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Post by Detcelfer on Mar 23, 2017 21:59:42 GMT
Loving this game.
However... only having 3 skills is extremely weak. Switching profiles isn't as deep as I hoped as it resets all your skills anyways. Waiting on your skills to refresh, even when your cooldowns are maxed still can leave you wide open. It's only slightly worth it for Combat cell abilities which do not suffer any particular cooldown.
I would take 4~5 skills but only 2 profiles...
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Post by aionis on Mar 23, 2017 22:03:02 GMT
For the next game, they should definitely do about 4 skills each. Personally, i dont mind the 3 we have now though, I switch profiles frequently now.
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Detcelfer
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Post by Detcelfer on Mar 23, 2017 22:07:51 GMT
For the next game, they should definitely do about 4 skills each. Personally, i dont mind the 3 we have now though, I switch profiles frequently now. But switching profiles STILL requires a long cooldown period. You might as well stick with your 3 core skills and just burn down whatever is left with guns.
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Post by thestratovarian on Mar 23, 2017 22:07:52 GMT
One nice trick is just using only those particular skills under the main default, use them, switch to your consumable powers, mop up, and switch back once you are good to let it finish. You aren't locked to using tech powers with a tech based profile, or that. The passives in this game still count to profile levels, and are very capable boosts. I wish I spent more than a few power points differently with how ive spent what I have..
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Post by Detcelfer on Mar 23, 2017 22:10:42 GMT
One nice trick is just using only those particular skills under the main default, use them, switch to your consumable powers, mop up, and switch back once you are good to let it finish. You aren't locked to using tech powers with a tech based profile, or that. The passives in this game still count to profile levels, and are very capable boosts. I wish I spent more than a few power points differently with how ive spent what I have.. Yeah, I mentioned that tactic up above in regards to Combat Power Cells. BTW - you can respec. I already have after I deemed profile switching borderline worthless till possibly late-mid to late game at any rate.
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Post by Lebanese Dude on Mar 23, 2017 22:14:38 GMT
But switching profiles STILL requires a long cooldown period. You might as well stick with your 3 core skills and just burn down whatever is left with guns. There isn't a hard coded cooldown. Changing profiles puts abilities on their respective cooldowns. So if you invest in certain passives and traits, you can make the recharge times pretty short. It's not really all that different from having to wait for ability cooldowns. In fact if you could use more than 3 abilities, the cooldowns would have been increased regardless (or had their damage reduced) thus making this change almost pointless
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Post by thestratovarian on Mar 23, 2017 22:16:27 GMT
Didn't see that, my bad there.
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Post by Link"Guess"ski on Mar 23, 2017 22:21:38 GMT
It feels like an arbitrary restraint on PC. I can understand on consoles it's the only way to keep the flow of combat going without having to pause for abilities but on PC we now have to live with only 3 ability hotkeys available before needing to switch combination... and that's a fucking contrived system and overcomplicated for something that used to be simple. I'm giving a big thumbs down to the whole profile thing too. It feels like I've got cheat codes enabled when I'm constantly switching up the entire way my character moves and it makes absolutely no sense that somehow an AI which I assume is installed via some form of microchip, allows this to happen.
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Detcelfer
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Post by Detcelfer on Mar 23, 2017 23:06:24 GMT
It feels like an arbitrary restraint on PC. I can understand on consoles it's the only way to keep the flow of combat going without having to pause for abilities but on PC we now have to live with only 3 ability hotkeys available before needing to switch combination... and that's a fucking contrived system and overcomplicated for something that used to be simple. I'm giving a big thumbs down to the whole profile thing too. It feels like I've got cheat codes enabled when I'm constantly switching up the entire way my character moves and it makes absolutely no sense that somehow an AI which I assume is installed via some form of microchip, allows this to happen. My thoughts exactly. Play on PC as well and it's frustrating having to play like a peasant. I think I'm more bothered by the fact our HERO is only capable of knowing 3 skills without an (SPOILERS AHEAD) AI holding his hand. How is a radial wheel incapable of at LEAST 8 skills?
