inherit
1909
0
Nov 21, 2024 20:11:47 GMT
2,579
10k
Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
1,192
November 2016
10k
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
|
Post by 10k on Mar 19, 2017 9:55:51 GMT
Wasn't there an article about how an animator from Naughty Dog was on the Andromeda team??? I think that employee went to BW studio in Austin, so I don't think he had a hand in Andromeda. But he should have, hell they should have put Drew back on the ME team when he came back also.
|
|
inherit
3810
0
Jun 12, 2019 20:05:41 GMT
185
smudgedhorizon
86
February 2017
smudgedhorizon
|
Post by smudgedhorizon on Mar 19, 2017 11:37:12 GMT
The animations I see almost as an art style. You immediately recognise a Bioware character! I don't think it's as bad or horrifying as people seem to be saying. 80% of the time they are normal and fine. Then you have 10% staring eyes that you get used to after the first ten minutes anyway, and 10% random funny shit that happens for a split second. Shepard did it too. To be honest it's been the same even back from the days of KOTOR, Jade Empire etc and it had never detracted from my massive enjoyment of the games. I can't actually think of any RPG with character customisation that has great facial animations and lip sync with no daft animation moments. With facial mapping, it's hard to give people large customisation options and also maintain quality of lip sync and animations. Games with what are considered good facial animations will always be predetermined characters with no user altered features (like Aloy or Geralt for example).
|
|
panzerwzh
N3
All these violent delights have violent ends.
Posts: 298 Likes: 191
inherit
3787
0
Nov 25, 2017 14:02:23 GMT
191
panzerwzh
All these violent delights have violent ends.
298
Feb 23, 2017 18:10:41 GMT
February 2017
panzerwzh
|
Post by panzerwzh on Mar 19, 2017 11:41:15 GMT
As Yenn would say "Excuses, excuses ... BW hasn't changed a bit". P.S. Indie stands for independent, hence CDPR is still indie given they haven't sold their soul to any publisher yet.
|
|
inherit
3369
0
May 12, 2017 10:06:02 GMT
261
simsimillia
215
February 2017
simsimillia
|
Post by simsimillia on Mar 19, 2017 11:43:49 GMT
As Yenn would say "Excuses, excuses ... BW hasn't changed a bit". P.S. Indie stands for independent, hence CDPR is still indie given they haven't sold their soul to any publisher yet. They're not a small team or small budgeted though. They don't operate with an "Indie Budget"
|
|
panzerwzh
N3
All these violent delights have violent ends.
Posts: 298 Likes: 191
inherit
3787
0
Nov 25, 2017 14:02:23 GMT
191
panzerwzh
All these violent delights have violent ends.
298
Feb 23, 2017 18:10:41 GMT
February 2017
panzerwzh
|
Post by panzerwzh on Mar 19, 2017 12:06:08 GMT
As Yenn would say "Excuses, excuses ... BW hasn't changed a bit". P.S. Indie stands for independent, hence CDPR is still indie given they haven't sold their soul to any publisher yet. They're not a small team or small budgeted though. They don't operate with an "Indie Budget" Indie stands for an independent develop-distribution business model. The main element is bypassing the 'middle man' aka publishers, business overlord, EA etc. It has nothing to do with budget or how many people involved. Fun fact no.1 CDPR got their first bucket of gold through licensing and publishing Baldur's Gate in Poland. On top of that, TW1 originates from a failed PC port of Baldur's Gate: Dark Alliance from PS2. So in another word, they are fans of the true 'Bioware, Black Isle" age. Compared to the current BW - a division of EA. I'm simply speechless.
|
|
shaqfu
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 884 Likes: 2,892
inherit
1142
0
2,892
shaqfu
884
August 2016
shaqfu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by shaqfu on Mar 19, 2017 12:07:05 GMT
I'd say next time try full face motion capture with all the voice actors involved in full cinematics and classic dialogue sections. Then use less detailed animations in the Inquisition style panned in zoom camera stuff. To save memory or whatever.
But since I'm no dev I have no idea how well that would work with frostbite. Just that games that have recently done full motion capture for faces have looked incredible.
