ryerye17
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Post by ryerye17 on Mar 24, 2017 12:30:33 GMT
In the mission "Hunting the Archon", you choose to either save the Krogan scouts or the Salarian pathfinder. Which one is the "better" choice? If the Salarian pathfinder is saved, then you lose out on the Krogan, who can apparently be allies in the last mission. If the Krogan are saved, then a new Salarian pathfinder is chosen. In that case, it's not too much of a big deal as you still have a Salarian pathfinder and, thus, Captain Dunn will be alive at end game.
Choices! Choices! Which is the "better" ending? While the Salarian pathfinder seems to be smarter, the fact that you can just get another pathfinder plus have Krogan allies seems more lucrative in the long run.
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Post by laxian on Mar 24, 2017 13:02:06 GMT
Over all SPOILER-Warning, read at your own perril!
I went with the Salarian Pathfinder - why? Because, Krogan scouts are easier to replace than a pathfinder (same reason I didn't insist that the Asari Pathfinder step down because over all? Her decision, despite being distasteful, is sound and she's a lot more experienced and tough (biotic missile shield!) than the next in line!)...
I might regret this one, but then again:
I regret a few other choices already (despite the fact that I haven't seen the outcome yet!)! For example:
- not forcing the former SPECTRE into becoming the Turian Pathfinder (damned, I was/am too compassionate sometimes!) - not letting Sloan Kelly die (not my style normally - despite the fact that I dislike her...but I don't know if her rival is any better...given the option I'd love to put both of them into the ground! I hate criminals and extortionists (Sloan takes a cut of A.I. production on Kadara!)) - not doing the Peebee fling (because I don't know if Peebs is into serious relationships!)
There you have it - I will change those on my next run (but: I will have to finish this one first)
greetings LAX
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Post by constructman on Mar 24, 2017 17:02:47 GMT
Over all SPOILER-Warning, read at your own perril! I went with the Salarian Pathfinder - why? Because, Krogan scouts are easier to replace than a pathfinder (same reason I didn't insist that the Asari Pathfinder step down because over all? Her decision, despite being distasteful, is sound and she's a lot more experienced and tough (biotic missile shield!) than the next in line!)... I might regret this one, but then again: I regret a few other choices already (despite the fact that I haven't seen the outcome yet!)! For example: - not forcing the former SPECTRE into becoming the Turian Pathfinder (damned, I was/am too compassionate sometimes!) - not letting Sloan Kelly die (not my style normally - despite the fact that I dislike her...but I don't know if her rival is any better...given the option I'd love to put both of them into the ground! I hate criminals and extortionists (Sloan takes a cut of A.I. production on Kadara!)) - not doing the Peebee fling (because I don't know if Peebs is into serious relationships!) There you have it - I will change those on my next run (but: I will have to finish this one first) greetings LAX You can save Captain Dunn?
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Pokemario
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Pokemario on Mar 24, 2017 18:14:27 GMT
Over all SPOILER-Warning, read at your own perril! I went with the Salarian Pathfinder - why? Because, Krogan scouts are easier to replace than a pathfinder (same reason I didn't insist that the Asari Pathfinder step down because over all? Her decision, despite being distasteful, is sound and she's a lot more experienced and tough (biotic missile shield!) than the next in line!)... I might regret this one, but then again: I regret a few other choices already (despite the fact that I haven't seen the outcome yet!)! For example: - not forcing the former SPECTRE into becoming the Turian Pathfinder (damned, I was/am too compassionate sometimes!) - not letting Sloan Kelly die (not my style normally - despite the fact that I dislike her...but I don't know if her rival is any better...given the option I'd love to put both of them into the ground! I hate criminals and extortionists (Sloan takes a cut of A.I. production on Kadara!)) - not doing the Peebee fling (because I don't know if Peebs is into serious relationships!) There you have it - I will change those on my next run (but: I will have to finish this one first) greetings LAX You can save Captain Dunn? Yep! The Asari Pathfinder saved her in my game.
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Post by suddendepact on Mar 24, 2017 19:07:01 GMT
Wait so Avitus Rix can become a Pathfinder?
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Post by duskwanderer on Mar 24, 2017 21:07:01 GMT
I'd go with the salarian. Krogan Scouts are a dime a dozen, we have other scouts available. By contrast, Raeka is top class for a reason. In regards to Captain Dunn, you need to connect with every Pathfinder. It doesn't matter which one, per say. Serissa or Vedania will work. But you have to connect with all of them.
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roseofquartz
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Post by roseofquartz on Mar 24, 2017 21:45:21 GMT
Okay but does Drack/Kesh/the other krogan get mad about this?
