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Post by Babar Guy on Mar 5, 2017 20:12:29 GMT
Does anyone happen to know if the bug that prevented half-orcs from romancing Viconia was fixed in EE? Heard rumors that it was, but nothing concrete. I haven't played a half-orc myself, but she should be open to being wooed by them by default in BG2EE, yes. If all else fails, you could always mod out the racial restrictions.
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Post by vertigomez on Mar 5, 2017 20:15:17 GMT
Very cool. I'll give it a shot and see how it goes.
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N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Apr 4, 2017 20:34:59 GMT
Wouldn't that be part of BWP? I know it has A LOT of new NPCs from different mods. I don't know if the NPC Project is part of that or not. It doesn't add any new NPCs, though. IT adds a ton of new dialogue and content for the followers in BG1. Banter, personal quests, romances, and so on. www.gibberlings3.net/bg1npc/Sorely needed for the first game at least. Even Enhanced Edition just to compete with the added characters...despite their own superficiality. But half of the cast is kind of bland anyway, bare minimum of characterization with the NPC mod. Then again, i'm expecting nuance because were used to it now...
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Post by Iakus on Apr 4, 2017 20:42:47 GMT
I don't know if the NPC Project is part of that or not. It doesn't add any new NPCs, though. IT adds a ton of new dialogue and content for the followers in BG1. Banter, personal quests, romances, and so on. www.gibberlings3.net/bg1npc/Sorely needed for the first game at least. Even Enhanced Edition just to compete with the added characters...despite their own superficiality. But half of the cast is kind of bland anyway, bare minimum of characterization with the NPC mod. Then again, i'm expecting nuance because were used to it now... Yeah, but not including the new characters, there are 25 FREAKING COMPANIONS! The amount of content given is yes, rather uneven. Fan favorites of course, got more. But it's still amazing work, particularly given it's all fan-made.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Apr 4, 2017 20:52:27 GMT
Sorely needed for the first game at least. Even Enhanced Edition just to compete with the added characters...despite their own superficiality. But half of the cast is kind of bland anyway, bare minimum of characterization with the NPC mod. Then again, i'm expecting nuance because were used to it now... Yeah, but not including the new characters, there are 25 FREAKING COMPANIONS! The amount of content given is yes, rather uneven. Fan favorites of course, got more. But it's still amazing work, particularly given it's all fan-made. Could be better written at times, although as a fan project I'm forgiving. I do love options for companions, if baldurs gate wasn't a dnd game I'd say it has way too many, but it's appropriate.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Apr 4, 2017 20:54:38 GMT
Yeah, but not including the new characters, there are 25 FREAKING COMPANIONS! The amount of content given is yes, rather uneven. Fan favorites of course, got more. But it's still amazing work, particularly given it's all fan-made. Could be better written at times, although as a fan project I'm forgiving. I do love options for companions, if baldurs gate wasn't a dnd game I'd say it has way too many, but it's appropriate. That and being such a low level campaign, resurrection was difficult and expensive. I think they anticipated a LOT of companion turnover
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Apr 4, 2017 20:56:41 GMT
Could be better written at times, although as a fan project I'm forgiving. I do love options for companions, if baldurs gate wasn't a dnd game I'd say it has way too many, but it's appropriate. That and being such a low level campaign, resurrection was difficult and expensive. I think they anticipated a LOT of companion turnover Sucks to be evil then, your options are severely limited.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Morrigan on Apr 5, 2017 18:33:19 GMT
I've never made it through Throne of Bhaal. I love Baldur's Gate, but I usually get major fatigue after getting back from the Underdark in BG2.
