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Post by AnDromedary on Mar 18, 2019 22:08:22 GMT
Also, I always thought of it as an annoyance that the Andromeda Initiative had the same acronym as Artificial Intelligence, when trying to write posts quickly here on the forums. Dam, now I almost get to thinking this was a thing after all. I am getting some indoctrination theory deja vu vibes here.
And as for the Krogan, Kesh mentions that the gene therapy was starting to work and the viable birth rate increase from 1 to 4%. The way she speaks about it, she seems to think that is just the beginning towards a total cure but in this little AI conspiracy theory, I could also see the geth lie about it, never intending to cure the genophage fully but just stabilizing the viable birth rate to something stable like Mordin Solus tried to do. And I would agree that from an AI's perspective, there could be multiple reasons why having the krogan along could be beneficial. Hell, they could even have predicted some scenario where the krogan do go independent an a war with them could lead to something they want in the long run. The possibilities are pretty far reaching there. As I said before, the major issue that would remain is the question how they would have convinced all the "official" organic front runners and decision makers on the Initiative to go along with this. The only thing I could imagine is a whole lot of behind the scenes dealings, blackmail, etc.
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Post by ahglock on Mar 18, 2019 22:17:10 GMT
I have to admit I kind of like the geth angle. Well at least if it’s a evil conspiracy of organic domination and not a why don’t we all get along conspiracy.
Edit to add. Normal krogan birth rate was .1% a jump to 4% is a x40 increase. This clan has a higher birthrate than normal so the jump was not going to be as large for them in particular.
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Post by AnDromedary on Mar 18, 2019 22:51:43 GMT
I have to admit I kind of like the geth angle. Well at least if it’s a evil conspiracy of organic domination and not a why don’t we all get along conspiracy. Edit to add. Normal krogan birth rate was .1% a jump to 4% is a x40 increase. This clan has a higher birthrate than normal so the jump was not going to be as large for them in particular. Yep, you are right she says it went from .1% to almost 4
That's a bit much, sure but let's face it, the krogan reproduction thing was always wonky when you take it right down to the numbers.
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Post by ahglock on Mar 18, 2019 23:01:56 GMT
I have to admit I kind of like the geth angle. Well at least if it’s a evil conspiracy of organic domination and not a why don’t we all get along conspiracy. Edit to add. Normal krogan birth rate was .1% a jump to 4% is a x40 increase. This clan has a higher birthrate than normal so the jump was not going to be as large for them in particular. Yep, you are right she says it went from .1% to almost 4
That's a bit much, sure but let's face it, the krogan reproduction thing was always wonky when you take it right down to the numbers.
The krogan birth rate was pants on head retarded when you take it down to the numbers. I think it’s clear they threw out a ridiculous number to emphasize how bad the genophage was. 1000 still born babies in each clutch without ever doing the math of what if it was fixed. they never intended to fix it within the scope of the games, so it just didn’t matter. The bigger the number the more dramatic it sounded and since it was never going to be fixed who cares. Then they decided to fix it in andromeda for reasons. Without a mea2 we don’t know if it was a plot point or just a paragon argument wins again moment.
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Post by dazk on Mar 18, 2019 23:07:42 GMT
Also, I always thought of it as an annoyance that the Andromeda Initiative had the same acronym as Artificial Intelligence, when trying to write posts quickly here on the forums. Dam, now I almost get to thinking this was a thing after all. I am getting some indoctrination theory deja vu vibes here.
And as for the Krogan, Kesh mentions that the gene therapy was starting to work and the viable birth rate increase from 1 to 4%. The way she speaks about it, she seems to think that is just the beginning towards a total cure but in this little AI conspiracy theory, I could also see the geth lie about it, never intending to cure the genophage fully but just stabilizing the viable birth rate to something stable like Mordin Solus tried to do. And I would agree that from an AI's perspective, there could be multiple reasons why having the krogan along could be beneficial. Hell, they could even have predicted some scenario where the krogan do go independent an a war with them could lead to something they want in the long run. The possibilities are pretty far reaching there. As I said before, the major issue that would remain is the question how they would have convinced all the "official" organic front runners and decision makers on the Initiative to go along with this. The only thing I could imagine is a whole lot of behind the scenes dealings, blackmail, etc.
