inherit
Warning Points: 1
3116
0
Aug 28, 2024 23:38:02 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Mar 20, 2017 0:54:59 GMT
I've heard nothing but praise for the combat. What are you referring to? The combat is miles better than any previous mass effect.
|
|
inherit
2945
0
82
theorigcylonhybrid
186
Jan 23, 2017 18:15:21 GMT
January 2017
theorigcylonhybrid
|
Post by theorigcylonhybrid on Mar 20, 2017 0:57:21 GMT
If I was this picky about everything as people were picky about these animations, I would be complaining about why the word ' bunch' seems to be the only unit designating more than one in the US. Its like everyone is brainwashed so they all have to say everything the same way.
Same goes with ' I got this' and 'awesome'.
I would call that bad dialogue choice.
|
|
ATR16
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
Posts: 367 Likes: 603
inherit
3547
0
Oct 15, 2018 16:50:11 GMT
603
ATR16
367
Feb 13, 2017 19:30:00 GMT
February 2017
atr16
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
ATR16
pydsie31
pyder31
|
Post by ATR16 on Mar 20, 2017 0:57:27 GMT
The only problems with the game aren't the animations, those are just the big talking point because they're hilariously inept for 2017 in a AAA title, and also because Bioware devs had said "We fixed the faces. They work great now". And then some of the first things you come across are faces not working. There are problems with combat, performance, writing, some dialogue and a general lack of attention to detail. I've heard nothing but praise for the combat. What are you referring to? Tactical cloak doesn't actually hide you from enemies, they just stop shooting at you for a few seconds but they still track you and follow you everywhere. Enemy AI is about as smart as a potato. Friendly AI is smart as a potato. Friendly's T-posing around the battle field. You're largely limited by playing to accommodate friendly AI in terms of combat encounters. The long ass cooldowns are weird too because so much of the game is based around having the X-Y-Z axis dynamic, but you're abilities have such long cool downs you can only move a little before having to hide in cover for ages as they slowly recharge. Biotic combos and tech explosions are a lot less fun because you can't reliably pull them off. You largely can only set off your own, but thats assuming your friendly AI didn't set it off immediately in a sub-optimal way, which they generally always do. Some stuff has such an absurd cooldown, like Throw at 10 seconds. Biotic charge at 8. Nova has a cooldown for some unknown reason. Like if you hit an enemy with a debuff, its smartest to get a bit of weapon DPS in before you detonate it. But sometimes your friendly will detonate it almost as quickly as you cast it. Other times, they won't detonate it at all or use their abilities ever. I had a moment where I needed a shield stripped and had a teammate who could do such a thing. He never used his ability until the enemy had like a single tick of health left. It makes encounters frustrating because you should basically be soloing, but you have to do a lot of pop and shoot, especially early, while your squadmates pick their noses. Just makes combat harder than it needs to be when you're on a higher difficulty setting.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,344 Likes: 20,697
inherit
gateway beverage
109
0
20,697
midnight tea
8,344
August 2016
midnighttea
|
Post by midnight tea on Mar 20, 2017 0:58:02 GMT
The only problems with the game aren't the animations, those are just the big talking point because they're hilariously inept for 2017 in a AAA title, and also because Bioware devs had said "We fixed the faces. They work great now". And then some of the first things you come across are faces not working. There are problems with combat, performance, writing, some dialogue and a general lack of attention to detail. People in the thread are already confused about saying there are the supposed issues with generally praised combat - and I have to ask what exactly is wrong with writing and where does the "lack of attention of detail occurs"... I mean - I'm fairly sure we only got to see 10 hours of the game - many things WILL lack details that will be filled in later. That's sort of how big RPGs work, and we're yet to see how well it works in MEA. The dialogue I'm not even touching, because I know that's a very subjective thing. Some people love some stuff other people despise, and it will not just be limited to dialogue, but whole companions as well.
