Cassandra
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Post by Cassandra on Apr 12, 2017 2:31:24 GMT
They went with separate cooldowns this time. Having 5 powers that you can use all at once is not exactly balanced when skills still have reasonably low CD's. Single player has never been balanced. People have already put together combinations that utterly demolish insanity. Frankly, I feel all they need to do not put the abilities on cooldown when you swap profiles. It wouldn't be nearly as cumbersome, especially on PC. At the moment, it just feels like an unnecessary limitation. Why have all these skills when you'll generally default to less than half because it's annoying to constantly swap?
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Post by egeslean05 on Apr 12, 2017 5:00:51 GMT
I change profiles for fights with Architects. Beyond that not much. I was a pure biotic until after the first Architect. After that, and fighting so many freaking remnant, I had to change. Biotic just doesn't do enough against shielded or armored enemies since it's not easy to set up biotic combos on them. Eventually I switched to all Tech (Overload, Incinerate, and Drain). I'm over 110 hours in, level 70+, and into my second playthrough, and I still have never switched profiles. I've rocked all four weapons at once while keeping the full 100% to power recharge and I still feel like 3 skills is too little. It's not like they got rid of the wheel, you can still pull it up, ya know, to use consumables and select your weapon (for some reason, I use the mouse wheel), and that pauses combat. If you have enough consumables of a certain type (like I did) they basically become additional powers as it is. I don't understand or like the ammo consumables, it goes against the OT, fine I guess, but it also goes against the game itself when three of your squadmates can have it so that they ALWAYS use a certain ammo type, with every shot. Yeah, yeah, they also have unlimited ammo, then tie it to the weapon type like: Shotguns: Cryo, AR: Incendiary, Pistols: Disruptor. Or whatever, maybe even give us the choice, reach 6th level in AR and one of the two options lets us select a constant ammo type for that weapon. Speaking of the squadmates, what's the point of giving them only 4 skills, two active and two passive? Especially when they continue to gain skill points after they're maxed out? The more I played the more I found that bugged the crap out of me. ~~~~~~~~~~~~~~ If they insist on keeping the profiles this is my suggestion: 4 (maybe 5) skills per profile, 2 profiles (if on console, USE THE DAMNED WHEEL!). In MP, limit it to the base 3 skills if you have to for balance (and since you can't pause a MP game). (I hate anything MP so I really don't care how they handle/balance it, but one thing I learned from WoW, is that the two should not be balanced together, but handled as two completely separate things.) In the squad selection screen, allow us to pick one skill for each squadmate, add that skill to the wheel to command that squadmate to use that power on our current target. (ME (and DA) is a squad based game, taking control of the squad away from the player is stupid.) If we switch profiles, the skills are usable instantly, but we cannot switch again for X seconds/minutes.
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Post by godlike13 on Apr 12, 2017 6:08:28 GMT
I don't understand or like the ammo consumables, it goes against the OT, fine I guess, but it also goes against the game itself when three of your squadmates can have it so that they ALWAYS use a certain ammo type, with every shot. Yeah, yeah, they also have unlimited ammo, then tie it to the weapon type like: Shotguns: Cryo, AR: Incendiary, Pistols: Disruptor. Or whatever, maybe even give us the choice, reach 6th level in AR and one of the two options lets us select a constant ammo type for that weapon. Ammo power easily could have been adapted into weapon augments. Instead we just got a buck of gimmicks that poop on your weapons damage. If not that then i would much pefer the ammo consumables lasting over a set time rather then work off clip size.
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Post by PillarBiter on Apr 12, 2017 6:25:20 GMT
I like the profile system. Very much, even. The things I personally would change: - allow us to reduce or remove the cooldowns between profile switching, be it through levelling, high level profiles or just change the way it works. - ammo powers: you have such a good crafting system: why not work them in as an augmentation? That makes so much more sense than a consumable... - I don't need a squad which I have to micromanage in combat. The combat is just the right amount of frantic and tactical for me. What I DO need, is to be able to set up (on the tempest or whatnot) for each character when and where they use which power. Let's say: If cora spots an armored enemy, let her use her nova which is pspecced for armor damage. If she freezes an enemy, let her use her charge. If me or another squadmate falls below 50 health, let her use her shield boost. Etc, etc... On the normal difficulty I never had qualms with my squadmates, they did just fine and never died, but I'm about to try insanity and am kind of fearful for what might come. We'll see though.
