lastpawn
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Post by lastpawn on Mar 29, 2017 15:23:33 GMT
I would like either
4 skills per profile OR the ability to control squadmates powers
One or the other would be great. Both would be also fine, but would probably make the game too easy without an added increase in difficulty.
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Post by Atila on Mar 29, 2017 15:29:14 GMT
I would like either 4 skills per profile OR the ability to control squadmates powersOne or the other would be great. Both would be also fine, but would probably make the game too easy without an added increase in difficulty. I finished the game using explorer profile but I only get to use Charge, Nova, & Incinerate.. I think it's pointless being able to level between so many skills but only being able to use 3. I didn't find any trouble finishing the game, but it would be really nice if I can either at least use my Explorer profile to it's full potential.. I mean what's the point of having a profile for all 3 skill tree without being able to use the proper effective combos with it. At the very least, I'd like just 1 more slot for the skills.. Also fighting with squadmates kind of feel pointless without being able to synergize our power..
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lastpawn
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Post by lastpawn on Mar 29, 2017 15:38:16 GMT
I would like either 4 skills per profile OR the ability to control squadmates powersOne or the other would be great. Both would be also fine, but would probably make the game too easy without an added increase in difficulty. I finished the game using explorer profile but I only get to use Charge, Nova, & Incinerate.. I think it's pointless being able to level between so many skills but only being able to use 3. I didn't find any trouble finishing the game, but it would be really nice if I can either at least use my Explorer profile to it's full potential.. I mean what's the point of having a profile for all 3 skill tree without being able to use the proper effective combos with it. At the very least, I'd like just 1 more slot for the skills.. Also fighting with squadmates kind of feel pointless without being able to synergize our power.. I agree, 4 just feels more comfortable. Alternatively, if I could use squadmates powers to round out my repertoire... I mean, really, you don't need to fire a single power to beat the game, but 3 just feels overly restrictive given the cooldown period when switching profiles. I went with Charge because I sadly cannot play without it anymore, Lance, and Incinerate or Energy Drain. Those last two I kept switching around, but it never felt quite right that I had to switch to an alternate profile just for the sake of 1 extra power.
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Post by Deleted on Mar 29, 2017 15:40:54 GMT
Would be Interesting to do a poll on how many people actually used the profile system actively, or at all. Ian (lead designer) comes by here from time to time and he would see it.
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Post by Ocelot on Mar 29, 2017 15:42:58 GMT
I personally love the new system, but I think it would improve if they removed the cooldowns when you switch favorites.
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Post by Psychevore on Mar 29, 2017 15:49:06 GMT
It feels like an arbitrary restraint on PC. I can understand on consoles it's the only way to keep the flow of combat going without having to pause for abilities but on PC we now have to live with only 3 ability hotkeys available before needing to switch combination... and that's a fucking contrived system and overcomplicated for something that used to be simple. I'm giving a big thumbs down to the whole profile thing too. It feels like I've got cheat codes enabled when I'm constantly switching up the entire way my character moves and it makes absolutely no sense that somehow an AI which I assume is installed via some form of microchip, allows this to happen. This has nothing to do with the game being on consoles though. They could've mapped up to, I dunno, 12 active skills to a controller, they just chose not to.
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Post by Link"Guess"ski on Mar 29, 2017 15:51:43 GMT
It feels like an arbitrary restraint on PC. I can understand on consoles it's the only way to keep the flow of combat going without having to pause for abilities but on PC we now have to live with only 3 ability hotkeys available before needing to switch combination... and that's a fucking contrived system and overcomplicated for something that used to be simple. I'm giving a big thumbs down to the whole profile thing too. It feels like I've got cheat codes enabled when I'm constantly switching up the entire way my character moves and it makes absolutely no sense that somehow an AI which I assume is installed via some form of microchip, allows this to happen. This has nothing to do with the game being on consoles though. They could've mapped up to, I dunno, 12 active skills to a controller, they just chose not to. No, they could not. This is a design choice where MET's skill system was designed to have all of a class's unlocked skills available whenever but on consoles you have to use the power-wheel because you only had 3 hotkeys. MEA's design is built to address this for consoles but it ends up bottlenecking the gameplay on PC because otherwise it would actually be cheating. The favorites-system is not the same if you remove the 3-abilities constraint.
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Post by Psychevore on Mar 29, 2017 15:54:39 GMT
This has nothing to do with the game being on consoles though. They could've mapped up to, I dunno, 12 active skills to a controller, they just chose not to. No, they could not. This is a design choice where MET's skill system was designed to have all of a class's unlocked skills available whenever but on consoles you have to use the power-wheel because you only had 3 hotkeys. MEA's design is built to address this for consoles but it ends up bottlenecking the gameplay on PC because otherwise it would actually be cheating. The favorites-system is not the same if you remove the 3-abilities constraint. This is just bullshit. DA:I has pretty much identical layout on a controller and has 8 active skills. And 8 is definetly not the limit. Have you ever played a game with a controller in your life?
