Solas
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blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Prime Posts: 3,912
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Post by Solas on Apr 9, 2017 17:37:17 GMT
On a side note, more straight options for guys would be nice. Cora is pretty much the only straight option for guys, since Peebee and Vetra go both ways.
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Post by Revan Reborn on Apr 9, 2017 19:23:05 GMT
What I've experienced (Cora and Suvi) I liked, but really I think Bio needs to de-emphasize romances. I would have much preferred half the romance options with more put into the main plot. I really enjoyed the story overall, but felt the Archon's role should have been expanded...maybe more on just how far off the reservation he's gone from the Kett empire...as well as deeper insight into the Remnant founders. This could have been accomplished with a DA2-like system, but for some reason much of the fanbase needs a character to be explicitly straight/bi/gay in order to validate their lifestyle choice(s). I think the better question is whether Bio should continue listening to their biopolar fanbase, which is completely divided on what makes a great game. If as Lady Insanity says, MEA is a hot, beautiful mess, it's because Bio is trying to placate too many competing opinions. There's an easy solution to this. Make four romances (two male and two female) and allow all of them to be romanced by any gender. It allows BioWare to double down on those romances, instead of creating individual romances for a particular gender and orientation, as well as minor flings (Keri and Avela). DAII had the most ideal structure by having in-depth and solid romances, but didn't detract from the overall narrative. It won't please those that believe having set sexual orientations is the best approach, but this is far more manageable and will lead to a better result. Do you want free candy? Y/N Seriously, what kind of poll is that? The question should rather be: do you want resources diverted from improving side quests and game play to improving romances? Something like that, its not like you get Biowares focus on romances and not having other things neglected in the process. That fact makes it a much harder decision. This really has less to do with taking resources from other systems and more to do with revamping romances. Some of the most pragmatic approaches are doing player-sexual romances and giving less options (bring it down to two males and two females). That would lead to fewer romances that have far more content and then any extra funding could go towards other areas of the game. The idea is to make romances better than they are, but not at the expense of the rest of the game. One of my biggest gripes with romances in Andromeda is that there was no SaraxScott romance. Bioware keeps teasing me since DA2. Not cool. Keep fighting for that forbidden love story arc!
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thedarkprince
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Post by thedarkprince on Apr 11, 2017 1:20:50 GMT
On a side note, more straight options for guys would be nice. Cora is pretty much the only straight option for guys, since Peebee and Vetra go both ways. So it's okay to want more bi and gay characters in the series? But the second anyone straight points out the lack of straight options it's a problem?... Good to know.
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midnightwolf
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Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Apr 11, 2017 1:54:22 GMT
So it's okay to want more bi and gay characters in the series? But the second anyone straight points out the lack of straight options it's a problem?... Good to know. It's not that it's a problem, it's just that these games have always had more -and better- straight romance options for straight Men. In the Trilogy, I always played Straight male Shepard because the human Women were far hotter than the human males which female Shepard could romance. Females got Jacob, who cheats and Kaiden. Male Shepard had Ashley, Jack and Miranda. Plus other Human NPC's.
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Post by jpcab on Apr 11, 2017 2:23:06 GMT
Well but it is not that fair? most players are male and i suppose straight...so i do not think it is a bad thing if the romances options would focus mostly on that. Anyway being Cora the only viable option is very sad. Peebee looks like a racoon, vetra is a chicken..when i find Suvi..i thought ..ok she is cute...but ...then i find out Something is wrong on those who elaborate andromeda romances.
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Make it simple but significant.
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Post by Larry-3 on Apr 11, 2017 2:44:13 GMT
I would rather have a character come up to me and make the first move. Have a character flirt with us, and let us decide if we want her.
A character can laugh and flirt a few times while talking to us, and at any time we could tell said character yes, no, or I will think about it.
In every Bioware game I have played, we must make the first move. Let a character from in the game do it for once. Does it need to be scripted or unique to any one character? No. In fact, have it as a random event from a number of characters at any moment in the story.
