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Post by blueasari on Mar 16, 2017 11:40:10 GMT
UpUpAway, its only on the first mission. 1) How do you KNOW that for sure?... since no one has had sufficient time within the game to play through to the end. They probably do have another long no-save section at the end of the game as well. 2) That it exists in the prologue is as much an inconvenience as having it exist throughout the game. For me, it will mean essentially starting the game multiple times since it is unlikely that I will find 30 minutes of completely uninterrupted time to play through the entire prologue in one sitting. 3) It's also an unnecessary inconvenience, IMO. I can't think of any reason to exclude manual saving during the prologue. In the Trilogy, they had manual saving kick in as soon as the player was given control of Shepard after the first cinematic. In ME1, one just couldn't save in elevators and if there were enemies within the radar screen. Making the single player play through a 30-minute section of the game without any ability to save it is just a way of inconveniencing them. Well the same could be said for the original post as well jumping to conclusions, in the trial it is only for the first mission going by what others have confirmed. We will just have to wait and see when it is fully released which should always be the case anyway. I see no problem with it either way, auto saves or manual does not bother me at all, but you have a right to your opinion as well.
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Post by Deleted on Mar 16, 2017 11:41:31 GMT
2) That it exists in the prologue is as much an inconvenience as having it exist throughout the game. For me, it will mean essentially starting the game multiple times since it is unlikely that I will find 30 minutes of completely uninterrupted time to play through the entire prologue in one sitting. Can't you just quit the game and continue an autosave next time? Obviously that is what I'm going to have to do, right? The question is why should I have to keep replaying little sections of the game from a previous autosave in a single-player game. I don't care that some other guy might use the feature to "cheat themselves" in their own single-player game. I would still prefer to use (i.e. enjoy using) the convenience of being able to manually save whenever I need to. Not having it diminishes my enjoyment of the game. Make it such that there are too many long sections without a manual saving ability, and I'm simply not going to enjoy playing that game near as much as one that offers me that convenience.
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Post by azarhal on Mar 16, 2017 11:41:32 GMT
For me it's not just about dying and respawning. Yes, autosave is forgiving there. It's also not about getting interrupted -- but rather what happens when you have to make a decision? ie, what if one of these worlds will force you into an A or B major decision and you make the wrong one? Just putting that out there. Poor thing, Bioware forcing you to live with the decisions you made in a RPG with choice&consequences.
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Post by Pounce de León on Mar 16, 2017 11:43:00 GMT
Has checkpoints and only autosaves ever been a good decision for a game? Not in my experience.
Is it maybe a good decision in a story heavy, decision rich RPG-like game? No. How would that improve any gaming experience by limiting to ironman-like story paths? In order to explore other story option you need to replay the whole fucking thing? That's not how people play.
Is it maybe a good way to prevent save game corruption and break progress for an entire playerbase? I doubt it. It might even do the opposite.
I can't wrap my head around why contemporary game design still FUCKING insists on removing save game features.
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Post by Psychevore on Mar 16, 2017 11:43:02 GMT
Can't you just quit the game and continue an autosave next time? Obviously that is what I'm going to have to do, right? The question is why should I have to keep replaying little sections of the game from a previous autosave in a single-player game. I don't care that some other guy might use the feature to "cheat themselves" in their own single-player game. I would still prefer to use (i.e. enjoy using) the convenience of being able to manually save whenever I need to. Not having it diminishes my enjoyment of the game. Make it such that there are too many long sections without a manual saving ability, and I'm simply not going to enjoy playing that game near as much as one that offers me that convenience. You don't care about that, but Bioware apparently does. And it's their game.
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Post by kali073 on Mar 16, 2017 11:44:29 GMT
Totally ok with this. They probably just don't want you to savescum, which I can understand. I can't understand that and I'm not ok with it (though grateful it only seems to be the first mission). If I want to savescum, it's none of their business. This isn't MP, no one else is affected by how often I save and reload so I should be able to do it as much as I like. Honestly I don't do it too often but there are times in Bioware games when the dialogue I choose doesn't say what I thought it would (or in the tone I thought it would) and at those times I want my manual saves. As other people have pointed out, not everyone wants to replay a mission every time some decision or conversation choice turns out differently from how they thought it would.
