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Post by michaelpatty on Mar 23, 2017 20:12:09 GMT
Perhaps this should be moved there, then? Why? I kind of answered that in my edit to that post.
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Post by delimon on Mar 23, 2017 20:17:32 GMT
I know that and I understand where those hazards are. I only fought in level 1 hazard zones. Level 2 and 3 where inaccessible and I didn't even bother with those areas as most were boundaries set up by the devs to begin with. Secondly he said that I drug the fights out for too long. If fighting for a minute to take out enemies who are using cover is too long for some people I don't know what to say. Try playing on insanity mode to see what it feels like is the best advice that I can give. I already understood that I had a limited amount of life support to work with, that's why I was scouting the area to see if I could have a sustained fight or not and where I could replenish my life support when I needed to. But running out mid fight because I can't rush it and try to gun down 8 to 10 enemies instantly? That's pretty insulting to say to anyone (not just me) and to do what he's asking he is indeed asking to rush these fights. Well these enemies are actually not retarded and they know how to use cover and use it effectively. To top it off they are also bullet sponges so you pretty much have to be patient. I usually don't get aggressive until 3 or less are left alive but I still need the proper planning and opportunity to take advantage of those. Fighting 10 enemies or more is a daunting task when playing on insanity mode. I have played on insanity mode, had no issues with running out of life support when encountering enemies. Even 10, because I used everything I had, including the nomad (it is super effective at running over enemies even when behind cover). If I couldn't run any over, I still wouldn't prolong to fight, I'd kill some and retreat, recover my life support by sitting in the nomad, come back and kill some more, repeat until cleared. Why are you such a hypocrite????? You literally just said in your own words that you could not prolong the fights due to life support issues. You're literally agreeing with me. Edit: Also the nomad explodes into a ball of fire whenever it takes damage soooooooo. . . Also I killed 20 enemies at once because I was forced to in order to complete the mini-mission while surrounded. And you're struggling to kill 10.That's cute.
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Post by delimon on Mar 23, 2017 20:18:49 GMT
Actually 40 to 50 FPS is perfectly acceptable and you don't know my definition of a casual gamer either.Sure I do. We all do, since you gave it in this very thread. My definition of a casual gamer is someone who does not play a game seriously but plays a game just for the fun of it. They are not there to analyze the games core mechanics and/or are not good enough to do so. This does not make their opinions invalid but they hold a lot less weight to me.
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Post by blueasari on Mar 23, 2017 20:19:47 GMT
Sorry to hear that, but I am really enjoying this game.
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Post by anacronian on Mar 23, 2017 20:20:20 GMT
I kind of answered that in my edit to that post. I presume you mean this edit? " You know, when you guys post ugly critique like this, it kind of ruins it a little for those of us still playing and enjoying the game. Which brings up a point. Why isn't there a critique/review section for Mass Effect (and for each BioWare game)? That way the people who want to read that kind of thing can, while those that don't can safely ignore it and keep playing the game for the awesome and quirky game it is?" I doubt that people are so emotionally frail that it will ruin their enjoyment of a game knowing that others dislike it, And if it really is the case then they probably shouldn't click on topics with a title such as this.
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Post by alecryder on Mar 23, 2017 20:21:04 GMT
I'm on the fence of this game but as someone posted in this thread, it's unfair to compare ME:A to the first three games as a whole. It's best to compare the first Mass effect all on its own.
But yeah, initially I was sucked into the story but then as you progress... you begin to realize there's some jumpy plotholes with no smooth clarification (Can't say since this is a non-spoiler thread) but I'm a objective person so the bad doesn't outweigh the good. I like the beautifully designed worlds you can roam, the level designs with all the details combined, I loved the characters we were given (Except Liam aka Jacob 2.0) and the story only on some parts.
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Post by SofaJockey on Mar 23, 2017 20:22:57 GMT
I'm hoping that the devs and others see this post so that these glaring issues can be fixed with their game. Well, this is the worst place to post, then. This is not an official forum and there's no guarantee anyone from Bioware will read this thread (especially with a borderline cunty thread title). If you actually want them to see your feedback, post on their Twitter or Facebook accounts. If you don't come off as a completely socially-maladjusted weirdo, they'll take it seriously. Yeah, I know. They actually do have someone reading them--it's the whole point of those places, believe it or not. As for reporting bugs, do that here: answers.ea.com/t5/Bug-Reports/bd-p/mass-effect-andromeda-bug-reports-en This.Actually, I think this place is improved without a dozen 'Biower pls' threads.
