zeratul12
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Post by zeratul12 on Apr 2, 2017 17:05:42 GMT
I don't want the paragon-renegade restored. However I wish there were more options in conversations, instead of just saying "Yes" 4 different ways. Some "yes" and some "no" would be nice. It'd be nice to be able to be a dick to people, and it doesn't seem like you can really. Yeah, like an option to punch Addison in the face and even though I have finished the game, and she does grow on you, I STILL want to knock that bitch out
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Post by alanc9 on Apr 2, 2017 17:09:34 GMT
We shouldn't conflate different systems. Dialogue, morality, and choices aren't necessarily related to each other. P/R makes it look this way because it forces the same binary onto all three. (Or trinary if we get a neutral option.)
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Post by Deleted on Apr 2, 2017 17:09:53 GMT
I don't want the paragon-renegade restored. However I wish there were more options in conversations, instead of just saying "Yes" 4 different ways. Some "yes" and some "no" would be nice. It'd be nice to be able to be a dick to people, and it doesn't seem like you can really. Yeah, like an option to punch Addison in the face and even though I have finished the game, and she does grow on you, I STILL want to knock that bitch out
"Sorry, right now my face is tired from dealing with... everything"
[interrupt]
"Deal with this!" [punch]
... it could work
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Post by ravenous on Apr 2, 2017 18:13:58 GMT
no I am quite happy that the Renegade/paragon is gone and I hope it never comes back
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VanSinn
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Post by VanSinn on Apr 2, 2017 18:37:03 GMT
I'd rather the Paragon and Renegade system not return. Renegade had some very cool options in it, don't get me wrong, but other options were pure evil psycopath level. Made a pure Renegade Shepard look and feel...unhinged.
What I would like to see is more of an idealist vs pragmatic approach (which ME:A kinda does with the left/right choices, but not quite as fully fleshed out as I'd like) but keep the 4 "tones." However, I WOULD like certain situations where Ryder or a different protagonist had a more aggressive response, especially in situations where it would make sense to. Not Crazy Ass Renegade like Shepard, necessarily, but more in line with the less psycho renegade options in ME1.
I do like the system that ME:A implemented, but I think it's just a bit lacking in certain areas. I kinda disagree with the "4 shades of Paragon" description, since I think that's an oversimplification, but it's not entirely inaccurate either.
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Post by vilegrim on Apr 2, 2017 18:39:47 GMT
I'd rather the Paragon and Renegade system not return. Renegade had some very cool options in it, don't get me wrong, but other options were pure evil psycopath level. Made a pure Renegade Shepard look and feel...unhinged. What I would like to see is more of an idealist vs pragmatic approach (which ME:A kinda does with the left/right choices, but not quite as fully fleshed out as I'd like) but keep the 4 "tones." However, I WOULD like certain situations where Ryder or a different protagonist had a more aggressive response, especially in situations where it would make sense to. Not Crazy Ass Renegade like Shepard, necessarily, but more in line with the less psycho renegade options in ME1. I do like the system that ME:A implemented, but I think it's just a bit lacking in certain areas. I kinda disagree with the "4 shades of Paragon" description, since I think that's an oversimplification, but it's not entirely inaccurate either. I found 4 shades of paragon to be to kind, but it's more 4 shades of bland. Paragon at least sometimes had fire, Ryder never does.
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Post by godlike13 on Apr 2, 2017 18:40:21 GMT
I didn't mind it. I like the option of playing as a bad guy. Though they were phasing it out since 3 as in its not like you really could really play as a bad guy.
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Post by saga on Apr 2, 2017 18:48:08 GMT
I wish that they could combine the two systems so that there were a couple of paragon options in different tones, and two renegade options in different tones. That way we could have shades of good/shades of asshole. Maybe something akin to lawful and chaotic.
Also, absolutely no dialogue/choice gating based on number or percentage of renegade/paragon points. You should be able to choose any option you want without penalty and not be railroaded into always taking the same path in order to metagame and get the best results. You should be able to succeed no matter what kind of character you play, and also be able to make choices based on the situation at hand.
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Post by President of Boom on Apr 2, 2017 18:58:50 GMT
No. As much as I enjoyed exploring the hilarious WWTD (What Would the Terminator Do) options, I still prefer the new dialogue system.
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Post by colfoley on Apr 2, 2017 19:08:52 GMT
Hell to the no.
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peabuddie
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You did good, kid.
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Post by peabuddie on Apr 2, 2017 19:10:42 GMT
I liked the Renegade/Paragon system but it's too rigid as it was applied in ME2. That's why they switched to a a Reputation system in ME3. That gave it more room for choosing different actions, responses while still maintaining a basic reputation. I liked that better. However I agree that I wish Ryder could be a bit more hard ass sometimes and really let someone have it. All in all there are some good lighthearted cuts that are available. The whole "should I curtsy your majesty?" thing fem Ryder can say to Sloan and some nice cuts toward Addison etc.
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Post by Steelcan on Apr 2, 2017 19:21:17 GMT
I'm not a fan of the paragon/renegade system, but Ryder didn't have much of a personality beyond snarky and generally inspiring and nice.
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Post by Atila on Apr 2, 2017 19:44:25 GMT
While I do want more of Heavy-decision-making moments (felt too few in the game), I think the current system works just fine. I'd like more of those Quick Time Event where you either let it happen or you do something about it. A lot more of those.