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Post by Deleted on Mar 16, 2017 11:48:20 GMT
Obviously that is what I'm going to have to do, right? The question is why should I have to keep replaying little sections of the game from a previous autosave in a single-player game. I don't care that some other guy might use the feature to "cheat themselves" in their own single-player game. I would still prefer to use (i.e. enjoy using) the convenience of being able to manually save whenever I need to. Not having it diminishes my enjoyment of the game. Make it such that there are too many long sections without a manual saving ability, and I'm simply not going to enjoy playing that game near as much as one that offers me that convenience. You don't care about that, but Bioware apparently does. And it's their game. Sure... and removing manual saves is a current industry trend. I still can consider it to be a "misguided trend." My choice is always the same... to buy or not buy the game they offer. I'm still deciding whether or not I'll buy ME:A. I buy a game to enjoy it... not to be inconvenienced by it. If the videogame developers don't want my money, that's fine with me. I'll just spend my money elsewhere on other games or other things I think I might enjoy more... and then I won't care whether or not they go out of business either. The still have to compete for our business if they want to stay in business.
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Post by Psychevore on Mar 16, 2017 11:59:16 GMT
Totally ok with this. They probably just don't want you to savescum, which I can understand. I can't understand that and I'm not ok with it (though grateful it only seems to be the first mission). If I want to savescum, it's none of their business. Lolwhat? It's their game. Everything in it is their business.
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Post by ryerye17 on Mar 16, 2017 12:25:35 GMT
For me it's not just about dying and respawning. Yes, autosave is forgiving there. It's also not about getting interrupted -- but rather what happens when you have to make a decision? ie, what if one of these worlds will force you into an A or B major decision and you make the wrong one? Just putting that out there. Poor thing, Bioware forcing you to live with the decisions you made in a RPG with choice&consequences. While I respect your right to disagree with me, the snark is totally uncalled for.
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Post by kali073 on Mar 16, 2017 12:35:12 GMT
I can't understand that and I'm not ok with it (though grateful it only seems to be the first mission). If I want to savescum, it's none of their business. Lolwhat? It's their game. Everything in it is their business. Sigh. I didn't mean "business" literally. Of course everything in it matters to them. English isn't my native language so sometimes I express myself poorly. My point is savescumming doesn't affect other players and it doesn't affect Bioware really (since they have it in the rest of the game it isn't like they have to create it from scratch or add some extra resource) so if I want to do it I can't see why I shouldn't be allowed to. I meant "I can't understand it" literally. Other than trying to control how I play games, I can't see the benefit of this. As I said, this is not something I do often, but the option should be there for when it's needed.
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Post by azarhal on Mar 16, 2017 12:45:06 GMT
Poor thing, Bioware forcing you to live with the decisions you made in a RPG with choice&consequences. While I respect your right to disagree with me, the snark is totally uncalled for. Sorry, I love snark, so...
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Post by Ivory Samoan on Mar 16, 2017 12:47:38 GMT
There are quite a few auto-save points in the priority missions - but I agree, a manual save between combat points, would have been optimal.
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Post by timebean on Mar 16, 2017 14:00:17 GMT
My issue with lack of ability to save is to easily go back and replay missions when I want (like....50 hours in, I decide to go back and replay an old mission for fun without saving). Does the autosave feature give you a different save for each time it autosaves? If that is possible, then I have no issue with it. But if it rewrites over every previous autosave, then that totally sucks!
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Post by stysiaq on Mar 16, 2017 14:19:41 GMT
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Post by degrees on Mar 16, 2017 14:27:00 GMT
So it is only the first mission right?
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Post by Deleted on Mar 16, 2017 14:30:02 GMT
My issue with lack of ability to save is to easily go back and replay missions when I want (like....50 hours in, I decide to go back and replay an old mission for fun without saving). Does the autosave feature give you a different save for each time it autosaves? If that is possible, then I have no issue with it. But if it rewrites over every previous autosave, then that totally sucks! I'm guessing it overwrites... at least on the consoles. It might alternate between two different overwrites (ACIV does that), but I've never seen a game yet that saves each autosave to a new save. Hard drive space and/or cloud space can be at a premium on some consoles. I agree with your point though... I do like to go back and replay missions just for the heck of it or to refresh my memory as to what I may have done on that mission. I also suspect that preventing this was also one reason why they went the autosave route... to accommodate an open world where you're able to go back to the same area after the mission is complete... i.e. to enable the game to keep track of your actual progress without getting confused by replaying missions and perhaps doing sidequests and such that you did not do during the original playthrough of the mission. This would at least be a somewhat valid reason for them choosing this route. I still prefer the convenience of being able to manually save and don't like this industry trend away from allowing them though.
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Post by Psychevore on Mar 16, 2017 14:30:03 GMT
Lolwhat? It's their game. Everything in it is their business. It's also our business, you know, as the consumers buying their product.
Their obsession with the removal of player options is annoying.
Then don't buy their product. Simple as that.
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Post by Deleted on Mar 16, 2017 14:35:11 GMT
It's also our business, you know, as the consumers buying their product.
Their obsession with the removal of player options is annoying.