|
|
ATR16
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
Posts: 367 Likes: 603
inherit
3547
0
Oct 15, 2018 16:50:11 GMT
603
ATR16
367
Feb 13, 2017 19:30:00 GMT
February 2017
atr16
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
ATR16
pydsie31
pyder31
|
Post by ATR16 on Mar 20, 2017 1:02:16 GMT
The only problems with the game aren't the animations, those are just the big talking point because they're hilariously inept for 2017 in a AAA title, and also because Bioware devs had said "We fixed the faces. They work great now". And then some of the first things you come across are faces not working. There are problems with combat, performance, writing, some dialogue and a general lack of attention to detail. People in the thread are already confused about saying there are the supposed issues with generally praised combat - and I have to ask what exactly is wrong with writing and where does the "lack of attention of detail occurs"... I mean - I'm fairly sure we only got to see 10 hours of the game - many things WILL lack details that will be filled in later. That's sort of how big RPGs work, and we're yet to see how well it works in MEA. The dialogue I'm not even touching, because I know that's a very subjective thing. Some people love some stuff other people despise, and it will not just be limited to dialogue, but whole companions as well. Some of the writing like the game just going "holy this is hectic. we need to do this thing right pronto. on the double" and then you talk to people and they're like "wanna sit and drink a beer and do nothing?" Plus there is a good facepalm moment early on where I was just left thinking "really? You never considered this a possibility and had no backup plan at all?" That's fine, but maybe that dialogue shouldn't trigger until after you solve the thing. The eyeball animations need work. People go chameleon on you. Sometimes people aren't looking at the thing they're supposed to be. The blinking is out of rhythm with their speech. I just found the combat to be a step back. For all the freedom you get, your enemies AI is limited as heck and your squadmates might not have AI. Some of the most fun I had was using my squaddies to set up wicked BE's and fire explosions and stuff. Now they kinda just do whatever or nothing. I really hate the cooldown system. Its so long and ruins the flow of combat you get from all the freedom of movement.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 8,344 Likes: 20,697
inherit
gateway beverage
109
0
20,697
midnight tea
8,344
August 2016
midnighttea
|
Post by midnight tea on Mar 20, 2017 1:33:21 GMT
People in the thread are already confused about saying there are the supposed issues with generally praised combat - and I have to ask what exactly is wrong with writing and where does the "lack of attention of detail occurs"... I mean - I'm fairly sure we only got to see 10 hours of the game - many things WILL lack details that will be filled in later. That's sort of how big RPGs work, and we're yet to see how well it works in MEA. The dialogue I'm not even touching, because I know that's a very subjective thing. Some people love some stuff other people despise, and it will not just be limited to dialogue, but whole companions as well. Some of the writing like the game just going "holy this is hectic. we need to do this thing right pronto. on the double" and then you talk to people and they're like "wanna sit and drink a beer and do nothing?" ... When? We have a few comments from dazed folks still waking up from a nap after Hyperion hits the energy cloud and a few minor characters taking their time off when shuttles are being prepared to descend on H7. There's nothing that I recall that sticks out as abrupt tonal shifts - if anything, the initial good spirits shows naivete of fresh arrivals, who don't yet realize just how f*cked they are. You know.. like Titanic. Erm... the same can be said via character, so obviously there's self-awareness there. That's not to say that there are limits to what 'backup plans' can do in a situation where pretty much everything goes wrong. I'm not arguing about eyeballs - the darting and tracking could use work. As for blinking in rhythm with the speech... that's what people do? I have no experience with shooters so for me this is all new, but I feel I can't yet asses it all considering that there are obviously skill power-ups, mods, weapons and gear that will be unlock later in the game.
|
|
inherit
1039
0
Member is Online
5,190
Lebanese Dude
Anti-Gamer Culture
2,085
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Mar 20, 2017 1:38:26 GMT
They'd have to give up something else if they were to fine tune every animation to movie quality.