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Post by Duke Cameron on Apr 11, 2017 2:49:12 GMT
Pregnancy/Children
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Post by KaiserShep on Apr 11, 2017 3:03:22 GMT
I would rather have a character come up to me and make the first move. Have a character flirt with us, and let us decide if we want her. A character can laugh and flirt a few times while talking to us, and at any time we could tell said character yes, no, or I will think about it. In every Bioware game I have played, we must make the first move. Let a character from in the game do it for once. Does it need to be scripted or unique to any one character? No. In fact, have it as a random event from a number of characters at any moment in the story. Peebee kind of comes close. She comes on stronger than most companions I can remember.
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havard
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by havard on Apr 11, 2017 3:23:39 GMT
I say just take them out entirely.
None of these are 'romances.' They cheap, crammed with throwaway dialogue, and just an excuse to see some boobs/dude butts. Bioware hasn't done a 'romance' since the Baldur's Gate series.
It's pretty clear when the only animation that was actually done properly was the bumping uglies scenes that their priorities are screwed entirely, so just remove the temptation entirely.
You want a romance, go talk to real people. You want a one-night stand, go to a bar. (It takes less time and effort than playing this game for it.)
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Post by KaiserShep on Apr 11, 2017 3:27:49 GMT
Pfft, you're no fun at all.
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Post by Deleted on Apr 11, 2017 3:37:14 GMT
I just did a romance for kicks and I have to say, it felt lamer to me than ME1 with Kaidan or Liara. And by comparison, I would say the best romance I've had in a game was with Alistair in DAO because it was a lot more involved with you getting to know the character. In fact, all of them in DAO felt or seemed better or more immersive and partly because you had to make some good dialogue choices. Not that it should be a struggle to romance but I think the different reactions if you choose different responses made it more unique. Say too many things wrong and you could piss them off... er a turn them off. That was kind of interactive. You actually felt like you were getting to know the character and forming a connection. Now it is just lazy flirts, do some favors and get the romance scenes. That is not really immersive. It's push a button enough times and get the shiny toy.
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#MakeReyesASquadmate
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Alenheim
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Post by Evanoel on Apr 11, 2017 3:39:39 GMT
Repeatable kiss/dating scene just like in DA:I. Won't say no to repeatable sex scene though.
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Post by KaiserShep on Apr 11, 2017 3:43:02 GMT
I thought ME1 and DA:O's romance dialogue was a bit too…treacle-y, especially Liara's. I think it's more a symptom of how stiff her character was compared to later iterations. Honestly, both ME and DA didn't really improve on that front to me until their sequels, especially Liara, who actually became fun, especially if you have LotSB. Of course, no one beats Isabella…to me anyway.
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Post by jpcab on Apr 11, 2017 3:53:05 GMT
You want a romance, go talk to real people. You want a one-night stand, go to a bar. (It takes less time and effort than playing this game for it.) Thanks so much for the tips
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colloquialanachron
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Post by colloquialanachron on Apr 11, 2017 3:56:13 GMT
Repeatable kiss/dating scene just like in DA:I. Won't say no to repeatable sex scene though. This plus the "call up" option would be really nice. I'd also like to see a marriage at some point. Bioware teased it a bit at the end of DA:I, just take the plunge.
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Post by KaiserShep on Apr 11, 2017 4:00:40 GMT
Repeatable kiss/dating scene just like in DA:I. Won't say no to repeatable sex scene though. This plus the "call up" option would be really nice. I'd also like to see a marriage at some point. Bioware teased it a bit at the end of DA:I, just take the plunge. They should also allow drunk casino spur-of-the-moment marriages. To make things more interesting, the LI's character model changes as the PC sobers up, then you cut to the last sequence to the unpleasant surprise.
