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Post by alanc9 on Mar 22, 2019 20:45:19 GMT
Back on topic: just got my ass kicked on the Remnant Tiller mission. I am never doing that without Cobra RPGs again. Unfortunately, I've only seen one of them in this entire run. RNGesus hates me, I guess.
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Post by dazk on Mar 22, 2019 21:05:53 GMT
But that aside, I think the final decision is actually a fairly tough one (not for my Ryder this time, he chose Sarissa right away, but rather for a more balanced Ryder that I'd usually play). I mean, Sarissa may very well have done the right thing here. Keeping the data was probably not a bad call in that situation and not telling anyone what happened, well, again, given the very precarious situation the Ark is in, I also get that she wouldn't want to erode confidence in her. Since her second in command seems to be a real rookie (though showing some potential) it may really be best to keep her and honestly, I think Cora is a little harsh on herself for freaking out so much about the whole deal. On the other hand, now that the immediate crisis is over, there is a good argument to be made that the truth about the circumstances of the matriarch's death should be laid open. Not to get rid of Sarissa but just because it's the honest thing to do and it should be done now. (My first Ryder decided that way.) Otherwise, I lied to the angaaren astronomer on Aya about what happened to his satellites. Accepting his apology actually gave me a little knot in the gut (not my Ryder though). That was just a very indecent thing to do. That said, I kinda like that there are "evil" choices that actually give you a purely positive result, you don't see that often in RPGs (which is ok but every now and then it's refreshing). My first few times I told Sarissa to go, but then thought hey her experience is valuable and (Ryder is inexperienced) and yes the data can be useful but I always make her confess to not saving The Matriach (Atheta?) I never lied to the Astronomer till my last 2nd last PT, when I saw the pay off for doing that I'd always lie to him. He is terribly immature about it if you tell the truth and his decision if you tell him the truth is not rational in my opinion.
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Post by dazk on Mar 22, 2019 21:11:07 GMT
Back on topic: just got my ass kicked on the Remnant Tiller mission. I am never doing that without Cobra RPGs again. Unfortunately, I've only seen one of them in this entire run. RNGesus hates me, I guess. You can buy them! Are you playing NG+ or a fresh game? I have collected and bought literally thousands over multiple PT's but my first PT I thought that fight was really difficult but there is one really good spot up on the left hand wall of the tunnel entering the tillers room with cover that makes it much easier. Depends what profile you are playing as well, Soldier with the right weapon and turbocharge with disruptor ammo, Flak Cannon and Cloak is very effective. Sentinel with Energy Drain, Incinerate and Overload is also pretty good.
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Post by AnDromedary on Mar 22, 2019 21:37:56 GMT
Haven't gotten to that mission yet but I assume my biotic bulldoze strategy will work. It hasn't failed me yet. Which difficulty are you on alanc9 ? Somehow I never use consumables. It's a bit of an RPG obsession of mine in general (why drink healing potions if you can reload and hoard them ). RE: Sarissa: You can make her confess AND keep her? Oh, I didn't know that. I just figured telling everyone about the truth would automatically get rid of her. Hm, that's good to know for future playthoughs but for my current scummy Ryder, covering everything up was fine. And the astronomer, yea, he certainly is overreacting when you tell him the truth. Still, I felt bad about lying and then making him apologize fir his people who didn't do anything.
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Post by ahglock on Mar 22, 2019 22:46:37 GMT
But that aside, I think the final decision is actually a fairly tough one (not for my Ryder this time, he chose Sarissa right away, but rather for a more balanced Ryder that I'd usually play). I mean, Sarissa may very well have done the right thing here. Keeping the data was probably not a bad call in that situation and not telling anyone what happened, well, again, given the very precarious situation the Ark is in, I also get that she wouldn't want to erode confidence in her. Since her second in command seems to be a real rookie (though showing some potential) it may really be best to keep her and honestly, I think Cora is a little harsh on herself for freaking out so much about the whole deal. On the other hand, now that the immediate crisis is over, there is a good argument to be made that the truth about the circumstances of the matriarch's death should be laid open. Not to get rid of Sarissa but just because it's the honest thing to do and it should be done now. (My first Ryder decided that way.) Otherwise, I lied to the angaaren astronomer on Aya about what happened to his satellites. Accepting his apology actually gave me a little knot in the gut (not my Ryder though). That was just a very indecent thing to do. That said, I kinda like that there are "evil" choices that actually give you a purely positive result, you don't see that often in RPGs (which is ok but every now and then it's refreshing). My first few times I told Sarissa to go, but then thought hey her experience is valuable and (Ryder is inexperienced) and yes the data can be useful but I always make her confess to not saving The Matriach (Atheta?) I never lied to the Astronomer till my last 2nd last PT, when I saw the pay off for doing that I'd always lie to him. He is terribly immature about it if you tell the truth and his decision if you tell him the truth is not rational in my opinion. I never tell sarissa to go as I felt she made the right call. I usually make the truth known though. I always tell the astronomer the truth. If he doesn’t like it, fuck him. Honestly it’s one of the many places I hate Ryder. He doesn’t really stand up well there. How hard is it to say I don’t judge you by the Rockar murdering innocent mw settlers you should not judge us by a handful of our bad actors.
