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Post by dazk on Dec 17, 2017 22:10:55 GMT
I wish horde mode was more in depth. It's fun, but they clearly didn't put much effort into it. The score system is static, and feedback on how well you play is completely absent. Compare it to what the Arkham games did or Witcher 2 arena, and it's a pretty mundane effort. I feel this is the underlying problem with Ubisoft - they aren't fully committed to anything, design wise. That extends to innovation. They clearly have the talent, I just wonder if these devs are restricted by time and resource constraints. I haven't done the Horde Mode thing ever but I was literally thinking yesterday when playing AC:O that you can see Ubisoft wanted to be more adventurous in the design of this game but they haven't done anything they haven't done before or that hasn't been done somewhere else previously. When they said they were taking their time with Origins I expected something truly original but they seemed to have just borrowed stuff from other games. That's not saying it isn't a good game, it is. This is where I feel sad for MEA there were some big changes in the design of the game and the gameplay that unfortunately due to some release issues and lots of trolls and misinformed you tube commentators shouted down.
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Post by bizantura on Dec 18, 2017 0:16:23 GMT
Anyone else having crashes every hour or so on PC. Played about 30 hours without problems but now....
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Post by dazk on Dec 18, 2017 0:25:31 GMT
So yesterday ran around clearing quest markers and Bayek was his usual help everyone self Helped people being attacked by Hippo's, helped people who had found a curse in their houses, helped people being attacked by rogue animals, helped rebels stuck in forts and did some hunting to mix things up Highlight of the day was meeting Cleopatra, is it me or does she have weird colored eyes in the game? Anyway here is a picture of Cleopatra: When Hippo's attack: More views: And a strange glitch on an NPC, was weird he was normal coloured clothes and facial features then just glitched to this:
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Post by dazk on Dec 18, 2017 0:28:29 GMT
Anyone else having crashes every hour or so on PC. Played about 30 hours without problems but now.... I have only had one a few days ago but haven't logged in today. I saw something online yesterday where it said something about server degradation but sorry didn't really pay that much attention. I hope it stops happening for you and for me as I am about log in
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Post by Kappa Neko on Dec 18, 2017 23:13:17 GMT
I have a question for you guys: I keep hearing how amazing and different Origins is. Is it really though??
I heard the story is a narrative mess. Soooo... what exactly is different and better than in other AC games?
I have completed AC2 and Brotherhood. Loved both. The size of the cities blew my mind back then. Skipped every release since aborting Revelations. Grew tired of the repetitive formula. Currently playing Syndicate and enjoying it to my great surprise. In terms of quest variety it's definitely better than the Ezio games. And the narrative is solid and the twins are fun. The city looks gorgeous. Just walking the streets and watching the NPCs do their thing is impressive.
That said, it's still very much AC. And the sheer size of Origins actually worries me and is not a selling point for me at all. How much quality content is to be found? AC has always been about climbing and an immersive city experience to me. It's enough to make each game enjoyable but nothing particularly memorable or emotionally gratifying.
I was one of the few people who likes the Desmond storyline and the entire mythology. When it was announced that this got mostly abandoned I stopped caring about the franchise.
So now I'm wondering what all the ACO hype is about.
I'm especially confused about W3 comparisons. Like, HOW is that possible when the main story is such a mess?? Origins is still not am RPG, is it?
I would buy this game cheap in a year just to wander around a bit. As pure eye candy. Syndicate is mostly eye candy too. And about meeting celebrities like Charles Darwin. Awesome.
Unless an AC game gets a real engaging storyline with a dialogue wheel and choices, I don't see why I should get excited.
So what's so cool about this game? Tell me!
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Post by Element Zero on Dec 18, 2017 23:57:40 GMT
Kappa Neko , I'll try to address your points. The story isn't a mess. The intro is a mess, and the back-end is subject to pacing issues common to all open-world games. The story itself is pretty good. The issue is that much of it is told via optional quests. If you're a person who isn't a completionist, you're going to miss some critical character- and world-building. I think they underestimated how many happy, quiet, uncomplaining fans they had who enjoyed the Desmond/modern-day story. They listened to a vocal minority and scaled it back too much. Now, they're reintegrating it. AC:O has a modern day protagonist. It is like TW3 because of its huge, beautiful open-world packed with quality side-content. It has zero roleplaying. It does have a skill tree and gear management that inspires "casuals" to call it an RPG. That said, Bayek is a very likable and believable personality. This is the best open world in which I've ever played, even if I like HZD's more. The environment is full of life-like people and animals. Items in the environment are generally capable of meaningful interaction. This means you can set that cart of hay on fire, drawing attention where you wish it to be. Oil jars can be exploded. If you get oil on yourself, you'd better wash it off. Otherwise, you might catch a stray spark and catch on fire. I once looked behind Bayek and saw a trail of oil I'd left beginning to burn. I had to zig and zag into a body of water, laughing all the while. There is always something happening around you, whether you're in a busy city or empty desert. It's impressive in that way. It looks and sounds very impressive. I know many BSNers like to say that's not all that important. It is very immersive, though, when the world looks and sounds like it's real. If you're strictly an RPG player, this is not for you. There's no RP happening here. If you enjoy the historical tourism of AC games, this is the best looking one ever. Unity's Paris is stunning as a city. Egypt/Libya is stunning for its many different cities, towns and environments. It explores a culture to which many haven't given much thought. It puts a lot of the Assassin lore and practices into a new context. I really like it. I played it twice upon release, and I'm now awaiting the first expansion and/or a NG+ mode. Edit: I forgot to address the much more varied combat and weapons system. You have a half-dozen different types of weapons, each with their own move-sets. There are four types of bows, each perfect for a particular assortment of situations. Gear can be swapped at anytime you aren't taking direct damage, even in combat; and you can equip (not use) two bows and two meleee weapons at once. The combat is greatly improved from the earlier games, though it sometimes takes half a PT for some to appreciate how much better it is.