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Post by Trilobite Derby on Apr 11, 2017 4:08:45 GMT
Do you want free candy? Y/N Seriously, what kind of poll is that? The question should rather be: do you want resources diverted from improving side quests and game play to improving romances? Something like that, its not like you get Biowares focus on romances and not having other things neglected in the process. That fact makes it a much harder decision. I generally think the romances are fine (says the woman who hasn't gotten around to doing any of them yet ), but if you ask me if I want them to be better.... Sure! Hell, you could probably even make Garrus's romance in ME3 better, and that was the best by leaps and bounds -- pacing, acknowledgement, flow, all that good shit. That being said, it looks like all of them might benefit from a repeatable "Get drinks at the Nexus" date. Especially the off-ship romances. I dunno. Something small and cute. But I am speaking from a position of painful ignorance*. *Not that I ever let that stop me!
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Post by Revan Reborn on Apr 11, 2017 4:19:49 GMT
I just did a romance for kicks and I have to say, it felt lamer to me than ME1 with Kaidan or Liara. And by comparison, I would say the best romance I've had in a game was with Alistair in DAO because it was a lot more involved with you getting to know the character. In fact, all of them in DAO felt or seemed better or more immersive and partly because you had to make some good dialogue choices. Not that it should be a struggle to romance but I think the different reactions if you choose different responses made it more unique. Say too many things wrong and you could piss them off... er a turn them off. That was kind of interactive. You actually felt like you were getting to know the character and forming a connection. Now it is just lazy flirts, do some favors and get the romance scenes. That is not really immersive. It's push a button enough times and get the shiny toy. Truth be told, all of the romances in the original trilogy were essentially "push a button enough times and get the shiny toy." It's not until those same love interests return that the relationship somewhat goes beyond that (although the sex scene at the end still occurs). While I do think DAO was a bit more organic, even that "romance" system failed due to the gift system. I do think BioWare needs to seriously reconsider how romances work. I think a first good step would be getting away from the "flirt until you have sex before the final mission" approach. It makes the relationship far less interesting and more of a cheap thrill. I was really hoping we'd get to know these characters well and that the romance would add to that. Sadly, the romances really didn't add anything, at least with regard to Cora.
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Subtle
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Origin: Subtle54
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Post by Subtle on Apr 11, 2017 9:03:13 GMT
I have to look back to 2009 DA:O for a romance I enjoyed, Morrigan. At least that had a little substance and you knew you were in a relationship with her, your companions' dialog made sure of that. Even kissing whilst traipsing around the boonies if you wanted. The DLC added a nice finishing touch to the relationship. The numerous dialogue options available whilst establishing the relationship made it feel less stilted than other games where the relationships are completely constrained by game progression.
Enough rambling, so if ME relationships were similar I'd be happy.
"I like it when you flirt" "Can we get together later"
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Solas
N5
blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Prime Posts: 3,912
Prime Likes: 9733
Posts: 2,894 Likes: 12,961
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Post by Solas on Apr 11, 2017 10:09:25 GMT
So it's okay to want more bi and gay characters in the series? But the second anyone straight points out the lack of straight options it's a problem?... Good to know. Straight male Ryder has three options and two mini-options (which is incidentally more options than straight female Ryder, gay Ryder and lesbian Ryder). The squad itself is made up of three straight people and three people who are not straight (which is perfectly even).
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Post by dazzarlok on Apr 11, 2017 13:17:37 GMT
What I really miss are my companions or other NPCs commenting on my current relationship. Things like this were always funny to hear in the OT ("Bite me Garrus! Better yet, bite her, probably how she likes it" ) and also in DA:I. I can think of many funny banter moments where a couple of my companions would comment on my relationship with Solas or Iron Bull (especially Iron Bull lol). As far as I can remember, the only time I heard someone else comment on my relationship with Jaal was, well, his mother obviously, but other than that, Dr. Lexi was the only one that even seems to acknowledge your relationship with Jaal. There could have been other instances of this while I was neck-deep in all those darn sidequests, but I certainly don't remember them and I definitely don't remember hearing any banter in the Nomad talking about me and Jaal being a thing.