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Post by Deleted on Apr 5, 2017 22:15:08 GMT
Sorely needed for the first game at least. Even Enhanced Edition just to compete with the added characters...despite their own superficiality. But half of the cast is kind of bland anyway, bare minimum of characterization with the NPC mod. Then again, i'm expecting nuance because were used to it now... Yeah, but not including the new characters, there are 25 FREAKING COMPANIONS! The amount of content given is yes, rather uneven. Fan favorites of course, got more. But it's still amazing work, particularly given it's all fan-made. If you are talking about the Bg1npc, that was because initially, when we started, the rule was that you had a final say in your character development. Some folks were ready to write more for their characters, some transferred them, some refused to ever have their texts touched. We had a huge international volunteer team, and editorial rights were always the problem. But we honoured that promise Blucher made when he started the madness. The project took many years and untold hours of efforts. When I was active, I was putting in 40-50 hours a week, while holding a full time job. Inordinate amounts of it was spent reminding people of deadlines and quotas to make sure the content is even. The team and the project will have a special place in my heart, always, but I was glad to be a one woman show when doing the IWD2 cast, even if nobody ever really played that, lol. The original NPC cast was also super-large, and, well, at times, when you have a stack to code, you do think things like... yeah, nobody would ever see this awesome banter about eating a cockroach... too bad, so sad. We also had BG2 as the only thing to compare to, and, well, we also started out before TuTu, so it meant we could only code the small banters to start with on the original game. After TUTu, yes we could use all the WeiDU capabilities, which gave us access to interjections and wider variety of dialogues. But, yes, it involved getting more writing from people.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Apr 6, 2017 0:24:40 GMT
Yeah, but not including the new characters, there are 25 FREAKING COMPANIONS! The amount of content given is yes, rather uneven. Fan favorites of course, got more. But it's still amazing work, particularly given it's all fan-made. If you are talking about the Bg1npc, that was because initially, when we started, the rule was that you had a final say in your character development. Some folks were ready to write more for their characters, some transferred them, some refused to ever have their texts touched. We had a huge international volunteer team, and editorial rights were always the problem. But we honoured that promise Blucher made when he started the madness. The project took many years and untold hours of efforts. When I was active, I was putting in 40-50 hours a week, while holding a full time job. Inordinate amounts of it was spent reminding people of deadlines and quotas to make sure the content is even. The team and the project will have a special place in my heart, always, but I was glad to be a one woman show when doing the IWD2 cast, even if nobody ever really played that, lol. The original NPC cast was also super-large, and, well, at times, when you have a stack to code, you do think things like... yeah, nobody would ever see this awesome banter about eating a cockroach... too bad, so sad. We also had BG2 as the only thing to compare to, and, well, we also started out before TuTu, so it meant we could only code the small banters to start with on the original game. After TUTu, yes we could use all the WeiDU capabilities, which gave us access to interjections and wider variety of dialogues. But, yes, it involved getting more writing from people. Let me just reach through the screen and shake your hand for the work you and the others did. :hearteyes:
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Post by Deleted on Apr 6, 2017 0:52:47 GMT
If you are talking about the Bg1npc, that was because initially, when we started, the rule was that you had a final say in your character development. Some folks were ready to write more for their characters, some transferred them, some refused to ever have their texts touched. We had a huge international volunteer team, and editorial rights were always the problem. But we honoured that promise Blucher made when he started the madness. The project took many years and untold hours of efforts. When I was active, I was putting in 40-50 hours a week, while holding a full time job. Inordinate amounts of it was spent reminding people of deadlines and quotas to make sure the content is even. The team and the project will have a special place in my heart, always, but I was glad to be a one woman show when doing the IWD2 cast, even if nobody ever really played that, lol. The original NPC cast was also super-large, and, well, at times, when you have a stack to code, you do think things like... yeah, nobody would ever see this awesome banter about eating a cockroach... too bad, so sad. We also had BG2 as the only thing to compare to, and, well, we also started out before TuTu, so it meant we could only code the small banters to start with on the original game. After TUTu, yes we could use all the WeiDU capabilities, which gave us access to interjections and wider variety of dialogues. But, yes, it involved getting more writing from people. Let me just reach through the screen and shake your hand for the work you and the others did. :hearteyes: Thanks, I am glad you had fun with it. Good times, and good folks, and for a while I had a privilege of thinking about a country and thinking of folks I knew there through modding. It was unreal. I always wished I could meet and greet the KOTOR2-RC guys, because restoring Obsidian's stuff was just frigging awesome of them.
