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Post by NRieh on Mar 21, 2017 9:31:06 GMT
Here's a link to the original post in the blog. I don't have the direct permission for reposting, so I'm not doing that. It's nice reading, imo. They talk about: - the recent web-harassment episode & 'who's to blame' - MEA & W3 (why even comparing the two?) - MEA animation in general - possible changes
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Post by Deleted on Mar 21, 2017 9:35:54 GMT
BioWare devs are some of the most unlikeable in the industry.
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Post by Ahriman on Mar 21, 2017 9:38:49 GMT
tl;dr version - Don't witchhunt, it's bad - Witcher 3 had 80M$ budget and wasn't made by "a bunch of slavs" - MEA animation is weird even without bugs - Maybe they'll fix it, maybe not Haven't felt so enlightened in a while.
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Post by stysiaq on Mar 21, 2017 9:40:07 GMT
People who post a few frames long movie GIF outtakes with snarky quotes and smug faces as a part of the "argument" they're making should be prosecuted or shot on sight right away.
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Post by stysiaq on Mar 21, 2017 9:43:59 GMT
tl;dr version 1. Don't witchhunt, it's bad 2. Witcher 3 had 80M$ budget and wasn't made by "a bunch of slavs" 3. MEA animation is weird even without bugs 4. Maybe they'll fix, maybe not Haven't felt so enlightened in a while. 1. Well duh, thanks random fatass sperg for trying to put blame on a random nobody when it's the employer's fault and now they've got more excuses 2. t. dont understand memes 3. that's because of lack of random squatting slavs in the studio 4. they won't fix it, because B/C team without heart for the franchise did it.
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Post by vonuber on Mar 21, 2017 10:08:54 GMT
BioWare devs are some of the most unlikeable in the industry. They could probably say the same about some posters on here.
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Post by empirex on Mar 21, 2017 10:10:15 GMT
BioWare devs are some of the most unlikeable in the industry. Like who beyond everyone's favorite punchbag Manveer, who doesn't even work there anymore? Seriously.
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Post by zipzap2000 on Mar 21, 2017 11:46:17 GMT
Well this thread is great right off the bat.
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mrobnoxiousuk
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Post by mrobnoxiousuk on Mar 21, 2017 12:11:46 GMT
This is just a virtual Thunderdome for the Witch hunters and the Cult of Bioware to do battle purge or be purged!
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Post by The Biotic Trebuchet on Mar 21, 2017 12:31:09 GMT
tl;dr version - Don't witchhunt, it's bad - Witcher 3 had 80M$ budget and wasn't made by "a bunch of slavs" - MEA animation is weird even without bugs - Maybe they'll fix, maybe not Haven't felt so enlightened in a while. 1. 2. Cyka blyat rush b 3. Weird, even without bugs... lol 4.
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Post by solaxe on Mar 21, 2017 13:16:31 GMT
tl;dr version - Don't witchhunt, it's bad - Witcher 3 had 80M$ budget and wasn't made by "a bunch of slavs" - MEA animation is weird even without bugs - Maybe they'll fix, maybe not Haven't felt so enlightened in a while. The witcher 3 had LARGE majority of it's budget spent on advertising
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Post by fulcrum290 on Mar 21, 2017 14:05:06 GMT
People who post a few frames long movie GIF outtakes with snarky quotes and smug faces as a part of the "argument" they're making should be prosecuted or shot on sight right away. You must have Eastern European computer and Internet connection to hate them so much. with i7-6700k, 32 GB DDR4 RAM i don't have much of an issue, my potato 10 Mbit/s ADSL is up for the task.
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Post by degs29 on Mar 21, 2017 14:33:44 GMT
BioWare devs are some of the most unlikeable in the industry. Did you mean "unliked"? Or do you really mean "unlikeable"?
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Post by Blackheart on Mar 21, 2017 14:56:27 GMT
Even If Witcher 3 had bigger budget, they still made appropriately bigger game AND STILL MANAGED to make a great story, great characters, fine animations, awesome open world, good graphics and it was not riddled with bugs. Witcher 3 is a big ass game, my first run took way over 150 hours to complete and I still had few minor hunt quests and such to finish. If Andromeda had same budget, I'm not so sure they would do a lot better than now. I've seen plenty of games with same budget or way lower and they made great games.