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Post by Link"Guess"ski on Mar 29, 2017 16:01:31 GMT
DA:I does not have a favorites or a profile system. With free class swapping comes a design-imposed limitation or you'll just have every ability unlocked and map them to "1, 2, 3, 4, 5, 6, 7, 8, 9, 0, +, `, Mouse 4, Mouse 5, F, N, -" and fire on all cylinders. It would be an unbalanced fuckery.
I would buy your argument if you were a Mage-2HWarrior-S&SWarrior-Archer-DualBlade-Wizard in DA:I too but that's not the case.
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Post by Iakus on Mar 29, 2017 16:25:55 GMT
DA:I does not have a favorites or a profile system. With free class swapping comes a design-imposed limitation or you'll just have every ability unlocked and map them to "1, 2, 3, 4, 5, 6, 7, 8, 9, 0, +, `, Mouse 4, Mouse 5, F, N, -" and fire on all cylinders. It would be an unbalanced fuckery. I would buy your argument if you were a Mage-2HWarrior-S&SWarrior-Archer-DualBlade-Wizard in DA:I too but that's not the case. Then how was an ME3 engineer with six powers (eight if you include bonus power and Unity) not broken? Classless systems can work. But this was a stupid way to go about it. Going classless is supposed to be about freedom to pick and choose your abilities. Limiting active skills (particularly to three) completely undermines this. I found DAI's restrictive use of active powers stifling, but MEA's system makes DAI's class based system look open and welcoming in comparison. Yeah, you can swap profiles, but it's an extra step just to gain access to three more powers, and it puts everything on cooldown. Not exactly conductive towards the "ACTIONATIONACTION!!!!" gameplay they're aiming for.
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Post by Link"Guess"ski on Mar 29, 2017 16:31:58 GMT
No and I concur. It's not the ideal system and an unnecessary, arbitrary restraint created in an attempt to "open up" classes to everyone, but I'm just saying that changing it on PC so you can use more hotkeys goes against the design IMO.
DA:I should've had the "abilities" panel like in Origins and 2 on consoles and PC though. It's probably a "frostbite limitation(TM)" aka a bad excuse not to implement better.
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Post by griffith82 on Mar 29, 2017 16:50:07 GMT
I can't say for positive as I have yet to fully play but from what I've seen this is an attempt to allow you to have access to abilities you normally wouldn't. In all my games I rarely used more than 3 powers/abilities so this is a no. Issue. Might I switch? Maybe but it's not an issue. Actually it is part of a much larger conspiracy by all game studios to get PC players to game like Console players so they can stop developing PC games altogether. PC gamers must be assimilated, resistance is futile. Ok I can't fully say if this is implemented badly or not but it is not a bug it is a change in design to try to accommodate everyone. Don't like it fine that's your choice but it seems like to me any dev is "damned if you do damned if you don't." People complain if they add "blank" to a game and mad if they don't. Sheesh!
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Post by hellcat0420 on Mar 29, 2017 17:44:45 GMT
i don't bother with the stupid profile system. its as bad as the consumable system.
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Post by Sailears on Mar 29, 2017 19:52:26 GMT
Another option would simply be that we have a cooldown timer for switching profiles and allow abilities to be used instantly when switched. Hell yes. That would be SO much better if profile swapping had a cooldown timer but all skills on all profiles only followed their own cooldowns after use. Then it would play much like the Guild Wars 2 Elementalist where you "dance" through attunements (profiles) to access different sets of skills and can combo many things with each other from different profiles.
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myalzalean
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Post by myalzalean on Mar 29, 2017 20:04:29 GMT
Actually it is part of a much larger conspiracy by all game studios to get PC players to game like Console players so they can stop developing PC games altogether. PC gamers must be assimilated, resistance is futile. Ok I can't fully say if this is implemented badly or not but it is not a bug it is a change in design to try to accommodate everyone. Don't like it fine that's your choice but it seems like to me any dev is "damned if you do damned if you don't." People complain if they add "blank" to a game and mad if they don't. Sheesh! A wise man once told me that as long as there are panties in the world someone is going to have them in a bunch. I obviously can't speak for the devs, but the fact that they came up with the profile system, a three power limit, and that there isn't a single power evolution that resets cooldowns similar to the throw combo power reset evolution in ME3 leads me to believe that they don't want us to be able to spam powers all day.