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Post by Obsidian Gryphon on Jul 1, 2017 3:19:52 GMT
I'm replaying BG at the moment and frankly amused. Why? I recalled complaints about empty spaces in DAI. Lookee here, plenty of empty spaces in BG too, albeit in 2D.
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NO ONE lies to The Meat Man!
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Post by Babar Guy on Jul 1, 2017 8:10:43 GMT
I'm replaying BG at the moment and frankly amused. Why? I recalled complaints about empty spaces in DAI. Lookee here, plenty of empty spaces in BG too, albeit in 2D. Honestly the worst part of BG1. All those practically empty wilderness areas that the completionist in me still forces to methodically comb through ever so slowly to remove all the fog of war in hopes of finding a quest or maybe some tiny cave. It's such a huge step up in quality how BG2 is structured and how the areas are designed. I'm also replaying BG right now since I'm looking to do a full BG->SoD->SoA->ToB playthrough with this character, but this BG1 part can be a bit of a chore sometimes. The BG1 NPC Project helps since you get way more talkative party members with you to break the monotony. I still need to do BG1 a couple more times other than this to play through with a few promising NPC mods I have downloaded that span the entire series, so I get the full experience. But after that I think I'm done with the BG1 portion for any future Balduring or Gating. The Archer kit for Rangers is ridiculously OP in BG1, by the way. In a full party, my Bhaalspawn is currently responsible for 73% of all the party's kills, 868 kills to be specific. Second place is 104 kills.
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Post by Obsidian Gryphon on Jul 1, 2017 10:03:16 GMT
I'm replaying BG at the moment and frankly amused. Why? I recalled complaints about empty spaces in DAI. Lookee here, plenty of empty spaces in BG too, albeit in 2D. Honestly the worst part of BG1. All those practically empty wilderness areas that the completionist in me still forces to methodically comb through ever so slowly to remove all the fog of war in hopes of finding a quest or maybe some tiny cave. It's such a huge step up in quality how BG2 is structured and how the areas are designed. I'm also replaying BG right now since I'm looking to do a full BG->SoD->SoA->ToB playthrough with this character, but this BG1 part can be a bit of a chore sometimes. The BG1 NPC Project helps since you get way more talkative party members with you to break the monotony. I still need to do BG1 a couple more times other than this to play through with a few promising NPC mods I have downloaded that span the entire series, so I get the full experience. But after that I think I'm done with the BG1 portion for any future Balduring or Gating. The Archer kit for Rangers is ridiculously OP in BG1, by the way. In a full party, my Bhaalspawn is currently responsible for 73% of all the party's kills, 868 kills to be specific. Second place is 104 kills. I'm the same was you. I can't stand foggy unopen maps, I must open to see what they hide, see if there's anything interesting. Alas, it's just the odd mob or so to kill. I'm playing the Steam EE version so I doubt mods would work. That is a lot of kills.
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NO ONE lies to The Meat Man!
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Post by Babar Guy on Jul 1, 2017 11:19:51 GMT
Honestly the worst part of BG1. All those practically empty wilderness areas that the completionist in me still forces to methodically comb through ever so slowly to remove all the fog of war in hopes of finding a quest or maybe some tiny cave. It's such a huge step up in quality how BG2 is structured and how the areas are designed. I'm also replaying BG right now since I'm looking to do a full BG->SoD->SoA->ToB playthrough with this character, but this BG1 part can be a bit of a chore sometimes. The BG1 NPC Project helps since you get way more talkative party members with you to break the monotony. I still need to do BG1 a couple more times other than this to play through with a few promising NPC mods I have downloaded that span the entire series, so I get the full experience. But after that I think I'm done with the BG1 portion for any future Balduring or Gating. The Archer kit for Rangers is ridiculously OP in BG1, by the way. In a full party, my Bhaalspawn is currently responsible for 73% of all the party's kills, 868 kills to be specific. Second place is 104 kills. I'm the same was you. I can't stand foggy unopen maps, I must open to see what they hide, see if there's anything interesting. Alas, it's just the odd mob or so to kill. I'm playing the Steam EE version so I doubt mods would work. That is a lot of kills. You can mod the Steam EE version just fine. The only thing really stopping that is that whenever they release one of their super infrequent patches (it's now been probably something like a year since the last one), since Steam downloads updates automatically or at the very latest when you launch the game, it'll most likely mess up any ongoing modded saves. For instance in the past when it has happened to me and I tried loading an old save I got NPC's speaking pure gibberish where they seemed to form some sort of completely random word salad from literally all the words that are in the game. Item descriptions, class descriptions, dialogue, place names etc. all thrown together in a mishmash to create an incomprehensible word-Frankenstein. Frankenstein's monster, I know. forums.beamdog.com/categories/bg%3Aee-modsThere's a listing there of mods that have been tested and found compatible in a pinned thread, along with links to all of them. If you have Siege of Dragonspear installed you'll also have to run the modmerge tool that's linked in said thread as well (it's super easy) in order for mods to be installed correctly.