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Post by nothv13 on Mar 23, 2017 20:30:30 GMT
I have played on insanity mode, had no issues with running out of life support when encountering enemies. Even 10, because I used everything I had, including the nomad (it is super effective at running over enemies even when behind cover). If I couldn't run any over, I still wouldn't prolong to fight, I'd kill some and retreat, recover my life support by sitting in the nomad, come back and kill some more, repeat until cleared. Why are you such a hypocrite????? You literally just said in your own words that you could not prolong the fights due to life support issues. You're literally agreeing with me. I don't consider that prolonging the fight seeing as you have to run far enough that they stop chasing you, thus you end the fight and then go back to start the fight again, this time against less enemies. It is abusing mechnics, something you claim I only ever have to do that if it is an abnormally large group, or if I stumble upon them while already out of the nomad. I've run from more fights than fought in the open world since there is little reason to fight most of them. I don't see this as a problem or bad mechanic. I simply see it as something I needed to adapt my strategy to, not a flaw in the game. Thus I do not agree with you. Also if you think this is alpha, then no you haven't done actual game testing. True alpha's are literally placeholders and barely playable. Public alphas are more in the beta stage than alpha stage.
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Post by ATR16 on Mar 23, 2017 20:32:07 GMT
Yeah, its pretty directionless. Its like they tossed a whole bunch of clay together, but never got around, or couldn't, to shaping and forming it. But there is a direction, that's the thing. It's just a very nebulous one because the mandate is to "discover a new home." From what ive played thus far, you are basically part Meriwether Lewis, part Henry Kissinger, acting as explorer and diplomat to navigate a very gray political area to get what you, and by proxy, most of the Initiative, wants in the end. Everything with the Angara, for example, illustrates that principle. It's politics of action, meaning you have to shift priorities a bit to get what you want and go on adventures to meet your goal. It does make Ryder a bit more reactive than pro-active, but exploration is about reactivity, so it makes sense in the narrative. I won't get into story spoilers, but it's very... random. You switch goals a lot, where most games with good story tell you your goal, and then you basically spend the entirety of the game accomplishing that. It's something that could have been fixed in this game with some changes to dialogue and a solid once over, but it didn't get it. But, even in things like the tone and art style. For whatever reason, it doesn't feel like Mass Effect to me. It feels like they took a lot of recent space media and then put a bit of Mass Effect paint on it. Even the characters kinda all fall into the same mold. "I'm a badass, but I can quip too!" They're so.. chummy with each other. During the banter I've had primarily instances of "I disagree with your opinion respectfully, but we should work together and be friends." Its kinda like the newest Ghostbusters, where every character was The Funny One.
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Post by anacronian on Mar 23, 2017 20:34:45 GMT
If we compare it to ME 1 I find that MEA doesn't come on as well. ME1 managed to establish a Universe, A good number of alien races, your character, An ancient mystery, A handful of companions and tell a compelling storyline. MEA manages to only establish: A few races, Your character, An Ancient Mystery and A handful companions.