Other than that, I have no beef with the system.
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Post by dark8sage on Apr 12, 2017 6:30:55 GMT
My biggest peeve is that when I get out of the Mako the damn profile always sets back to Favorite 1. I want it to not swap out of my currently equipped profile everytime I get on the Mako.
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Post by zeypher on Apr 12, 2017 6:47:49 GMT
I hate three abilities restrictions, atleast 6 should be the bare minimum per profile and just have a couple favourites tops. But 6 is the minimum that is needed. Right now i got tons of abilities which never see any bloody use as i got only 3 slots to actually use since switching profile is pointless and i rather have my skill slots in one go \rather than 3x4. Shit like this is why a lot of us didnt want MP in a single player game as it always ends up screwing the Single player systems to balance their useless (to me) MP.
Besides game has serious issues especially once you go past lvl 80 where powers end up being worthless with long cooldowns which applies to favourites switching as well. Oh well ill see if they patch in more slots cause atm 3 slots is massively frustrating. If not then im done with the game cause its not like we can even mod this issue out.
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on Apr 12, 2017 7:17:42 GMT
I agree with OP. Sometimes I got in my head so many great combinations how to fight, but because of 3 slot limit it will never happen.
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Post by PillarBiter on Apr 12, 2017 7:57:23 GMT
I hate three abilities restrictions, atleast 6 should be the bare minimum per profile and just have a couple favourites tops. But 6 is the minimum that is needed. Right now i got tons of abilities which never see any bloody use as i got only 3 slots to actually use since switching profile is pointless and i rather have my skill slots in one go \rather than 3x4. Shit like this is why a lot of us didnt want MP in a single player game as it always ends up screwing the Single player systems to balance their useless (to me) MP. Besides game has serious issues especially once you go past lvl 80 where powers end up being worthless with long cooldowns which applies to favourites switching as well. Oh well ill see if they patch in more slots cause atm 3 slots is massively frustrating. If not then im done with the game cause its not like we can even mod this issue out. WHat happens at 80?... :/ I'm 62 myself, and powers are all but worthless? Even if just for crow control.
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Post by dark8sage on Apr 12, 2017 8:30:03 GMT
I hate three abilities restrictions, atleast 6 should be the bare minimum per profile and just have a couple favourites tops. But 6 is the minimum that is needed. Right now i got tons of abilities which never see any bloody use as i got only 3 slots to actually use since switching profile is pointless and i rather have my skill slots in one go \rather than 3x4. Shit like this is why a lot of us didnt want MP in a single player game as it always ends up screwing the Single player systems to balance their useless (to me) MP. Besides game has serious issues especially once you go past lvl 80 where powers end up being worthless with long cooldowns which applies to favourites switching as well. Oh well ill see if they patch in more slots cause atm 3 slots is massively frustrating. If not then im done with the game cause its not like we can even mod this issue out. WHat happens at 80?... :/ I'm 62 myself, and powers are all but worthless? Even if just for crow control. As you continue leveling past 80 mobs get more HP but you don't gain more stats so powers fall off even more than weapons. Most powers that don't enhance weapons or give you survivability (like energy drain or biotic charge) are pretty shit in higher difficulties since they do so little damage compared to weapons and even detonations are weak as hell. One Piranha pellet spray does more damage than a fire blast detonation from overload>incinerate. Powers are pathetic.
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Post by PillarBiter on Apr 12, 2017 8:37:13 GMT
WHat happens at 80?... :/ I'm 62 myself, and powers are all but worthless? Even if just for crow control. As you continue leveling past 80 mobs get more HP but you don't gain more stats so powers fall off even more than weapons. Most powers that don't enhance weapons or give you survivability (like energy drain or biotic charge) are pretty shit in higher difficulties since they do so little damage compared to weapons and even detonations are weak as hell. One Piranha pellet spray does more damage than a fire blast detonation from overload>incinerate. Powers are pathetic. I see. I'll be sure to build for that. But didn't they rebalance insanity? Or does this still hold up?
