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Post by themikefest on Mar 28, 2017 20:31:16 GMT
Put another way: if your car won't start when you turn the key, how do you know where the problem is? Depends. If I turn the key and the engine tries to turn over, but doesn't, its possible the battery needs to be replaced. Or maybe the terminals need to be cleaned. If you hear a click, it might be the alternator. It could be other things, but the battery would be the first thing I check
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Post by KaiserShep on Mar 28, 2017 20:34:47 GMT
Actually, Sovereign really was able to just bumrush the Citadel with a complement of geth ships(which it had from the start) if it wanted. The conduit wasn't really necessary beyond figuring out the weak point that led to the entire trap being disabled. Ironically, assaulting Eden Prime was the start of its downfall. It had the element of surprise on its side. No one was expecting a massive assault, and Sovereign was more than capable of taking out multiple ships without sustaining any real damage. What did it in was it leaving itself vulnerable through Hopper Saren. If not for that, it would had held its own while it continued its work to restart the relay, but we needed a bossfight, and Shepard can't fight the reaper directly. Speaking of Saren, assaulting Eden Prime at all would be unnecessary. He's a Spectre. He could have taken it upon himself to simply investigate the beacon without really causing a major stir. As a representative of the Council, he could gather the intel he needs and simply leak it to his reaper overlord. But that would be boring. The biggest offender to me is the lack of an actual secret chamber in the Citadel. Garrus mentions that he's never been to the place the reaper has to access, but it just ends up being in the Council hall where even spacegrandma can walk her varren. Like the Star Child Chamber? I was thinking more like the chamber TIM was in, which I really liked.
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Post by alanc9 on Mar 28, 2017 20:36:47 GMT
Sovereign was unable to just fly up to the Citadel and LOL his way to victory you know. He WOULD have gotten clobbered by the entire armed forces of the Citadel, and the Destiny Ascension if he tried to just go check the Citadel all by himself, with no Geth support. Sovereign was arrogant but not pants on head retarded. He has no way to examine the Citadel without directly interfacing with it, and if he just flew in and tried it himself, he would have been blown away without any Geth to distract the many many ships that are stationed at the Citadel at all times. Sure, but nobody's suggesting any such thing. The point is that Saren not only has access to the Presidium himself, but he could certainly have gotten Benezia and her commandos up there too. Hell, if he needs more, they can indoctrinate more. Bringing geth forces onto the Citadel itself -- as opposed to geth ships escorting Sovereign -- is only necessary because Eden Prime ends up blowing Saren's cover. The thing Iakus was talking about sort of works as fanwankery if you don't think about it much. Maybe Sovereign thinks that some sort of undetectable space magic is shutting down the Citadel Relay from a distance, so he needs to turn that off. It's only later that he finds out that there's no space magic, just sabotage on the Citadel. Hard to reconcile this with Saren and Benezia's conversation or the Rachni War, and it's preposterous as the design intent, but if it helps you accept ME1, go for it.
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Post by KaiserShep on Mar 28, 2017 20:40:19 GMT
You might want to only speak for yourself. I hate crafting in all games, I'd love to see it gone. I don't care for open world, prefer linear games ME2, ME3, DAO, and DA2 are right up my alley. I'd rather the focus be on the story not stuff I don't care about. Open world is incredibly hard to do right. Very few games achieve it I can really only think of 2. If there is no exploring you don't really need the nomad. Though I don't have active complaints about its function I just hate how damn slow it is most of the time (unless you are on predesigned paths which seem to go faster?) especially trying to get around if there are any sort of hills. Of course I can't just rocket myself on top of large structures instead I have to go all the way around a damn mountain of dirt or ice to find a path up to whatever the fuck I need to get access too. I've already quit like a few quests just for this reason alone I hate it. Resource gathering just takes time away from actual gameplay. It just isn't fun. This isn't to say your opinion isn't important because that's not my point. My point is you can only speak for yourself and those who enjoy your style of play. No matter what we all have to make concessions because at the end of the day there is no way to please everyone. I suspect that there will have to be a few compromises in the future or at least better managing. Crafting isn't at all necessary in the game since you can just buy powerful weapons, but it does add another layer to custom options that some greatly appreciate. Like, you're not going to have several different kinds of the same gun with all sorts of various perks, unless they pull an RNG on us and we have to loot guns in hopes of getting a god roll, which is not something I'd want in SP. An example, my laser Mattock would never be a standard item in the game if not for crafting, but you can still buy increasingly more powerful ordinary ones and slap mods on them.
