rapscallioness
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Post by rapscallioness on Sept 3, 2016 0:04:01 GMT
But I'm on console so it's a pita. Btw: you guys saw the Cullen plushies, right? edit: ToP
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R2s Muse
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Post by R2s Muse on Sept 3, 2016 0:05:19 GMT
I'm playing a Cadash/Blackwall romance at the moment and it feels like he has half of the scenes that Cullen has and he was intended to be a LI from the beginning . Cullen romance was added when they got their extension and it feels there is so much more going on there than in the Blackwall romance. Yeah, it's so easy to blame the shortness of Solas's romance, for example, on being a late addition, but Cullen's was added just as late. I guess Cullen's romance is at least one example of the fans asking and yea verily, they receive.
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Post by SpiritVanguard on Sept 3, 2016 0:06:05 GMT
And I'm like And btw rapscallioness does Harbinger count in that manly montage?
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rapscallioness
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Post by rapscallioness on Sept 3, 2016 0:08:50 GMT
Hey, I'm not one to judge. Some people like that Harby "Bad Boy" vibe. * snort*
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sarasa_cat
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Post by sarasa_cat on Sept 3, 2016 3:12:33 GMT
Just a quick post to say that I am still me despite the screenname : vieralynn > sarasa_cat. I have been reclaiming my old JRPG fandom name on all of my fannish accounts and it seemed strange to leave this one unchanged. Thus, the screenname change. But, since this doesn't have anything to do with Thedas, Cullen, or our BSN wake, here is Cullen trying not to have his eye poked out by fashion-forward Surana's fugly mage hat.
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BevH
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Post by BevH on Sept 3, 2016 4:15:55 GMT
But I'm on console so it's a pita. Btw: you guys saw the Cullen plushies, right? edit: ToP Yes, yes I did... I'll just be over there... quietly squeeing...
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Post by Artemis on Sept 3, 2016 4:31:39 GMT
I'm playing a Cadash/Blackwall romance at the moment and it feels like he has half of the scenes that Cullen has and he was intended to be a LI from the beginning . Cullen romance was added when they got their extension and it feels there is so much more going on there than in the Blackwall romance. DAI dev romance choices that were made are just bizarre. And I'll leave it at that.
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Post by Artemis on Sept 3, 2016 4:32:28 GMT
I'm playing a Cadash/Blackwall romance at the moment and it feels like he has half of the scenes that Cullen has and he was intended to be a LI from the beginning . Cullen romance was added when they got their extension and it feels there is so much more going on there than in the Blackwall romance. Yeah, it's so easy to blame the shortness of Solas's romance, for example, on being a late addition, but Cullen's was added just as late. I guess Cullen's romance is at least one example of the fans asking and yea verily, they receive. Well, some of them. And NO I'm NOT just talking about myself So many disappointed people by all that ridiculous gating.
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Post by Artemis on Sept 3, 2016 4:33:33 GMT
But, since this doesn't have anything to do with Thedas, Cullen, or our BSN wake, here is Cullen trying not to have his eye poked out by fashion-forward Surana's fugly mage hat. LOL!!! My that does look dangerous
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sarasa_cat
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Post by sarasa_cat on Sept 3, 2016 8:14:13 GMT
But, since this doesn't have anything to do with Thedas, Cullen, or our BSN wake, here is Cullen trying not to have his eye poked out by fashion-forward Surana's fugly mage hat. LOL!!! My that does look dangerous Nothing says Fashionista of Ferelden like decorating your mage hat with a row of giant pointy teeth from some terrifying beast.