What do you suggest?
|
|
inherit
98
0
3,042
Steelcan
2,078
August 2016
steelcan
|
Post by Steelcan on Mar 20, 2017 1:48:26 GMT
They'd have to give up something else if they were to fine tune every animation to movie quality. What do you suggest? the far too large map areas, about half the romances, and the MP
|
|
boyaki
N2
Posts: 194 Likes: 113
inherit
2981
0
113
boyaki
194
Jan 26, 2017 17:25:20 GMT
January 2017
boyaki
|
Post by boyaki on Mar 20, 2017 2:05:01 GMT
I am not complaining or ranting here. I am just trying to think if it is even feasible to do it. People keep comparing it with Witcher 3 but is it even justified? When People think about CD Projekt red they confuse them with being a samll indie team. This is absolutely wrong. Witcher 3 had a budget of 81 million US dollars which I think is more than DA:I and ME:A . Overall 240 in house and a total of 1500 people worked on witcher 3 to make a game. Bioware has a team of 800 total employees which is split between 3 studios and 4 games. The standard of living in Canada is higher than in Poland. So the salaries in Bioware have to be higher than in CD Projekt. And even then you go on glass door and all the complaints for CD Projekt are that they pay very less salaries compared to even Polish standards. So in essence for same budget CDPR can employ a lot more people than Bioware can in Canada. Some of the scenarios I see possible are 1] Reduce the scope of the game. But then people will still crib about it and say look at horizon and witcher 3 why can't bioware do it. 2] Open a studio somewhere where you can find talent easily and the cost of production is low. I don't know how feasible this is though. 3] Wait until there is some revolution in technology that makes animation cheap. But I don't know whats feasible here and whats not coz I don't work in games industry. Doing animations right now is hard and time consuming and its not the problem of talent (I'm pretty sure all these people who work in companies here are talented) but the sheer no. of people needed to do them for so many characters. So I don't know. What do you guys think? It would also be nice to have an opinion from someone who works in game dev here The most basic answer would be : -Do it better. And in a way that is true. Hiring more staff is not the solution tough. -The scope of the game is the second problem. And no Horizon is not the same case neither is Witcher. In Witcher 3 the main characters are very well done because they focused ressources on it. Other NPC are...well okay...they have not great a nimations but they are good enough to fit their role. Most NPC will have the same body animation loop and many characters share the same skin, if I speak of "That Blacksmith" many will understand who I am talking about, it is a skin shared between 5 blacksmith. In a scene in Novigrad (where they burn some people) you can see 5 times the same guy. Mass Effect has not that philosophy. The NPC are all "unique" meaning that an animation loop will look extremely weird on several different skin. That is why I am not convinved of the "open-worldness" of ME:A and DA:I, it comes at a heavy cost and result in some generic stuff adding nothing to the game. There is no doubt witcher did a better job and between 2 concepts I prefer the one taken by CD projekt.
-Custom made character is also a lot of trouble. There is a reason why so many AAA games don't allow CC and when it does it gives the ME:A kind of animation. You can't expect a custom-made character to have a fitting animation when you can arrange eyes, mouth and eyebrow. That is why the default character are never customization, because that would break the animation. But if they have a fixed character they should have less problem animating them...well in theory. It is not the case in Andromeda most likely by lack of ressources, animating CC made character (all the NPC work that way) and set character are two different things. Not an excuse but still.
-Other graphic related (modelisation, lightning) play a big part on animation.
