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Post by griffith82 on Mar 25, 2017 17:29:03 GMT
Please let this game flop commercially to be a cautionary tale of quantity over quality like NMS. EA and Bioware need this kind of slap in the face so the corporate checklisters actually will do something useful for a change, maybe 1 game too late. Amen to that brother!. Here's hoping. Ok I haven't played yet but I can already tell you're way off base and this is just another " I hate the game let it fail!!" post. No critiquing just hate.
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Post by Deleted on Mar 25, 2017 17:43:51 GMT
At this point, MEA is a good game, but BW fans' standards are so high that it falls short for some of them.
Personally, I will buy it in the first price drop.
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Post by ApocAlypsE on Mar 25, 2017 18:12:05 GMT
You do realize that if the game does well, the next game would be with the exact same quality if not lower? EA is not above cynically abusing the player base and a large chunk of the BW staff who created DA:O and ME2 is gone. Some devs learn from the shortcomings of a successful game, this is not the case. And yeah, Mass Effect at this rate for me it's pretty much over (unless they hand the IP to Obsidian or something), I just want the next game will it be the new IP or DA4 to be great. I love the Bioware style RPGs when they play to their strengths. More likely that it will have to be better. Because the next game will be compared to this one, and it can't get away with its name one more time. Which is why Star Wars The Last Jedi actually has to be good, or Disney will get flak for it. Why do people always want everything handed to Obsidian? They got no experience with making a 3rd person Sci-fi RPG/shooter. You can't put anything into their hands and expect it to be good. Plus at this point they are a lower tier developer that has to rely on Kickstarter/Fig. Not that i have anything against Obsidian, really looking forward to more Pillars, but so tired of reading that people think Obsidian will solve everything. Its immature and frankly silly. Don't count on it. The Force Awakened was commercially very successful and was decently received by critics, Disney knows that more of the same will provide them with more money and they are as every bit as cynical as EA. AFAIK it doesn't carry the same aura of crapiness that the prequels had, sort of like DA:I for the outside the hardcore Bioware fandom. Why did I mention Obsidian? Because it's the closest you can get today to 2000s Bioware without being Bioware, and because it happened in the past with NWN2 and KOTOR2, both games are good. I'm aware it wont happen and frankly I would prefer the IP handed over to Blizzard or CDPR, but it wont happen either.
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Post by jastall on Mar 25, 2017 18:23:18 GMT
Sure, that's what we need, the only RPG with choices of protagonist and a squad in the last many years to fail, so that the companies lean their lesson. MOAR sports and mobile games! No more RPG stuff, it's too risky of an investment. If you decide to go for one, make sure it's a a fixed protagonist and a transcript of a popular novel. Preferably verbatim. Yep, we are all going be so happy with this outcome. Yep. If this game flops, EA's lesson isn't going to be ''well, we must give Bioware the time, funding and freedom to do the RPGs that they used to do!!'' It's going to be ''Why are we funding this RPG studio again, when we could make more money with more mobile games, free-to-plays, shooters and EA Sports? Be very, very careful what you wish for. Not that I think Andromeda is going to significantly flop (albeit it probably won't sell above expectations) or that EA will jettison Bioware in the event it does. But executives and investors don't think like fans, they don't want games to be ''back to the glory days'' or whatever. They want money for their investment, and that's it.