Yeah the A.I. AI thing is a headache and also an, is that an intended thing!!!! But probably not as isn't Andromeda just the closest galaxy? I saw the Geth back door helping with SAM's/AI development as a way of them surreptitiously demonstrating "hey look organics and AI can work together and all be friends and enhance each other" by stealth, just not sure of the motive. It's almost a shout back to the Geth uploading themselves into Quarian suits if you get them to stop shooting at each other in ME3.
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Post by alanc9 on Mar 20, 2019 7:40:54 GMT
As far as I know, the AI wasn't really about equal representation of everyone. the main Arks are funded by the major races and those are the races that are primarily going. Even if the lore states somewhere that equal representation was one of the major goals of the initiative, it would make no sense within the "old" ME lore (well, most of Andromeda's stuff doesn't, so there's that but still).
I mean, in the MW, the krogans are a "problem". Without the genophage the problem was so acute that even the question whether to cure it or not in ME3 spawned huge debates on the old BW forums and here. The salarians and the turians (two major contributors to the Initiative) were the biggest proponents of keeping the krogan down, even when the frigging reapers showed up and everyone needed fighters more than ever. Bringing them along on the very first attempt to go to another galaxy and attempting to cure the genophage (resulting in a population growth rate that is not sustainable as proven in the MW) is just crazy unless you plan to swarm Andromeda with them for some reason. Note that humans don't have any particular problem with the krogan, since that's all ancient history by the time humans even know that the krogan exist. To the extent that the AI is a human-founded organization, it would likely diverge from typical Citadel prejudices.
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Post by AnDromedary on Mar 20, 2019 13:56:23 GMT
Note that humans don't have any particular problem with the krogan, since that's all ancient history by the time humans even know that the krogan exist. To the extent that the AI is a human-founded organization, it would likely diverge from typical Citadel prejudices. Yea, I know. Using the word prejudice there wasn't really a good idea on my part (I figured that when I was writing it but was too lazy to think of something more fitting ).
The thing is, with the krogan, it's no really about some bigotry or other kinds of emotionally routed prejudice (that might come in on top of it though, for sure). It's really more of a math problem that their (cured) population growth is only stable under extremely hostile conditions when enough of their young die off before they can procreate themselves or when they are isolated within a closed system (like a planet they can't leave) where they tend to fight among themselves, killing each other off.
Put the krogan in an environment where they can expand (and fight enemies other than their own kind to do so) and they will expand, out-breeding, out-living and out-ferocity-ing (sorry, getting lazy again ) anyone else.
That may sound harsh but it is a reality in the ME universe and a very unfortunate result of the krogan evolution. As ahglock pointed out, the exact numbers may be bogus but that's basically the narrative essence of the krogan dilemma and it was shown in the milky way not once but twice. Also, given the attitude of almost every krogan we meet in ME1/2 there is not much indication that this has changed. A lot of Wrex's comments (not to mention Wreav) if you do cure the genophage in ME3 are also not exactly encouraging.
Since the AI is - according to everything everyone in this game says - first and foremost about peaceful exploration and setting up a new stable civilization in the Helios cluster where, by definition you hope to settle the people you brought in a friendly environment and have them grow but where stability of civilization also would have to be achieved by everyone around, bringing the krogan (at least right away) is a huge risk, so huge that I would just call it dumb.
This - and again, I apologize for using the wrong word there - has little to do with animosity and more with biology and reading a history book. I mean, put yourself in the position of a committee that is tasked with handing out spots on the Arks and the Nexus before we leave the MW. And by the way such a committee would be made up of all species that contributed to the Initiative, humans may have started it but I doubt they could bring in the major funds for building something like the Nexus, having just started out in the interstellar economy 20 years earlier. But in any case, from any rational standpoint bringing the krogan would be either stupid or cruel.
It would be stupid if you didn't have a contingency plan in case they go all "rebellions" again and if you have a plan what would it be? Keep them incarcerated and segregated to check their growth? Dangling a genophage 2.0 over their head to keep them from acting up? Confine them to one planet like we do in the MW? All these measures would be so cruel that even their proponents already regretted their necessity because of mistakes made in the MW.