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Post by sarasa_cat on Sept 3, 2016 8:46:42 GMT
Omg that image. Haha. I still need to play the Solas romance before I can truly comment but ... when I hear the words "sparsely written" I automatically think about how all of those gaps in the writing create space for each player to fill in their own headcanon: their own take on the motivations, interpretations, and minor twists regarding what Solas and their Lavellan are thinking and why they act the way the act. At least for me, when a game spells out too much of the story it ends up leaving less room for my personal interpretations and that can translate into me feeling less attached to my character. So, sparsely written can be a good thing. I agree that allowing room for player interpretation can enrich the RPG experience, and in Solas's case I would say that's true overall. The writer has even emphasized this explicitly for the Solasmance, claiming he specifically left certain aspects open to interpretation. Which helped. The thirsty comment, tho, is more directed at the sheer brevity of word budget spent on the Solas romance. It's rough going if you chose your completionist playthrough with Solas as your LI, because his content is a mere fraction of the other romances. Particularly when compared to the harlequin smorgasbord that is Cullen's. I maxed out my approval so early that he even stopped telling me his stories when I popped in. So, with no woo breaks either, I ended up with more day-to-day interaction with Solas when I wasn't romancing him. Overall, it's a shame, given that he's perhaps the most plot-relevant companion. So one must be patient. (and consider saving Cullen's heart conversation for a rainy day, when you can run to him in despair for a brief moment of comfort quickly erased with a reload ) Oh yeah, I remember Weekes saying that he left aspects of the relationship open to player interpretation. The thirty comment: Oh, that is painful on a completionist playthrough. Even a "explore most areas and do a bunch of side quests & crafting" playthrough easily means north of 100 hours. Patience indeed! It's too bad that the romance content is unevenly distributed, especially with some of the romances having less content than others. I wonder if the Solas romance was short shrifted because it was added so late in development? Although, that wouldn't explain why Cullen's romance path was so large. Or maybe Cullen just has more haven/skyhold dialogue in general because ... the devs wanted to give the advisors a little extra to make up for them not being part of party banter? Or because Cullen gets extra dialogue during recruit/conscript-mages playthroughs because of all the bits related to Samson (Cullen's extra quest)? I have noticed that most of recruitable companions seem to fade out of sight once their quests are done. Each of the companions have interesting stories and it feels like there is a sizable chunk of text for each of them but against a game that takes 100+ hours to complete, the companion's stories feel minor. It feels like an issue of mismatched scale.
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R2s Muse
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Post by R2s Muse on Sept 3, 2016 11:11:53 GMT
Yeah, it's so easy to blame the shortness of Solas's romance, for example, on being a late addition, but Cullen's was added just as late. I guess Cullen's romance is at least one example of the fans asking and yea verily, they receive. Well, some of them. And NO I'm NOT just talking about myself So many disappointed people by all that ridiculous gating. Very good point. aaaaand... I'll go there and say that the devs *thinking* they know what the fans want can also be troublesome. And then you get devs stereotyping Cullen fans as all straight squeeing fangirls (complete with demonstrations!) and brushing aside the character's more problematic traits (while simultaneously embracing flimsily evidenced race gating), and harlequin-romance-esque shirtless Cullen promos.
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Post by R2s Muse on Sept 3, 2016 11:14:39 GMT
LOL!!! My that does look dangerous Nothing says Fashionista of Ferelden like decorating your mage hat with a row of giant pointy teeth from some terrifying beast. Man, I'd honestly forgotten how horrible the DA:O hats were. The one mod I always had to have when I replayed DA:O was hide helmets.
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R2s Muse
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Post by R2s Muse on Sept 3, 2016 11:48:31 GMT
I agree that allowing room for player interpretation can enrich the RPG experience, and in Solas's case I would say that's true overall. The writer has even emphasized this explicitly for the Solasmance, claiming he specifically left certain aspects open to interpretation. Which helped. The thirsty comment, tho, is more directed at the sheer brevity of word budget spent on the Solas romance. It's rough going if you chose your completionist playthrough with Solas as your LI, because his content is a mere fraction of the other romances. Particularly when compared to the harlequin smorgasbord that is Cullen's. I maxed out my approval so early that he even stopped telling me his stories when I popped in. So, with no woo breaks either, I ended up with more day-to-day interaction with Solas when I wasn't romancing him. Overall, it's a shame, given that he's perhaps the most plot-relevant companion. So one must be patient. (and consider saving Cullen's heart conversation for a rainy day, when you can run to him in despair for a brief moment of comfort quickly erased with a reload ) Oh yeah, I remember Weekes saying that he left aspects of the relationship open to player interpretation. The thirty comment: Oh, that is painful on a completionist playthrough. Even a "explore most areas and do a bunch of side quests & crafting" playthrough easily means north of 100 hours. Patience indeed! It's too bad that the romance content is unevenly distributed, especially with some of the romances having less content than others. I wonder if the Solas romance was short shrifted because it was added so late in development? Although, that wouldn't explain why Cullen's romance path was so large. Or maybe Cullen just has more haven/skyhold dialogue in general because ... the devs wanted to give the advisors a little extra to make up for them not being part of party banter? Or because Cullen gets extra dialogue during recruit/conscript-mages playthroughs because of all the bits related to Samson (Cullen's extra quest)? I have noticed that most of recruitable companions seem to fade out of sight once their quests are done. Each of the companions have interesting stories and it feels like there is a sizable chunk of text for each of them but against a game that takes 100+ hours to complete, the companion's stories feel minor. It feels like an issue of mismatched scale. Yeah, I think it was Laidlaw who has already acknowledged some of their problems with balancing the scale of the world and the story. I'd gladly sacrifice a whole desert -- even two! -- for more companion interaction. The sheer number of companions also reduced their per-person content, then of course the romance content is a fraction thereof. With Cullen, yeah, it's an interesting balance given that so much more content was added in expanding Cullen's role compared to Solas's. Solas's is also buggy, and there's a whole (non-romance) quest that didn't even trigger until the latest patch. But the woo breaks make a big difference. And Cullen's romance has several additional cutscenes, beyond anything you encounter from him as an advisor. I didn't even get the Samson quest the first time (:shakes fist again at unhelpful gameguide:). It's ironic that we were so worried that Cullen as stay at home LI would feel less than the other companions, but the devs really put the bulk of *all* interaction into the Haven/Skyhold scenes, so in that sense the advisor model really worked. Now that the frostbite engine is built, I'm hopeful that BW will be more mindful of the balance between *yawn* exploration of empty areas and story. Seeing now how the side quests in the equally vast The Witcher 3 feel far more meaningful, I think my expectations are now higher for the next Dragon Age property. Altho, BW romances still blow the socks of TW3 IMO.