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thesupremedarkone
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Post by thesupremedarkone on Mar 24, 2017 23:21:07 GMT
Okay but does Drack/Kesh/the other krogan get mad about this? Yes
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Post by laxian on Mar 25, 2017 3:42:26 GMT
Okay but does Drack/Kesh/the other krogan get mad about this? Yes Mad? Yes, but "let's let people die on purpose"-mad? Nope (haven't gone on in the story, I am clearing up loyalty missions ATM, just die Peeb's and Dreadlock's missions (damned, I wanted to airlock both of them for a short while, so RECKLESS! Damned guys, my ship not your fucking personal power trip (I am reasonable, I don't demand crap and I am not a dictator - but just overruling me and endangering everyone doesn't fucking fly! I liked how you can tell Peebee off, sadly you can't tell Liam off (neither can you tell the director where to stick it!)), I don't believe so, having some Krogan on our side would be nice, but then again: I have Drak and pathfinders seem pretty special individuals which aren't easy to replace (sorry Krogans but you guys are replaceable!). Ryder is kind of the odd-man-out because he/she is not anything special before his/her father drops the job into their lap...all the other pathfinders and even all of their seconds have something going for them: - the Asari Pathfinder replacement is a fucking seasoned commando (she wrote manuals for commando (huntress) training after all and she's kind of the Asari version of Shepard (the hero background!), she just wasn't chosen as a SPECTRE probably!) and she's a damned strong biotic (remember that nice shield on the Ark...note: I'd have loved it if Ryder helps, too (at least if you have the biotic profile active after the fight!))...she's also not afraid of making the hard calls (I think what she did is right, I just hate that she lied about it - so for me she will stay pathfinder (another rookie wouldn't help IMHO, so no replacing the replacement!)) - the Turian Pathfinder replacement is a former SPECTRE (so he's probably special forces, too), sadly he's kind of whiny (I let him off the hook this time...if I could edit the game files I probably would (I have the feeling I am too nice sometimes...this decision kind of pisses me off, same for saving Sloan Kelly -.- I wanted her in prison, not killed, so I had to save her )) - the Salarian Pathfinder is into tech (and surprisingly: Female! I love this, a Salarian female who's not into fucking politics...gotta love people who don't follow the easiest path, the one society expects from them!) and quite savy (hiding with a false identity? Genius!) Compared to that Ryder is a fucking nobody (either a damned "door" (relay!) guard or a scientist babysitter!)...only the extreme connection with S.A.M. and the profiles make him/her special (compared to your dad you are still a bad replacement, I mean the guy was N7, a seasoned soldier and explorer and he had access to the profiles etc. too!) greetings LAX ps: Despite the fact that he's an old man, I kind of think that Alec would have made for a better player character (sadly that wouldn't have worked as a blank slate and it would have locked the gender...)
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Post by Gekrakel (Mark) on Apr 12, 2017 14:08:18 GMT
I can't vouch for this, but I read that if you side with the Krogans, you get some on your side in a future quest and you don't have to deal with berserkers in the employ of the Archon. That seems pretty big.. berserkers are a pain.
I choose the Salarians, since they were fighting by our side, but Drack makes a good point that we let some Krogans die just to save a couple more Salarians, when you already save so many. Next play through, I am saving the Krogans.
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Post by antarius on Apr 12, 2017 14:16:39 GMT
I saved the Salarian Pathfinder but made an Alliance with Krogans on Elaaden which I found politically more important than to save the few Krogan scouts :-)
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Post by Deleted on Apr 12, 2017 14:24:02 GMT
Oh, I did not know that siding with Salarians also helped me save Captain! Wow, I will never side with krogans then, not even to experiment! No upsides to it.
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Post by zipzap2000 on Apr 12, 2017 14:24:55 GMT
Its a lot like the Falere dilemma theres no real reason to save the scouts.
Drack doesnt even get mad enough to stop talking to you and the dialogue itself might be worth it.
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Post by sgtsteel91 on Apr 12, 2017 14:51:53 GMT
Oh, I did not know that siding with Salarians also helped me save Captain! Wow, I will never side with krogans then, not even to experiment! No upsides to it. Not really If you don't save the Salarians, then the captain of the Salarian Arc automatically replaces their pathfinder. The Turian and Asari pathfinders are optional and you need them to save Dunn
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Rochrok
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Post by Rochrok on Apr 12, 2017 15:05:37 GMT
I saved the Pathfinder because although Pathfinders can be replaced, it's not very easy to do because only those who are highly skilled are usually chosen for the job. All except for Mr/Miss Nepotism.
Krogan scouts on the other hand are far more easily replaced, and not worth the effort of picking over a Pathfinder, imo. I was also pissed that Drack never mentions these scouts at all yet expected me to detour helping the Salarians for him. Nope, I'm here for Salarians not the scouts you never thought were important enough to mention in the first place. Reika is also a good character and can be made ambassador at the end which is good for a Pro Nexus run and it felt good having all the Pathfinders I went in to save have my back at the end and saving Cpt Dunn was good. So I think the Pathfinders are more useful storywise than Krogan scouts, who do come to your aid but have no plot significance.
By the time my choice came up, I had already given the Krogan the core and had a colony on Elaadan and that is acknowledged by Kesh even if she is angry about the scouts being left behind. Drack gets angry but I actually liked it because the companions were a bit too "Let's be a family in five minutes of knowing each other" and it felt good to have some sort of disagreement and conflict with a companion. Drack eventually forgets it and it's all good. Especially since I had already done his loyalty mission.