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Post by Obsidian Gryphon on Jul 2, 2017 4:16:48 GMT
@babar Guy, thanks for the mod link. Dang, been so long. Can I store notes somewhere or do I throw them on the ground after copying them? There don't seem to be a destroy capability.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,281 Likes: 50,608
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 2, 2017 18:25:23 GMT
I'm replaying BG at the moment and frankly amused. Why? I recalled complaints about empty spaces in DAI. Lookee here, plenty of empty spaces in BG too, albeit in 2D. Honestly the worst part of BG1. All those practically empty wilderness areas that the completionist in me still forces to methodically comb through ever so slowly to remove all the fog of war in hopes of finding a quest or maybe some tiny cave. It's such a huge step up in quality how BG2 is structured and how the areas are designed. I'm also replaying BG right now since I'm looking to do a full BG->SoD->SoA->ToB playthrough with this character, but this BG1 part can be a bit of a chore sometimes. The BG1 NPC Project helps since you get way more talkative party members with you to break the monotony. I still need to do BG1 a couple more times other than this to play through with a few promising NPC mods I have downloaded that span the entire series, so I get the full experience. But after that I think I'm done with the BG1 portion for any future Balduring or Gating. The Archer kit for Rangers is ridiculously OP in BG1, by the way. In a full party, my Bhaalspawn is currently responsible for 73% of all the party's kills, 868 kills to be specific. Second place is 104 kills. That's why I use the NPC Project and other side quest and encounter mods. To fill up that empty space. And truth be told, archery has always been the superior form of combat in BG1
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Aug 16, 2017 13:03:56 GMT
I have bought me a German Release of the 4 in 1 Boxset. Someone told me about the BiG World project that combine BG1 and BG2 in one game and in a better resolution. Now I am trying to install all the 'recommend' mods for the BiG World, all files are downloaded but it stops by the BG2 fixpack. The last log entry is
The game is a German Installation, for the Mod Downloads a have allowed German and English Mods, the tool explained that it would not make problems using english Mods, this parts of the game being still English, that is no problem. I have not found any help yet. Has someone an Idea what I can do?
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NO ONE lies to The Meat Man!