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Post by vonuber on Apr 12, 2017 8:58:29 GMT
I'm yet to really switch profiles. I agree with the profile cool down instead of ability cool down, switching midfight can mean that most fights are over by the time your abilities have cooled down.
I'd have preferred 1 or 2 more skill slots.like and the ability to put what you want in there (unlike the previous class restrictions).
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Post by zeypher on Apr 12, 2017 9:34:00 GMT
Yup the archetype based passive profiles are fine, just give us more slots instead of the 3x4 system. People hate the 3x4 system and not the profiles, but they tend to get mixed up and bunched together.
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Post by zeypher on Apr 12, 2017 9:40:35 GMT
I see. I'll be sure to build for that. But didn't they rebalance insanity? Or does this still hold up? Your gear stops advancing past 80, enemies dont, powers all of them have a limited growth which one hits easily. So most powers end up being weak, enemies easily survive and require 2 to 3 detonations. Eventually you end up falling back to weapons, invasion for debuff and barricade and soldier profile (my case) to get stuff done. Since my build was sorted by 60/80 getting more abilities is useless since one cannot use them so they serve no purpose. For all intents and purposes a character growth stops at lvl 80, even getting passives and skills in other trees does not add much. This ofcourse does not apply to the enemies and it is not fun. More slots will definitely help as it would allow us to add a bit more width to our abilities. 3x4 system does not do that and you start feeling penalized for going beyond 80.
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Hawke
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Post by Hawke on Apr 12, 2017 12:30:59 GMT
I guess, "3 skills and 4 profiles" thing has something to do with gamepads. Can't say if it's good or bad in terms of balance, because I haven't finished the game yet (level 20, just started the colonization of the 3rd planet).
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Post by NRieh on Apr 12, 2017 13:24:58 GMT
I never thought that one day I'm going to bring this game as an example of 'more varied and complex combat-design', but here we go... DAI allowed to map us up to 8 skills to the game-pad, with an option to switch configs any time between the fights. 3-button design has noting to do with the controller type and\or the platform. It's just what it is - the design. Oh, and DAI had (Maker, forgive me.. ) better squad-control and tactics.
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Post by Iakus on Apr 12, 2017 14:09:07 GMT
I never thought that one day I'm going to bring this game as an example of 'more varied and complex combat-design', but here we go... DAI allowed to map us up to 8 skills to the game-pad, with an option to switch configs any time between the fights. 3-button design has noting to do with the controller type and\or the platform. It's just what it is - the design. Oh, and DAI had (Maker, forgive me.. ) better squad-control and tactics. And that's REALLY saying something.
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Post by Finnen on Apr 12, 2017 15:05:11 GMT
The reason why DA:I had it was because the combat was different. You don't have to aim in DA:I + you can lock on targets. That means that your right thumb is free to use A, B, X, Y buttons freely. ME:A requires you to aim with right thumb, so you need to have abilities on buttons that are easily accessible - bumpers and triggers. Still, I agree that it could had been done better. I personally really hate the profile system and 3 active abilities and would prefer to simply have improved system of OT. DA:I was a masterwork compared to Andromeda in terms of all actual RPG elements.
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Post by zeypher on Apr 12, 2017 15:05:38 GMT
I cant believe it compared to MEA, DAI got a lot right. I had more skill slots, companions are actually useful and i can customize their skills, gear and a lot more than Andromeda. Here the companions are terrible with terrible weapons in terms of usefulness. Bioware has to go through to balance the single player properly and needs a massive patch. Powers, skills, detonations, squadmates all end up becoming redundant. This applies to a lot of weapons and armors as well.
When people bitch about MEA being DAI in spcae they are wrong. if it was DAI in space i wouldnt be bitching as i would be enjoying the game instead. There is a reason DAI is still installed on my system and while i love witcher 3 i find it a chore to replay.