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Post by Heimdall on Mar 28, 2017 20:56:04 GMT
I could do with more compact maps with fewer but higher quality side quests.
I also wouldn't be sad to see crafting go, or the inventory altogether. I liked that I didn't have to worry about inventory management in ME2 and ME3.
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Post by Iakus on Mar 28, 2017 20:56:39 GMT
Sovereign was unable to just fly up to the Citadel and LOL his way to victory you know. He WOULD have gotten clobbered by the entire armed forces of the Citadel, and the Destiny Ascension if he tried to just go check the Citadel all by himself, with no Geth support. Sovereign was arrogant but not pants on head retarded. He has no way to examine the Citadel without directly interfacing with it, and if he just flew in and tried it himself, he would have been blown away without any Geth to distract the many many ships that are stationed at the Citadel at all times. Sure, but nobody's suggesting any such thing. The point is that Saren not only has access to the Presidium himself, but he could certainly have gotten Benezia and her commandos up there too. Hell, if he needs more, they can indoctrinate more. Bringing geth forces onto the Citadel itself -- as opposed to geth ships escorting Sovereign -- is only necessary because Eden Prime ends up blowing Saren's cover. The thing Iakus was talking about sort of works as fanwankery if you don't think about it much. Maybe Sovereign thinks that some sort of undetectable space magic is shutting down the Citadel Relay from a distance, so he needs to turn that off. It's only later that he finds out that there's no space magic, just sabotage on the Citadel. Hard to reconcile this with Saren and Benezia's conversation or the Rachni War, and it's preposterous as the design intent, but if it helps you accept ME1, go for it. What I'm saying is Sovereign had no way of knowing what exactly was wrong with the Citadel, and thus no way of knowing what Saren had to do to get it up and running again. For all they knew, the master control thingee wouldn't have worked either, and Saren would have blown his cover for nothing. Saren may be a Spectre, but he only gets one chance to do something so blatant all these clues Shepard is tracking down in ME1 are clues SAREN WAS TRACKING DOWN TOO. He was just a few steps ahead.
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Post by Sartoz on Mar 28, 2017 21:00:28 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
For a supposedly SCI-FI game, the Nomad is a piece of shite.
PeeBee goes from the Tempest to the Vault via a shuttle but the Pathfinder has to navigate the terrain using an uncontrollable Model-T tech vehicle and exposing the crew and Nomad to Radiation (EOS).... how quaint on the former and stupid on the latter. An exploration vehicle navigating hazardous areas would be built to keep the crew and itself safe.. I guess Jien skimped on this tidbit.
Planet scanning is back and still is an awful mechanic. Just orbit the planet and land for God's sake. I have to scan for the landing site? That may be true the first time, but on subsequent returns?... laughable. Plus the repetitive space animations get stale real quick.
Crafting futuristic weapons require the Pathfinder to pick up all kind of crap because SAM can't say yea or nay about its usefulness. Is salvage good? Who knows? Then when crafting, because of the design granularity (ie: armour, weapons) The UI presents us with complicated nested menus. Whatever happened to the concept of clarity?
Oh, well.