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Post by Babar Guy on Aug 26, 2017 21:32:07 GMT
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Post by fylimar on Sept 13, 2017 16:22:48 GMT
Finally started playing the BG Saga again. I've buyed the enhanced edition, since I've learned, that the NPC project is working with it - and it does, yay. Ajantis is especially chatty at the moment - and Xzar, the necromancer. Didn't remember, if I had him long enough in group before to hear anything (I played mostly TUTU before), but he is quite funny. I don't like the first new npc, I've met though, Neera. She is so annoying, the voice alone is a nightmare, together with Imoen, I need aspirin to get through the game. I kicked her and Imoen out (I'm a Shadowdancer myself, so thief is covered) and took in Kivan and Xzar again. I've met one of the other new characters in the FAI, Dorn, but he was pretty unfriendly, so I gave him a sarcastic answer and left him. But I think, you can recruit him later on? It's good to be back though, BG1 was the first rpg for computer, I've played and it will always have a special place in my heart
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 13, 2017 17:26:07 GMT
Finally started playing the BG Saga again. I've buyed the enhanced edition, since I've learned, that the NPC project is working with it - and it does, yay. Ajantis is especially chatty at the moment - and Xzar, the necromancer. Didn't remember, if I had him long enough in group before to hear anything (I played mostly TUTU before), but he is quite funny. I don't like the first new npc, I've met though, Neera. She is so annoying, the voice alone is a nightmare, together with Imoen, I need aspirin to get through the game. I kicked her and Imoen out (I'm a Shadowdancer myself, so thief is covered) and took in Kivan and Xzar again. I've met one of the other new characters in the FAI, Dorn, but he was pretty unfriendly, so I gave him a sarcastic answer and left him. But I think, you can recruit him later on? It's good to be back though, BG1 was the first rpg for computer, I've played and it will always have a special place in my heart Neera is pretty annoying in BG1, but she gets better in the expansion. You can't recruit Dorn when you initially meet him, but you will meet him again in a scripted encounter where you can have him join up. He is evil, though. I doubt he and Ajantis would get along at all. I gotta dust of BG2 again sometime...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,281 Likes: 50,608
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Post by Iakus on Sept 13, 2017 17:26:43 GMT
Now THAT is a hot Jaheira!
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Post by fylimar on Sept 13, 2017 18:25:36 GMT
Finally started playing the BG Saga again. I've buyed the enhanced edition, since I've learned, that the NPC project is working with it - and it does, yay. Ajantis is especially chatty at the moment - and Xzar, the necromancer. Didn't remember, if I had him long enough in group before to hear anything (I played mostly TUTU before), but he is quite funny. I don't like the first new npc, I've met though, Neera. She is so annoying, the voice alone is a nightmare, together with Imoen, I need aspirin to get through the game. I kicked her and Imoen out (I'm a Shadowdancer myself, so thief is covered) and took in Kivan and Xzar again. I've met one of the other new characters in the FAI, Dorn, but he was pretty unfriendly, so I gave him a sarcastic answer and left him. But I think, you can recruit him later on? It's good to be back though, BG1 was the first rpg for computer, I've played and it will always have a special place in my heart Neera is pretty annoying in BG1, but she gets better in the expansion. You can't recruit Dorn when you initially meet him, but you will meet him again in a scripted encounter where you can have him join up. He is evil, though. I doubt he and Ajantis would get along at all. I gotta dust of BG2 again sometime... I Maybe I will switch between the two, I like some variety with companions
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boxofscreaming
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
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boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Sept 15, 2017 19:46:50 GMT
Certainly better than her portrait in BG2, though I still like the one from BG1.
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fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on Sept 15, 2017 21:22:29 GMT
OK, I restarted with a mage/thief - apart from the bard my alltime favorite class (the Shadowdancer still exists though, will do her run at a later time). Still kicked Neera out, I really can't stand her. Normally Aerie and Anomen are the only hated characters by me, but Neera might join that club. I have a familiar mod installed, where you can choose between a wider variety of familiars and name them, so my t/m has a little spider named Emma following her - I love the spider animations in BG, especially the smaller ones - it's so cute. I've met Dorn and had the opportunity to recruit him, but as soon as I did, Ajantis attacked the whole party. Since I like having Ajantis in my group, I said nay to Dorn - it was kind of cute how he nearly begged to become part of my group ... just imagine: my character, a small elven lady and this big half orc is begging her to join the group. Maybe later. Apart from Ajantis, I have Branwen, Imoen (she became a mage early on in my game, because firepower), Jaheira (Khalid is still alive, he is in a house in Nashkell, I've metagamed, that he had important stuff for the harpers to do and that house is their meeting point) and Rasaad (the only one of the new companions, I liked from the beginning)in the group. And Emma of course, who can at least one magic missile, after which she vanishes around the corner to not get killed. I've planning to take in Xan later (he is one of my favorites, especially with the NPCProject) and Kivan and maybe Quayle. I tried to have all characters at least for a short while in the group. Will probably ditch Jaheira, Imoen and maybe Rasaad (I like his character, but monks are not my cup of tea)
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