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OdanUrr
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Post by OdanUrr on Apr 12, 2017 15:08:21 GMT
For the next game, they should definitely do about 4 skills each. Personally, i dont mind the 3 we have now though, I switch profiles frequently now. But switching profiles STILL requires a long cooldown period. You might as well stick with your 3 core skills and just burn down whatever is left with guns. They could've different cooldowns for different skill trees or profiles, kinda like how in Lightning Returns you can switch between 3 Schema with their own ATB bar.
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Post by Finnen on Apr 12, 2017 15:09:11 GMT
When people bitch about MEA being DAI in spcae they are wrong. if it was DAI in space i wouldnt be bitching as i would be enjoying the game instead. There is a reason DAI is still installed on my system and while i love witcher 3 i find it a chore to replay. Couldn't agree more, that's actually something I said to myself after playing Andromeda. People hated DA:I but it got a lot of stuff right. Sure, it was simplified when compared to DA:O and DA2 but looking at how simplified Andromeda is, DA:I seems like a RPG dream.
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Post by bacon4breakfast on Apr 12, 2017 15:12:40 GMT
Personally I lose count of the numbers past 3 or 4 so Bioware is just looking out for people like me, the lowest common denominator.
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Post by Psychevore on Apr 12, 2017 15:15:39 GMT
I switch quite often to be honest. Currently I'm using 3 favourites with 2 different profiles, and all see use.
Engineer - Assault Turret, Energy Drain, Concussive Shot Infiltrator - Assault Turret, Cryo Blast, Concussive Shot Infiltrator - Invasion, Tactical Cloak, Cry Blast
And the CD aren't that bad, people. Yes, Assault Turret takes ages (though you can drop it on 1 favourite, and it will stay alive if you switch to another that has it), but the others only take a few seconds.
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Post by fygee on Apr 12, 2017 15:36:49 GMT
The idea of profiles is neat, even though the way it's implemented both in setting them up, and using them is inelegant at best. That said, I've been playing a Vanguard and Charge/Nova for shields/damage with Singularity for crowd control and easy primer have been the only skills I've used for the majority of the game. I just haven't had a reason to change it because it works so well. To each his/her own.
That said, I would really love to have a fourth skill so I could have something extra to experiment with outside of my bread and butter. The fact that I can't control my squadmates skills makes me feel more limited than I should be as a result as well. There's been more than a few times where I would have liked a specific squad skill to be used on a specific enemy, but commanding them to attack gives no guarantee that they will.
I'm confident that there's a solution to keep the current system, while opening it up some more and keeping it balanced.
Additionally, as others have mentioned, it seems like you're penalized for gaining levels beyond 60. I'm keeping my equipment up to date, yet my biotic powers are doing less damage and are less effective. Guns less so, but it's noticeable. I get that level scaling is necessary to keep the enemies challenging, but it clearly goes askew in favor of enemies once you get up to high levels.
That's my two cents.
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Post by TaliWhacker on Apr 12, 2017 16:03:35 GMT
It feels like an arbitrary restraint on PC. I can understand on consoles it's the only way to keep the flow of combat going without having to pause for abilities but on PC we now have to live with only 3 ability hotkeys available before needing to switch combination... and that's a fucking contrived system and overcomplicated for something that used to be simple. I'm giving a big thumbs down to the whole profile thing too. It feels like I've got cheat codes enabled when I'm constantly switching up the entire way my character moves and it makes absolutely no sense that somehow an AI which I assume is installed via some form of microchip, allows this to happen. How much weaker do you think powers would be if you had access to 4x the same amount at any given moment in order to balance the game properly? I'll do the math for you, 4x weaker. In a game where people believe the powers are to weak already. It must be the consoles fault. Wait back up. You wish you could have quadruple the powers because you have a PC but feel that the profiles are cheating? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHHAAAAAAAAAAAAAAA!
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Post by decafhigh on Apr 12, 2017 16:08:40 GMT
I'm confident that there's a solution to keep the current system, while opening it up some more and keeping it balanced. I thought the suggestion of giving changing profiles a cooldown instead of the abilities when a profile is switched to be the best solution. That would allow you to set up profiles for varying situations and actually use them when the situation arises without allowing you to just spam a dozen powers non-stop by switching profiles.
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