All you do by inviting the krogan, when looking at the facts at hand is inviting trouble. The only way I can see this make sense is if the Benefactor saw something in bringing them that is neither apparent nor ever talked about in the game. Hence I like dazk 's geth idea because it allows for some wacky plan they might have had that doesn't even necessarily see the prosperity and peace between all the AI arrivals as a major priority.
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Post by AnDromedary on Mar 20, 2019 14:20:17 GMT
In other news, I still didn't get to the asari Ark. Had to land on Voeld again first and get the data from the Percephony (was that the name), anyway, that crashed asari scout ship and then ended up finishing a number of other open tasks on Voeld, such as "Earning Your Badge" (hope I can finish the quest this time around with the patches) and "Know Your Enemy" (one of my favorite side quests since we learn that the Kett are a bigger thing in Andromeda).
So I have officially started the planet hopping phase of the game, where you keep backtracking to finish up a quests here and there. At least it's cool that a lot of NPCs have new ambient dialogue, like a bunch of angaara at the resistance base on Voeld talking about the destruction of the exaltation facility and such. That's nice.
Ok, but next up is the asari Ark, I swear.
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Post by dazk on Mar 20, 2019 21:07:30 GMT
In other news, I still didn't get to the asari Ark. Had to land on Voeld again first and get the data from the Percephony (was that the name), anyway, that crashed asari scout ship and then ended up finishing a number of other open tasks on Voeld, such as "Earning Your Badge" (hope I can finish the quest this time around with the patches) and "Know Your Enemy" (one of my favorite side quests since we learn that the Kett are a bigger thing in Andromeda). So I have officially started the planet hopping phase of the game, where you keep backtracking to finish up a quests here and there. At least it's cool that a lot of NPCs have new ambient dialogue, like a bunch of angaara at the resistance base on Voeld talking about the destruction of the exaltation facility and such. That's nice. Ok, but next up is the asari Ark, I swear. I think its The Periphona. The ern your badge mission can be a pain especially with Cora with you as she freezes the damn remnant and they fall to the ground and can be hard to see/find to kill them. Sometimes the remnant get stuck too behind those ice stalagmites. Can't remember Jaal's long winded answer for what they are called but something like ice fingers pointing at the stars. You have played before yeah AnDromedary? I'll spoiler just in case: Do you replace Sarissa or leave her as Pathfinder?
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Post by AnDromedary on Mar 20, 2019 21:19:12 GMT
I think its The Periphona. The ern your badge mission can be a pain especially with Cora with you as she freezes the damn remnant and they fall to the ground and can be hard to see/find to kill them. Sometimes the remnant get stuck too behind those ice stalagmites. Can't remember Jaal's long winded answer for what they are called but something like ice fingers pointing at the stars. You have played before yeah AnDromedary ? I'll spoiler just in case: Do you replace Sarissa or leave her as Pathfinder? Ah yes, the Periphona. After the fourth false signal, I forgot the name out of protest.
Ha, I did have Cora with me against those remnant but my biotic super soldier rider killed everything before my squad could do anything. As I wrote above, the combination of shield recharge through Charge (also providing mobility), Annihilation (also providing massive damage boosts) and siphoning strikes combined with a shield powered Nova is pretty devastating.
As for the spoiler question, I don't know yet. I still have a vague idea of how that mission went down but I'll have to wait and see the specifics again before I make my decision. Generally, I am doing more of a "renegade" playthrough, so whatever fits that best will probably be it. I'll report back when it's done though.
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Post by dazk on Mar 21, 2019 0:10:23 GMT
I think its The Periphona. The ern your badge mission can be a pain especially with Cora with you as she freezes the damn remnant and they fall to the ground and can be hard to see/find to kill them. Sometimes the remnant get stuck too behind those ice stalagmites. Can't remember Jaal's long winded answer for what they are called but something like ice fingers pointing at the stars. You have played before yeah AnDromedary ? I'll spoiler just in case: Do you replace Sarissa or leave her as Pathfinder? Ah yes, the Periphona. After the fourth false signal, I forgot the name out of protest.