No one told Bioware how to make this game, it's their game and their decisions. It's totally their fault if they took wrong priorites, invested their resources and time inappropriately, aimed higher than they are capable etc... Higher ups should know what their team is capable of, what kiond of game they can do with this kind of money and what's the plan to make it so.
I don't believe budget should be an excuse for crappy game.
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Post by nanotm on Mar 21, 2017 15:11:44 GMT
the biggest thing for me is they reskinned me3 chars and then fucked them up on purpose to make achieve the aim of not be objectified as sexually desirable
you can see this from the fact that the early game trailers have really good animations and natural facial movements yet the final released version has playdough faces that move like morph when speaking and that's totally ignoring the unmitigated cockups with guns appearing backwards, and its pretty clear from watching the game play vids that the finished game chars that run around like spacca's were done on purpose so the players cant watch the ass wiggle /
no matter what the remainder of the dev team claim is the case its blatantly obvious that they embraced the entire sjw feminazi culture shite wholeheartedly and screwed the pooch in the process and now there trying to backtrack on this since the world has started to move on.
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Post by fulcrum290 on Mar 21, 2017 15:13:06 GMT
Even If Witcher 3 had bigger budget, they still made appropriately bigger game AND STILL MANAGED to make a great story, great characters, fine animations, awesome open world, good graphics and it was not riddled with bugs. Witcher 3 is a big ass game, my first run took way over 150 hours to complete and I still had few minor hunt quests and such to finish. If Andromeda had same budget, I'm not so sure they would do a lot better than now. I've seen plenty of games with same budget or way lower and they made great games. No one told Bioware how to make this game, it's their game and their decisions. It's totally their fault if they took wrong priorites, invested their resources and time inappropriately, aimed higher than they are capable etc... Higher ups should know what their team is capable of, what kiond of game they can do with this kind of money and what's the plan to make it so. I don't believe budget should be an excuse for crappy game. It's subjective, many not so open world offers more replay value like Team Fortress 2, Overwatch, DotA, LoL, CSGO. ME3MP had enough replay value to keep players even after 5 years, only cost the price of of a regular ME3 copy because all the DLC were free.
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Post by Blackheart on Mar 21, 2017 15:27:53 GMT
Even If Witcher 3 had bigger budget, they still made appropriately bigger game AND STILL MANAGED to make a great story, great characters, fine animations, awesome open world, good graphics and it was not riddled with bugs. Witcher 3 is a big ass game, my first run took way over 150 hours to complete and I still had few minor hunt quests and such to finish. If Andromeda had same budget, I'm not so sure they would do a lot better than now. I've seen plenty of games with same budget or way lower and they made great games. No one told Bioware how to make this game, it's their game and their decisions. It's totally their fault if they took wrong priorites, invested their resources and time inappropriately, aimed higher than they are capable etc... Higher ups should know what their team is capable of, what kiond of game they can do with this kind of money and what's the plan to make it so. I don't believe budget should be an excuse for crappy game. It's subjective, many not so open world offers more replay value like Team Fortress 2, Overwatch, DotA, LoL, CSGO. ME3MP had enough replay value to keep players even after 5 years, only cost the price of of a regular ME3 copy because all the DLC were free. Wait, what!? Did you just compare single player rpg game with pvp games like TF2 and the rest? Those games were designed to be played for longer periods of time. It's a multipalyer pvp game! Those tend to last for quite a while. If gameplay is fun enough, you can literally just give them few maps and people will kill each other for years. Even ME3 mp lasted for hundreds of hours for some players. Sorry, but your comparison is way off.
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danishgambit
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Post by danishgambit on Mar 21, 2017 16:18:27 GMT
People who post a few frames long movie GIF outtakes with snarky quotes and smug faces as a part of the "argument" they're making should be prosecuted or shot on sight right away. Calm down buddy.
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Post by mordrek on Mar 21, 2017 16:26:06 GMT
the biggest thing for me is they reskinned me3 chars and then fucked them up on purpose to make achieve the aim of not be objectified as sexually desirable you can see this from the fact that the early game trailers have really good animations and natural facial movements yet the final released version has playdough faces that move like morph when speaking and that's totally ignoring the unmitigated cockups with guns appearing backwards, and its pretty clear from watching the game play vids that the finished game chars that run around like spacca's were done on purpose so the players cant watch the ass wiggle / no matter what the remainder of the dev team claim is the case its blatantly obvious that they embraced the entire sjw feminazi culture shite wholeheartedly and screwed the pooch in the process and now there trying to backtrack on this since the world has started to move on. I will say, they did kill the beautiful female butts, and the skintight bodysuits/armor. Which is rather silly considering they did some cringe worthy fully nude love scenes like TW3.
