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Post by parnashwind on Apr 7, 2017 18:19:13 GMT
Why not a plot like Milky Way somehow obtained Reaper tech after ME3 ending; (Destroy: salvage and R&D, Control: hunted the Reapers Down after a hundred years, Synthesize: Directly got all Reaper Tech). After 600 Years, they are now advance enough to create wormhole relays and travel between galaxies. The Reaper war united MW and they are now ruled by a Space Marine Emperor like character who is set to conquer Andromeda. So, they left the MW 600 years later than the initiative but arrive just years after. Will Ryder and friends side with their invading kin or will they defend their new home Andromeda?
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sdzald
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Post by sdzald on Apr 7, 2017 18:21:27 GMT
Mr. Walters is a hack. Unless they replace him with a real writer ME is doomed.
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Post by Moonshadow on Apr 7, 2017 18:24:10 GMT
Everyone who wants Ryder back as PC for the full sequel, think about what you are asking. Bring Ryder back ties the game to a time frame of maybe 2 or 3 decades at most. That in itself is already a huge constraint on what they can do and what new stuff they can introduce. Then we have to deal with people who didn't play this game, which means the character arc that you guys wanted so would have to be compromised anyway to accommodate new players. Plus, minor things like credit, resource and inventory carrying over would require explanation, new skills and power would have to be handwaved somehow, as well as any change in combat system. Not worth it. Considering how much of a non-problem that was with the original ME trilogy, I feel good about our chances.
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Post by Link"Guess"ski on Apr 7, 2017 18:28:53 GMT
I don't find safety in thinking about "what used to work fine". We got autodialogue in ME3, remember? We were used to kickass, adrenaline-inducing endings and then we got Starchild. Don't assume things will keep up to quality, but do cross your fingers.
A thing they can do if they're loathing the thought of respecting our choices is they can make save-import into Andromeda 2 works so we play as the sibling whose only pre-determined story is the canon of the main plot that cannot be changed via stories (except for one small thing).
I think it would be sad though and I don't think every player would be okay with having to play as the opposite gender in order to import their save.
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Post by jackdaniel on Apr 7, 2017 18:31:26 GMT
Everyone who wants Ryder back as PC for the full sequel, think about what you are asking. Bring Ryder back ties the game to a time frame of maybe 2 or 3 decades at most. That in itself is already a huge constraint on what they can do and what new stuff they can introduce. Then we have to deal with people who didn't play this game, which means the character arc that you guys wanted so would have to be compromised anyway to accommodate new players. Plus, minor things like credit, resource and inventory carrying over would require explanation, new skills and power would have to be handwaved somehow, as well as any change in combat system. Not worth it. Considering how of a non-problem that was with the original ME trilogy, I feel good about our chances. There was a lot to work with in the Original. Andromeda has 1 species that is always hostile, 1 species that is native but when are not sure of their total size, 5 species that has probably 100000 individuals in total to begin with, not counting the ones exiled or dead. That's just not alot to work with. Of course you can continue with what we have, I just think its better to move on so as not too handicap the writers. I think a 100-150 year gap would good. Enough for the population to multiply and grow to support cities. Enough time to justify having explored larger chunks of galaxy to have met different aliens. Enough time so new conflicts and tension have developed from the consequences of the first game.
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jli84
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Post by jli84 on Apr 7, 2017 18:39:44 GMT
Considering how of a non-problem that was with the original ME trilogy, I feel good about our chances. There was a lot to work with in the Original. Andromeda has 1 species that is always hostile, 1 species that is native but when are not sure of their total size, 5 species that has probably 100000 individuals in total to begin with, not counting the ones exiled or dead. That's just not alot to work with. Of course you can continue with what we have, I just think its better to move on so as not too handicap the writers. I think a 100-150 year gap would good. Enough for the population to multiply and grow to support cities. Enough time to justify having explored larger chunks of galaxy to have met different aliens. Enough time so new conflicts and tension have developed from the consequences of the first game. I would rather continue with Ryder and discover those new races myself. It would make sense for the Pathfinder to be the one exploring more clusters.
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Post by Bann Duncan on Apr 7, 2017 18:46:36 GMT
Everyone who wants Ryder back as PC for the full sequel, think about what you are asking. Bring Ryder back ties the game to a time frame of maybe 2 or 3 decades at most. That in itself is already a huge constraint on what they can do and what new stuff they can introduce. Then we have to deal with people who didn't play this game, which means the character arc that you guys wanted so would have to be compromised anyway to accommodate new players. Plus, minor things like credit, resource and inventory carrying over would require explanation, new skills and power would have to be handwaved somehow, as well as any change in combat system. Not worth it. Meh. That was the case for the trilogy as well, only even more dramatically given how the story of the Reaper War is continuous. The most rewarding elements of ME2/ME3 for me were ones that wouldn't even have been possible if I hadn't been carrying an import forward. They still made those parts despite the fact that new players couldn't access them. Why would credit and inventory carry over? They didn't in the trilogy. And adding powers is even easier in this case, because canonically Ryders have biotic implants and SAM. Well... it's pretty clear that that wasn't the plan for Dragon Age. Nerdrage on the original BSN and elsewhere is why we got robbed of Hawke as that universe's Shepard. Sorry, not following exactly , was Hawke supposed come back? I wasn't around in the old forums so I haven´t heard anything about that. Back when DA2 was shipped, Hawke was very much being portrayed in a Shepard like way. When you replay DA2 after playing Inquisition, you can see how Inquisition's story arc is easily the meta-arc to Hawke's rise. Mr. Walters is a hack. Unless they replace him with a real writer ME is doomed. The hate on Mac Walters was already old 7 years ago. He wrote a lot of the very best stuff in the series. It basically goes back to the entitled RPG 'purists' angry that there weren't dice rolls to decide ME2's combat.