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Mar 19, 2017 12:22:25 GMT
Perhaps Bioware Montreal just hires bad animators. I'd rather not open the can of worms being discussed in the other thread since I don't think it's specific to one person, even back in Omega there were issues that are unacceptable in an AAA game and were never fixed. Even DAI and Fallout 4 weren't this bad. Something is very wrong with this studio. You couldn't be anymore wrong. Seriously, play that again. He's right. He doesn't need to play it again, and neither do I. The Omega DLC was the worst shit DLC ever released for ME, it is worse than Pinnacle Station, and less fun. I am so glad we have you to make our minds up for us. Keep it up.
|
|
inherit
3369
0
May 12, 2017 10:06:02 GMT
261
simsimillia
215
February 2017
simsimillia
|
Post by simsimillia on Mar 19, 2017 12:22:52 GMT
They're not a small team or small budgeted though. They don't operate with an "Indie Budget" Indie stands for an independent develop-distribution business model. The main element is bypassing the 'middle man' aka publishers, business overlord, EA etc. It has nothing to do with budget or how many people involved. Fun fact no.1 CDPR got their first bucket of gold through licensing and publishing Baldur's Gate in Poland. On top of that, TW1 originates from a failed PC port of Baldur's Gate: Dark Alliance from PS2. So in another word, they are fans of the true 'Bioware, Black Isle" age. Compared to the current BW - a division of EA. I'm simply speechless. I know that, but many people associate small teams and budgets with the term "Indie", which certainly isn't true for CDPR.
|
|
inherit
154
0
Nov 28, 2024 22:39:24 GMT
4,566
Reznore
1,865
August 2016
reznore
|
Post by Reznore on Mar 19, 2017 12:34:21 GMT
I don't feel like the Witcher3 animation were that better when talking to random peasents. The thing with MEA there's some animations that are really good, but then you have npcs barely animated AND with too wide opened flat eyes AND with a barely detailed face. The witcher never had people looking like smooth android just out of the factory. All of those makes matters worse.
There's some scene when main npcs and Ryder are really well animated and some others scene where something just went wrong. Peebee recruitment mission is a mix of really good animations and WTF mixed together.
Anyway possible they cut corners because you talk to a lot of aliens and you can't really tell something is wrong with them. Well except for Asari , they all have Dr Lexi face. And some humans use the Ryder presets modified.
On a final note in game it did not bother me much or broke mah immersion, you get used to it.
|
|
tziwen
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Tziwen
Posts: 150 Likes: 178
inherit
4707
0
178
tziwen
150
Mar 16, 2017 21:32:59 GMT
March 2017
tziwen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Tziwen
|
Post by tziwen on Mar 19, 2017 12:43:55 GMT
I don't feel like the Witcher3 animation were that better when talking to random peasents. The thing with MEA there's some animations that are really good, but then you have npcs barely animated AND with too wide opened flat eyes AND with a barely detailed face. The witcher never had people looking like smooth android just out of the factory. All of those makes matters worse. There's some scene when main npcs and Ryder are really well animated and some others scene where something just went wrong. Peebee recruitment mission is a mix of really good animations and WTF mixed together. Anyway possible they cut corners because you talk to a lot of aliens and you can't really tell something is wrong with them. Well except for Asari , they all have Dr Lexi face. And some humans use the Ryder presets modified. On a final note in game it did not bother me much or broke mah immersion, you get used to it. Witcher 3's budget is 81 millions Us dollars. Official numbers given by the studio. The price of ME2 and ME3 combined. That being said, Witcher 3 is heavy on reused siituations and characters from the books. Creating characters is the most expensive feature after story writting. Even them cut corners ut got away with it. Every "sex" scene have the same animations (except for the 2 main romances), only one geralt model, no aliens and you barely speak with monsters. And it was bugged. The only difference? Journalists were high on the Witcher when they're not on MEA. Sheeps gonna follow those trends anyways
|
|
panzerwzh
N3
All these violent delights have violent ends.
Posts: 298 Likes: 191
inherit
3787
0
Nov 25, 2017 14:02:23 GMT
191
panzerwzh
All these violent delights have violent ends.
298
Feb 23, 2017 18:10:41 GMT
February 2017
panzerwzh
|
Post by panzerwzh on Mar 19, 2017 12:44:42 GMT
Indie stands for an independent develop-distribution business model. The main element is bypassing the 'middle man' aka publishers, business overlord, EA etc. It has nothing to do with budget or how many people involved. Fun fact no.1 CDPR got their first bucket of gold through licensing and publishing Baldur's Gate in Poland. On top of that, TW1 originates from a failed PC port of Baldur's Gate: Dark Alliance from PS2. So in another word, they are fans of the true 'Bioware, Black Isle" age. Compared to the current BW - a division of EA. I'm simply speechless. I know that, but many people associate small teams and budgets with the term "Indie", which certainly isn't true for CDPR. It is true until TW3's success. The rise of white wolf /TW1 console port with Atari almost bankrupt CDPR. They have to signed over North American rights of TW2 years before the game had been made. "This would be repaying the debts for White Wolf," Atari had declared. Even worse, CDPR scrapped the original planned TW3 and used its unfinished engine to make TW2 instead. They turned fully 'indie' until TW3. So thanks for the experiences in dealing with business overlords like Atari. TW3 turns out to be such a masterpiece. Given the declining quality of BW's products and CDPR's success, any claims about CDPR's geological position, more funding and abundant 'resources' are ridiculous.