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Post by Link"Guess"ski on Mar 21, 2017 16:36:55 GMT
BioWare devs are some of the most unlikeable in the industry. They're touchy, easily triggered and embarrassing and they like to cause internet drama over twitter, plus they hire people from cons or game-journalism sites that talk about "diversity" or "how games are sexist" because it fits into their canadian values. I don't blame em, I just feel increasingly that BioWare as a mindset is not for me. I don't hate things as diversity or respect for women (or awareness) but I find the excessive need to cry and preach about it on social media with your professional Twitter handles and furthermore putting preachiness into the games or just plain terrible writing like Sam Maggs's Suvi, is a slap in the face that kills my immersion. Oh, and I triggered Aaryn Flynn by posting a sarcastic remark about how I thought the latest trailer at the time was deliberately cutting away whenever a character was about to speak just so they could draw attention away from the unfinished or plain bad animations. Then Flynn followed me and posted to my personal twitter messaging "Seriously, you don't know what you're talking about. Blablabla, please do us all a favor and stop spreading information", and I responded that I was still excited but I had my concerns and I don't think it's misinformation etc. Which it isn't. It was just a sarcastic remark that, if you were a professional developer, you would've shrugged off or taken as a sign that your trailer wasn't the best or at the very least that the guy shitting on it was just a jerk which, admittedly I was, but I think Flynn from his "fuck off" tweet in the HeplerGate and his defensiveness towards the @masseffect marketing mistakes just don't help the situation. As I said, BioWare devs are too touchy and too easy to trigger. Good leaders have thicker skin and spend less time meandering about on Twitter.
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Post by gamerbucket on Mar 21, 2017 17:05:32 GMT
I don't believe budget should be an excuse for crappy game. What? Lol....Money will always be an issue
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Post by panzerwzh on Mar 21, 2017 17:25:40 GMT
Lol good luck to get 80 mill for your next project Bioware! Not Introspection for all the wrong decisions and stupid ideas in project design and resources management. But blame one of the most loyal fanbase 'toxic'. Ignore all the advantages by working with leading engine team DICE and enjoying one of the biggest digital problisher EA's marketing resources and access to massive talented in China. But blame CDPR has 80m budget.
A classical division of EA, no doubt.
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Post by CatcheJagger on Mar 21, 2017 17:26:55 GMT
So, I've got two big issues with this interview.
"Comparisons to The Witcher 3 are unfair." Kind of. TW3 and MEA are two different games made in two very different environments. However, CDPR is one of the few other Western RPG developers existing around the AAA space. I saw similar comparisons around the release of Fallout 4. When you exist in a fairly small pool, people will compare you to your competition. It may not be "fair" but it is a fact.
"Animation is is both difficult and expensive to pull off properly." This is true and is a problem which has plagued Bioware games in the past. For years now, Bioware games have suffered from at least somewhat subpar animation when compared to other AAA titles. This was an issue which I saw brought up here and there when DAI was released. However, the big problem with MEA is the fact that both the tone and the direction play into these weaknesses. The lighter tone taken on by MEA requires a more lively set of animations than a more serious title would, and the scene direction fails to cover up these failings with clever lighting and shot choices.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 21, 2017 18:24:41 GMT
Lol, they put off the animation alright in all demos. Once people finish their pre-orders, things start to go south.
E.g. DAI
MEA
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Post by jalis on Mar 21, 2017 18:25:51 GMT
- Witcher 3 had 80M$ budget and wasn't made by "a bunch of slavs"
Afaik 40M$ the other 40M$ was for marketing, something Mass effect serie about dont need... And the bunch of slav made (far ?) better work in half the time bioware had. I forget something ? Yes witcher 3 was realeased finished, not full of bugs.
My own opinion is perhasp it is unfair to compare witcher 3 and Andromeda, but more likely it is unpleasant and disturbing for Bioware.
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