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Post by Sanunes on Mar 25, 2017 18:25:17 GMT
More likely that it will have to be better. Because the next game will be compared to this one, and it can't get away with its name one more time. Which is why Star Wars The Last Jedi actually has to be good, or Disney will get flak for it. Why do people always want everything handed to Obsidian? They got no experience with making a 3rd person Sci-fi RPG/shooter. You can't put anything into their hands and expect it to be good. Plus at this point they are a lower tier developer that has to rely on Kickstarter/Fig. Not that i have anything against Obsidian, really looking forward to more Pillars, but so tired of reading that people think Obsidian will solve everything. Its immature and frankly silly. Don't count on it. The Force Awakened was commercially very successful and was decently received by critics, Disney knows that more of the same will provide them with more money and they are as every bit as cynical as EA. AFAIK it doesn't carry the same aura of crapiness that the prequels had, sort of like DA:I for the outside the hardcore Bioware fandom. Why did I mention Obsidian? Because it's the closest you can get today to 2000s Bioware without being Bioware, and because it happened in the past with NWN2 and KOTOR2, both games are good. I'm aware it wont happen and frankly I would prefer the IP handed over to Blizzard or CDPR, but it wont happen either. I haven't seen anything new from Obsidian for me to give them that kind of support and I rather deal with another game like Andromeda then be like the messes they have recently made, for it would be the same as saying that BioWare is perfect based on Mass Effect 1 and Dragon Age: Origins. I just don't think Blizzard's design style would work for games like what BioWare delivers. CDPR's biggest strength for their recent games is Geralt for he is a fixed character that you do very little to shape which is the exact opposite of what BioWare does. BioWare makes their characters extremely bland so a person can insert themselves into the character and build them up instead of just sitting on their shoulder watching what is going on. I personally rather see BioWare go the route of a fixed protagonist first and see how it compares to their more blank slate characters first. I am curious to see if they fall into the same trappings as BioWare with Cyberpunk 2077 since it seems they are going to the more modern BioWare approach with more customization for the protagonist.
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Post by KaiserShep on Mar 25, 2017 18:42:19 GMT
Except, what examples could you draw from to really base this assumption on? I've seen plenty of "DAI in space" comments here and there, but I will be frank: after playing Inquisition multiple times since release, I can plainly say that these people don't know what they're talking about. That the game is successful in no way guarantees that BioWare will straight up repeat the same technical issues that permeate throughout the game, and if anything, BioWare's penchant to overcorrect in light of heavy criticism may kick in before they just give us more of the same. Any DLC that comes out for this game later will be a fair indicator of how they respond to the things people have issues with, much like how Trespasser did for Inquisition.
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Post by Camel on Mar 25, 2017 18:48:03 GMT
At this point, MEA is a good game, but BW fans' standards are so high that it falls short for some of them. Personally, I will buy it in the first price drop. MEA has a 74 Metacritic score, not quite good even by the "professional" reviewers standards.
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Post by Laughing_Crow on Mar 25, 2017 18:55:59 GMT
Please let this game flop commercially to be a cautionary tale of quantity over quality like NMS. EA and Bioware need this kind of slap in the face so the corporate checklisters actually will do something useful for a change, maybe 1 game too late. I don't agree with you here. For one, there is a distinct difference between BioWare (several production studios) and the EA corporati (new word). EA is interested in fan money, not fans. The main reason ME:A SP and MP are connected, is to push more people into MP where they hope they'll get sucked into the RNG gambling event and spend money. EA has never supported mods. I suspect this forum exists because of an EA corporati policy. EA executives don't visit and partake of game forums - they're interested in stockholder opinions. As with most corporations these days, the corporate head is well separated (and elevated) from the working, creative bodies it's supposed to be a part of. Contrast this attitude CD Projekt Red who support creativity and modding. Or Bethesda. And they don't seem to make any attempt to monetize it. BioWare studios, the creative side of game production (before and after the buyout) have always been fan oriented, but they don't call the shots on policy. I'd guess there's a bunch of them that would just love to support the modding community but can't. And I suspect they do pay attention to various forums as a part of of their job and pride of their creative efforts. So whatever failure you're wishing on BioWare, won't put a dent in EA. Success or failure is an accounting issue to them; creativity doesn't enter into it. And I suspect that whatever failures you'd like to attribute to the Montreal studio, was more likely because Edmonton has been working on a major IP that had far more funding and priority than ME:A does.
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Post by arreyanne on Mar 25, 2017 19:17:47 GMT
ITs a good game not a great game not an outstanding game.