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Post by linksocarina on Mar 23, 2017 20:40:56 GMT
But there is a direction, that's the thing. It's just a very nebulous one because the mandate is to "discover a new home." From what ive played thus far, you are basically part Meriwether Lewis, part Henry Kissinger, acting as explorer and diplomat to navigate a very gray political area to get what you, and by proxy, most of the Initiative, wants in the end. Everything with the Angara, for example, illustrates that principle. It's politics of action, meaning you have to shift priorities a bit to get what you want and go on adventures to meet your goal. It does make Ryder a bit more reactive than pro-active, but exploration is about reactivity, so it makes sense in the narrative. I won't get into story spoilers, but it's very... random. You switch goals a lot, where most games with good story tell you your goal, and then you basically spend the entirety of the game accomplishing that. It's something that could have been fixed in this game with some changes to dialogue and a solid once over, but it didn't get it. But, even in things like the tone and art style. For whatever reason, it doesn't feel like Mass Effect to me. It feels like they took a lot of recent space media and then put a bit of Mass Effect paint on it. Even the characters kinda all fall into the same mold. "I'm a badass, but I can quip too!" They're so.. chummy with each other. During the banter I've had primarily instances of "I disagree with your opinion respectfully, but we should work together and be friends." Its kinda like the newest Ghostbusters, where every character was The Funny One. I noticed the banter, reminded me of Firefly basically with the sharp whedon-style quipping, which is nothing new in Mass Effect as we have seen that a lot before. As is the use of sci-fi conventions, Mass Effect always kind of played with those conventions a lot, twisting them into something different. Utilizing cliches like that is kind of normal if you think about how it takes such tropes (Asari as a race, human-geo-political issues, AI/Organic conflict, Biotic prejudice, etc) and see how it plays out in other forms across other space opera shows. I don't want spoilers as I am at the halfway point (I think) I just finished the stuff on Voeld and Aya with the Angara, going to their vault next after work today. So far the narrative is fairly straightforward, if anything it's playing it safe by being rather conventional in the story beats. I guess the question then is does the goal change? As I said, right now it seems straight-forward, "looking for a home" as the primary goal for Ryder. If it does, id agree it could be a problem. Or maybe I just don't see it as a problem yet. Don't know.
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Post by Liara on Mar 23, 2017 20:42:09 GMT
You know, when you guys post ugly critique like this, it kind of ruins it a little for those of us still playing and enjoying the game. Which brings up a point. Why isn't there a critique/review section for Mass Effect (and for each BioWare game)? That way the people who want to read that kind of thing can, while those that don't can safely ignore it and keep playing the game for the awesome and quirky game it is? Are you mad cause all his points are spot on?
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Post by ATR16 on Mar 23, 2017 20:42:21 GMT
Yeah, its pretty directionless. Its like they tossed a whole bunch of clay together, but never got around, or couldn't, to shaping and forming it. I think the reason it can feel like that is because it's so ambitiously wide open and huge. BioWare stayed well clear of open-world games for this reason. All this backlash is likely to send them back to the "narrow path" thinking. Myself, I think you CAN have a perfect merging of open world with story depth. But it would take a hell of a lot of man-hours. So BioWare's effort at that is MEA. Personally I think it's not bad for their first stab at such an ambitious goal. I hope they keep perfecting it, and ignore the nay-sayers. You can have a big game and still have a sense of direction. GTA is a great example. Even in DAI, you always knew what you were trying to accomplish. The point of the game. In MEA, the goalposts are moving constantly which just allows the story and sense of direction to get lost. I was hoping that they could take what happened in DAI, and move forward. Not steps back in some areas and the same thing painted over in others.
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Post by BDaddy1968 on Mar 23, 2017 20:42:35 GMT
I'm on the fence of this game but as someone posted in this thread, it's unfair to compare ME:A to the first three games as a whole. It's best to compare the first Mass effect all on its own.
But yeah, initially I was sucked into the story but then as you progress... you begin to realize there's some jumpy plotholes with no smooth clarification (Can't say since this is a non-spoiler thread) but I'm a objective person so the bad doesn't outweigh the good. I like the beautifully designed worlds you can roam, the level designs with all the details combined, I loved the characters we were given (Except Liam aka Jacob 2.0) and the story only on some parts. See, I have to disagree. MEA MUST be compared to the culmination of the original trilogy as the original has set the bar for the Mass Effect Universe. Any horseshit that doesn't meet the standards needs to be called out. I'm playing and will finish the SP and I'm sure that I'll enjoy it, for the most part. I will not, however, disillusion myself into thinking this is some grand space opera with the capabilities of drawing me emotionally into the game.