Then don't buy their product. Simple as that. True... and I may indeed decide to buy someone else's product instead... I appreciate the OP who thought to point this out so that I can make a more informed purchase decision.
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Post by leonick on Mar 16, 2017 14:37:48 GMT
So it is only the first mission right? I doubt it. It doesn't make sense to have different save mechanics at different stages of the game. ME3 limited saving during the later stages of Priority: Earth, can't even save at the forward base, there were no such limits on other priority missions as far as I know.
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Post by pantherdane on Mar 16, 2017 14:41:03 GMT
Has checkpoints and only autosaves ever been a good decision for a game? Not in my experience. Is it maybe a good decision in a story heavy, decision rich RPG-like game? No. How would that improve any gaming experience by limiting to ironman-like story paths? In order to explore other story option you need to replay the whole fucking thing? That's not how people play. Is it maybe a good way to prevent save game corruption and break progress for an entire playerbase? I doubt it. It might even do the opposite. I can't wrap my head around why contemporary game design still FUCKING insists on removing save game features.Username checks out. I saved the game several times after the first mission. Its only then and it autosaves about every 30 seconds when you are moving forward. The drama is in everyones minds. All this catastrophic end of the world, we are all doomed, emo drama over the SLIGHTEST little things is so comical. "What? No half caf decaf skinny lattes served on the ship? That's it. I canceled my preorder!!!"
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Post by Iakus on Mar 16, 2017 14:46:44 GMT
Has checkpoints and only autosaves ever been a good decision for a game? Not in my experience. Is it maybe a good decision in a story heavy, decision rich RPG-like game? No. How would that improve any gaming experience by limiting to ironman-like story paths? In order to explore other story option you need to replay the whole fucking thing? That's not how people play. Is it maybe a good way to prevent save game corruption and break progress for an entire playerbase? I doubt it. It might even do the opposite. I can't wrap my head around why contemporary game design still FUCKING insists on removing save game features.Welcome to "streamlining"
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Post by Deleted on Mar 16, 2017 14:50:27 GMT
Has checkpoints and only autosaves ever been a good decision for a game? Not in my experience. Is it maybe a good decision in a story heavy, decision rich RPG-like game? No. How would that improve any gaming experience by limiting to ironman-like story paths? In order to explore other story option you need to replay the whole fucking thing? That's not how people play. Is it maybe a good way to prevent save game corruption and break progress for an entire playerbase? I doubt it. It might even do the opposite. I can't wrap my head around why contemporary game design still FUCKING insists on removing save game features.Username checks out. I saved the game several times after the first mission. Its only then and it autosaves about every 30 seconds when you are moving forward. The drama is in everyones minds. All this catastrophic end of the world, we are all doomed, emo drama over the SLIGHTEST little things is so comical. "What? No half caf decaf skinny lattes served on the ship? That's it. I canceled my preorder!!!" It's very easy to overstate the amount of drama being implied by others here though, isn't it? I merely said it was an inconvenience and would enjoy the game more with a manual save... and got into a 5 post responding session here with someone. I'm not being overly dramatic over this. It's an industry trend I disagree with and I do enjoy games more when they allow me the ability to manually save. That's not being dramatic... that's being honest. I can tell Bioware I would prefer they allowed manual saves... but in the end, the only decision I'm empowered to make as a consumer is whether or not I still want to buy their game. In making that decision, I'm certainly not going to base it on just this one item... I'm ticking the boxes of things that are important to me on both sides of the ledger (positve and negative). If another product comes up with more positives than Andromeda... I'm probably going to spend my $100 on that game instead. That's just life in a free-market economy.
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Post by Sartoz on Mar 16, 2017 14:50:50 GMT
On the flip side though someone did just say 'hopefully the checkpoints are genrous'. And with ME 3 seemed like the game was autosaving every 2 seconds or before Shepard did a fart in the wind so hopefully we have a similar situation here. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The question, though, is this. Can you manually reload the game from an autosave checkpoint or is it strictly an internal function that gets activated when you die?
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Post by Deleted on Mar 16, 2017 14:57:34 GMT
On the flip side though someone did just say 'hopefully the checkpoints are genrous'. And with ME 3 seemed like the game was autosaving every 2 seconds or before Shepard did a fart in the wind so hopefully we have a similar situation here. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The question, though, is this. Can you manually reload the game from an autosave checkpoint or is it strictly an internal function that gets activated when you die?
Good question. I'd hate to have to kill myself just to exit the game mid-mission and be able to reload at the autosave point.
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Post by Sartoz on Mar 16, 2017 14:58:34 GMT
You don't care about that, but Bioware apparently does. And it's their game. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
True. However, they are in the business of selling it to me. That mean convincing me to buy.
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