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Post by ahglock on Mar 22, 2019 22:49:11 GMT
Back on topic: just got my ass kicked on the Remnant Tiller mission. I am never doing that without Cobra RPGs again. Unfortunately, I've only seen one of them in this entire run. RNGesus hates me, I guess. God so many times I did the tiller without knowing the cobra was available in SP. I’m not sure I like using them though. I’ve done it once and it made the only challenging fight in the whole game easy. Still my first couple times through that fight was crazy hard, like run away 20 times hard.
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Post by dazk on Mar 22, 2019 23:51:20 GMT
Back on topic: just got my ass kicked on the Remnant Tiller mission. I am never doing that without Cobra RPGs again. Unfortunately, I've only seen one of them in this entire run. RNGesus hates me, I guess. God so many times I did the tiller without knowing the cobra was available in SP. I’m not sure I like using them though. I’ve done it once and it made the only challenging fight in the whole game easy. Still my first couple times through that fight was crazy hard, like run away 20 times hard. I kept selling them my first PT because I couldn't figure out how to use them!!!!! Was only a tip from a BSN member when I was doing an insanity run that I realised how useful they were.
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Post by alanc9 on Mar 23, 2019 8:36:51 GMT
Back on topic: just got my ass kicked on the Remnant Tiller mission. I am never doing that without Cobra RPGs again. Unfortunately, I've only seen one of them in this entire run. RNGesus hates me, I guess. You can buy them! No, I can't. Nobody ever has one to sell. Fresh game, FWIW.
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Post by Deleted on Mar 23, 2019 14:27:21 GMT
No, I can't. Nobody ever has one to sell. Fresh game, FWIW. I find that Clancy usually has a Cobra RPG to sell (at least 2/3rd's of the times I go to him). He's the salvager you originally meet at the power facility in Promise. He should be found standing by his shuttle in behind the main building in Promise (i.e. the building closest to your forward station). The vendor in Prodomos also frequently has one. They are quite a bit rarer with the vendors on other planets though. I've bought lots during a fresh game (the one I started fresh on Insanity and found I really needed them to get buy the remnant at the Eos monolith, the Eos vault, the destroyer on Eos, and the Kett base on Eos (which I did all in the reasonably early going... before I had leveled up). I literally farmed the bugs on Eos to get the funds to buy the first few that I needed.
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Post by melbella on Mar 23, 2019 18:07:02 GMT
No, I can't. Nobody ever has one to sell. Fresh game, FWIW. The black market dealer in Kadara usually has 5 of them at a time to sell. He's around the corner from the bar where Reyes hangs out, where one of the model ships is located. You have to jump up to his stall.
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Post by KrrKs on Mar 23, 2019 18:14:44 GMT
The cryo pod perk to unlock extra merchant stock may also be necessary to get the Cobra RPGs to show in most vendor inventories.
Other than that, what UpUp and Melbella said: Clancy at Site 1 always had some to sell during my last playthrough. The Prodromos merchant and the one on Kadara had them often. Sometimes the Nexus general wares merchant had them, too.
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Post by sandwichtern on Mar 23, 2019 18:38:49 GMT
^^ Just to add to the list: at the Nexus the merchant next to the one who sells paintjobs to Nomad also has them from time to time from early levels on.
EDIT: ie. the merchant KrrKs mentioned 🙃
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Post by ahglock on Mar 23, 2019 18:57:18 GMT
The cryo pod perk to unlock extra merchant stock may also be necessary to get the Cobra RPGs to show in most vendor inventories. Other than that, what UpUp and Melbella said: Clancy at Site 1 always had some to sell during my last playthrough. The Prodromos merchant and the one on Kadara had them often. Sometimes the Nexus general wares merchant had them, too. Clancy can have them when you start the game so I don't think you need the cryo pod perk, just saw one though it was NG+ no cryo pods yet, but I am high level so it might be level based. I frequently see them at sellers with multiple in stock. They are crazy powerful, the one game I used them at the tiller I was mid level 50s and it completely destroyed it in I think 3 shots. But they do cost like $2250 or something for one, so they'd need to be powerful I guess. But yeah when looking for reaction enhancers at the merchant near the vehicle mod guy I saw them often on my last play through. I guess you could save scum it if you really want to make sure you get them, as their supply is random. Since I was shooting for like 20 reaction enhancers I hit that store crazy often, so that is probably why I saw it so often.