|
|
inherit
Warning Points: 1
3116
0
Aug 28, 2024 23:38:02 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Mar 19, 2017 12:48:42 GMT
What we really need is one thread about animations where the same boring discussions can be had. It's getting really tedious now; I'm beginning to miss the days where people complained about all the gays stealing 'their' game.
|
|
inherit
Warning Points: 1
3116
0
Aug 28, 2024 23:38:02 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Mar 19, 2017 12:50:37 GMT
He's right. He doesn't need to play it again, and neither do I. The Omega DLC was the worst shit DLC ever released for ME, it is worse than Pinnacle Station, and less fun. I am so glad we have you to make our minds up for us. Keep it up. Omega DLC is fine. Certainly much better than Firewalker or Overlord.
|
|
panzerwzh
N3
All these violent delights have violent ends.
Posts: 298 Likes: 191
inherit
3787
0
Nov 25, 2017 14:02:23 GMT
191
panzerwzh
All these violent delights have violent ends.
298
Feb 23, 2017 18:10:41 GMT
February 2017
panzerwzh
|
Post by panzerwzh on Mar 19, 2017 12:55:05 GMT
I'm totally gonna get MEA now. The first stand-up comedy from Bioware.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,765 Likes: 27,699
inherit
1519
0
27,699
azarhal
9,765
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Mar 19, 2017 13:09:37 GMT
Wasn't there an article about how an animator from Naughty Dog was on the Andromeda team??? He was hired at BioWare Austin to work on SecretIP#2 (not the same game as BioWare Edmonton SecretIP and not SWTOR). I think like many others, he helped out on MEA though.
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on Mar 19, 2017 13:47:19 GMT
The animations aren't that bad, people, come on.
Does weird shit happen at times? Sure. Name me a video game where this doesn't happen.
Oh and btw.... don't all you guys and gals play these games for the story and characters?
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Mar 19, 2017 13:54:15 GMT
They need to scrap their admittedly excellent Veta (or what it's called) software suite first. That's the thing that keeps interruptions from happening naturally but it speeds up the voice recording sessions like it's nobody's business. They've used this toolset for ages as far back as Mass Effect 2 I believe for every game they've made.
|
|
inherit
1544
0
Feb 25, 2021 11:56:07 GMT
2,466
Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Andrew Lucas on Mar 19, 2017 14:02:09 GMT
You couldn't be anymore wrong. Seriously, play that again. He's right. He doesn't need to play it again, and neither do I. The Omega DLC was the worst shit DLC ever released for ME, it is worse than Pinnacle Station, and less fun. I am so glad we have you to make our minds up for us. Keep it up. And there's this guy with comprehension issues. I love Mass Effect.
|
|
inherit
2945
0
82
theorigcylonhybrid
186
Jan 23, 2017 18:15:21 GMT
January 2017
theorigcylonhybrid
|
Post by theorigcylonhybrid on Mar 19, 2017 14:04:10 GMT
I am not complaining or ranting here. I am just trying to think if it is even feasible to do it. People keep comparing it with Witcher 3 but is it even justified? When People think about CD Projekt red they confuse them with being a samll indie team. This is absolutely wrong. Witcher 3 had a budget of 81 million US dollars which I think is more than DA:I and ME:A . Overall 240 in house and a total of 1500 people worked on witcher 3 to make a game. Bioware has a team of 800 total employees which is split between 3 studios and 4 games. The standard of living in Canada is higher than in Poland. So the salaries in Bioware have to be higher than in CD Projekt. And even then you go on glass door and all the complaints for CD Projekt are that they pay very less salaries compared to even Polish standards. So in essence for same budget CDPR can employ a lot more people than Bioware can in Canada. Some of the scenarios I see possible are 1] Reduce the scope of the game. But then people will still crib about it and say look at horizon and witcher 3 why can't bioware do it. 2] Open a studio somewhere where you can find talent easily and the cost of production is low. I don't know how feasible this is though. 3] Wait until there is some revolution in technology that makes animation cheap. Its interesting that you say that people think the witcher 3 was produced by a small indie team. The budget cost of the witcher 3 is $80 million while the budget cost for mass effect andromeda is $40 million. So the witcher 3 is twice the development cost of andromeda. Obviously then, thats the reason it had better animations, they had $40 million more dollars to burn. What I'd like to know is why did the witcher 3 take 80 million dollars to make when something like horizon zero dawn took 47 million dollars to make and had better graphics? But since thats not an issue that worries the fans, its glazed over and ignored..