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canuckgamer
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Post by canuckgamer on Apr 2, 2017 19:51:11 GMT
Don't get me wrong, I understand why the system wasn't put in this game. Ryder needed to be a more hopeful and inspiring character and making him an ass would wouldn't make sense for the story if Ryder was a self centred prick. So they made it less about what Ryder 'does' and more about how they 'respond' to people. While Shepard was a great character his dialogue was always 'paragon' or 'renegade' with their own singular tone that can only be taken one way, while Ryder can respond with logic, emotion, instinct or professionally which I have enjoyed since some of Ryders instinct lines are bloody hilarious and make a much more organic character. However despite this the Paragon and Renegade system has been a staple of the series and should make a come back in the sequel. The devs should keep the way you respond to people but give us the option to respond to it in a specific way. IE: Select the Logical option but choose a paragon and renegade variant. What about you guys you think it should return? I think they could further enhance the conversation system so that your choices diverge a little more noticeably but I think the renegade/paragon model is to simplistic. I loved it in the OT, A LOT. It felt right there because of the nature of the story (even if it was a little over the top some times) don't think it would fit this narrative.
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Post by mechmaster90 on Apr 2, 2017 19:51:51 GMT
Same here, I feel like the Paragon system was too much of a Shepard thing, and most of the time I ended up choosing the nice option (for Paragon) for a question just to rack up points, even though that's not what I would have answered personally. However it'd be nice to have heavier consequences for being one of the 4 archetypes in Andromeda, in the previous titles it would make sense to replay the game while choosing the other side of the Force, as a bunch of things change according to your decisions, but in MEA not so much, replayability comes from playing the other sibling, but your behavioural choices don't matter that much.
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Post by Nashimura on Apr 2, 2017 19:53:40 GMT
Its not really about Paragon and Renegade... but at least it kept them on track, made sure they were offering good and bad options for each encounter... no more "Smile and eat shit" or "eat shit and smile" options at least...
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Post by kingmandu on Apr 2, 2017 20:09:52 GMT
While I do want more of Heavy-decision-making moments (felt too few in the game), I think the current system works just fine. I'd like more of those Quick Time Event where you either let it happen or you do something about it. A lot more of those. Interrupts! I loved when they introduced them in ME2. I'm still waiting for an rpg to steal Alpha Protocol's dialogue system. If you are unfamiliar with that, you always have 4 tones of responses but only a limited amount of time to choose. The conversations in that game were amazing and flowed so well. Combine that with interrupts and it would be really fun.
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Post by 10k on Apr 2, 2017 20:17:40 GMT
Let me put it this way, I like the idea of Andromeda system better. Paragon and renegade is a gimmick. But I'd like more aggressive tones when it comes to dialogue.
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Post by jastall on Apr 2, 2017 20:23:00 GMT
No.
We might need more ruthless options for Ryder/the next protagonist, but not within the context of the overly limiting red/blue meter.
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SKAR
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Post by SKAR on Apr 2, 2017 21:35:47 GMT
No. Grey is good. Not everything is white or black. The system in use now can be improved upon but it's realistic and fun.
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Post by SwobyJ on Apr 2, 2017 22:39:50 GMT
I say no because I don't want exact MET Paragon/Renegade framework back.
However MEA was too bland.
Be like MEA but more colorful and with more good cause and effect.
Some color was present and some cause and effect was present, but things were held back way too much.
Especially if we're Ryder, show in next game how we're now more clearly surpassing what Shepard was (more or less). Like instead of Red and Blue, embrace the rainbow.
Embrace the rainbow Ryder. Embrace the gay.
Where was I?
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Post by dutchsghost7 on Apr 2, 2017 22:44:11 GMT
Ryder in this game is a one trick pony, I prefer the original dialogue system to this boring crap.
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Post by Wintermist on Apr 2, 2017 22:46:59 GMT
I definately do not want the Paragon/Renegade system back, but, having said that I wouldn't mind a dialogue option to be a rude, firm or outright threatening.
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Darkstarr11
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Post by Darkstarr11 on Apr 2, 2017 23:04:47 GMT
A tweaked Paragon/Renegade, sure. This system is basically Paragon with shades of blue. Though, after this and DAI, I have a feeling we AREN'T going to see another game that outright lets you go as dark as Origins or ME3 again...well, not for a LONG time. Though, I do enjoy some of the tone based responses, I'm not seeing a HUGE difference between my saves. Outcomes are eerily similar. I understand not wanting to kill off useful characters and the like, but we could have seen Ryder pull something that put the Krogan or the Exiles at clear odds with Nexus. Imagine locking off Kadara or Elaaden, and having Drack walk from your team based on how you treated the Krogan? He wouldn't be dead, so you could use him in future titles, but there would be a clear and serious turn of events that would shape the rest of your game. Or denying PeeBee access to RemTech, or siding with her rival? She walks and you switch companions, abandoning her to her own devices? Let her live, but make it clear that you've screwed her over for a better prize. There are probably a dozen more that anyone else could think of that would allow them to keep the characters they have created WITHOUT forcing you down the same exact path to the ending. Imagine an ending where it was just down to you, Cora and Liam because you made choices that made the others walk? There are options to do a revised Paragon/Renegade with shades that would make sense...but this was very much DAI, where no matter what, you are the hero, and everyone pretty much ends up having a happy ending.
I guess we'll see in time. Also, weren't the relationships supposed to be more nuanced? Because if you are making decisions that could alienate people, they might be less receptive to flirting. So far, this feels easier than DAI in terms of getting a romantic partner...or THREE. Seriously, until near end game, I had Cora, PeeBee and Keri on the line. Even AFTER end game, I still had Cora and Keri. Cassandra and Josie, who lived in a castle MUCH larger than the Tempest, sure didn't let that fly. Cora ISN'T THAT blonde, is she?
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Post by obatalaryder on Apr 2, 2017 23:26:04 GMT
The only people totally fine with the system are paragon purists.
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