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Post by opuspace on Mar 24, 2019 15:50:52 GMT
That materials merchant on Aya and the vendor across from him will also always have RPGs, vanadium, eezo and other highly coveted materials and items too. You need the right cryo perk for the RPGs, but you'll have a guaranteed place to reliably buy them as well.
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Post by AnDromedary on Mar 25, 2019 17:32:25 GMT
Assaulted the Archon's ship and saved the Paarchero yesterday. Somehow I remembered SAM killing Ryder to be a bigger deal. It's actually handled fairly quickly in the mission and only Lexi has some comments that go beyond one line afterwards. But well, resurrections are fairly common in the ME universe I guess, so this little resasitation is probably just taken in stride. One thing that baffled me a little: When you enter the system where the Archon is, Ryder says "Keep us stealth Kello, no need to pick a fight just yet". The Tempest has no IES stealth system like the Normandy, right? I mean, if they did, why do I need to reseach this whole Ghost-Storm tech to get to Meridian afterwards? On the other hand, it's weird that the Tempest can just fly up to the salarian Ark and the kett flagship without ever being noticed. Am I missing something here or is this a case of "we'll be detected when the plot needs us to be"? EDIT: Well, the two ships are in the atmosphere of some gas giant or something, so maybe that's why he Tempest can just approach undetected and when Ryder says "keep us stealth" maybe s/he just means not to send any transmissions and keep the engines on low burn or something. So it might make sense (though it's never explained or even mentioned specifically).
Oh, and I saved the Krogan. Mainly because I figured that it's tactically sounder to deny the Archon a bunch of behemoths. I mean, if they exalt those salarians that i left behind now, and give them an exoskeleton, what are they gonna get? Walking toothpicks? Anybody know if this actually has a consequence (like we see less behemoths during the end game or something)? Anyway, sorry salarians but your Ark captain seems like a cool guy, so I don't mind him being their next PF. The salarians don't esem too broken up about it either actually, though I guess I just did save their Ark, so it would have been a little petty of them to start complaining too loudly about this. And my buddy Drack was happy, so that's a plus, too. Also went back to the Nexus and talked to Sarah (I told her about Alec during the coma, which seems to be the better option, didn't do it on my first PT) and finished the memory thing. Holy shit, I had completely forgotten that mom is in one of the stasis pods. Also was hoping to refresh some more insights about the Benefactor (now that I am also entertaining the geth theory) but there weren't really any news to be had. Just some stuff about the reapers that we players kinda already knew. I did like hearing Liara's message and the audio of the Alliance Flash Alert, that you can read as an email early in ME3. That was a nice touch.
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Post by KrrKs on Mar 25, 2019 18:43:57 GMT
Somehow I remembered SAM killing Ryder to be a bigger deal. It's actually handled fairly quickly in the mission and only Lexi has some comments that go beyond one line afterwards. But well, resurrections are fairly common in the ME universe I guess, so this little resasitation is probably just taken in stride. One thing that baffled me a little: When you enter the system where the Archon is, Ryder says "Keep us stealth Kello, no need to pick a fight just yet". The Tempest has no IES stealth system like the Normandy, right? I mean, if they did, why do I need to reseach this whole Ghost-Storm tech to get to Meridian afterwards?
IIRC most of the crew have something to say after the mission, but only if their own loyalty mission is done. Otherwise they seem to be stuck with their usual phrase. I know Liam had something to say about that during my last PT, I think Cora or Jaal or whoever else it was I did the loyalty mission for already, did too.
About the Tempest, it does actually have a prototype version of the IES. Supposedly provided by contacts of Alec Ryder. This is stated either in the codex somewhere, or maybe at the Normandy hologram in Pathfinder HQ. The reason the GhostStorm tech is needed, is that the Kett Ships around Khi Tasira (or similar) form a much too dense sensor network to slip in undetected. At least that's what I think Kallo or someone stated
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Post by AnDromedary on Mar 25, 2019 18:54:30 GMT
IIRC most of the crew have something to say after the mission, but only if their own loyalty mission is done. Otherwise they seem to be stuck with their usual phrase. I know Liam had something to say about that during my last PT, I think Cora or Jaal or whoever else it was I did the loyalty mission for already, did too.