When the ME3 demo was out, I had no intentions of buying ME3. Liked ME2 hated the original and all that Time sink crap. Of course I started the series with ME2 and then tried ME1, it was rather disappointing.
So played the demo of ME3 got excited and bought the collectors editions or whatever its called at BioWare. Hopefully there wont be a red blue green ending in this new game.
Also much like DA:I, i dont see myself playing Andromeda multiple times, heck I haven't even finished DA:I. Unlike the 32 play through of ME3 and 36 of ME2
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Post by brandoftime on Mar 25, 2017 19:29:43 GMT
In regards to EA and other corporations in the gaming scene and their attitude towards all of us . . . The same criticisms could be sent over Nintendo's way. I am sick of them releasing a system every few years and yanking support too early, leaving us 'consumer idiots' with like, 3 games on a 400 dollar system. I am not buying the Twitch or Switch or whatever this time. Their overall attitude is we can just keep on paying for sub par hardware to play the one god-like game they produce every decade or so. And the current Zelda has game play issues, the left joy pad not working consistently, framerate issues, only 900 i graphics . . . and cookie cutter characters for a AAA title. Also, Nintendo's obvious contempt for the gamers that, of course, keep buying their hardware to play the next Zelda game and on, and on it goes.
Also, they coated the game cartridge ! in 2017 with sour tasting stuff so we all don't eat it. Seriously. So whatever standard is being applied to EA and Bioware, could be used for Nintendo for the couple of decades of doing the same BS to all of us.
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Post by alanc9 on Mar 25, 2017 19:41:59 GMT
And yeah, Mass Effect at this rate for me it's pretty much over (unless they hand the IP to Obsidian or something), I just want the next game will it be the new IP or DA4 to be great. I love the Bioware style RPGs when they play to their strengths. Why do people always want everything handed to Obsidian? They got no experience with making a 3rd person Sci-fi RPG/shooter. You can't put anything into their hands and expect it to be good. Plus at this point they are a lower tier developer that has to rely on Kickstarter/Fig. Not that i have anything against Obsidian, really looking forward to more Pillars, but so tired of reading that people think Obsidian will solve everything. Its immature and frankly silly. I think the idea is that Obsidian would be good at (some of) the things which ME:A is thought to not have done well. It's not a crazy theory. I wouldn't trust Obsidian to design this kind of combat, but they wouldn't have to since we've already got decent combat. But I'm not sure they can do cinematic -- or would even want to.
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Post by SwobyJ on Mar 25, 2017 19:42:10 GMT
ITs a good game not a great game not an outstanding game. When the ME3 demo was out, I had no intentions of buying ME3. Liked ME2 hated the original and all that Time sink crap. Of course I started the series with ME2 and then tried ME1, it was rather disappointing. So played the demo of ME3 got excited and bought the collectors editions or whatever its called at BioWare. Hopefully there wont be a red blue green ending in this new game. Also much like DA:I, i dont see myself playing Andromeda multiple times, heck I haven't even finished DA:I. Unlike the 32 play through of ME3 and 36 of ME2 Its not rbg. Everything in MEA is 'ME1+' (+ ME2 aspects, + ME3 aspects and MP + DAI). So far, I see myself doing multiple playthroughs. Its just not as dependent on class as my MET playthroughs and plans. 1) Main Male Custom Ryder, now, continuing with DLC 2) Main Male Custom Ryder NG+, after updates and maybe all DLC release 3) Female Default or Custom Ryder, maybe NG+ 4) Male Default Ryder, maybe NG+, taking an approach I don't prefer for my main 5) Female other Default or Custom Ryder, maybe NG+ It depends on when I get sick of it, over months/a year/years. As it is right now, I'll only stop at #1-3.