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R2s Muse
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Post by R2s Muse on Sept 3, 2016 12:10:19 GMT
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R2s Muse
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Post by R2s Muse on Sept 3, 2016 12:12:56 GMT
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Post by meanieweenie on Sept 3, 2016 14:28:52 GMT
Now that the frostbite engine is built, I'm hopeful that BW will be more mindful of the balance between *yawn* exploration of empty areas and story. Seeing now how the side quests in the equally vast The Witcher 3 feel far more meaningful, I think my expectations are now higher for the next Dragon Age property. Altho, BW romances still blow the socks of TW3 IMO. I am really surprised by how much I'm enjoying The Witcher, seeing as how you can't create your own character. It's definitely due to the content of side quest and story meat being so well thought out. Even the easy little fetch quests are all unique and very often lead to a new quest line. Random minor events or people that I think are unimportant suddenly reappear 10 game hours later. That barkeep that kicked me out for killing someone who jumped me - totally not my fault, lady! - showed up at the tavern in another town just to raise a ruckus and warn everyone I was a bad apple. It was fantastic! And the exploration hasn't been the least bit dull. You never know when some monster is going to pop out of nowhere. Oh and also love the cinematics and facial expressions that sometimes say more than actual dialog! I'm really enjoying this game, can you tell? If BW romances could have a baby with Witcher gameplay I would be in heaven. PS - How am I a new member while everyone else is full or senior? Did I not fill something in properly?
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Post by dragontartare on Sept 3, 2016 15:10:30 GMT
But I'm on console so it's a pita. Btw: you guys saw the Cullen plushies, right? edit: ToP I've only seen the Dorian one for preorder (and totally plan to get it ). Are the others coming later?
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Post by BevH on Sept 3, 2016 15:12:13 GMT
Now that the frostbite engine is built, I'm hopeful that BW will be more mindful of the balance between *yawn* exploration of empty areas and story. Seeing now how the side quests in the equally vast The Witcher 3 feel far more meaningful, I think my expectations are now higher for the next Dragon Age property. Altho, BW romances still blow the socks of TW3 IMO. I am really surprised by how much I'm enjoying The Witcher, seeing as how you can't create your own character. It's definitely due to the content of side quest and story meat being so well thought out. Even the easy little fetch quests are all unique and very often lead to a new quest line. Random minor events or people that I think are unimportant suddenly reappear 10 game hours later. That barkeep that kicked me out for killing someone who jumped me - totally not my fault, lady! - showed up at the tavern in another town just to raise a ruckus and warn everyone I was a bad apple. It was fantastic! And the exploration hasn't been the least bit dull. You never know when some monster is going to pop out of nowhere. Oh and also love the cinematics and facial expressions that sometimes say more than actual dialog! I'm really enjoying this game, can you tell? If BW romances could have a baby with Witcher gameplay I would be in heaven. PS - How am I a new member while everyone else is full or senior? Did I not fill something in properly? You just need to come hang out and post more often. Your status will update as soon as you get to 50 posts for Junior Member and 100 posts for Full Member.