|
|
lezio
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Innateagle
Posts: 54 Likes: 79
inherit
1848
0
79
lezio
54
Oct 25, 2016 18:39:13 GMT
October 2016
lezio
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Innateagle
|
Post by lezio on Mar 19, 2017 14:10:46 GMT
The animations aren't that bad, people, come on. Does weird shit happen at times? Sure. Name me a video game where this doesn't happen. Oh and btw.... don't all you guys and gals play these games for the story and characters? I somehow doubt that i would have liked "Logan" as much as i did if the main characters were acted like Forrest Gump In other words, there's hair in Witcher 2 clipping through the armor and bugging the freak out of me for one whole cutscene, and then there's this:
|
|
inherit
1039
0
Member is Online
5,190
Lebanese Dude
Anti-Gamer Culture
2,084
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Mar 19, 2017 14:13:10 GMT
lol @ all the faux outrage. Shitty facial animations are nothing new.
The reason they look "worse" in MEA is that they tried to add more expressions rather than have blank stares half the time.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,765 Likes: 27,699
inherit
1519
0
27,699
azarhal
9,765
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Mar 19, 2017 14:17:30 GMT
Oh and btw.... don't all you guys and gals play these games for the story and characters? I personally bought MEA for the Nomad and gameplay which just looked like you could do all sort of crazy thing with it in gameplay trailers (and recents gifs just show how right I was about that). Its interesting that you say that people think the witcher 3 was produced by a small indie team. The budget cost of the witcher 3 is $80 million while the budget cost for mass effect andromeda is $40 million. So the witcher 3 is twice the development price of andromeda. Obviously then, thats the reason it had better animations, they had $40 million more dollars to burn. It's not quite exactly $40m more to burn. The Witcher 3 $81m USD include marketing (we don't know the split between marketing and developer budgets), but the developers in Poland are paid around 1/6 of a NA developer salary (it's an ok salary in Poland). That means that with the same $40m USD, CD Projekt can hire 6 times as many developers as BioWare can in NA (less or more, it's probably not an exact 1/6 ratio). If it was made in NA, The Witcher 3 would have probably cost as much as in USD as it did in Polish złoty: 306 million złoty.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,344 Likes: 20,697
inherit
gateway beverage
109
0
20,697
midnight tea
8,344
August 2016
midnighttea
|
Post by midnight tea on Mar 19, 2017 14:24:21 GMT
Software engineers. Bioware has a budget, they tend to direct that budget towards other aspects of a game... software engineering is not one of them (or rather, it is low on their totem pole of priorities.. as is evidenced in the lack of technical aptitude in most of their games). CD Projekt Red (in a documentary), invested heavily in software engineering for Witcher 3, relatively speaking to their budget I mean. They devised a complex highly efficient system that could create smooth, natural looking animations that were also easy to create on the fly for the dev team.. so when they needed new animations, the toolset was able to let them do so with ease. How they were able to do this and yet also maintain a stellar writing team, level / world designers, artists etc is beyond me.. though they did it a fraction of the cost of what Bioware spends on their games (to be fair, most of CD Projekt is in eastern europe where salaries are lower than north america). What they really needed to do was poach some software engineers from DICE that know the engine well and could help them devise better tools for the dev / animations team to work with... they are clearly working with a weak toolset in house or simply hired inferior animators (contractors possibly). I will never-ever understand people claiming that Witcher 3 facial animations are anywhere close to being industry's top tier. They are extremely basic most of the time. Characters speak with middle of their mouths. A lot of times they hardly move aside form lipsynch and light twitches around the eyes and brows. They're not horrible per se, but you can see even the developer not being confident in them, considering that many emotional cutscenes have been composed to OBSCURE facial expression, or keep them at the distance .