So yes animation in Andromeda is bad, and it should'nt be that way. CDRP is something we should relate to, but it is important to keep in mind that they are on top and not the norm. Of course quality of staff is something important but you cannot throw money at a game and expect it to be better just because. GD are many bad things but they are not lazy. They take decisions and have limitations. Adding one thing in a game means not adding another thing. So the problem is not "Just do it better" but "Chose what you want to do better". Animation cost a lot of time and resources, they should be better and we should encourage it. However we have to be ready to sacrifice some features. For me the open-world features are very heavy in term of resource and don't add much to the game really.
|
|
inherit
1039
0
Member is Online
5,190
Lebanese Dude
Anti-Gamer Culture
2,085
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Mar 20, 2017 2:05:27 GMT
They'd have to give up something else if they were to fine tune every animation to movie quality. What do you suggest? the far too large map areas, about half the romances, and the MP Multiplayer is very popular and will never get cut so that's just unfeasible. Exploration and Large Maps =/= Animations. They do not dip into the same workload or chain of development. They could reduce the size of the maps and it would make no difference. The only sensible one is cutting romance as you said, but those are a unique draw to BioWare games. Also, given that BioWare games lean heavily towards companions and relationship-building, not having romances would be contrived. They also don't constitute a significant amount of content for it to matter.
|
|
inherit
98
0
3,042
Steelcan
2,078
August 2016
steelcan
|
Post by Steelcan on Mar 20, 2017 2:11:27 GMT
the far too large map areas, about half the romances, and the MP Multiplayer is very popular and will never get cut so that's just unfeasible. Exploration and Large Maps =/= Animations. They do not dip into the same workload as you don't use animations for open world. The only sensible one is cutting romance as you said, but those are a unique draw to BioWare games that many people enjoy. Also, given that BioWare games lean heavily towards companions and relationship-building, not having romances would be contrived. They also don't constitute a significant amount of content for it to matter I didn't say my ideas were feasible, just what I'd like to happen.
|
|
inherit
405
0
83
rpgalltheway
51
August 2016
rpgalltheway
|
Post by rpgalltheway on Mar 20, 2017 2:20:58 GMT
They'd have to give up something else if they were to fine tune every animation to movie quality. What do you suggest? I am personally fine with them deciding to narrow their scope. No need to focus too much on open world stuff. Do only 600 speaking characters instead of 1200 but do them good. But that's just me. i know there are some people who like bioware trying to do open world designs.
|
|
boyaki
N2
Posts: 194 Likes: 113
inherit
2981
0
113
boyaki
194
Jan 26, 2017 17:25:20 GMT
January 2017
boyaki
|
Post by boyaki on Mar 20, 2017 2:23:05 GMT
They'd have to give up something else if they were to fine tune every animation to movie quality. What do you suggest? I am personally fine with them deciding to narrow their scope. No need to focus too much on open world stuff. Do only 600 speaking characters instead of 1200 but do them good. But that's just me. i know there are some people who like bioware trying to do open world designs. Well more likely 80 speaking NPC. 1200 NPC is a lot of background character. Still point taken.
|
|
tziwen
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Tziwen
Posts: 150 Likes: 178
inherit
4707
0
178
tziwen
150
Mar 16, 2017 21:32:59 GMT
March 2017
tziwen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Tziwen
|
Post by tziwen on Mar 20, 2017 3:36:10 GMT
We as gamer don't deserve them to fix it. I am very sad
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Mar 20, 2017 4:16:41 GMT
Perhaps Bioware Montreal just hires bad animators. I'd rather not open the can of worms being discussed in the other thread since I don't think it's specific to one person, even back in Omega there were issues that are unacceptable in an AAA game and were never fixed. Even DAI and Fallout 4 weren't this bad. Something is very wrong with this studio. I too think it may have something to do with Montreal. I would be curious to see how many employees at Bioware Montreal have also worked on Assassins Creed games. Good games, but they all lack a certain level of polish and detail. Either way, yes I think they will improve as they grow. The gamespot videos show so many signs of growing pains instead of being a product of a veteran team. One guy even said it was very much a learn as they go experience which is a bit concerning.
