CTPhipps
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Apr 13, 2017 19:07:41 GMT
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CTPhipps
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ctphipps
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by CTPhipps on Apr 6, 2017 8:07:29 GMT
They were definitely the most fun to fight. They are fast, aggressive and well armed. Ultimately, they need to rejoin the Initiative's efforts, though, for the good of everyone. Even if they never submit to Tann's authority, they are better off working with the Nexus. I hated having to kill any of the idiots, if I thought too much about it. Plus, Sloane is a hero, even if she's gone completely native, now. She's the reason any of those people are even alive. She is likely, in the long term, to cooperate with a Nexus government not lead by Tann and/or Addison. As the old saying goes, those who seek God in the 11th hour should worry about dying at 10:30. Sloane is not in a position to "wait out" Addison and Tann. As the Pathfinder is dramatically increasing their position. Worse, her position is weakening with the Collective. In the end, it was far weaker than she imagined. I also think you needed to "trim" the Exiles of the worst of them. The cannibals, pirate mass murderer scavengers, and the Turian who murdered an entire town needed to go if there was to be peace.
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Dean The Not-so Young
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Dean The Not-so Young
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deanthenotsoyoung
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Post by Dean The Not-so Young on Apr 6, 2017 8:29:51 GMT
? You're honestly not making much sense here. At least not a sense connected to what we know of the setting. Even setting aside gameplay inflation (with enough grinding, you can kill more exiles than there are Humans on the Arc), the absolute number doesn't matter so long as the relative number is low. The Exiles- or at least those who took place in the mutiny- were not the majority. And they were militarily crushed. Leaving the Nexus was not a choice so much as it was forced on them. Nor was there a bigger threat that effectively united them. They were their own existential threat, because there weren't enough resources on the Nexus to sustain both groups. Having a resource shortage was the main cause of the mutiny in the first place. Uniting against the Kett doesn't give them more food... even if the Kett were a big enough threat to unit against. They weren't- and the Kett largely don't care about the Nexus until much later. Whether they unite or not, they Kett still won't bother to attack the Nexus. The mutiny happened because of a breakdown of resources and trust in the leadership. That's... an extremely common thing in colonization settings, actually, so it's no more weak and clumsy than much of history. WHAT!? The number of exiles IS HUGE compared to the number of humans that WERE AWAKE AT THE TIME OF THE MUTINY! Also, there are individuals who were put back into cryo after the Eos Colony was overtaken. So that is an option!! If you are running low on resources, put people back into cryo. EASY! Unless, of course, they refuse. Which is what the rebels did. The rebels didn't believe Tann could actually fix the problem, so they refused to go into cryo and leave their lives in his hands. (Remember also- the cryo isn't indefinate safety. If the station breaks down- as it looked likely to- everyon in it dies.) Gameplay inflation- and your own exageration aside- the outcasts elsewhere aren't at viable planets that can sustain the Nexus in-mass. That's kinda the point of the Pathfinder having to open up the vaults over and over, even after the Nexus actually finds those places. What the Nexus lacks, more than anything, is food to sustain it's own population, let alone the people in cryo. None of the planets in-sector that they know about exactly support it. Even the Exiles are, by most appearances, implicitly dependent on the Angaran for supplies, whether at Port or the Krogan world. The Nexus needs a garden world for agriculture enough to sustain a mass population. The Exiles don't, in part because they got lucky in finding Kadara. Or they don't listen, organize, and try to kill you. Funny thing about penal colonies is that they often don't care to obey... or forget.
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