be punished. Makes it more of a challenge instead of having that save clutch. It's not necessarily a crutch, however... some of us have to deal with being interrupted frequently while playing and would like to be able to manually save at the exact point we left off rather than re-entering the game at an unknown previous point based on an auto-save. For me, relying only on autosaves means I wind up repeating and repeating parts of the game that I wouldn't have to repeat if only the developer "trusted" me to make my own judgments about what would be most enjoyable for me to do in my own single-player game.
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Post by blueasari on Mar 16, 2017 11:14:13 GMT
UpUpAway, its only on the first mission.
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Post by Deleted on Mar 16, 2017 11:15:54 GMT
Strange, I could do so even in DAI, and MEA uses ''polished'' and updated Frostbite engine.. Game is little rushed, but I hope they will improve it with patches, same goes for CC.
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Post by Psychevore on Mar 16, 2017 11:17:16 GMT
Totally ok with this.
They probably just don't want you to savescum, which I can understand.
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Post by Deleted on Mar 16, 2017 11:26:52 GMT
UpUpAway, its only on the first mission. 1) How do you KNOW that for sure?... since no one has had sufficient time within the game to play through to the end. They probably do have another long no-save section at the end of the game as well. 2) That it exists in the prologue is as much an inconvenience as having it exist throughout the game. For me, it will mean essentially starting the game multiple times since it is unlikely that I will find 30 minutes of completely uninterrupted time to play through the entire prologue in one sitting. 3) It's also an unnecessary inconvenience, IMO. I can't think of any reason to exclude manual saving during the prologue. In the Trilogy, they had manual saving kick in as soon as the player was given control of Shepard after the first cinematic. In ME1, one just couldn't save in elevators and if there were enemies within the radar screen. Making the single player play through a 30-minute section of the game without any ability to save it is just a way of inconveniencing them.
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Post by Hakatarna on Mar 16, 2017 11:28:48 GMT
I'm ok with this. I don't manual save so this is how I usually play anway to be honest. I always play on the highest difficulty aswell. So mistakes can be punished. Makes it more of a challenge instead of having that save clutch. It's not necessarily a crutch, however... some of us have to deal with being interrupted frequently while playing and would like to be able to manually save at the exact point we left off rather than re-entering the game at an unknown previous point based on an auto-save. For me, relying only on autosaves means I wind up repeating and repeating parts of the game that I wouldn't have to repeat if only the developer "trusted" me to make my own judgments about what would be most enjoyable for me to do in my own single-player game. Yeh mate I can see your point. I too have have to deal with interruptions (kids) so I can see it could be a problem. But from what I have seen, it auto saves alot anyway. So you might only have to replay a min or so, so its not too bad. And it is onky in the Priority missions aswell.
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Post by Psychevore on Mar 16, 2017 11:30:55 GMT
UpUpAway, its only on the first mission. 2) That it exists in the prologue is as much an inconvenience as having it exist throughout the game. For me, it will mean essentially starting the game multiple times since it is unlikely that I will find 30 minutes of completely uninterrupted time to play through the entire prologue in one sitting. Can't you just quit the game and continue an autosave next time?
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Biotic God
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Post by ryerye17 on Mar 16, 2017 11:32:18 GMT
For me it's not just about dying and respawning. Yes, autosave is forgiving there. It's also not about getting interrupted -- but rather what happens when you have to make a decision? ie, what if one of these worlds will force you into an A or B major decision and you make the wrong one?
Just putting that out there.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Mar 16, 2017 11:38:08 GMT
Screw this. Total deal breaker for me. I had reservations about Andromeda after Iquisition went down the path of adding a whole bunch of frustrating, new, unasked for mechanics, and dumbing down others.
I suspected that this trend would continue into Adromeda, and seems I was right.
Assuming that this isn't down to lazy 'consolisation', and it was a deliberate game design - it seems some developer thought to themselves:
Hey, what if we stop players saving their games whenever they like? I bet they'll find that a whole load of fun!
Gonna wait a year or so until Andomeda is available at a bargain basement price and then give it a try. No point wasting a load of cash on a game that won't even allow me to save and reload if I screw something up.
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