|
|
inherit
2279
0
114
Blackheart
98
December 2016
blackheart
|
Post by Blackheart on Mar 20, 2017 6:22:32 GMT
All I wanted to point out is that there you're not going to convince anyone that their opinion about witcher or ME1 having better animations or cutscenes, is wrong, because if they break it into pieces and analyse it, they would see that in ME1 characters had dark eyes, dark brows and heavy eyeliner or that Witcher has different technique for conversations. I don't know why you have a hard time realizing that this doesn't matter. People only want animations and cutscenes to look good, convincable, appropriate, they don't care what makes them this way. And of course, you can gives ideas on how to improve, but unfortunately you also decided to tell others who don't like MEA animations or think they are inferior to witcher, that they are exaggerating and then you proceed to make make detailed analysis in order to try and prove your point. If you seriously think MEA animations are not inferior, then let's just end it here, because there is absolutely no reason in debating this further. I... huh - you indeed don't read what is being written; all you care about is strawmen you create. First - show me a point where I said that "Witcher animations are inferior to MEA"? Because I'm pretty sure that while I said that Witcher 3 animations aren't that great, I didn't make any direct comparisons with MEA and declared MEA's superior. At best I think both have their share of problems; the major difference being that TW3 has a different scene direction. Second - the part about exaggeration was a general point that has nothing to do with Witcher. That you connect everything with Witcher and have a kneejerk reaction about it lands squarely on you. And I don't know why you have a hard time realizing that if people didn't care about what makes animations better, they wouldn't be creating a thread and asking what can be done with the problem of animations . The only thing that baffles me now is that you come here and throw a fit at people who analyze the problem in a thread dedicated to analyzing the problem. It seems that you don't care about anything other than wanting me to leave Witcher now, rather than having a discussion about what actually matters. If that is so, I'd ask you to stop responding to me anyhow, because there's nothing productive that can come out of it. Telling me I'm not reading while you obviously keep ignoring my points totally. First of all, yes, I'm talking about witcher and ME1, because YOU WERE TALKING ABOUT THOSE GAMES in your posts. Obviously I didn't want to take other games as example, because that would make no sense and you would sure say "what does that game have anything to do with it?" You were talking about witcher and ME1 before I even put my first comment here. Besides, I have put bunch of different analogies to make a point, so it's not just talking about witcher, but I guess you didn't read that, because then you couldn't blame me on talking about witcher all the time, lol. And then I'm not reading.... You weren't comparing games? Let's see on of your quotes: "In fact, I was quite amused when people juxtaposed some of the animations from MEA to character from ME1, because the major difference between them wasn't animation per se; it was the fact that the character had dark eyes, dark brows and a very heavy eyeliner, which has accentuated all of the minuscule eyelid movements... Heck, even effing Geralt has eyeliner in TW3." - LOL I don't throw a fit about people analysing for the sake of analysing. THE ONLY POINT I'm trying to make and you keep ignoring it so conveniantely is, that you insist on ignoring how people percieve what's a good animation and what not. People say they prefer X animations (yeah I'll use X instead of certain game, so you don't lose it), so you decide they are wrong and tell them they are exaggerating. Your quote -> "... See, this is what I mean when I say overreaction or confirmation bias. Looking for stuff with a microscope.." Isn't that hilarious? You need a microscope to see that Cora can't walk for shit? Every average Joe can spot that silly animations in a second, therefore your claim it's exaggerationn is nonsense. So, with your logic, people should pause that scene and inspect it thoroughly to examine how's lightning, how's environment, how's atmosphere etc in order to make out why she walks like that. So, if people say they don't like animation, it's because it looks bad, not because circumstances were harsh. It's Bioware's job to acknowledge all those factors that will affect the scene when it's played and make sure it doesn't affect it in bad way. I understand that this thread is about finding a solution, it's ok to present suggestion, but it's silly to say "you are exaggerating" because you don't agree with people about certain animations. If you ignore the problem and say Cora walk is fine, then how is that a solution? A lot of people obviously think it's not fine.