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Post by ApocAlypsE on Mar 25, 2017 19:42:35 GMT
Don't count on it. The Force Awakened was commercially very successful and was decently received by critics, Disney knows that more of the same will provide them with more money and they are as every bit as cynical as EA. AFAIK it doesn't carry the same aura of crapiness that the prequels had, sort of like DA:I for the outside the hardcore Bioware fandom. Why did I mention Obsidian? Because it's the closest you can get today to 2000s Bioware without being Bioware, and because it happened in the past with NWN2 and KOTOR2, both games are good. I'm aware it wont happen and frankly I would prefer the IP handed over to Blizzard or CDPR, but it wont happen either. I haven't seen anything new from Obsidian for me to give them that kind of support and I rather deal with another game like Andromeda then be like the messes they have recently made, for it would be the same as saying that BioWare is perfect based on Mass Effect 1 and Dragon Age: Origins. I just don't think Blizzard's design style would work for games like what BioWare delivers. CDPR's biggest strength for their recent games is Geralt for he is a fixed character that you do very little to shape which is the exact opposite of what BioWare does. BioWare makes their characters extremely bland so a person can insert themselves into the character and build them up instead of just sitting on their shoulder watching what is going on. I personally rather see BioWare go the route of a fixed protagonist first and see how it compares to their more blank slate characters first. I am curious to see if they fall into the same trappings as BioWare with Cyberpunk 2077 since it seems they are going to the more modern BioWare approach with more customization for the protagonist. Personally I don't like Obsidian that much, I'm strictly in the philosophy that gameplay > story so playing through Pillars of Eternity in PotD was pretty painful at times without trying to min-max custom characters, but they do make games that have similar structure to Bioware's. I wouldn't call PoE a mess though, I simply didn't like it but there are many who do and I understand them. About Tyranny, don't know. I've just watch a story analysis video of the game and it seems very deep and nuanced, don't know how the gameplay is. NV while bug-riddled, is considered to be the strongest story since the 2D days in the Fallout universe. Before Overwatch I wouldn't consider multiplayer FPS to be Blizzard's style, but there we are now with Overwatch which is a MASSIVE success. Granted their approach to world and character design is different, but hypothetically I would gladly live with it if the gameplay, story and polish are there. CDPR already proved that they can make an effective open world RPG which is also heavily narrative-based. They aren't bounded by a publisher (like Blizzard, they are fully doing their own thing without Activision interfering) and their approach to consumers is risky but paid off because they delivered a very high quality product. Unless things drastically change in the next few years (like EA actually succeeding in buying them the second time around) I don't see the pro-consumer approach changes. Will CP2077 live to the glory of TW3? We will have to wait and see, my predicition that it will not, but it won't be too far off.
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Post by finoderi on Mar 25, 2017 20:03:43 GMT
Yes, it's actually very funny. Obsidian just can't make a single game without tons of bugs. If they would make MEA, it most likely would be unplayable first two weeks ) EDIT: Quotation script this forum engine uses probably was coded by alien civilization that hates humanoids.
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Post by ApocAlypsE on Mar 25, 2017 20:06:31 GMT
Please let this game flop commercially to be a cautionary tale of quantity over quality like NMS. EA and Bioware need this kind of slap in the face so the corporate checklisters actually will do something useful for a change, maybe 1 game too late. I don't agree with you here. For one, there is a distinct difference between BioWare (several production studios) and the EA corporati (new word). EA is interested in fan money, not fans. The main reason ME:A SP and MP are connected, is to push more people into MP where they hope they'll get sucked into the RNG gambling event and spend money. EA has never supported mods. I suspect this forum exists because of an EA corporati policy. EA executives don't visit and partake of game forums - they're interested in stockholder opinions. As with most corporations these days, the corporate head is well separated (and elevated) from the working, creative bodies it's supposed to be a part of. Contrast this attitude CD Projekt Red who support creativity and modding. Or Bethesda. And they don't seem to make any attempt to monetize it. BioWare studios, the creative side of game production (before and after the buyout) have always been fan oriented, but they don't call the shots on policy. I'd guess there's a bunch of them that would just love to support the modding community but can't. And I suspect they do pay attention to various forums as a part of of their job and pride of their creative efforts. So whatever failure you're wishing on BioWare, won't put a dent in EA. Success or failure is an accounting issue to them; creativity doesn't enter into it. And I suspect that whatever failures you'd like to attribute to the Montreal studio, was more likely because Edmonton has been working on a major IP that had far more funding and priority than ME:A does. ME:A is still an expensive game with a very long development cycle that could have gone to other projects. A failure won't risk the existence of EA but it will be painful, especially since Titanfall 2 flopped commercially. EA actually trying to improve their ways over the years, but they do it in a cold corporate way, so if the game flops they will start asking questions and it will be beneficial in the long run. EA has two good+ games in recent memory, BF1 and TF2, so even with corporate checklisting the developers can make a good experience. After seeing the game, maybe the series should have ended with ME3 instead of throwing the IP to their B team to try to scramble up something that will capitalize on the name only. Maybe we would have seen the new IP earlier and better than what we would get. I wonder if we will see it in E3 though... (As a side note, I've always wanted a Dune 4 game, but now with EA, I dunno...)