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Post by Deleted on Apr 12, 2017 15:08:21 GMT
Oh, I did not know that siding with Salarians also helped me save Captain! Wow, I will never side with krogans then, not even to experiment! No upsides to it. Not really If you don't save the Salarians, then the captain of the Salarian Arc automatically replaces their pathfinder. The Turian and Asari pathfinders are optional and you need them to save Dunn Well, I liked those guys too! I had about 69% completion when I did the final mission, and I did not know what the trigger was, so I was pleased CD survived. But, honestly, nameless Krogans vs uber likeable Raeka is not likely to happen for me. I wish Drack quit over it, or died or betrayed me so I had to kill him like in all other games. But, I guess they said the cast was immortal, and non-optional, so no dice. I am going to try to play a privy Krogan fancier next time, but Raeka.... aww... I can't kill her!
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Post by Gekrakel (Mark) on Apr 12, 2017 15:27:10 GMT
I guess I don't really like the Salarians in general.. never played earlier ME games, so maybe there is some lore that would change my mind, but they aren't shown in the greatest light in this game, imho.
I did save the Pathfinder the first time, mostly because the Pathfinder chose to enter the ship knowing the dangers and was good to fight with. Sort of a 'leave no man behind' with the group that entered the ship with me.
But, not facing beserkers in the rest of the game would be a nice benefit. And pathfinders seem to be fairly replaceable as well. And holding the life of the pathfinder over scouts seems a bit too self-serving to me a I sit back and read it. The pathfinders life is not inherently better than any of the other life.. is it because I am a pathfinder that I over-value that? I cringe through most the game when my own pathfinder ability is over-valued, and then I turn around and do the same thing.
I hadn't done any of Drack's personal quest or Elaadan at the time.
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Post by Anaan on Apr 12, 2017 17:19:41 GMT
I've always picked the krogans so far. It makes Drack happy, plus we get a new Salarian pathfinder anyway. (I feel a little bad for Raeka, but it's about time the krogans were put first in Andromeda, after all the stuff that happened before.)
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Post by raikas on Apr 12, 2017 18:04:22 GMT
I did my original run having Ryder make poor decisions (I figured it fit with his inexperience), and saved the scouts, purely because Drack was in the squad at the time. But in the end it turned out to be neutral, so I supposed there's no real poor decision to be made. Oh, I did not know that siding with Salarians also helped me save Captain! Wow, I will never side with krogans then, not even to experiment! No upsides to it. It doesn't make a difference. I saved the scouts and Dunn lived. Dunn's survival is all about having Avitus as the Turian pathfinder and having either one of the two Asaris in place. ETA: Someone beat me to it!
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Post by breadbowlpasta on Apr 12, 2017 18:19:32 GMT
How come there's not a krogan pathfinder?
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Post by zeypher on Apr 12, 2017 18:25:00 GMT
Krogans dont have an ark and instead came aboard the nexus. Each ark has a sam and a pathfinder.
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sdzald
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Post by sdzald on Apr 19, 2017 18:18:22 GMT
Its a lot like the Falere dilemma theres no real reason to save the scouts. Drack doesnt even get mad enough to stop talking to you and the dialogue itself might be worth it. The first time I talked with Drak on the Tempest after I saved the Salarians he was gruff, told me he needed time to cool down. I haven't finished the game but so far that is the only negative affect I have seen.
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Post by zipzap2000 on Apr 20, 2017 0:49:54 GMT
Its a lot like the Falere dilemma theres no real reason to save the scouts. Drack doesnt even get mad enough to stop talking to you and the dialogue itself might be worth it. The first time I talked with Drak on the Tempest after I saved the Salarians he was gruff, told me he needed time to cool down. I haven't finished the game but so far that is the only negative affect I have seen. You can talk to him immediately after hes finished saying that. Just hold triangle again. Its almost stupid. unless it was a bug.
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Post by kenshen19 on Apr 20, 2017 16:51:57 GMT
After seeing what exaltation had done to that poor Krogan and listining to the Archon talk about the Krogan it was an easy choice for me to save the scouts. Also the Salarian Pathfinder put herself in danger where the scouts were victims from the start. Finally Drack and me are total BFFs and I love my Krogan so it wasn't a hard choice. IMO Krogan > Salarian
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Post by sdzald on Apr 20, 2017 18:18:49 GMT
After seeing what exaltation had done to that poor Krogan and listining to the Archon talk about the Krogan it was an easy choice for me to save the scouts. Also the Salarian Pathfinder put herself in danger where the scouts were victims from the start. Finally Drack and me are total BFFs and I love my Krogan so it wasn't a hard choice. IMO Krogan > Salarian Victims? They are scouts in a strange galaxy, they had to know the risks. Besides what self respecting Krogan would allow himself to be capture in the first place and in the second place not die trying to escape? Speaking of victims, weren't the Slarians that needed rescue no more then regular people who the Kett had removed from stasis and waiting to be tortured? IF there are any victims here it is the Salarains not the Krogan.
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