This scene is a great example of that. Note that 90% of expressions happen OFF-SCREEN. Characters are either turned back or hidden, only showing flashes of expressions that were fairly easy to render even 10 years ago. That is actually not criticism - I think CDPR was smart that way; they knew the character expressions could NOT carry the game, so they chose to compose scenes to obscure them and scenes be carried by context, Kuleshov effect or otherwise good body animations. DAI was also like that in many respects - it's actually been a trick for used the longest time. It's only now that the industry thinks that they can slowly turn camera's focus on faces. Not to mention that a lot of the reception depends on style of the game - in TW3 many people's faces are either covered with scars or grime (or near gothic make up, esp. in case of sorceresses), or their blank expressions are in tune with game's oftentimes dark tone, with many characters being worn by life. In contrast MEA is crisp and full of youthful, hopeful folks or frustrated higher-ups and has a very clean-cut style with vivid colors. ... Aaand instead of choosing to obscure the faces in some scenes, the camera is put squarely on them. And as much as I can see a large room of improvements in some regions of animation, I think many criticisms could have been nullified just by different cutscene direction. The camera is sometimes Just. Too. Close. To. The. Face. I also think that it was a mistake to overcompensate for criticism towards DAI and their zoomed-out conversations - even 'conversation wheel' cutscenes tend to bring camera too close. Addison's "cutscene" is a great example - I can only see people taking a mickey out of that 'conversation wheel' scene; not actual cutscenes with Addison in it. All in all I think someone in the direction grew a bit too confident with thinking that they can turn back camera to characters faces and letting it carry the scene. That's not to say that I think all of it is awful. I actually think that some of the scenes really work and there's a great deal of them where there... really is nothing wrong. Sadly, at this point confirmation bias runs rampant and some people pay only attention to when things go bad.
|
|
inherit
2279
0
114
Blackheart
98
December 2016
blackheart
|
Post by Blackheart on Mar 19, 2017 14:25:55 GMT
I am not complaining or ranting here. I am just trying to think if it is even feasible to do it. People keep comparing it with Witcher 3 but is it even justified? When People think about CD Projekt red they confuse them with being a samll indie team. This is absolutely wrong. Witcher 3 had a budget of 81 million US dollars which I think is more than DA:I and ME:A . Overall 240 in house and a total of 1500 people worked on witcher 3 to make a game. Bioware has a team of 800 total employees which is split between 3 studios and 4 games. The standard of living in Canada is higher than in Poland. So the salaries in Bioware have to be higher than in CD Projekt. And even then you go on glass door and all the complaints for CD Projekt are that they pay very less salaries compared to even Polish standards. So in essence for same budget CDPR can employ a lot more people than Bioware can in Canada. Some of the scenarios I see possible are 1] Reduce the scope of the game. But then people will still crib about it and say look at horizon and witcher 3 why can't bioware do it. 2] Open a studio somewhere where you can find talent easily and the cost of production is low. I don't know how feasible this is though. 3] Wait until there is some revolution in technology that makes animation cheap. Its interesting that you say that people think the witcher 3 was produced by a small indie team. The budget cost of the witcher 3 is $80 million while the budget cost for mass effect andromeda is $40 million. So the witcher 3 is twice the development price of andromeda. Obviously then, thats the reason it had better animations, they had $40 million more dollars to burn. It's not just about budget, it's about how competent studio is, how experienced, what's their business model, what are their expectations, their capabilities etc.. Some companies know how to make the most out of their situation, they are better at sorting out priorities and making better business and development decisions. I'm positive that if Witcher 3 had 40mio budget, the game would not be as big as it is, but it would still be a quality product. Look at Obsidian or Larian, they were both in big trouble while making Pillars of Eternity and Divinity Original Sin. They didn't give up or end up making half arsed game, instead they sat down and talked until they came with solution they are happy with. Both turned their projects into beautiful games. Both of them have respect for their fans and customers and want to provide them with quality products and happy to take feedback. We will see how Andromeda turns out, but whatever the case, I think they had enough money and time to make a good game if they wanted.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Mar 19, 2017 14:27:29 GMT
Contrary to popular belief, throwing more money at animations is not going to improve them. The issue is either having insufficient tools or someone having insufficient skill in using them. I tend to think the latter, considering Battlefield and Battlefront (both on the same engine) never had these facial animation issues. Can the animations improve? Of course. Will BioWare fix them? That depends on how much effort and time would need to go into rectifying the issue. BioWare has suggested several times in the past that the issues are a "bug" and that they will continue to "polish," but only time will actually tell what will happen.
|
|