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Post by BevH on Sept 3, 2016 15:15:27 GMT
Well, some of them. And NO I'm NOT just talking about myself So many disappointed people by all that ridiculous gating. Very good point. aaaaand... I'll go there and say that the devs *thinking* they know what the fans want can also be troublesome. And then you get devs stereotyping Cullen fans as all straight squeeing fangirls (complete with demonstrations!) and brushing aside the character's more problematic traits (while simultaneously embracing flimsily evidenced race gating), and harlequin-romance-esque shirtless Cullen promos. Cullen was always going to be race gated. The evidence is pretty clear, I think, in the Broken Circle quest. As for also being gender gated, well, he didn't have the same interaction with a male mage that there could be with a female mage. I guess you could consider that flimsy.
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Post by BevH on Sept 3, 2016 15:16:24 GMT
But I'm on console so it's a pita. Btw: you guys saw the Cullen plushies, right? edit: ToP I've only seen the Dorian one for preorder (and totally plan to get it ). Are the others coming later? I'm not sure about others, but the Cullen and Cassandra ones will be coming out later, yes.
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Post by tishina on Sept 3, 2016 16:40:22 GMT
I'm playing a Cadash/Blackwall romance at the moment and it feels like he has half of the scenes that Cullen has and he was intended to be a LI from the beginning . Cullen romance was added when they got their extension and it feels there is so much more going on there than in the Blackwall romance. Yeah, it's so easy to blame the shortness of Solas's romance, for example, on being a late addition, but Cullen's was added just as late. I guess Cullen's romance is at least one example of the fans asking and yea verily, they receive. Iron Bull's has considerably more in the way of cutscenes and actual romance content than Blackwall's too, and they were both supposed to be planned from the beginning. Frankly, I think it had much more to do with what they think fans want, though in Solas's case, they've admitted time was an issue too. Oh yeah, I remember Weekes saying that he left aspects of the relationship open to player interpretation. The thirty comment: Oh, that is painful on a completionist playthrough. Even a "explore most areas and do a bunch of side quests & crafting" playthrough easily means north of 100 hours. Patience indeed! It's too bad that the romance content is unevenly distributed, especially with some of the romances having less content than others. I wonder if the Solas romance was short shrifted because it was added so late in development? Although, that wouldn't explain why Cullen's romance path was so large. Or maybe Cullen just has more haven/skyhold dialogue in general because ... the devs wanted to give the advisors a little extra to make up for them not being part of party banter? Or because Cullen gets extra dialogue during recruit/conscript-mages playthroughs because of all the bits related to Samson (Cullen's extra quest)? I have noticed that most of recruitable companions seem to fade out of sight once their quests are done. Each of the companions have interesting stories and it feels like there is a sizable chunk of text for each of them but against a game that takes 100+ hours to complete, the companion's stories feel minor. It feels like an issue of mismatched scale. They said they made sure the advisors got extra content since they weren't in the field with you, but even they feel unbalanced to me at times. The banter in the field fills in a lot for companions, but a lot depends on who you have in a party (and no one's going to play enough times for every combination of companions...) And, frankly, those banters tend to trigger just as combat starts and I miss a lot. Very good point. aaaaand... I'll go there and say that the devs *thinking* they know what the fans want can also be troublesome. And then you get devs stereotyping Cullen fans as all straight squeeing fangirls (complete with demonstrations!) and brushing aside the character's more problematic traits ( while simultaneously embracing flimsily evidenced race gating), and harlequin-romance-esque shirtless Cullen promos. What evidence? They said that the race gating specifically would be "story based." In Solas's, it makes some sense, though vaguely implied at best by the way he talks to non-elves. But there is literally nothing in Cullen's to explain it. It was probably time based, not story, but all we have to go on in writing is a statement that is vague on whether time was a reason for the race gating. I'm sure I saw an interview where a dev responded to a question about what happened to the story based reason for race gating by stating they didn't have time, but I don't have your genius-class ability to recall where I saw things And I really no longer care enough to devote the time to try to track down every interview I listened to. I personally think it would have shown some respect for the dwarf/qunari fans to come out and be explicit about why after we had to put up with such poor quality animations throughout the game. When people complained about no one saying anything to a Dalish IQ whose clan was wiped out, they came out and said that the missions were added after the VAing had already been recorded, so why not explain this just as clearly? I agree, I think the devs have serious issues when it comes to stereotyping fans and romances. And now they've gotten rid of their boards, so they can avoid hearing anything that isn't fan-squeeing over what they did.