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Post by colfoley on Mar 28, 2017 21:23:31 GMT
I'm not holding my breath lol. The only time they have thus far used "Iterate improve fix" as a mantra for addressing feedback was when people said "I HATE DA:I, I DON'T WANT MASS EFFECT INQUISITION!!!!" and then they made Mass Effect Inquisition by iterating and improving and fixing the formula of DA:I. This is the only time they properly addressed an issue and the feedback was exactly NOT asking for it xD BioWare always listens wrong somehow. I don't know how that keeps happening. Mass Effect Andromeda is to Dragon Age Inquisition what Star Wars the Force Awakens is to Star Wars A New Hope...just in terms of mechanics. It only has a passing familuarity with the same mechanics in the game, the strutcture is there, the basic formulae is there, but it is NOT Dragon Age in...Space (echos space space space). It has improved on some aspects of DA Is formulae, it has vastly improved on others, and it has frustratingly devolved in still others. If this game were like Inquisition...in story mode...I'd be loving it. And while I am really enjoying this game there has not been a single moment like from In Your Heart Shall Burn. Hell the themes of exploration and finding a home is entirely different from the themes of religion and religious moderation versus religious extemism and 'what is truth' explored in Dragon Age Inquisition. If it were like Inquisition I would be loving the crafting system. I am not, and I am really not expecting that to change. If it were like Inquisition I would be saying it would be having just 'ok' side quest content but an amazing story. Wheras I am really liking the side quest content and think it was exactly what I was looking for from Inquisition, and the main story is still pretty solid (maybe no 'wow' moments yet, but still solid). The point is though that saying this game is 'Dragon Age Inquisition in space'. Does both games a disservice, and BioWare too.
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Post by alanc9 on Mar 28, 2017 21:40:19 GMT
Sure, but nobody's suggesting any such thing. The point is that Saren not only has access to the Presidium himself, but he could certainly have gotten Benezia and her commandos up there too. Hell, if he needs more, they can indoctrinate more. Bringing geth forces onto the Citadel itself -- as opposed to geth ships escorting Sovereign -- is only necessary because Eden Prime ends up blowing Saren's cover. The thing Iakus was talking about sort of works as fanwankery if you don't think about it much. Maybe Sovereign thinks that some sort of undetectable space magic is shutting down the Citadel Relay from a distance, so he needs to turn that off. It's only later that he finds out that there's no space magic, just sabotage on the Citadel. Hard to reconcile this with Saren and Benezia's conversation or the Rachni War, and it's preposterous as the design intent, but if it helps you accept ME1, go for it. What I'm saying is Sovereign had no way of knowing what exactly was wrong with the Citadel, and thus no way of knowing what Saren had to do to get it up and running again. For all they knew, the master control thingee wouldn't have worked either, and Saren would have blown his cover for nothing. Saren may be a Spectre, but he only gets one chance to do something so blatant all these clues Shepard is tracking down in ME1 are clues SAREN WAS TRACKING DOWN TOO. He was just a few steps ahead. Oh, dear... you mean this is serious? It's your actual interpretation? For some reason, I'm always reading your serious posts as metaphors and your hyperbole as serious posts. At this point we can drop it. I don't think your interpretation maps well onto any of Saren and Benezia's conversations or Sovereign's behavior, and unless one of us gets ahold of Drew K. sometime we're not going to be able to get anywhere with design intent. But if it works for you, no point in trying to poke holes in it.
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Post by Iakus on Mar 28, 2017 21:43:27 GMT
What I'm saying is Sovereign had no way of knowing what exactly was wrong with the Citadel, and thus no way of knowing what Saren had to do to get it up and running again. For all they knew, the master control thingee wouldn't have worked either, and Saren would have blown his cover for nothing. Saren may be a Spectre, but he only gets one chance to do something so blatant all these clues Shepard is tracking down in ME1 are clues SAREN WAS TRACKING DOWN TOO. He was just a few steps ahead. Oh, dear... you mean this is serious? It's your actual interpretation? Why else would he want to find Ilos? As you said, if he already knew what was wrong, he didn't have to be so roundabout. Saren's whole deal was investigating what was wrong with the Citadel on Sovereign's behalf.