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Post by Steelcan on Mar 25, 2017 20:07:44 GMT
My guess is that lifetime sale will be lower than Inquisition's because of the terrible job done by marketing and the spread of the animation memes and jokes.
Whether that will be enough to keep the franchise afloat? No clue.
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Post by Deleted on Mar 25, 2017 20:16:03 GMT
At this point, MEA is a good game, but BW fans' standards are so high that it falls short for some of them. Personally, I will buy it in the first price drop. MEA has a 74 Metacritic score, not quite good even by the "professional" reviewers standards. True. I think this will go up after the first patches, hopelly fixing the most glaring issues. From whom I trust, the game is a 80/100.
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Post by ATR16 on Mar 25, 2017 21:12:56 GMT
Not totally related to the thread, but kinda is.
I know people hate EA because they're just suits and whatever, but you can't blame a game's lack of quality entirely on them. They had 5 years, 1 confirmed delay, and I remember people speculating about a second that was probably in there. At some point the game has to come out.
Like, if a band hit the recording studio wanted a year studio time to record the album, and then another year to produce, you couldn't really blame the label if they said "no fuck that. We're not paying for two years worth of studio time and people who work on it. You said you could do it in 6 months, max we'll give you is 9" is entirely reasonable.
The money you're given needs to be paid back at some point.
Point the fingers at Bioware internally. They were likely the ones who initially said "We can hit Q3 of the fiscal year for sure" that set the fiscal expectation, ok'd and directed a lot of the design decisions, literally lied about features, didn't say "No, we literally cannot do this" etc. I doubt it was EA that led to writers and producers leaving mid-production.
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Post by maximusarael020 on Mar 25, 2017 21:23:32 GMT
Not totally related to the thread, but kinda is. I know people hate EA because they're just suits and whatever, but you can't blame a game's lack of quality entirely on them. They had 5 years, 1 confirmed delay, and I remember people speculating about a second that was probably in there. At some point the game has to come out. Like, if a band hit the recording studio wanted a year studio time to record the album, and then another year to produce, you couldn't really blame the label if they said "no fuck that. We're not paying for two years worth of studio time and people who work on it. You said you could do it in 6 months, max we'll give you is 9" is entirely reasonable. The money you're given needs to be paid back at some point. Point the fingers at Bioware internally. They were likely the ones who initially said "We can hit Q3 of the fiscal year for sure" that set the fiscal expectation, ok'd and directed a lot of the design decisions, literally lied about features, didn't say "No, we literally cannot do this" etc. I doubt it was EA that led to writers and producers leaving mid-production. The thing is, EA is responsible for funding the project. By what I have seen posted (however I have no confirmation that this is actually true), EA gave $40 million for MEA, which is less than what CDPR spent on TW3. Remember, too, that CDPR is headquartered in a country with very low wages, so they get more bang for their buck, as well. So it could be that, with the budget they had and the available people at their disposal (since others in Bioware were working on the New IP, DAI DLC, SWTOR, and the new Star Wars game) they could really just do no better. They ran out of money and EA was unwilling to give more to the project. So I think EA can be blamed for some of it, assuredly. I don't blame Bioware. I think they did what they could with the resources they had. You just can't make the 2017 GOTY with such a small budget.
