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Post by midnight tea on Mar 19, 2017 14:32:45 GMT
The animations aren't that bad, people, come on. Does weird shit happen at times? Sure. Name me a video game where this doesn't happen. Oh and btw.... don't all you guys and gals play these games for the story and characters? I somehow doubt that i would have liked "Logan" as much as i did if the main characters were acted like Forrest Gump In other words, there's hair in Witcher 2 clipping through the armor and bugging the freak out of me for one whole cutscene, and then there's this: What do you mean "this"? There's... really nothing wrong here. The character walks away. It's not even some sort of emotional or pivotal moment in the scene, no emotional outbursts, no clipping, nothing Not even the walk cycle is awkward - and a definite improvement over 'diaper walk' in DAI. ... See, this is what I mean when I say overreaction or confirmation bias. Looking for stuff with a microscope.
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Post by pantherdane on Mar 19, 2017 14:42:32 GMT
I am guessing the weird walk- the way the shoulders and arms are- is what this person is complaining about.
what i have said from the beginning is that people are complaining about the small stuff. they are complaining about cutscenes and CC, not the gameplay or the campaign or the MP or anything else of any REAL consequence.
I still cant get over the one person that said this game is gonna be a bargain bin for them specifically because they didnt like the CC. that is just so funny since CC is NOT even really part of the game at all. you can make a clown face and it doesnt effect romance or any in game reactions. why be so invested in the CC?
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Post by midnight tea on Mar 19, 2017 15:12:14 GMT
I am guessing the weird walk- the way the shoulders and arms are- is what this person is complaining about. Here's the thing - one really has to nitpick in order to deem it a big problem that there's some stiffness in character's shoulders in a small section of one cutscene. And like I said - it's a definite improvement over 'diaper walk' we saw in DAI when female PC/NPCs were animated while using male walk cycle; which was done like... 70% of time in DAI cutscenes.
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Post by KaiserShep on Mar 19, 2017 15:16:34 GMT
You couldn't be anymore wrong. Seriously, play that again. He's right. He doesn't need to play it again, and neither do I. The Omega DLC was the worst shit DLC ever released for ME, it is worse than Pinnacle Station, and less fun. I am so glad we have you to make our minds up for us. Keep it up. I know it's all opinions and such, and while I never did get to play Pinnacle Station myself, since I can't get it on my system, I did watch the full video of that thing, and it's my opinion that anyone who thinks that Pinnacle Station is more fun than Omega is on fucking crack. I mean, Omega took full advantage of the paragon/renegade system and gave us a great deal more freedom in how we'd like to see our Shepard than either Leviathan or Citadel. If I had to make one major knock against Omega, it's that Petrovsky's value to the plot is undermined by this being an optional DLC mission.
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Post by sky on Mar 19, 2017 15:22:06 GMT
I somehow doubt that i would have liked "Logan" as much as i did if the main characters were acted like Forrest Gump In other words, there's hair in Witcher 2 clipping through the armor and bugging the freak out of me for one whole cutscene, and then there's this: What do you mean "this"? There's... really nothing wrong here. The character walks away. It's not even some sort of emotional or pivotal moment in the scene, no emotional outbursts, no clipping, nothing Not even the walk cycle is awkward - and a definite improvement over 'diaper walk' in DAI. ... See, this is what I mean when I say overreaction or confirmation bias. Looking for stuff with a microscope. It's not the end of the world or anything, but compared to the trilogy, where the animations are near perfect (other than a hint of stiffness when they walk away at the end of the conversations), people can be forgiven for being a bit spoiled by flawless animations.
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Post by SofNascimento on Mar 19, 2017 15:23:17 GMT
Bioware is becoming ever more talentless.
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Post by midnight tea on Mar 19, 2017 15:33:47 GMT
What do you mean "this"? There's... really nothing wrong here. The character walks away. It's not even some sort of emotional or pivotal moment in the scene, no emotional outbursts, no clipping, nothing Not even the walk cycle is awkward - and a definite improvement over 'diaper walk' in DAI. ... See, this is what I mean when I say overreaction or confirmation bias. Looking for stuff with a microscope. ^A textbook example of 'blowing way out of proportions'. I haven't played original ME yet, but "flawless animations" is not a thing I heard often used in relation to ME trilogy. ...What I do think happens is that people expect flawless product from MEA - even if any person has a different idea of what "flawless" means.
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Post by brian on Mar 19, 2017 15:37:30 GMT
I think the best solution is to gather up all the gamers who whine about animations and grind the up into a squishy paste, then make various art based on really crappy facial animation out of them. Boom, problem solved.