Ha, I did have Cora with me against those remnant but my biotic super soldier rider killed everything before my squad could do anything. As I wrote above, the combination of shield recharge through Charge (also providing mobility), Annihilation (also providing massive damage boosts) and siphoning strikes combined with a shield powered Nova is pretty devastating.
As for the spoiler question, I don't know yet. I still have a vague idea of how that mission went down but I'll have to wait and see the specifics again before I make my decision. Generally, I am doing more of a "renegade" playthrough, so whatever fits that best will probably be it. I'll report back when it's done though.
Yeah there are few really stupid quests, hey I am a really senior member of The Initiative and I know lets get there and see that the golden worlds are all F#$ked but hey I am going to steal tech and go off and have a baby in a hostile galaxy with no support!!!!! FFS Then not to mention the Contagion mission, hey I know I am going to smuggle my highly contagious aunty Ruth on the trip, said no one ever!!!!! And then hey my names Knight and I hate A.I. so I am going to join The Andromeda Initiative which is going to use A.I. to help explore but then get there and decide no I am going to destroy all the A.I. even the ones that keep humans who travelled there alive.
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Post by AnDromedary on Mar 21, 2019 1:28:22 GMT
Yea, definitely. Though I'll give Knight a pass ... well sort of. If I understood her dialogue correctly, she came along to Andromeda specifically to destroy the SAMs (basically in an effort to prevent A.I. from migrating to Andromeda with the Initiative). She is still insane of course because she is willing to accept the potential death of about 100.000 people in the process but hey, at least she had somewhat of a plan.
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Post by ahglock on Mar 21, 2019 1:58:24 GMT
Funny thing is I agree with Knight, I was irritated your options in that direction were limited. You have some initial what the fuck is in my head lines, then its mostly dropped. I actually kind of bought her reasons for going in that its not just they use AI, but they use AI that use a similar system on what her kid was tortured through. Don't necessarily think its the best plan, like maybe focus on helping your kid. Still its not an unusual psychological motive to become super focus on stopping the things that wronged you.
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Post by melbella on Mar 21, 2019 2:10:17 GMT
Knight's biggest issue is her guilt over getting her son injured in Cerberus' experiment. Her answer of attacking SAM is like blaming the geth for what happened to David Archer.
Pregger lady is annoying. I think I actually skipped that entire quest line in my last PT. If you could be mad and yell at her at the end rather than be all gaga over the baby, it wouldn't be quite so bad.
For the Contagion quest, the first part on the station isn't too bad but chasing the shuttle all over the place is stupid. Still, I really struggle sometimes on what to do with Ruth. If I decide to save her by letting the Roekarr go, I head canon I've instructed my squad to shoot anyone coming out of the building who isn't me. Either way, he doesn't escape.
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Post by ahglock on Mar 21, 2019 2:28:32 GMT
Knight's biggest issue is her guilt over getting her son injured in Cerberus' experiment. Her answer of attacking SAM is like blaming the geth for what happened to David Archer.
Pregger lady is annoying. I think I actually skipped that entire quest line in my last PT. If you could be mad and yell at her at the end rather than be all gaga over the baby, it wouldn't be quite so bad.
For the Contagion quest, the first part on the station isn't too bad but chasing the shuttle all over the place is stupid. Still, I really struggle sometimes on what to do with Ruth. If I decide to save her by letting the Roekarr go, I head canon I've instructed my squad to shoot anyone coming out of the building who isn't me. Either way, he doesn't escape.
I skip the knights quest because like I said i basically agree with her. I may be misremembering the plot but SAM was based on the Archer experiments I think which is why shes super obsessed with it here.
The preggar lady one actually doesn't bother me outside the horrific quest design. I find the idea they didn't design in supplies for people getting pregnant at the outset farcically bad. There easily should have been enough grown on the nexus alone to supply the full 100,000+a generation or 2. It felt overly forced to me. So I never bought into her actions being wrong.