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Post by setokaiba on Apr 11, 2017 13:21:21 GMT
I would rather have a character come up to me and make the first move. Have a character flirt with us, and let us decide if we want her. A character can laugh and flirt a few times while talking to us, and at any time we could tell said character yes, no, or I will think about it. In every Bioware game I have played, we must make the first move. Let a character from in the game do it for once. Does it need to be scripted or unique to any one character? No. In fact, have it as a random event from a number of characters at any moment in the story. Peebee will try to flirt with you even if you don't with her
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Post by Deleted on Apr 11, 2017 13:34:50 GMT
I think they should go back to 4 options for each game and just work from there. That way you can dedicate more time to the romances and not spread yourself thin on 8 - 10 characters. I still think that BG:II, KoToR and DA:O handled romances the best, and they all had 4 options or less. Also they were paced properly in regards to main quest/approval. People complain about the gift issue in DA:O - solution stop giving gifts, outside of the plot relevant ones like Duncan's shield.
It would also make the representation angle much easier. We could do 4 companions 2 straight,1 gay and 1 bisexual, or 2 gay. Everyone would have a squadmate to get jiggy with. Thats what i got for now.
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brandoftime
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Post by brandoftime on Apr 11, 2017 14:12:48 GMT
I think they should go back to 4 options for each game and just work from there. That way you can dedicate more time to the romances and not spread yourself thin on 8 - 10 characters. I still think that BG:II, KoToR and DA:O handled romances the best, and they all had 4 options or less. Also they were paced properly in regards to main quest/approval. People complain about the gift issue in DA:O - solution stop giving gifts, outside of the plot relevant ones like Duncan's shield. It would also make the representation angle much easier. We could do 4 companions 2 straight,1 gay and 1 bisexual, or 2 gay. Everyone would have a squadmate to get jiggy with. Thats what i got for now. DA:O handled the romances fairly well, and of course mods . . . You're right in that the less spread thin, the better. Bioware should know by now that they can't please everyone, now if they would give up trying and just concentrate on superb character interactions like DA:O. Sure, my Warden couldn't get it with everyone in Redcliffe or Some Random Guy in Denerim, unless modded of course. This game will likely not be moddable to that extent. So ideally pick the most popular squadmate\NPC and make a much more detailed experience for each one. Right now half way through the game, I'm trying the Jaal romance but it's locked up in some weird way until I hit a magical barrier in the main story (apparently). Not sure, honestly.
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Post by Revan Reborn on Apr 11, 2017 17:40:53 GMT
I think they should go back to 4 options for each game and just work from there. That way you can dedicate more time to the romances and not spread yourself thin on 8 - 10 characters. I still think that BG:II, KoToR and DA:O handled romances the best, and they all had 4 options or less. Also they were paced properly in regards to main quest/approval. People complain about the gift issue in DA:O - solution stop giving gifts, outside of the plot relevant ones like Duncan's shield. It would also make the representation angle much easier. We could do 4 companions 2 straight,1 gay and 1 bisexual, or 2 gay. Everyone would have a squadmate to get jiggy with. Thats what i got for now. DAI, and DAII if I remember correctly, already largely resolved the issues with the gift system in DAO, so that's a nonissue for the most part. Aside from the arbitrary gift system in DAO, DAO and DAII, in my opinion, were the highlights for romance in a BioWare game due to the characters and how it was executed. The DAII approach would be ideal, in my mind, with the breakdown being all four bisexual to give everybody choice over who they want to pursue without arbitrary constraints. That will not please those who want to have every sexual orientation represented in the game, but BioWare could rectify that by having non-romance NPCs, similar to Hainly, to fill that void. It makes BioWare's job a lot easier and they don't have to worry about making a romance for every gender and ever orientation.
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