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Post by delimon on Mar 23, 2017 20:42:50 GMT
Why are you such a hypocrite????? You literally just said in your own words that you could not prolong the fights due to life support issues. You're literally agreeing with me. I don't consider that prolonging the fight seeing as you have to run far enough that they stop chasing you, thus you end the fight and then go back to start the fight again, this time against less enemies. I only ever have to do that if it is an abnormally large group, or if I stumble upon them while already out of the nomad. I've run from more fights than fought in the open world since there is little reason to fight most of them. I don't see this as a problem or bad mechanic. I simply see it as something I needed to adapt my strategy to, not a flaw in the game. Thus I do not agree with you. Thank you for proving my point that life support gets in the way of combat to the point where you stop fighting entirely. Thank you for arguing for no reason and thinking that the person you are talking to is unable to adapt when he clearly already has and stated so in his posts. I'm done arguing for the sake of arguing so this is going to be my last post. For those of you enjoying the game, more power to you. I hope that you keep enjoying the game and that your issues with the game are fixed in a timely manner but it's going to be a while before most of it is fixed being honest. I just could not support a game that did not even bug test their game, if you notice most of my gripes aren't even about the animations but the gameplay and bugs and glitches that this game has which is insurmountable. I could have tested this game out for them alone and found dozens of bugs and glitches for them to fix. I'm sure of it because I found several just trying to play through normally, not testing for actual bugs that the game may have. It's up to you what you want to spend your time on and enjoy but right now this just isn't for me and it probably never will be because they tried to sell me an unfinished product. Cheers! Oh and by the way since you don't understand what a beta or alpha state is, this is for you First playable[edit] The first playable is the game version containing representative gameplay and assets,[149] this is the first version with functional major gameplay elements.[150] It is often based on the prototype created in pre-production.[151] Alpha and first playable are sometimes used to refer to a single milestone, however large projects require first playable before feature complete alpha.[150] First playable occurs 12 to 18 months before code release. It is sometimes referred to as the "Pre-Alpha" stage.[153] Alpha[edit] See also: Alpha release Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished.[153] A game in alpha is feature complete, that is, game is playable and contains all the major features.[154] These features may be further revised based on testing and feedback.[153] Additional small, new features may be added, similarly planned, but unimplemented features may be dropped.[154] Programmers focus mainly on finishing the codebase, rather than implementing additions.[152] Alpha occurs eight to ten months before code release,[153] but this can vary significantly based on the scope of content and assets any given game has. Beta[edit] See also: Beta release Beta is feature and asset complete version of the game, when only bugs are being fixed.[152][153] This version contains no bugs that prevent the game from being shippable.[152] No changes are made to the game features, assets, or code. Beta occurs two to three months before code release.[153] Alpha state, when a game is able to be played, there are no place holders, the game is developed and needs refinement and testing to be finalized for the beta state. The beta state is where the game is completely developed and needs to be fully tested for bugs and other possible improvements to the game. Once a game reaches its beta state it is highly unlikely that any major changes will occur at this point. So before you try posting and sounding smart, do your research. Edit: Also the alpha stage is where things like game modes are decided to be used and those are tested as well, this isn't a pre-alpha stage game this game is in a later alpha game state. When it gets the animations and the basics fixed then it's beta where it's bug tested etc.
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Post by fatherjerusalem on Mar 23, 2017 20:44:42 GMT
r/The_Dipshits? Really? Well that definitely makes me take you seriously when you link to that fucking cesspool of misogynistic shit flinging monkeys. As for this thread... isn't this, like, the seventh time this dude has posted this thread? We get it already. Jesus Christ.
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Post by Deleted on Mar 23, 2017 20:45:03 GMT
If we compare it to ME 1 I find that MEA doesn't come on as well. ME1 managed to establish a Universe, A good number of alien races, your character, An ancient mystery, A handful of companions and tell a compelling storyline. MEA manages to only establish: A few races, Your character, An Ancient Mystery and A handful companions. ME1's story wasn't that compelling. I think a lot of the praise it gets is mainly out of nostalgia. Consider: Saren gets exposed as a traitor and loses his Spectre status while attacking Eden Prime to get a Prothean beacon, all to tell him the location of a secret backdoor onto the Presidium. The problem? Saren and the Asari commandos already had full access, and no one knew what a Reaper was yet, or that Saren & his cronies were indoctrinated. The game's story completely derails in the first 20 minutes of the series.
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Post by ATR16 on Mar 23, 2017 20:53:42 GMT
I'm on the fence of this game but as someone posted in this thread, it's unfair to compare ME:A to the first three games as a whole. It's best to compare the first Mass effect all on its own.