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Post by mordrek on Apr 7, 2017 19:07:54 GMT
Not really sure what to say. I think story wise Andromeda was terrible. I liked it only because it was in the ME universe. If you stripped out the ME, this story fails incredibly hard for me. I was pretty saddened by the ending as well. It was quite lame.
I don't really expect them to catch lightning in a bottle twice like ME1 and Shepard, but this game felt uninspired to a fault.
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Post by Madflavor on Apr 7, 2017 19:11:30 GMT
The idea of Mac Walters directing a Mass Effect game where you go back to the Milky Way, scares me. Cause you know he wants to canonize that bullshit Synthesis ending so fucking bad he can taste it.
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Post by Iakus on Apr 7, 2017 19:23:08 GMT
Is it me or does it sounds like they are approaching game writing like a Seinfeld Episode. Put characters in ridiculous situations, hilarity follows. I hope I am just reading too much into it. Does that mean Kramer Vanguard-charges Ferry's door open each episode?
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Post by Zemgus on Apr 7, 2017 19:30:00 GMT
I'd hate to not be able to play as Ryder in future games. Tom Taylorson knocked it out of the ballpark and for me is the best voiced protagonist in an RPG I've played. Hold on to that dude, Bioware. I was the opposite. Disliked m!Ryders voice, but at the same time really liked f!Ryder. I don't have a horse in this race anyway. I don't really care if Ryder returns or not. I'm not all that attached to her or for that matter most characters in the game.
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rpgmaster
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Post by rpgmaster on Apr 7, 2017 19:32:39 GMT
The only thing I want to hear from Mac in regards to the next ME game is "I'm not in charge of it or writing it."
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Post by KaiserShep on Apr 7, 2017 19:35:14 GMT
I don't find safety in thinking about "what used to work fine". We got autodialogue in ME3, remember? We were used to kickass, adrenaline-inducing endings and then we got Starchild. Don't assume things will keep up to quality, but do cross your fingers. A thing they can do if they're loathing the thought of respecting our choices is they can make save-import into Andromeda 2 works so we play as the sibling whose only pre-determined story is the canon of the main plot that cannot be changed via stories (except for one small thing). I think it would be sad though and I don't think every player would be okay with having to play as the opposite gender in order to import their save. I can safely say that I would hate the shit outta that.
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Post by Iakus on Apr 7, 2017 19:37:42 GMT
We knew that we wanted to start telling other stories in that sort of world, and then we just started to ask ourselves, "Well, if we were going to, how do we get back to doing it the way we did it before?" And I think that was one of the keys of going to Andromeda, was not so much to distance ourselves from the trilogy but to actually put the developers and everybody working on it in a place where they could be back to thinking in a space where almost anything is possible.
Yeah, right.
99% of the Milky Way hasn't been explored....
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by mmoblitz on Apr 7, 2017 19:45:26 GMT
Very good read! Sounds like MEA will not continue in MEA2 with Ryder and crew. One can only hope.
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lavigne
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Post by lavigne on Apr 7, 2017 19:47:15 GMT
99% of the Milky Way hasn't been explored.... Sadly, in Mac's world, it's been 100% synthesised.....
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You did good, kid.
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Post by peabuddie on Apr 7, 2017 19:53:32 GMT
Great Read, highly recommended. It made me feel sad and ashamed for the gaming community when he talked about the reception from the community regarding the ME ending. That it was hard to find closure and he was basically saying in the nicest possible way that it was a real bummer. We all know how vicious and even verbally violent the entitled the gaming community can be when they don't get thier way. Imagine working so hard over so many years on something that you love so much and then have your product be trashed so brutally even to this day people won't give it up! It's ridiculous. Anyway, I felt really bad about that part, it's so wrong. I've myself have been working as Creative Developer on a huge software/web related project for the past 5 years and have just about finished it up.I would probably be pretty depressed for a long time and have a hard time shaking it off if it were to have the reception that the ending of ME3 got. Mob mentality is so ugly. I'm so glad that this site seems to be filled with people that keep it toned down. Any way good read.