Contagion, its just the quest design that bothers me most. We got to keep this super secret because its a Hyperion problem, some old lady over powers people while ill and escapes, even if I'm keeping it a secret I don;t come up with a decent cover to just tell docking guard hold onto Ruth if she comes by, she's flying in a piece of crap shuttle and i can't catch up with her in the tempest, too many system hops just to get you to visit non quest systems. Even though she has like a 5 minute lead on me not only does she get captured by rokkar they instantly diagnose her and figure out a way to weaponize it. It's just eye rollingly bad.
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Post by melbella on Mar 21, 2019 2:57:07 GMT
Even though she has like a 5 minute lead on me I'm sure the way they imagine the scenario when creating the quest vs how most people play it contributes to this disconnect. The shuttle has taken off and is going with no destination here, there, and everywhere. Each time you find trace of it, it's even more damaged. Finding the signature in space is going to take time in reality, but in game time, players can just go from system to system and scan. So, it does take only about 5 minutes to find her, where in reality it could be hours or days spent scanning each system for some trace. Not to mention, other things might come up that need to be dealt with in the meantime.
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Post by ahglock on Mar 21, 2019 3:00:41 GMT
Even though she has like a 5 minute lead on me I'm sure the way they imagine the scenario when creating the quest vs how most people play it contributes to this disconnect. The shuttle has taken off and is going with no destination here, there, and everywhere. Each time you find trace of it, it's even more damaged. Finding the signature in space is going to take time in reality, but in game time, players can just go from system to system and scan. So, it does take only about 5 minutes to find her, where in reality it could be hours or days spent scanning each system for some trace. Not to mention, other things might come up that need to be dealt with in the meantime. I can see that, but they multiple times emphasize how stupid fast scanning is especially with SAM on board. Something something neuro blah blah(though without sub titles i always think she is saying noodle equations)
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Post by AnDromedary on Mar 21, 2019 3:48:30 GMT
Fortunately, I played that quest in a way where I didn't chase down the shuttle immediately (which of course would be a serious mistake if this was a real thing). So when I got to the place on Kadara, it didn't even occur to me that the Roekar were super fast in figuring all this crap out. Lucky me I guess. Also, I just shot everyone this time. Problem solved. On a side note, I don't think SAM has anything to do with Project Overlord (unless it's mentioned very late in the game somewhere). From everything I've heard so far, it was basically Alec Ryder working pretty much on his own. The only thing is, he got some stuff from the Shadow Broker but IIRC, the SB also had nothing to do with Overlord, so there is no real connection there either. Of course, if we go with dazk's theory that the geth were involved with SAM, we are getting closer but even the geth didn't really have to do anything with Overlord, except that Archer used geth tech. In fact, I'd figure the geth would have stopped Overlord if they could have/would have known about it since the project was all about enslaving them to an organic mind. I grant that there are some similarities when interfacing an organic with an A.I. is concerned but the two seem very different to me. So I'd say Knight's anger was pretty misplaced (which of course is often the case when people are mad with grief). Still, I don't see how anyone can agree with her methods. The entire survival of the Initiative (again, 100.000 people) is very much dependent on the SAMs so she is endangering everyone with her vendetta. I get she's skeptical about A.I., hell I was weirded out as shit about the whole SAM thing and I still wonder how they could get away with building them back in the MW but right now, we'd be totally screwed without him, especially given the whole remanent-interface situation. Knight may of course not know about that last bit but Ryder does, so it's ok that we don't get an option to get rid of SAM (apart from the more practical issue that design of the game and the entire plot just wouldn't allow it anyway).
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Post by dazk on Mar 21, 2019 3:56:35 GMT
Funny thing is I agree with Knight, I was irritated your options in that direction were limited. You have some initial what the fuck is in my head lines, then its mostly dropped. I actually kind of bought her reasons for going in that its not just they use AI, but they use AI that use a similar system on what her kid was tortured through. Don't necessarily think its the best plan, like maybe focus on helping your kid. Still its not an unusual psychological motive to become super focus on stopping the things that wronged you. I disagree, re her son Alain, he was a guinea pig essentially tortured by Cerberus by trying to network a human with the Geth both under duress (the geth and David Archer). SAM was specifically designed to interface and communicate with a biological, not just hey lets just plug this savant into a networked platform of individual codes operating as an AI and see if they can communicate.