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Post by alanc9 on Mar 28, 2017 21:48:42 GMT
That's just silly. After Eden Prime blew Saren and Benezia's cover Sovereign is committed to the Conduit route. Infiltration isn't an option anymore.
(Well, technically, it still is an option. But he's likely have to wait decades or centuries to get operatives so highly-placed again)
Anyway, remember that my position is that Bio simply forgot that Saren didn't need the Conduit until after he gets caught looking for it. So saying that the plot doesn't make sense is just a restatement.
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Post by dalishal on Mar 29, 2017 16:47:37 GMT
There's a lot of valid and justified criticism against many aspects of Andromeda, however. It does NOT mean that you should take the same course as you did with ME2 in response to ME1 criticism. Mako got removed, explorable open maps got removed, entire economy was removed, inventory removed, customization removed etc. You took the feedback way WAY too far in ME2 and/or read it incorrectly, I really don't want this to happen in Andromeda 2/Mass Effect 5, whatever it is and whenever it comes out. 1. Clunky crafting User Interface/Menus criticism does NOT mean we want crafting gone or see it dumbed down. We want it to stay, with exactly as many great customization options as they're there. We simply want improved UI to utilize the crafting possibilites, not whole crafting gone completly or oversimplified and streamlined. Being able to turn weapons into grenade launchers, increase mod slots, add upgrades, classic heat sink is all tons of fun for those who got through the UI and managed to utilize the capabilites of the system. We do NOT want to see it gone from the sequel. 2. Open World busy-work critisicm does NOT mean we want to go back to brown, linear, claustrophobic corridors from ME2. We DO want big maps to stay. Andromeda strikes a perfect balance in the entire serie mixing large maps with smaller levels, all unique (unlike ME1) and fun to explore. Remove some of the pointless busy work like scanning specific plants/minerals. Focus on fewer but meatier large side-quest chains instead. Kadara for example has vastly better structure and side quests compared to Eos or Voeld. 3. Nomad is good, do NOT remove it because a few complained about handling, it was vastly better than Mako in ME1, it's part of the galactic exploration experience and you made it work. Continue to improve it along with improving quest structure and quality on bigger open maps instead of removing the whole thing like you did in ME2. 4. Slow galaxy map travelling and slow mining/scanning/minerals gathering does NOT mean we want to see the whole thing dumbed down or removed. Andromeda has a beautiful galaxy map, it simply needs to be turned up a bit to make the transitions faster. Scanning planets needs to yield better results than +120 Iron, same with scanning with Nomad. Don't remove either, it gives a lot of variety and freedom in ways to obtain resources, simply improve the results and fasten the whole experience (while keeping the economy balance in mind). 5. Economy criticism does NOT mean we want the economy gone compley, like you did in ME2. We want it better balanced and improved, not removed or dumbed down. ITERATE, IMPROVE, FIX. Don't recklessly remove whole systems, streamline the game beyond reason and dumb the whole experience because of some criticism. Also, tagging Tiberius I respectfully disagree with your opening statement. Mass Effect 2 is one of my top 5 best games ever in 30+ years of gaming. I found ME1 to be boring, slow narritive, clunky mechanics, and every laborious level design. If I could read a codex about all the missions until virmire on I would do so. Or I would rather watch someone else play it. I do not throw shade because it does the job it is supposed to; create a foundation for my favorite of the series. And to start the story and blaze a trail in game design. The statement "for every player, a game" really is true.