|
|
inherit
2279
0
114
Blackheart
98
December 2016
blackheart
|
Post by Blackheart on Mar 20, 2017 6:29:12 GMT
If we are going by cutscenes, then it's not only problem from animations standpoint, but also lack of personality, dead eyes and sometimes voice acting. All that combined makes makes out for some awkward and cringy scenes. It also doesn't help that majority of Turians are white and look pretty much the same to one another.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Mar 20, 2017 6:38:02 GMT
But does Nova sacrifice the shielding in Andromeda? That tradeoff is the reason there was no cooldown for it in ME3.
|
|
solaxe
N2
Posts: 100 Likes: 141
inherit
4787
0
Sept 12, 2017 13:31:56 GMT
141
solaxe
100
Mar 17, 2017 10:18:15 GMT
March 2017
solaxe
|
Post by solaxe on Mar 20, 2017 8:16:22 GMT
I am not complaining or ranting here. I am just trying to think if it is even feasible to do it. People keep comparing it with Witcher 3 but is it even justified? When People think about CD Projekt red they confuse them with being a samll indie team. This is absolutely wrong. Witcher 3 had a budget of 81 million US dollars which I think is more than DA:I and ME:A . Overall 240 in house and a total of 1500 people worked on witcher 3 to make a game. Bioware has a team of 800 total employees which is split between 3 studios and 4 games. The standard of living in Canada is higher than in Poland. So the salaries in Bioware have to be higher than in CD Projekt. And even then you go on glass door and all the complaints for CD Projekt are that they pay very less salaries compared to even Polish standards. So in essence for same budget CDPR can employ a lot more people than Bioware can in Canada. Some of the scenarios I see possible are 1] Reduce the scope of the game. But then people will still crib about it and say look at horizon and witcher 3 why can't bioware do it. 2] Open a studio somewhere where you can find talent easily and the cost of production is low. I don't know how feasible this is though. 3] Wait until there is some revolution in technology that makes animation cheap. But I don't know whats feasible here and whats not coz I don't work in games industry. Doing animations right now is hard and time consuming and its not the problem of talent (I'm pretty sure all these people who work in companies here are talented) but the sheer no. of people needed to do them for so many characters. So I don't know. What do you guys think? It would also be nice to have an opinion from someone who works in game dev here Hiring competent people would be a nice start. And Poland doesn't have a lower standard of living than Canada. In Canada you earn more but costs of living are absurdly higher. Poland has better gini rating than Canada and US for crying out loud Psychevore Avatar Mar 19, 2017 14:47:19 GMT 1 Psychevore said: The animations aren't that bad, people, come on. Does weird shit happen at times? Sure. Name me a video game where Oh and btw.... don't all you guys and gals play these games for the story and characters? I thought good facial expressions are kinda important in a STORY DRIVEN GAME?
|
|
TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Mar 20, 2017 8:28:00 GMT
But does Nova sacrifice the shielding in Andromeda? That tradeoff is the reason there was no cooldown for it in ME3. You can evolve it to do that yes.
|
|
Adaiah
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 34 Likes: 119
inherit
3733
0
119
Adaiah
34
Feb 21, 2017 22:31:31 GMT
February 2017
adaiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Adaiah on Mar 20, 2017 8:33:59 GMT
And Poland doesn't have a lower standard of living than Canada. In Canada you earn more but costs of living are absurdly higher. Poland has better gini rating than Canada and US for crying out loud Well, yeah. Lower wages and lower costs of living means that 80 million USD goes a lot further in Poland than it does in Canada. But does Nova sacrifice the shielding in Andromeda? That tradeoff is the reason there was no cooldown for it in ME3. It doesn't. I dunno if I like it yet - Nova having no cooldown but sacrificing shielding created a nice symbiotic relationship with charge, but I couldn't really make it work effectively in Andromeda given the long cooldowns. I guess there are mods and upgrades that increases recharge time further but as it stands charge + nova did little for me other than make me a sitting duck in the middle of the field. Hoping someone smarter than me can figure out how to make vanguard as viable as it was in the OT, lol. EDIT: As someone pointed out you can evolve it to sacrifice shielding, oops!
|
|