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Post by dazk on Mar 21, 2019 3:58:35 GMT
Knight's biggest issue is her guilt over getting her son injured in Cerberus' experiment. Her answer of attacking SAM is like blaming the geth for what happened to David Archer.
Pregger lady is annoying. I think I actually skipped that entire quest line in my last PT. If you could be mad and yell at her at the end rather than be all gaga over the baby, it wouldn't be quite so bad.
For the Contagion quest, the first part on the station isn't too bad but chasing the shuttle all over the place is stupid. Still, I really struggle sometimes on what to do with Ruth. If I decide to save her by letting the Roekarr go, I head canon I've instructed my squad to shoot anyone coming out of the building who isn't me. Either way, he doesn't escape.
I skip the knights quest because like I said i basically agree with her. I may be misremembering the plot but SAM was based on the Archer experiments I think which is why shes super obsessed with it here.
I don't believe SAM was based on the Archer/Cerberus experiments, there's a separate minor mission where Cerberus scientists on Kadara are trying to develop a neural network based on Gavin Archers work I believe.
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Post by dazk on Mar 21, 2019 4:03:42 GMT
Fortunately, I played that quest in a way where I didn't chase down the shuttle immediately (which of course would be a serious mistake if this was a real thing). So when I got to the place on Kadara, it didn't even occur to me that the Roekar were super fast in figuring all this crap out. Lucky me I guess. Also, I just shot everyone this time. Problem solved. On a side note, I don't think SAM has anything to do with Project Overlord (unless it's mentioned very late in the game somewhere). From everything I've heard so far, it was basically Alec Ryder working pretty much on his own. The only thing is, he got some stuff from the Shadow Broker but IIRC, the SB also had nothing to do with Overlord, so there is no real connection there either. Of course, if we go with dazk's theory that the geth were involved with SAM, we are getting closer but even the geth didn't really have to do anything with Overlord, except that Archer used geth tech. In fact, I'd figure the geth would have stopped Overlord if they could have/would have known about it since the project was all about enslaving them to an organic mind. I grant that there are some similarities when interfacing an organic with an A.I. is concerned but the two seem very different to me. So I'd say Knight's anger was pretty misplaced (which of course is often the case. Still, I don't see how anyone can agree with her methods. The entire survival of the Initiative (again, 100.000 people) is very much dependent on the SAMs so she is endangering everyone with her vendetta. I get she's skeptical about A.I., hell I was weirded out as shit about the whole SAM thing and I still wonder how they could get away with building them back in the MW but right now, we'd be totally screwed without him, especailly given the whole remanent-interface situation. Knight may of course not know about that last bit but Ryder does, so it's ok that we don't get an option to get rid of SAM (apart that design of the game and the entire plot just wouldn't allow it anyway). Yeah those Geth were as much victims/prisoners as David Archer but they obviously didn't endure the emotional and physical torment and pain that David suffered.