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Post by projectpatdc on Mar 29, 2017 19:50:49 GMT
Nah, we don't. That one planet, I can't name due to spoilers, without nomad driving was just fine. Better than another desert with repetitive spawn points, that's for sure. It's good for it's purpose, but the purpose is to skip empty areas faster, which we don't need to begin with. We actually do. It gets annoying after fifth time. See what I we are doing here? Good thing BW doesn't bother with reading this forum at the moment. With all due respect, this response and the criticisms like this one is why we can't have nice things. I agree with the OP. ME2 and ME3 never really felt like true Mass Effect games. I enjoyed them for the story and some of the combat, but all of the reasons why I loved ME1 were taken out. The galaxy map is damn near perfect this time. And those complaining about it taking too long, it took just as long in ME3 to fly the little gimmicky Normandy around from planet to planet in the most unimmersive, uninspired way possible. And you had to worry about fuel. Bioware, improve what have going for right now. Don't take away, just add to it. More exploration, larger combat areas, more diverse enemies, vehicle combat, more control over the tempest when flying
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Post by projectpatdc on Mar 29, 2017 19:53:12 GMT
Except thats untrue, lots of people loved the idea of the Mako, and simply hated the tacked-on, poorly executed way the Mako was done. As a result, planet exploration was massively reduced to tiny areas, that was mostly just made up of shooting galleries and once you cleared the area the mission was over. There is ofc exceptions to this, but that was the majority of "exploration" after ME1. Overwhelming opinion on the Mako was that it was a piece of trash. Didn't help that exploration was equally horrible. There will always be dissenting voices that were in the minority. Can't keep everyone happy Well at least the Nomad kicks ass! I'm really sunprised by the handling and amount of upgrades
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Post by colfoley on Mar 29, 2017 19:55:57 GMT
Nah, we don't. That one planet, I can't name due to spoilers, without nomad driving was just fine. Better than another desert with repetitive spawn points, that's for sure. It's good for it's purpose, but the purpose is to skip empty areas faster, which we don't need to begin with. We actually do. It gets annoying after fifth time. See what I we are doing here? Good thing BW doesn't bother with reading this forum at the moment. With all due respect, this response and the criticisms like this one is why we can't have nice things. I agree with the OP. ME2 and ME3 never really felt like true Mass Effect games. I enjoyed them for the story and some of the combat, but all of the reasons why I loved ME1 were taken out. The galaxy map is damn near perfect this time. And those complaining about it taking too long, it took just as long in ME3 to fly the little gimmicky Normandy around from planet to planet in the most unimmersive, uninspired way possible. And you had to worry about fuel. Bioware, improve what have going for right now. Don't take away, just add to it. More exploration, larger combat areas, more diverse enemies, vehicle combat, more control over the tempest when flying good point. As occasionally annoying the scenes are they are better then the normandy stuff. Though its fun playing chicken with the reapers.
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Post by Deleted on Mar 29, 2017 20:24:47 GMT
I'd rather they replaced Nomad with just a standard speeder that is just like walking only faster. I fail to see any improvement over Mako on it. It's just as hard to make go in the direction you want to go. It's like it ignores A/D completely, even though the wheels turn.
But I have not minded any and all iterations of galaxy maps and scanning. I love it. I find it relaxing and pretty and a nice break from the ground action.
I am also not interested in vehicular combat. I did not like combat in Mako, I have never played a driving game (or wanted to), and only once I tried a flying game, that was a GSF in SWTOR, and I am not clamoring for MOAR GSF-like experiences. I never managed to git gud in it, it was just awkward.
Now, jumping is much improved compared to SWTOR, maybe because it's SP, and the lag is not there, maybe because you are not dead and sent half a planet away to start over every time you fall down, but I can't imagine driving or flying ships simulators suddenly becoming as smooth and pleasurable as jumping had become from SWTOR to ME:A.
I understand that folks like all kinds of stuff added to the game, but... I dunno. I want less of each component then, I suppose? So, you just do things a few times each, not dozens of time? It's kind of if you like it, you can't get enough of it, if you don't like it, the repetitiveness will drive you nuts?