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Post by Lebanese Dude on Mar 23, 2017 23:27:58 GMT
A hero? If anything Ryder is a noob.
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Post by malanek on Mar 23, 2017 23:42:23 GMT
I'm on PC and I like the limit myself. It gives more variety than a global cooldown, but maintains balance the way unlimited powers simply wouldn't. It is also convenient in not having too many keys.
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Post by kaind on Mar 24, 2017 0:54:52 GMT
They went with separate cooldowns this time. Having 5 powers that you can use all at once is not exactly balanced when skills still have reasonably low CD's.
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Post by Detcelfer on Mar 24, 2017 1:01:47 GMT
They went with separate cooldowns this time. Having 5 powers that you can use all at once is not exactly balanced when skills still have reasonably low CD's. When you have less skills than a typical Moba or Diablo 3... I'm not going to sit here and call this an improvement. Sure, you can swap out profiles but again, everything goes on cooldown. Slows down the pace.
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Post by kaind on Mar 24, 2017 1:04:29 GMT
They went with separate cooldowns this time. Having 5 powers that you can use all at once is not exactly balanced when skills still have reasonably low CD's. When you have less skills than a typical Moba or Diablo 3... I'm not going to sit here and call this an improvement. Sure, you can swap out profiles but again, everything goes on cooldown. Slows down the pace. Then we have to go back to ME3 system where all powers shared cooldowns, or back to ME1 where all powers had 20-40 sec cd's.
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Post by Detcelfer on Mar 24, 2017 1:10:56 GMT
When you have less skills than a typical Moba or Diablo 3... I'm not going to sit here and call this an improvement. Sure, you can swap out profiles but again, everything goes on cooldown. Slows down the pace. Then we have to go back to ME3 system where all powers shared cooldowns, or back to ME1 where all powers had 20-40 sec cd's. I guess? You can literally unlock everything in this game with no level cap yet we're limited on what we can bring down to 3 skills then dealing with a global cooldown already when switching. I don't see this as making any sense at all. Give me 8 skills as a cap of my choice with longer cooldowns and I can cycle around that. This gimmick is an issue because we have to appease console plebs. How about just using the right skill for the right moment instead of being boxed in like this? Your team mates are next to worthless. This isn't DA:I where you can control them and issue orders in the same way. That means setting up combos is a HUGE pain. The team synergy is a LOT weaker here. If the team is going to be made limited, then the main character should have more options available to compensate. You can have more skills in DA:I with quick and easy access. This isn't a step forward no matter how you look at it.
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Post by projectpatdc on Mar 24, 2017 1:18:49 GMT
Where would they put the fourth power/ability on the controller? Everything seems to work great as is. It's probably the best system they've ever used IMO. And the cool down for switching profiles is actually cool because it briefly makes you more vulnerable. I usually find cover, switch profiles, and give squad commands to cover me. The cool down actually simulates you having to reprogram your profile in the heat of battle, but then again I appreciate all the immersive role playing aspects of the Role Playing Game. It keeps it from being just another "bro shooter". Something I felt when playing ME3.
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Post by Puberty on Mar 24, 2017 1:19:52 GMT
Yeah, I honestly don't like be restricted to only 3 powers at a time especially when I have all of these powers available to me now unlike ME1-3. It makes the whole profile system seem a little weak to me.
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Post by n7stars on Mar 24, 2017 1:36:39 GMT
When you have less skills than a typical Moba or Diablo 3... I'm not going to sit here and call this an improvement. Sure, you can swap out profiles but again, everything goes on cooldown. Slows down the pace. Then we have to go back to ME3 system where all powers shared cooldowns, or back to ME1 where all powers had 20-40 sec cd's. But back to ME3, we can control squade mate powers. I'd rather have that.