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Post by dazk on Mar 21, 2019 4:07:46 GMT
I'm sure the way they imagine the scenario when creating the quest vs how most people play it contributes to this disconnect. The shuttle has taken off and is going with no destination here, there, and everywhere. Each time you find trace of it, it's even more damaged. Finding the signature in space is going to take time in reality, but in game time, players can just go from system to system and scan. So, it does take only about 5 minutes to find her, where in reality it could be hours or days spent scanning each system for some trace. Not to mention, other things might come up that need to be dealt with in the meantime. I can see that, but they multiple times emphasize how stupid fast scanning is especially with SAM on board. Something something neuro blah blah(though without sub titles i always think she is saying noodle equations) Damn that phrase that Suvi says is right on the tip of my tongue...… just can't remember it. Multi-phase neural something or rather. EDIT: Maybe its Multi-phase Neural Networking
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Post by AnDromedary on Mar 22, 2019 14:58:24 GMT
Alright, finally went to the Leusinia last night. Cool mission overall. I like the atmosphere on board the ship. I remembered that the first time around, I had some trouble keeping up with who is who during that missions though and now, replaying it, I see again why. They all look very similar and there are a lot of rather cryptic emails and audio logs to go through. Especially the revealing moment of what exactly happened with the matriarch is a fairly confusing audio log. I mean, I got it this time around because I already had some vague idea of what the plot would be but it's not presented very well. It would have been better if the final log would have had visuals and if the characters had more distinct appearances and voices. But that aside, I think the final decision is actually a fairly tough one (not for my Ryder this time, he chose Sarissa right away, but rather for a more balanced Ryder that I'd usually play). I mean, Sarissa may very well have done the right thing here. Keeping the data was probably not a bad call in that situation and not telling anyone what happened, well, again, given the very precarious situation the Ark is in, I also get that she wouldn't want to erode confidence in her. Since her second in command seems to be a real rookie (though showing some potential) it may really be best to keep her and honestly, I think Cora is a little harsh on herself for freaking out so much about the whole deal. On the other hand, now that the immediate crisis is over, there is a good argument to be made that the truth about the circumstances of the matriarch's death should be laid open. Not to get rid of Sarissa but just because it's the honest thing to do and it should be done now. (My first Ryder decided that way.) So over all, good plot line there. It's just, the biotic shield Cora and Sarissa but up at the end to deflect the Kett missiles seems a little over the top. I'm a bit afraid biotics in the ME franchise will become like the super heroes in Marvel movies, where you make them ever stronger until it's really hard to write a decent plot that involves them but doesn't make everyone else completely irrelevant because it becomes this battle of (biotic) gods scenario. So I think they need to tone it down on that one. Otherwise, I lied to the angaaren astronomer on Aya about what happened to his satellites. Accepting his apology actually gave me a little knot in the gut (not my Ryder though). That was just a very indecent thing to do. That said, I kinda like that there are "evil" choices that actually give you a purely positive result, you don't see that often in RPGs (which is ok but every now and then it's refreshing).
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Post by alanc9 on Mar 22, 2019 16:28:03 GMT
I'm sure the way they imagine the scenario when creating the quest vs how most people play it contributes to this disconnect. The shuttle has taken off and is going with no destination here, there, and everywhere. Each time you find trace of it, it's even more damaged. Finding the signature in space is going to take time in reality, but in game time, players can just go from system to system and scan. So, it does take only about 5 minutes to find her, where in reality it could be hours or days spent scanning each system for some trace. Not to mention, other things might come up that need to be dealt with in the meantime. I can see that, but they multiple times emphasize how stupid fast scanning is especially with SAM on board. Something something neuro blah blah(though without sub titles i always think she is saying noodle equations) It's not clear how scanning can go that fast. It'd have to be passive sensors. Active sensors could work if you establish a mass-free corridor along the path of the scanning beam, but nobody's figured out how to make that tech portable in the MEU, and until ME:A cooked up that FTL telescope nobody could do it at all. What always bothered me was the travel times, anyway. This has been a problem since ME2, where you seemed to be able to use shuttles to go anywhere. (Makes sense in cases where you aren't going off the relay network at all, but this isn't always how things are set up.) I guess the Heleus cluster is really small?
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Post by alanc9 on Mar 22, 2019 20:43:53 GMT
The thing is, with the krogan, it's no really about some bigotry or other kinds of emotionally routed prejudice (that might come in on top of it though, for sure). It's really more of a math problem that their (cured) population growth is only stable under extremely hostile conditions when enough of their young die off before they can procreate themselves or when they are isolated within a closed system (like a planet they can't leave) where they tend to fight among themselves, killing each other off. OK, but did the AI's treatment actually overshoot optimal krogan fertility to that extent? I don't think we have enough data to prove that. Note that krogan overpopulation doesn't necessarily make them an immediate threat to the galaxy, whichever one we're in. Raw population doesn't give you power until you convert those pops to industrial strength. This is why I was always pretty sanguine about the ME3 genophage cure. The krogan at the time of the rebellions had a space fleet, but modern krogan don't, and don't have the industrial base to build one in the short term. Although you can certainly believe that the Citadel government will be incapable of dealing with resurgent krogan, in which case maybe you want to handle the problem for them.
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