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Post by Hier0phant on Mar 19, 2017 15:41:51 GMT
I think the best solution is to gather up all the gamers who whine about animations and grind the up into a squishy paste, then make various art based on really crappy facial animation out of them. Boom, problem solved.
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Post by sky on Mar 19, 2017 15:42:28 GMT
^A textbook example of 'blowing way out of proportions'. I haven't played original ME yet, but "flawless animations" is not a thing I heard often used in relation to ME trilogy. *snip* ...What I do think happens is that people expect flawless product from MEA - even if any person has a different idea of what "flawless" means. I was just trying to show you with an exaggerated example, obviously her legs weren't like that, but the shoulders were like coat hangers. Also, is that from ME3? I've seen the memes, but I've never experienced anything close to that, myself. I haven't played Andromeda yet either, but I've read confirmations from media and game critics so I've already dialed back my expectations regarding that department. I just finished ME1 and 2 and the cutscenes were so good (with the top graphics mod on nexus) I even made some videos for the memories. That's how good I felt the animations were.
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Post by ayenari on Mar 19, 2017 15:47:05 GMT
I personally believe it can, but Bioware needs to start doing the grunt work in an algorithmic fashion based upon data parsed from the recorded voice lines, and then have devs go in and do some fine tuning adjustments manually afterwards, rather than all by hand as they seem to be doing at this time.
Obviously this means a deeper investment into the software engineering part of their budgets, but it might be needed for Bioware to cope with the uncanny valley problem.
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Post by Sanunes on Mar 19, 2017 15:48:03 GMT
To me the only way to really fix it is to remove a lot of the dialogue from the game so they can focus on the specific scenes to bring them up to the quality the internet requires it be. So you quality over quantity and all the jazz.
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Post by Hoge on Mar 19, 2017 15:48:32 GMT
I somehow doubt that i would have liked "Logan" as much as i did if the main characters were acted like Forrest Gump In other words, there's hair in Witcher 2 clipping through the armor and bugging the freak out of me for one whole cutscene, and then there's this: What do you mean "this"? There's... really nothing wrong here. The character walks away. It's not even some sort of emotional or pivotal moment in the scene, no emotional outbursts, no clipping, nothing Not even the walk cycle is awkward - and a definite improvement over 'diaper walk' in DAI. ... See, this is what I mean when I say overreaction or confirmation bias. Looking for stuff with a microscope. While I agree it's starting to become a little over the top in complaining regarding animations.... I need to ask, you don't see anything wrong with the way she's walking away? That looks natural to you? It sure doesn't to me. There are worse examples to show though and I can excuse/get over some of the wonky animations. I enjoyed the trial and I'm sure I'll enjoy the rest of the game too. Bioware can only improve in the future, right???
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Post by midnight tea on Mar 19, 2017 16:01:27 GMT
^A textbook example of 'blowing way out of proportions'. I haven't played original ME yet, but "flawless animations" is not a thing I heard often used in relation to ME trilogy. *snip* ...What I do think happens is that people expect flawless product from MEA - even if any person has a different idea of what "flawless" means. I was just trying to show you with an exaggerated example, obviously her legs weren't like that, but the shoulders were like coat hangers. Lol, they were not. And the problem is that way too many people use "exaggerated examples" and make it seem like it's a norm. Which is my whole issue. That's another thing - people keep posting funny gifs from MEA, even though many things didn't happen in most individual playthroughs, like funny walks. And I both played the trial and seen the previews of the game long before the options of SOME critics began gaining more traction than others. And only yesterday I've watched twitch stream with Cohh Carnage playing the embargo-freed missions and aside from me making my own conclusions, Cohh was gushing about the game overall. 10k folks watched that stream at a time too. So we're not talking all negativity here. As it is usual these days, the Internet makes it just another thing to be polarized about. Ultimately a lot of it will be about individual perspectives and personal biases... ... like that.
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Post by midnight tea on Mar 19, 2017 16:19:08 GMT
What do you mean "this"? There's... really nothing wrong here. The character walks away. It's not even some sort of emotional or pivotal moment in the scene, no emotional outbursts, no clipping, nothing Not even the walk cycle is awkward - and a definite improvement over 'diaper walk' in DAI. ... See, this is what I mean when I say overreaction or confirmation bias. Looking for stuff with a microscope. While I agree it's starting to become a little over the top in complaining regarding animations.... I need to ask, you don't see anything wrong with the way she's walking away? That looks natural to you? It sure doesn't to me. There are worse examples to show though and I can excuse/get over some of the wonky animations. I enjoyed the trial and I'm sure I'll enjoy the rest of the game too. Bioware can only improve in the future, right??? No - I don't see enough wrong with it to make it an issue; at least to a level it is implied in original post. And lot of this "weird walk" is actually not an issue of walk cycle, but how the lights and shadows play on Cora's uniform. It's that ridiculously simple. I say that because what we see is the same walk cycle we see in the game at all times in MEA cutscenes or even normal walk cycle of female Ryder, and I don't really hear people making a lot of stink about that; only some cherry-picked stuff of minor importance or an occasional bug - that should tell you enough. And yes, despite the backlash, I personally have mostly positive experiences with the trial, so I'm not worried about Bioware at large moving forward.