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Post by Moonshadow on Apr 7, 2017 20:26:28 GMT
There was a lot to work with in the Original. Andromeda has 1 species that is always hostile, 1 species that is native but when are not sure of their total size, 5 species that has probably 100000 individuals in total to begin with, not counting the ones exiled or dead. That's just not alot to work with. Of course you can continue with what we have, I just think its better to move on so as not too handicap the writers. I think a 100-150 year gap would good. Enough for the population to multiply and grow to support cities. Enough time to justify having explored larger chunks of galaxy to have met different aliens. Enough time so new conflicts and tension have developed from the consequences of the first game. Mmh, I can see where you are coming from. But personally, I think that MEA only scratched the surface of what this setting has to offer regarding story and character development. At the end, there are at least three big plothooks left open that could be explored further, as well as very interesting potential conflicts to come between the different parties once the dust settles and the victory celebrations give way to everyday problems and conflicts. It might not be enough for a whole trilogy, but I feel there's definitely enough material for at least one more game before we move on to other times and/or places!
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Post by sabu on Apr 7, 2017 20:28:44 GMT
The only thing I want is Mac stepping back to being a writer for a character. He gave us Garrus after all,but since he got into leadroles since Me2 ( at that moment with drew ), the overall narrative became more awkward with every new game,Andromeda being the one with his most influence ( he wasnt lead writer the whole time but he jumped in a lot of time and filled that role during produciton). Me;a shows a lot of Mac`s lack in the big picture unlike Casey Hudson . I just dont like his style in making these huge narrative jumps with big ideas while ignoring and not respecting the established lore and doesnt know how to work within it.
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Post by SwobyJ on Apr 7, 2017 20:42:36 GMT
I think they're doing another unofficial trilogy that has more contained titles that can leave the protagonist (at least Ryder for now) whenever it doesn't work out, and in this 'trilogy', they can experiment with many more ideas than the setting of the Milky Way would more easily allow, and they can take or leave any of it (in a larger form of the little lore bits in the OT) as they please.
I do expect a 'not-Normandy' in all these games but the format could end up still rather different than the Normandy. I can certainly see myself playing a character ruling from above in a capital-ship-functional 'Normandy/Tempest'. The ship 'hub' always has to be small or at least designed intuitively enough to be able to easily move around it, so this format is never going to be drastically messed with. But experimented on? They have more room than ever to do that. Frankly, MEA is primarily experimenting a 'ME1'. We can see further as we go.
I wouldn't mind continuing with Ryder, but if they do, I encourage Bioware to do the following: 1)Much more customization (including even in 'RP' sense, like biographies and a little bit of story choice during 'events') in MP. Hopefully the progress of 'weekend events' in ME3 to these sorta 'story chapters' in MEA is a progression towards this. 2)Not be afraid to cut away, in a future game, to other characters when appropriate in SP campaign. 3)Try out smaller campaigns for release. It actually doesn't have to always be a major title, it just needs to be GOOD, and well, unique enough to make it worth it. Think Mass Effect Infiltrator but not a mobile game but a good title. Imagine getting ME every 1-2 years (instead of 2-5) and the developers get to use the data from admittedly smaller titles for use in the Ryder ones. This may be a concerning idea, but if it provides more regular profits from the studio... I dunno, I think I'd just love playing a shorter campaign (10-20 hour speedrun compared to 20-30, 50 hours completionism compared to 100+, and using existing engine and many existing assets) as an asari, salarian, turian, etc, as the Heleus Cluster develops. Let the developers get used to that, while still focusing on Ryder/hoomanity.
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Post by Iakus on Apr 7, 2017 20:46:04 GMT
The hate on Mac Walters was already old 7 years ago. He wrote a lot of the very best stuff in the series. It basically goes back to the entitled RPG 'purists' angry that there weren't dice rolls to decide ME2's combat.
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Post by SwobyJ on Apr 7, 2017 20:48:15 GMT
We knew that we wanted to start telling other stories in that sort of world, and then we just started to ask ourselves, "Well, if we were going to, how do we get back to doing it the way we did it before?" And I think that was one of the keys of going to Andromeda, was not so much to distance ourselves from the trilogy but to actually put the developers and everybody working on it in a place where they could be back to thinking in a space where almost anything is possible.Yeah, right. 99% of the Milky Way hasn't been explored.... I guess the 'limitless possibilities' of ME3 endings were a lie.
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Post by linksocarina on Apr 7, 2017 20:52:32 GMT
It is the DA route, makes sense actually. They always can add with DLC story base content. It is what I expected in some form. I wouldn't be shocked if the Ryder twins are NPCs in the future.
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Bann Duncan
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Post by Bann Duncan on Apr 7, 2017 20:53:37 GMT
The hate on Mac Walters was already old 7 years ago. He wrote a lot of the very best stuff in the series. It basically goes back to the entitled RPG 'purists' angry that there weren't dice rolls to decide ME2's combat. I've been around since BioBoards. I assume you have as well so I'm sure you remember the petulant whining that went on nonstop for months after ME2 came out.
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Post by mordivier on Apr 7, 2017 21:04:06 GMT
Translation; we are very aware how badly the ending to MET really was and we want to create Mass Effect games in a far away galaxy and we want to continue creating these games long enough so people will get over the ending so when we finally do...we wont have our ass handed to us. A majority of what I see concerning the Andromeda background for MEA is damage control.
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