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Post by kenshinzen on Apr 11, 2017 22:52:00 GMT
Where would they put the fourth power/ability on the controller? Make the melee weapon a weapon like the any other, on the same button, and once again you can use "Y" button for powers, like you did in previous games.
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Post by decafhigh on Apr 11, 2017 22:56:03 GMT
Would be Interesting to do a poll on how many people actually used the profile system actively, or at all. Ian (lead designer) comes by here from time to time and he would see it. I don't. I skill up 1 Primer, 1 Detonator, 1 Defensive power, and passives/gun skills. I never change profiles. The cooldown alone makes using profiles in combat pointless and often detrimental.
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Post by kotoreffect3 on Apr 11, 2017 23:08:36 GMT
I preferred the old class system where we had access to our class powers and one bonus power and then we used our squad to compensate what we didn't have and our different abilities complimented each other. I miss the power wheel and using the squad itself to win some of the tougher fights. It felt more tactical than switching conveniently on the fly. With the class system you had to learn each classes strengths so you could learn how to use them best. It added replayability.
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Post by godlike13 on Apr 11, 2017 23:21:38 GMT
I change profiles for fights with Architects. Beyond that not much.
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Post by simsimillia on Apr 11, 2017 23:41:52 GMT
Am I the only one who prefers the new system?
As long as you don't overburden yourself with weapons most powers have fairly low cooldowns after a few levels. I feel playing a caster is far more engaging than before. Especially with cool stuff like pull/throw. I only wish more objects in the world could be affected/destroyed.
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Post by dark8sage on Apr 11, 2017 23:44:11 GMT
Problem is since I can't control squad powers, I'm forced to occupy 2 of my slots with a primer and detonator.
This reduces build variety.
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Post by rapscallioness on Apr 12, 2017 0:10:16 GMT
I've played two full playthrough's of ME:A. Well, the first PT was not quite "full" and had its fair share of flailing and hurtling through the game, but that's how most of my first PT's go.. At any rate, I confess, I've never used the profile system. I thought it was just me. I didn't want to say anything. I did try, but I remember having some difficulty...assigning the skills to the favorite load out..and then calling them up..and Idk what happened, but I discovered I didn't really need them. My thing is Singularity, Energy Drain and Concussive Shot. Love Concussive shot, "Bam! Sit Down!" I miss the wheel. It didn't take but a moment and I could really set them up. You know, they took away the If/Then tactic set up in DAI. I feel like they're taking away more and more control and interaction from me as a player. And I don't understand why. They say to improve the flow, but that's also what they said about ME3 with the pervasive auto dialogue. They wanted to improve the flow of the dialogue, by cutting me out of the picture as a player. I'm much more involved with the game when I'm interacting with it. I bring this up because they keep talking about improving the flow, but the flow was fine. I mean, I love the fluidity of the new combat in MEA. I really do. And the jetpack, and moving around with enemies trying to flank you. It's fun. But the wheel, (and If/Then tactics for that matter-because I always set them up before battle and let it unfold in all its glory real time), never ruined my flow, and allowed me to have a more specified, targeted approach. So, Idk why they keep doing this stuff. Maybe because, "fvck it"?
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Post by sdzald on Apr 12, 2017 0:22:42 GMT
Give me the ability to control my squad mates, or allow me to switch profiles without putting them all on a timer. Either way opens up the game a LOT more. The current system just drags and reduces flexibility.
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Post by konfeta on Apr 12, 2017 1:11:16 GMT
I feel I would use the Profile system a lot more if they gave Profile swapping a cooldown, rather than triggering skill cooldowns on a profile swap.
If I want to use a situational skill, chances are, it's because the situation just came up and I need that skill right now. For example, Backlash, I would only realistically want to use it if I got flanked by an Annointed with no good escape route while I am picking off chosen with my primary choices at range.
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Post by downtown on Apr 12, 2017 2:08:44 GMT
I think the main problem is that, even if the profile/favorites switching system was more practical (i.e. enough skill points to spread across tons of abilities) I don't think many would use it. I mean, maybe you want to switch from a soldier build to a more vanguard oriented build between fights just for kicks, but has there been any encounter in this game where you thought "man, that fight would've been so much easier if I was just X class vs Y class? I don't think so. Most abilities are just as fine and useful as others. Biotics destroy enemies. Tech destroys enemies. Guns destroy enemies. And if you happen to put point into an ability you truly think isn't useful, you're probably just gonna respec if you need to.
I don't too much mind having only 3 abilities at a time since I think the open nature of the combat makes everything more fast paced. You don't have to pause and examine the situation. You just go. And that's fine with me, but it just makes the profile switching system useless.
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