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Post by farsight on Mar 19, 2017 16:19:37 GMT
Look at the alien faces guys. Then look at the humans. It's like two different games! I suspect the humans are in an earlier pass of development and need to be finished. This is an EA not delaying the damn game issue. Not a Bioware issue. They can clearly make very detailed faces. It's the inconsistent quality in the game that;s confusing. Feels like some things were rushed.
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Post by hathur on Mar 19, 2017 16:23:20 GMT
Software engineers. Bioware has a budget, they tend to direct that budget towards other aspects of a game... software engineering is not one of them (or rather, it is low on their totem pole of priorities.. as is evidenced in the lack of technical aptitude in most of their games). CD Projekt Red (in a documentary), invested heavily in software engineering for Witcher 3, relatively speaking to their budget I mean. They devised a complex highly efficient system that could create smooth, natural looking animations that were also easy to create on the fly for the dev team.. so when they needed new animations, the toolset was able to let them do so with ease. How they were able to do this and yet also maintain a stellar writing team, level / world designers, artists etc is beyond me.. though they did it a fraction of the cost of what Bioware spends on their games (to be fair, most of CD Projekt is in eastern europe where salaries are lower than north america). What they really needed to do was poach some software engineers from DICE that know the engine well and could help them devise better tools for the dev / animations team to work with... they are clearly working with a weak toolset in house or simply hired inferior animators (contractors possibly). I will never-ever understand people claiming that Witcher 3 facial animations are anywhere close to being industry's top tier. They are extremely basic most of the time. Characters speak with middle of their mouths. A lot of times they hardly move aside form lipsynch and light twitches around the eyes and brows. They're not horrible per se, but you can see even the developer not being confident in them, considering that many emotional cutscenes have been composed to OBSCURE facial expression, or keep them at the distance .
Nobody is claiming they are top tier. But they are leagues beyond the facial animations over their competitors (Bioware, Bethesda). No RPG can use mo-cap for facial animations because it would be ludicrously expensive. Action games like COD, Halo etc can because they typically only have to animate maybe 20 characters.. a RPG needs to animate hundreds and even thousands... this is why RPGs use facial animation toolkits.. basically an algorithm that animates a character's face with as little input needed by an animator as possible.. this allows a small team of animators to animate all those countless npcs in a reasonable time at reasonable cost. No, the animations in Witcher 3 are far from perfect... frankly no game is and many mo-capped games suffer from uncanny valley because they get too close but not close enough and thus ruin the illusion. Witcher 3 is cited as an excellent solution because of games of its class (large rpgs with many characters), its animations are among the best... both because of its appearance vs other games of its kind and because of how effective the toolset is for a small team of animators. I have two relatives of mine who work as animators (not necessarily faces though) in the video game industry, and while they say the animations in Andromeda are not bad, they lack what both the Witcher 3 and MAss Effect 3 did ... brow / eye movement. The eyes dart frantically for some reason in Andromeda in many conversations... now compare it to ME3 or Witcher 3 where the pupils move as well, but not in the manner of which you'd expect of a terrified prey animal. There is also very little brow movement in Andromeda... a tragic event occurs, character's face stays flat... in ME3 when Shepard sees a child die, she / he grimaces, squints her eyes in rage at the Reapers. When a peasant says somethign racist to Geralt, he says nothing but cocks one eyebrow up inquisitively.... I have not seen these nuanced details at all in Andromeda yet, or not often anyway.. yet they are common in both ME3 and Witcher 3. I strongly encourage you to watch some youtube videos of those other 2 games.. then watch some andromeda ones and you will notice the distinct lack of upper facial movements and also ask why their eyes keep traveling so quickly as if they were scanning a canopy of trees for predators in their midst.