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Post by mmoblitz on Mar 24, 2017 1:58:17 GMT
Where would they put the fourth power/ability on the controller? Everything seems to work great as is. It's probably the best system they've ever used IMO. And the cool down for switching profiles is actually cool because it briefly makes you more vulnerable. I usually find cover, switch profiles, and give squad commands to cover me. The cool down actually simulates you having to reprogram your profile in the heat of battle, but then again I appreciate all the immersive role playing aspects of the Role Playing Game. It keeps it from being just another "bro shooter". Something I felt when playing ME3. Not everyone uses a controller. I get it though, now days pretty much every game is made for console with all the restrictions that come with them and is then ported over to PC. It also happens to bring them the most money as well so they are going to follow that trail. I get it, but I don't have to like it and I'm going to continue to bitch about it even though it falls on deaf ears. You would think that Reaper tech was the most advanced and even more advanced that what there is in the Andromeda galaxy, yet a human developed SAM which seems more advanced than reaper tech. Guess it doesn't matter if it breaks immersion. The combat just mimics most of the game in that respect anyway.
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Post by Detcelfer on Mar 24, 2017 4:48:48 GMT
Where would they put the fourth power/ability on the controller? Everything seems to work great as is. It's probably the best system they've ever used IMO. And the cool down for switching profiles is actually cool because it briefly makes you more vulnerable. I usually find cover, switch profiles, and give squad commands to cover me. The cool down actually simulates you having to reprogram your profile in the heat of battle, but then again I appreciate all the immersive role playing aspects of the Role Playing Game. It keeps it from being just another "bro shooter". Something I felt when playing ME3. Not everyone uses a controller. I get it though, now days pretty much every game is made for console with all the restrictions that come with them and is then ported over to PC. It also happens to bring them the most money as well so they are going to follow that trail. I get it, but I don't have to like it and I'm going to continue to bitch about it even though it falls on deaf ears. You would think that Reaper tech was the most advanced and even more advanced that what there is in the Andromeda galaxy, yet a human developed SAM which seems more advanced than reaper tech. Guess it doesn't matter if it breaks immersion. The combat just mimics most of the game in that respect anyway. There is just absolutely no way someone could tell me they couldn't come up with a better system that afforded more skills to enjoy.
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Post by egeslean05 on Mar 24, 2017 5:05:33 GMT
So far in my game, I have not switched profiles once. I find the system rather stupid. Granted, so far I've stayed almost a perfect Adept. I use Lift, Throw, and Singularity. I've got 3 biotic passives maxed, or nearly maxed, same with 3 combat passives and working on getting Auxiliary Systems to 4 so I can pick Weapon Mass Reduction.
I really feel that even when porting a game, they should adjust things for that platform. Three active skills for consoles, yeah, I guess that works, but ME is a shooter, and shooters belong on PC's (it's where they were born and mouse and keyboard are king). On PC, letting us use 4 or 5 skills per 'profile' seems very reasonable, it's not our fault controllers are so limited in what can be done with them.
At the very least, when switching profiles, if they insist on having all skills on cooldown, they could give you an accelerated cooldown timer. Another option would simply be that we have a cooldown timer for switching profiles and allow abilities to be used instantly when switched.