But yeah, initially I was sucked into the story but then as you progress... you begin to realize there's some jumpy plotholes with no smooth clarification (Can't say since this is a non-spoiler thread) but I'm a objective person so the bad doesn't outweigh the good. I like the beautifully designed worlds you can roam, the level designs with all the details combined, I loved the characters we were given (Except Liam aka Jacob 2.0) and the story only on some parts. See, I have to disagree. MEA MUST be compared to the culmination of the original trilogy as the original has set the bar for the Mass Effect Universe. Any horseshit that doesn't meet the standards needs to be called out. I'm playing and will finish the SP and I'm sure that I'll enjoy it, for the most part. I will not, however, disillusion myself into thinking this is some grand space opera with the capabilities of drawing me emotionally into the game. Yeah, if you're not going to compare it to ME2 and ME3 then don't call this title Mass Effect. Call it Star Space Jam or Guardians of the Firefly. And once you get further into the game, comparing it to ME2 and ME3 is a legitimate criticism.
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Post by mikeymoonshine on Mar 23, 2017 20:56:29 GMT
To me so far the game seems like a somewhat better Dragon Age Inquisition in space. For example it was obvious a lot of Inquisition's side content had been cut and only really simple fetch quests had been left in with a handful of more detailed ones that still came off boring and forgettable for the most part. This hasn't happened with this game, the whole planet viability outpost side content thing is actually in the game. Sure all of the busy work is there too but that's not all there is. Some of the side quests are actually good, I just wish they would focus on making those better and cut the busywork entirely.
The plot again can be cheesy and messy at times but so far for me it doesn't have nearly as many flaws as Inquisition had and I quite like what I have seen from the Companions so far. They all seem a lot more human than in previous games, with stories that are more personal. Is that better? No I wouldn't say it always is but it's an interesting change of tone.
I'd say there is a lot to improve upon, Bioware's move to open world like games has not been completely successful. If they want to keep doing this they need to be putting the same amount of care into the game that was put into games like The Witcher 3. If that is too much for them then they shouldn't do it.
Tho i don't think this game is bad, in many ways it's improved upon what we got with Inquisition.
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Post by Wintermist on Mar 23, 2017 20:57:03 GMT
I'm the opposite on this, I'm really enjoying the storyline and who I am in the game. What I dislike is the combat mechanics, or to be specific, the lack of being able to use all the skills I get as I level up.
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Post by rasande on Mar 23, 2017 20:57:45 GMT
I like the plot, it's fine, characters and dialogue are another thing tho but gets better. It also earns bonus points from me for NOT being a impending doom type deal. Side quests and exploration never make sense in that scenario anyway, like the Collectors can wait! This krogan needs some fish god dammit!
Also the gameplay makes it up a lot for me, so much fun.
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Post by michaelpatty on Mar 23, 2017 20:58:31 GMT
I kind of answered that in my edit to that post. I presume you mean this edit? " You know, when you guys post ugly critique like this, it kind of ruins it a little for those of us still playing and enjoying the game. Which brings up a point. Why isn't there a critique/review section for Mass Effect (and for each BioWare game)? That way the people who want to read that kind of thing can, while those that don't can safely ignore it and keep playing the game for the awesome and quirky game it is?" I doubt that people are so emotionally frail that it will ruin their enjoyment of a game knowing that others dislike it, And if it really is the case then they probably shouldn't click on topics with a title such as this. Actually, no. I meant the edit I added to the quote you originally quoted. (I know, a bit redundant), e.g., this one: "EDIT: Although that seems an odd category now that I think about it. Something perhaps more suitable to a forum on religion or perhaps one about little green men. I mean, I don't agree with the guy at all, and his vitriolic presentation leaves me less than impressed. But it is his opinion and he's entitled to it. I just would like to not see that kind of title in the General Discussion thread." However, your point seems to be workable to either. A point which seems intended to smack me down for the temerity of finding topic titles such as "Mass Effect: Andromeda is a generic, boring, and depressing slog, that insults it's fans, and takes" to be mildly annoying in a General Discussion thread. Sure. I could ignore it, and probably should have. I just don't care for vent threads as a general rule. My thinking is, if he can post that diatribe, I guess I can post my own opinion about his post.
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Post by mikeymoonshine on Mar 23, 2017 20:59:35 GMT
Manveer no longer works at Boiware, so no. No money spent on this game will go to supporting him.
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