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Post by midnight tea on Mar 19, 2017 16:29:13 GMT
Look at the alien faces guys. Then look at the humans. It's like two different games! I suspect the humans are in an earlier pass of development and need to be finished. This is an EA not delaying the damn game issue. Not a Bioware issue. They can clearly make very detailed faces. It's the inconsistent quality in the game that;s confusing. Feels like some things were rushed. No, they're not - it's just human bias. Alien faces may look "different" because you - as a human - have no point of reference of how the alien faces should move; especially those that are as far away from humans in terms of feature as some alien species in MEA are. Human faces, on the other hand, will usually be the ones that look off because we KNOW how human face works. Intimately. Humans are in fact pretty much hard-wired to pay attention to faces and that will always mess with our perception, especially as we enter the time in game development where a lot of studios have to deal with threat of threading too deep into Uncanny Valley. So yeah - I agree that in this regard it is not a Bioware issue. Though I certainly see a room for improvement there.
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Post by Steelcan on Mar 19, 2017 16:29:20 GMT
long story short, don't outsource to the B team
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Post by lezio on Mar 19, 2017 16:53:35 GMT
What do you mean "this"? There's... really nothing wrong here. The character walks away. It's not even some sort of emotional or pivotal moment in the scene, no emotional outbursts, no clipping, nothing Not even the walk cycle is awkward - and a definite improvement over 'diaper walk' in DAI. ... See, this is what I mean when I say overreaction or confirmation bias. Looking for stuff with a microscope. It's not the end of the world or anything, but compared to the trilogy, where the animations are near perfect (other than a hint of stiffness when they walk away at the end of the conversations), people can be forgiven for being a bit spoiled by flawless animations. AHAHAHAHAHAHAH That's actually what i was thinking about when i first saw that! XD Also, for the other poster, that was just one example. Searching "Mass Effect Andromeda gif" is enough to open a whole world of iffy animations like that If this is okay with some people, well, dunno what to say, but let's not fall back on the old tired argument of "high expectations". "High expectations", in 2017, is expecting for the game to be the twin brother of TW3. Expecting for the above to NOT be a thing shouldn' even be an expectation
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Post by midnight tea on Mar 19, 2017 16:58:35 GMT
I will never-ever understand people claiming that Witcher 3 facial animations are anywhere close to being industry's top tier. They are extremely basic most of the time. Characters speak with middle of their mouths. A lot of times they hardly move aside form lipsynch and light twitches around the eyes and brows. They're not horrible per se, but you can see even the developer not being confident in them, considering that many emotional cutscenes have been composed to OBSCURE facial expression, or keep them at the distance .
Nobody is claiming they are top tier. Oh, on the contrary. Like I said - a lot of it comes to the style. Since Witcher is dark, somewhat grimy, and stylized in a specific way what they have works to how they present it. It's a little different when it's not like that - Witcher's animations would not work for MEA for example, which style is different, even when it comes to cutscene direction. I'm a visual artist with some experience with animation overall, so I know what I'm talking about isn't complete talking out of my rear. I do know that eye darting is an issue and they COULD use more brows in some scenes... but actually, the brow/eyelids movement exists in MEA as is in any game as they do in other games you mention; in many respects it's more a matter of textures. In fact, I was quite amused when people juxtaposed some of the animations from MEA to character from ME1, because the major difference between them wasn't animation per se; it was the fact that the character had dark eyes, dark brows and a very heavy eyeliner, which has accentuated all of the minuscule eyelid movements... Heck, even effing Geralt has eyeliner in TW3. And there's a reason for it. We generally like eyes contoured by eyeliner or lush, dark eyelashes - it makes the face more... well, expressive. Not that I disagree with you that animations could use some work in MEA, but I can guarantee that if some of the eye textures were adjusted, we'd hear a lot less complaints.