About the Tempest, it does actually have a prototype version of the IES. Supposedly provided by contacts of Alec Ryder. This is stated either in the codex somewhere, or maybe at the Normandy hologram in Pathfinder HQ. The reason the GhostStorm tech is needed, is that the Kett Ships around Khi Tasira (or similar) form a much too dense sensor network to slip in undetected. At least that's what I think Kallo or someone stated Oh yes, they all say something but most of it boils down to "ah well, you died, let's try not to do it again, haha". I didn't get Liam's reaction yet because I didn't go to his soccer game yet and he is stuck on the "let's go to Prodromos" phrase for the moment. But knowing him, I am sure I won't be impressed either.
Thanks for the info on the Tempest. I wasn't aware of that. That makes sense as well. Those windows they have are really something, no structural weakness and IES. The Normandy looks kinda pathetic now.
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Post by melbella on Mar 25, 2019 19:08:59 GMT
Anybody know if this actually has a consequence (like we see less behemoths during the end game or something)? Yes the audio of the Alliance Flash Alert, that you can read as an email early in ME3. Wait, is it that exact same message??
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Post by AnDromedary on Mar 25, 2019 19:14:35 GMT
Wait, is it that exact same message?? I believe so. It's been a while since I played ME3 but I definitely recognized most of it. Here is a link to the ME3 mail and the dude in ME:a definitely also says this up to about "crimson tacit" (at which point the transmission breaks down).
EDIT: Ok, just compared the two directly with this video. They are not exactly the same but almost. They abbreviated it a little and changed the name of the Admiral to Hackett (for recognition I guess). But well, close enough.
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Post by alanc9 on Mar 25, 2019 19:18:44 GMT
The Tempest codex entry:
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Post by dazk on Mar 25, 2019 21:50:41 GMT
Assaulted the Archon's ship and saved the Paarchero yesterday. Somehow I remembered SAM killing Ryder to be a bigger deal. It's actually handled fairly quickly in the mission and only Lexi has some comments that go beyond one line afterwards. But well, resurrections are fairly common in the ME universe I guess, so this little resasitation is probably just taken in stride. One thing that baffled me a little: When you enter the system where the Archon is, Ryder says "Keep us stealth Kello, no need to pick a fight just yet". The Tempest has no IES stealth system like the Normandy, right? I mean, if they did, why do I need to reseach this whole Ghost-Storm tech to get to Meridian afterwards? On the other hand, it's weird that the Tempest can just fly up to the salarian Ark and the kett flagship without ever being noticed. Am I missing something here or is this a case of "we'll be detected when the plot needs us to be"? EDIT: Well, the two ships are in the atmosphere of some gas giant or something, so maybe that's why he Tempest can just approach undetected and when Ryder says "keep us stealth" maybe s/he just means not to send any transmissions and keep the engines on low burn or something. So it might make sense (though it's never explained or even mentioned specifically).
Yes The Tempest has stealth ability and I think in Pathfinder HQ reference is made to the A.I. accessing the schematics of the Normandy at the Normandy hologram or in the codex re The Tempest. The reason for the Ghost Storm tech is for the other Pathfinders to duplicate The Temepsts IFF and draw the Kett away from Khi Tisara while The Tempest drops Ryder off, literally.
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Post by Shinobu on Mar 25, 2019 21:58:09 GMT
Started the romance between Jaal and Scott, but then drove around Elaaden with Jaal and Peebee in the back seat and still had to listen to them talking about procreating with each other. My Scott:
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Post by alanc9 on Mar 25, 2019 23:41:36 GMT
TBH, that's on-brand for Peebee.
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Post by melbella on Mar 26, 2019 1:16:34 GMT
Started the romance between Jaal and Scott, but then drove around Elaaden with Jaal and Peebee in the back seat and still had to listen to them talking about procreating with each other. My Scott:
This was just one of the reasons I found the Jaal romance to be awful. Probably the worst Bioware romance I've ever played. I won't even bother doing it with Scott since it was so unappealing as Sara.
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Post by dazk on Mar 26, 2019 1:48:07 GMT
Started the romance between Jaal and Scott, but then drove around Elaaden with Jaal and Peebee in the back seat and still had to listen to them talking about procreating with each other. My Scott:
This was just one of the reasons I found the Jaal romance to be awful. Probably the worst Bioware romance I've ever played. I won't even bother doing it with Scott since it was so unappealing as Sara.
I tried at least twice to complete that romance and backed out every time, just NO.
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