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Chiantirose
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Post by Chiantirose on Sept 3, 2016 17:14:07 GMT
I've played DA:I so many times (I've done all romances, some more than once ) I always tell myself I'll play it differently next time, like I never got the drunk Cassandra scene or punched Solas. Yet 99% of the time I'll side with the Templars (because honestly, it's just less work than to go with the Mages ) and get the Grey Wardens (you know, just in case). I usually don't even enter Emerald Graves, Forbidden Oasis, Hissing Wastes or Emprise du Lion. I skip the Deeproads DLC and the JoH and go straight to Trespasser. I have this path in my mind and every Inquisitor I play goes that path, except when i side with Mages then I have to go to Emerald Graves. My very first Inquisitor was about 90h, my second was already around 60h and now my playthroughs are usually about 40h. I don't explore anymore, I just get the camps, do quests that are fun, short or important then move on. First Val Royeaux trip is the worst, it reminds me of Mass Effect and when you get to Citadel the first time, because of all the little Codex Entries that are flying around there and after that I hate going to Western Approach and Exalted Plains. There, I think it's official that I need a new game that can hold my attention longer than 5 minutes .... *Google Alert* "Might Mass Effect Andromeda be delayed for release on Xbox Scorpio?" i.E. Holiday 2017 FmL
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Post by dragontartare on Sept 3, 2016 20:48:02 GMT
I've played DA:I so many times (I've done all romances, some more than once ) I always tell myself I'll play it differently next time, like I never got the drunk Cassandra scene or punched Solas. Yet 99% of the time I'll side with the Templars (because honestly, it's just less work than to go with the Mages ) and get the Grey Wardens (you know, just in case). I usually don't even enter Emerald Graves, Forbidden Oasis, Hissing Wastes or Emprise du Lion. I skip the Deeproads DLC and the JoH and go straight to Trespasser. I have this path in my mind and every Inquisitor I play goes that path, except when i side with Mages then I have to go to Emerald Graves. My very first Inquisitor was about 90h, my second was already around 60h and now my playthroughs are usually about 40h. I don't explore anymore, I just get the camps, do quests that are fun, short or important then move on. First Val Royeaux trip is the worst, it reminds me of Mass Effect and when you get to Citadel the first time, because of all the little Codex Entries that are flying around there and after that I hate going to Western Approach and Exalted Plains. There, I think it's official that I need a new game that can hold my attention longer than 5 minutes .... *Google Alert* "Might Mass Effect Andromeda be delayed for release on Xbox Scorpio?" i.E. Holiday 2017 FmL I'm impressed you made it through that many playthroughs before getting fatigued. I had to temporarily abandon my third PT because I was sick to death of all the wandering. Now I'm doing my second Origins run instead, and that actually feels even more tedious. (Though at least I'm making some different decisions, because I'm playing as a total jerk.) I should probably go try to finish Witcher 3 instead, but I'd miss the DA characters so I haven't done that.
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Chiantirose
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Katrin82
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Katrin82
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Post by Chiantirose on Sept 3, 2016 22:00:56 GMT
I've played DA:I so many times (I've done all romances, some more than once ) I always tell myself I'll play it differently next time, like I never got the drunk Cassandra scene or punched Solas. Yet 99% of the time I'll side with the Templars (because honestly, it's just less work than to go with the Mages ) and get the Grey Wardens (you know, just in case). I usually don't even enter Emerald Graves, Forbidden Oasis, Hissing Wastes or Emprise du Lion. I skip the Deeproads DLC and the JoH and go straight to Trespasser. I have this path in my mind and every Inquisitor I play goes that path, except when i side with Mages then I have to go to Emerald Graves. My very first Inquisitor was about 90h, my second was already around 60h and now my playthroughs are usually about 40h. I don't explore anymore, I just get the camps, do quests that are fun, short or important then move on. First Val Royeaux trip is the worst, it reminds me of Mass Effect and when you get to Citadel the first time, because of all the little Codex Entries that are flying around there and after that I hate going to Western Approach and Exalted Plains. There, I think it's official that I need a new game that can hold my attention longer than 5 minutes .... *Google Alert* "Might Mass Effect Andromeda be delayed for release on Xbox Scorpio?" i.E. Holiday 2017 FmL I'm impressed you made it through that many playthroughs before getting fatigued. I had to temporarily abandon my third PT because I was sick to death of all the wandering. Now I'm doing my second Origins run instead, and that actually feels even more tedious. (Though at least I'm making some different decisions, because I'm playing as a total jerk.) I should probably go try to finish Witcher 3 instead, but I'd miss the DA characters so I haven't done that. Witcher 3 had my attention for a while and I was really surprised that I liked it as much as I did. Then I ran into a game breaking bug, couldn't progress the story anymore and when I restarted the game I lost interest 😔.
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