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Post by ApocAlypsE on Mar 25, 2017 21:24:30 GMT
Not totally related to the thread, but kinda is. I know people hate EA because they're just suits and whatever, but you can't blame a game's lack of quality entirely on them. They had 5 years, 1 confirmed delay, and I remember people speculating about a second that was probably in there. At some point the game has to come out. Like, if a band hit the recording studio wanted a year studio time to record the album, and then another year to produce, you couldn't really blame the label if they said "no fuck that. We're not paying for two years worth of studio time and people who work on it. You said you could do it in 6 months, max we'll give you is 9" is entirely reasonable. The money you're given needs to be paid back at some point. Point the fingers at Bioware internally. They were likely the ones who initially said "We can hit Q3 of the fiscal year for sure" that set the fiscal expectation, ok'd and directed a lot of the design decisions, literally lied about features, didn't say "No, we literally cannot do this" etc. I doubt it was EA that led to writers and producers leaving mid-production. Well you are kinda right, 5 years is a long time. I question the decision to throw the game at Bioware Montreal as they are clearly the worst team of Bioware, working on the then flagship franchise it seems as the best they can do is a fun co-op multiplayer and combat oriented DLCs like Omega. It seems clear that EA gave them a checklist of stuff to hit for the game, and they just hit it without alot of competence.
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ATR16
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
Posts: 367 Likes: 603
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atr16
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
ATR16
pydsie31
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Post by ATR16 on Mar 25, 2017 21:33:27 GMT
Not totally related to the thread, but kinda is. I know people hate EA because they're just suits and whatever, but you can't blame a game's lack of quality entirely on them. They had 5 years, 1 confirmed delay, and I remember people speculating about a second that was probably in there. At some point the game has to come out. Like, if a band hit the recording studio wanted a year studio time to record the album, and then another year to produce, you couldn't really blame the label if they said "no fuck that. We're not paying for two years worth of studio time and people who work on it. You said you could do it in 6 months, max we'll give you is 9" is entirely reasonable. The money you're given needs to be paid back at some point. Point the fingers at Bioware internally. They were likely the ones who initially said "We can hit Q3 of the fiscal year for sure" that set the fiscal expectation, ok'd and directed a lot of the design decisions, literally lied about features, didn't say "No, we literally cannot do this" etc. I doubt it was EA that led to writers and producers leaving mid-production. The thing is, EA is responsible for funding the project. By what I have seen posted (however I have no confirmation that this is actually true), EA gave $40 million for MEA, which is less than what CDPR spent on TW3. Remember, too, that CDPR is headquartered in a country with very low wages, so they get more bang for their buck, as well. So it could be that, with the budget they had and the available people at their disposal (since others in Bioware were working on the New IP, DAI DLC, SWTOR, and the new Star Wars game) they could really just do no better. They ran out of money and EA was unwilling to give more to the project. So I think EA can be blamed for some of it, assuredly. I don't blame Bioware. I think they did what they could with the resources they had. You just can't make the 2017 GOTY with such a small budget. Maybe set your scope a little smaller. Less time spent filling worlds with empty crap and pointless nothing, more time spent on actually making the core of the game. I wouldn't be surprised if Bioware set their scope massive like they did with DAI, then going "oh shit we can't do this stuff. fuck... we gotta spend a bunch of time cutting all this content we worked on since it won't be finished" just like DAI and then they panicked to get it in a decent enough shape to launch, but worse off. That's internal leadership. Not EA. A smaller, tighter focus, a smoothed over story at the edges and actually polishing up animations and features probably launches this game as a GOTY candidate.