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Post by SwobyJ on Mar 24, 2017 6:46:12 GMT
Where would they put the fourth power/ability on the controller? Everything seems to work great as is. It's probably the best system they've ever used IMO. And the cool down for switching profiles is actually cool because it briefly makes you more vulnerable. I usually find cover, switch profiles, and give squad commands to cover me. The cool down actually simulates you having to reprogram your profile in the heat of battle, but then again I appreciate all the immersive role playing aspects of the Role Playing Game. It keeps it from being just another "bro shooter". Something I felt when playing ME3. Not everyone uses a controller. I get it though, now days pretty much every game is made for console with all the restrictions that come with them and is then ported over to PC. It also happens to bring them the most money as well so they are going to follow that trail. I get it, but I don't have to like it and I'm going to continue to bitch about it even though it falls on deaf ears. You would think that Reaper tech was the most advanced and even more advanced that what there is in the Andromeda galaxy, yet a human developed SAM which seems more advanced than reaper tech. Guess it doesn't matter if it breaks immersion. The combat just mimics most of the game in that respect anyway. It isn't. Reapers could do it too, at their tech level. But they don't want to. I'm 100% sure of this. It does not serve their purpose, as they saw it, to have properly empowered tools. Neither do Reapers coexist with organics like SAM does with Ryder. They were too busy making people into Reapers and doing frankenstein creations and calling it ascendance. Why they hell would they be helpers to people to change abilities? That's way too much agency in the organics' hands, in their view. Much more efficient to only mess with organic minds enough to act as tools to only do much as necessary to speed the cycle.
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Post by Wintermist on Mar 24, 2017 7:04:10 GMT
If there hadn't been a cooldown to switching favourites I wouldn't care as much, but now... I don't use any kind of variation in combat. They should give PC the advantage of having a keyboard and allow like 6 skill out at once, and 2 favourites instead. Combat has become incredibly bland now at the 60+ hour mark. I want to use all my skills properly.
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Post by ATR16 on Mar 24, 2017 7:29:10 GMT
Of all the changes they made, this might be the biggest one I hate. It slows the combat down which feels weird considering how much of it is designed to be fluid.
I used to play on Xbox and they put the extra abilities on the power wheel which took like 3 seconds to bring up and press. Plus it made combat feel technical and strategic. Quick pause, hit this guy with that, Garrus overload that guy right now, Javik hit dark channel right now, then I'll detonate this and that when off cooldown. I had sentinel and engineer play throughs where I had a buttload of abilities and loved using them all. Changing up my hot keys depending on the encounters. Loved to play a vanguard and have a squaddy prime an enemy right before I'd charge in, then hit the quick command to get a second prime in right before Nova. In ME2, command an overload and then charge in, shot gun to face, melee, shotgun again.
But I guess having tactical pause, squaddy input and encounter choice was Bad.
Mixing that with not having any squadmate command really makes it a chore to do combos (WHICH ARE SUPER FUN) until you're way hella into the game. But even then, combos are up to you and sometimes your squaddies decide to detonate them on you. I had one stretch where I primed the hell out of targets, and Cora never detonated them. Leveled up so I could detonate reliably and my first time out priming a target, Cora charges right in and sets it off. Then next time I primed, she just sat behind a rock. Liam didn't use a single ability the whole fight until an enemy had like a sliver of health and then he used frag grenade. Not when the enemies were grouped, not when enemies had a lot of health and the damage would have been really useful.
I just wish that was consistent. My squaddies barely prime a target and sometimes never detonate mine. Maybe its a difficulty thing on hardcore and insanity, but thats lame if true .It forces you to play to accomodate your squadmates versus them being a compliment for your play style. I feel like I'm doing a MP solo all game versus a SP mission with squadmates.
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Post by mmoblitz on Mar 24, 2017 10:26:27 GMT
I just wish that was consistent. My squaddies barely prime a target and sometimes never detonate mine. Maybe its a difficulty thing on hardcore and insanity, but thats lame if true .It forces you to play to accomodate your squadmates versus them being a compliment for your play style. I feel like I'm doing a MP solo all game versus a SP mission with squadmates. Couldn't agree with you more. Squadmates in MEA are fine on story/casual mode, but on harder mods, they are more of a hindrance than help. I found the same problem with DAI companions as well. I didn't even bother taking any of them along on nightmare as they just got in the way constantly. I wouldn't bring them along in MEA a either if I could get away with it, but it appears I can't. The AI used for MEA appears to be the same one that as used in DAI which for me, was awful.
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