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Post by Blackheart on Mar 19, 2017 17:32:47 GMT
Nobody is claiming they are top tier. Oh, on the contrary. Like I said - a lot of it comes to the style. Since Witcher is dark, somewhat grimy, and stylized in a specific way what they have works to how they present it. It's a little different when it's not like that - Witcher's animations would not work for MEA for example, which style is different, even when it comes to cutscene direction. I'm a visual artist with some experience with animation overall, so I know what I'm talking about isn't complete talking out of my rear. I do know that eye darting is an issue and they COULD use more brows in some scenes... but actually, the brow/eyelids movement exists in MEA as is in any game as they do in other games you mention; in many respects it's more a matter of textures. In fact, I was quite amused when people juxtaposed some of the animations from MEA to character from ME1, because the major difference between them wasn't animation per se; it was the fact that the character had dark eyes, dark brows and a very heavy eyeliner, which has accentuated all of the minuscule eyelid movements... Heck, even effing Geralt has eyeliner in TW3. And there's a reason for it. We generally like eyes contoured by eyeliner or lush, dark eyelashes - it makes the face more... well, expressive. Not that I don't disagree with you that animations could use some work in MEA, but I can guarantee that if some of the eye textures were adjusted, we'd hear a lot less complaints. So all your post are pretty much apologising shitty animations because various ridiculous reasons like "lightning was off in that scene, atmosphere is different in this game etc...) Seriously, what the hell is that? You can go all you want into details and how animations work and how much knowledge or experience you have in this area, but that won't make your argument. It's not a rocket science to look at the picture or scene and see if there is something wrong with it. No one cares about your analysis, people just look at the scene and decide if it's good or not. Same as you look at trailer for movie and decide if you think it's worth a watch or not. In this case, the important part is that we have good animations and scenes. How is that achieved, no one gives a damn. I couldn't care less what method Bioware uses to achieve good scenes, I just want them to make sense so it doesn't break my immersion. Same as for your Witcher 3 analysis. Who cares what they did to hide most of animations or whatever? It worked, scenes were satisfying, convincable and not immersion breaking. That's all that matters. As long as it makes sense and looks good and appropriate, it's good for players.
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Post by midnight tea on Mar 19, 2017 17:45:58 GMT
Oh, on the contrary. Like I said - a lot of it comes to the style. Since Witcher is dark, somewhat grimy, and stylized in a specific way what they have works to how they present it. It's a little different when it's not like that - Witcher's animations would not work for MEA for example, which style is different, even when it comes to cutscene direction. I'm a visual artist with some experience with animation overall, so I know what I'm talking about isn't complete talking out of my rear. I do know that eye darting is an issue and they COULD use more brows in some scenes... but actually, the brow/eyelids movement exists in MEA as is in any game as they do in other games you mention; in many respects it's more a matter of textures. In fact, I was quite amused when people juxtaposed some of the animations from MEA to character from ME1, because the major difference between them wasn't animation per se; it was the fact that the character had dark eyes, dark brows and a very heavy eyeliner, which has accentuated all of the minuscule eyelid movements... Heck, even effing Geralt has eyeliner in TW3. And there's a reason for it. We generally like eyes contoured by eyeliner or lush, dark eyelashes - it makes the face more... well, expressive. Not that I don't disagree with you that animations could use some work in MEA, but I can guarantee that if some of the eye textures were adjusted, we'd hear a lot less complaints. So all your post are pretty much apologising shitty animations because various ridiculous reasons like "lightning was off in that scene, atmosphere is different in this game etc...) Seriously, what the hell is that? You can go all you want into details and how animations work and how much knowledge or experience you have in this area, but that won't make your argument. It's not a rocket science to look at the picture or scene and see if there is something wrong with it. No one cares about your analysis, people just look at the scene and decide if it's good or not. Same as you loook at trailer for movie and decide if you think it's worth a watch or not. In this case, the important part is that we have good animations and scenes. How is that achieved, no one gives a fuck. I couldn't care less what method Bioware uses to achieve good scenes, I just want them to make sense so it doesn't break my immersion. Same as for your Witcher 3 analysis. Who cares what they did to hide most of animations or whatever? It worked, scenes were satisfying, convincable and not immersion breaking. That's all that matters. As long as it makes sense and looks good and appropriate, it's good for players. Oh, so me pointing out that people have hung op on a few seconds of a cutscene even though we see the very same animation 90% of the time in the game (when we play femRyder) and nobody is having issues with it, is apparently "apologizing for shitty animations", instead of pointing out how ridiculous cherrypicking is? Right. No discussing with you. Whatever I say it will be "apologizing" to you, no matter what I actually said. Of course it matters. Because if people say that Witcher 3 facial animations were sooooo much better and just leave it at that, they're just fooling themselves.
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Post by griffith82 on Mar 19, 2017 17:49:07 GMT
Perhaps Bioware Montreal just hires bad animators. I'd rather not open the can of worms being discussed in the other thread since I don't think it's specific to one person, even back in Omega there were issues that are unacceptable in an AAA game and were never fixed. Even DAI and Fallout 4 weren't this bad. Something is very wrong with this studio. As bad as that glitch is I still love Omega.
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Post by nolerhn on Mar 19, 2017 18:03:25 GMT
^A textbook example of 'blowing way out of proportions'. I haven't played original ME yet, but "flawless animations" is not a thing I heard often used in relation to ME trilogy. ...What I do think happens is that people expect flawless product from MEA - even if any person has a different idea of what "flawless" means. That 2nd gif reminds me of THAT one scene with Albedo in xenosaga 1. Really creeped me out the first time I saw it
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