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Post by ticktak77 on Mar 30, 2017 17:19:32 GMT
Overwhelming opinion on the Mako was that it was a piece of trash. Didn't help that exploration was equally horrible. There will always be dissenting voices that were in the minority. Can't keep everyone happy Well at least the Nomad kicks ass! I'm really sunprised by the handling and amount of upgrades Yeah, it's not bad. The planets are so big and full of so many uninteresting things to do, that I find myself fast travelling across most of them though. If the Nomad had some sort of weapons system, I think it would have been more enjoyable. Now it's just a big, beefy, Christopher-Nolan-Batmobile-Inspired taxi
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Post by projectpatdc on Mar 30, 2017 18:15:36 GMT
Well at least the Nomad kicks ass! I'm really sunprised by the handling and amount of upgrades Yeah, it's not bad. The planets are so big and full of so many uninteresting things to do, that I find myself fast travelling across most of them though. If the Nomad had some sort of weapons system, I think it would have been more enjoyable. Now it's just a big, beefy, Christopher-Nolan-Batmobile-Inspired taxi Yeah I'm hoping dlc or expansions will add land vehicles to the mix across all the worlds and some vehicle combat.
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Post by colfoley on Mar 30, 2017 18:24:33 GMT
Well at least the Nomad kicks ass! I'm really sunprised by the handling and amount of upgrades Yeah, it's not bad. The planets are so big and full of so many uninteresting things to do, that I find myself fast travelling across most of them though. If the Nomad had some sort of weapons system, I think it would have been more enjoyable. Now it's just a big, beefy, Christopher-Nolan-Batmobile-Inspired taxi the nomad is a weapon.
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Post by ticktak77 on Mar 30, 2017 18:28:08 GMT
Yeah, it's not bad. The planets are so big and full of so many uninteresting things to do, that I find myself fast travelling across most of them though. If the Nomad had some sort of weapons system, I think it would have been more enjoyable. Now it's just a big, beefy, Christopher-Nolan-Batmobile-Inspired taxi the nomad is a weapon. Especially when it runs things over and they don't die, right?
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Post by colfoley on Mar 30, 2017 18:33:05 GMT
Especially when it runs things over and they don't die, right? my SO has killed everything from Kett to those big bear looking things on Voled with it. I haven't tried it out yet. Haven't gotten much of an op. And i prefer fighting on foot anyways.
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Post by ticktak77 on Mar 30, 2017 18:37:03 GMT
Especially when it runs things over and they don't die, right? my SO has killed everything from Kett to those big bear looking things on Voled with it. I haven't tried it out yet. Haven't gotten much of an op. And i prefer fighting on foot anyways. Well try it out before you try and refute it then. You'll be surprised. The Nomad doesn't kill everything. Whether you like killing on foot is irrelevant. So do I. The Nomad still could have used a weapons system.
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Post by ticktak77 on Mar 30, 2017 18:38:25 GMT
Yeah, it's not bad. The planets are so big and full of so many uninteresting things to do, that I find myself fast travelling across most of them though. If the Nomad had some sort of weapons system, I think it would have been more enjoyable. Now it's just a big, beefy, Christopher-Nolan-Batmobile-Inspired taxi Yeah I'm hoping dlc or expansions will add land vehicles to the mix across all the worlds and some vehicle combat. Or even the ME3-inspired Firewalker. It's hilarious that the Initiative thought a clunky ground vehicle was better for exploring than some sort of air vehicle.
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Post by colfoley on Mar 30, 2017 18:38:31 GMT
my SO has killed everything from Kett to those big bear looking things on Voled with it. I haven't tried it out yet. Haven't gotten much of an op. And i prefer fighting on foot anyways. Well try it out before you try and refute it then. You'll be surprised. The Nomad doesn't kill everything. Whether you like killing on foot is irrelevant. So do I. The Nomad still could have used a weapons system. i have seen her do it with my own eyes. The nomad is a freaking beat.
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Post by ticktak77 on Mar 30, 2017 18:49:15 GMT
Well try it out before you try and refute it then. You'll be surprised. The Nomad doesn't kill everything. Whether you like killing on foot is irrelevant. So do I. The Nomad still could have used a weapons system. i have seen her do it with my own eyes. The nomad is a freaking beat. ... ...right. OK. Not much more discussion to be had here then lol
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