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ATR16
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
Posts: 367 Likes: 603
inherit
3547
0
Oct 15, 2018 16:50:11 GMT
603
ATR16
367
Feb 13, 2017 19:30:00 GMT
February 2017
atr16
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
ATR16
pydsie31
pyder31
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Post by ATR16 on Mar 25, 2017 21:36:23 GMT
Not totally related to the thread, but kinda is. I know people hate EA because they're just suits and whatever, but you can't blame a game's lack of quality entirely on them. They had 5 years, 1 confirmed delay, and I remember people speculating about a second that was probably in there. At some point the game has to come out. Like, if a band hit the recording studio wanted a year studio time to record the album, and then another year to produce, you couldn't really blame the label if they said "no fuck that. We're not paying for two years worth of studio time and people who work on it. You said you could do it in 6 months, max we'll give you is 9" is entirely reasonable. The money you're given needs to be paid back at some point. Point the fingers at Bioware internally. They were likely the ones who initially said "We can hit Q3 of the fiscal year for sure" that set the fiscal expectation, ok'd and directed a lot of the design decisions, literally lied about features, didn't say "No, we literally cannot do this" etc. I doubt it was EA that led to writers and producers leaving mid-production. Well you are kinda right, 5 years is a long time. I question the decision to throw the game at Bioware Montreal as they are clearly the worst team of Bioware, working on the then flagship franchise it seems as the best they can do is a fun co-op multiplayer and a combat oriented DLCs like Omega. It seems clear that EA gave them a checklist of stuff to hit for the game, and they just hit it without alot of competence. I wouldn't be surprised if EA presented the ideas, but some studio head probably had a lot more to do with a checklist than people figure. Between what they did with DAI, removing limitations of the previous generation, and all the fans saying "I'LL NEVER BUY ANOTHER MASS EFFECT UNLESS YOU MAKE IT ABOUT EXPLORATION AND A REAL RPG AGAIN YOU HACKS!" I have a stronger feeling that had more influence in all the changes than EA looking at the market and saying "SPACE WITCHER GTA DO IT NOW"
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Post by Doctor Fumbles on Mar 25, 2017 21:39:47 GMT
I am going to be laughing my ass off when the sales do come out, and it turns out they made more then enough that they are already started to make ME5. Also, the mp is bring is big bucks already. I already spent about 200 on it, and I plan to spend more. Plus there are some who already spent over $500, so they will get their money one way or another.
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Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by maximusarael020 on Mar 25, 2017 21:42:24 GMT
The thing is, EA is responsible for funding the project. By what I have seen posted (however I have no confirmation that this is actually true), EA gave $40 million for MEA, which is less than what CDPR spent on TW3. Remember, too, that CDPR is headquartered in a country with very low wages, so they get more bang for their buck, as well. So it could be that, with the budget they had and the available people at their disposal (since others in Bioware were working on the New IP, DAI DLC, SWTOR, and the new Star Wars game) they could really just do no better. They ran out of money and EA was unwilling to give more to the project. So I think EA can be blamed for some of it, assuredly. I don't blame Bioware. I think they did what they could with the resources they had. You just can't make the 2017 GOTY with such a small budget. Maybe set your scope a little smaller. Less time spent filling worlds with empty crap and pointless nothing, more time spent on actually making the core of the game. I wouldn't be surprised if Bioware set their scope massive like they did with DAI, then going "oh shit we can't do this stuff. fuck... we gotta spend a bunch of time cutting all this content we worked on since it won't be finished" just like DAI and then they panicked to get it in a decent enough shape to launch, but worse off. That's internal leadership. Not EA. A smaller, tighter focus, a smoothed over story at the edges and actually polishing up animations and features probably launches this game as a GOTY candidate. Good point.
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velvetstraitjacket
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 147 Likes: 576
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velvetstraitjacket
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by velvetstraitjacket on Mar 25, 2017 22:18:30 GMT
I hope it sells good. I'm loving it. Heck, I got all my friends to buy it too, and they're loving it as well.
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