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Post by dazk on Dec 19, 2017 0:02:11 GMT
I have a question for you guys: I keep hearing how amazing and different Origins is. Is it really though?? I heard the story is a narrative mess. Soooo... what exactly is different and better than in other AC games? I have completed AC2 and Brotherhood. Loved both. The size of the cities blew my mind back then. Skipped every release since aborting Revelations. Grew tired of the repetitive formula. Currently playing Syndicate and enjoying it to my great surprise. In terms of quest variety it's definitely better than the Ezio games. And the narrative is solid and the twins are fun. The city looks gorgeous. Just walking the streets and watching the NPCs do their thing is impressive. That said, it's still very much AC. And the sheer size of Origins actually worries me and is not a selling point for me at all. How much quality content is to be found? AC has always been about climbing and an immersive city experience to me. It's enough to make each game enjoyable but nothing particularly memorable or emotionally gratifying. I was one of the few people who likes the Desmond storyline and the entire mythology. When it was announced that this got mostly abandoned I stopped caring about the franchise. So now I'm wondering what all the ACO hype is about. I'm especially confused about W3 comparisons. Like, HOW is that possible when the main story is such a mess?? Origins is still not am RPG, is it? I would buy this game cheap in a year just to wander around a bit. As pure eye candy. Syndicate is mostly eye candy too. And about meeting celebrities like Charles Darwin. Awesome. Unless an AC game gets a real engaging storyline with a dialogue wheel and choices, I don't see why I should get excited. So what's so cool about this game? Tell me! Hi Kappa NekoI have played every AC game that is on PC and by far my favourite was AC:Black Flag followed by AC3 and Unity. I liked the Ezio games but they aren't my favourites mainly for game play reasons. What gets me enjoying the AC games is the protagonist and the setting and like you I liked the over-arching future story and that's why I liked AC:BF and AC3 the most. Origins has been a mixed bag for me but I am only 33hrs and 30% through. When I started I was a bit numb really, after the extended development I guess I was expecting to be truly blown away. What I got was an incredibly big map that I still really don't like as things could be made much clearer among other things, gated areas (by level) so I cannot just go where I want to as I will be one shot by guys with bows. People have raved about the side quests but I am yet to do one that blew me away like say the Bloody Baron quest in TW3 and Bayek the protagonist is a guy who literally cannot say no to anyone. I like him and his back story but again unlike the Witcher or even MEA he can't say no to helping anyone, including picking up 3 sheathes of wheat for a farmer whose son is tired, or a farmer whose farm got attacked by Hippos and he goes around helping pick up the bodies etc, etc, etc....... To me personally they are meaningless tasks and they do not seem to achieve anything in the characters development or in advancing the storyline or plot. Sure they show his personality but I got that from the start of the game. Also their is an enormous amount of grinding to enhance your gear and the skill tree to me just seems pointless and I have not really cared about what I invest my points in but am pissed that I have to get a fair way through the tree and invest in things I don't use just to get auto-loot from melee combat. That should be a feature of the game not part of a skill tree. Combat is different in Origins, I am not a fan but if you are liking Syndicate you will probably enjoy it. I met Cleopatra and that was cool. As I am only 30% through the only city I have experienced is Alexandria, otherwise its been small towns and whilst they have been fun to experience I am yet to be amazed. The game is really different in that everything feels very open to me and the scenery is very beautiful but the down side is that the missions in those towns are often very repetitive. Yesterday for me was one of those days, looked forward to exploring the pyramids but they were very short missions started by a very tedious climbing mechanic and to top it off I wasted half an hour trying to complete the Sphinx tomb only to find out I couldn't (on google) because I needed to complete a group of 11 other missions first some of which I am not able to access yet. That said I am enjoying the game a lot but mainly from the perspective of being a tourist exploring a time in history I am not familiar with and a geographical location I have never visited. I am hoping Bayek grows on me more, he is a nice bloke with a good heart but I just wish he could say no sometimes and be a bit of a rogue.
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Post by dazk on Dec 19, 2017 0:27:20 GMT
So much of the same in AC:O yesterday. I spent a lot of the time in Giza including doing the pyramids missions which I was looking forward to but they were seriously short, I was really looking forward to some big complex mazes and getting lost as well as finding some great gear but unfortunately there was none of the above. One thing that has always annoyed me in games is when say you slay a dragon and its sitting on a pile of loot the size of a house and you get a rusty sword and a pair of elven boots and just maybe a cool named sword and your like I am looking at millions worth of loot!!!!!!! Well lets say that was my experience of the pyramids. Moving right along................... in another pyramid I got to rescue some kids dog and find a Geologists notes, the kids and dog were cool but that was about as exciting as it got. I rode back and forth a lot and today the game really wearied me. I'd like to know Reda's story but I am doubting the game will give it up. He makes a small mention of his past but I am not sure whether it was just a story or truth. Will go back to doing the main missions today for a break on clearing areas. Couple of pic's: Reda was good to me again today and gave me a good legendary shield. So far his loot has been the best loot I have gotten in game which is annoying given his missions are usually much easier. Remembered I could feed Senu: Rescuing some kids dog:
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Post by Element Zero on Dec 19, 2017 3:45:23 GMT
dazk , there’s no way Bayek was going to become a hardcore tomb robber. He’s a medjay, and he believes in the gods. Concerning the pyramids, those are all true to life reproductions of the pyramids’ interiors, with the addition of some hidden rooms. I really enjoyed them, though you’re right that most aren’t lengthy. You still haven’t visited any of the areas and stories that I consider the heart of the game. I think you’ll like those areas when you get to them. You have a ton of story and game left to go. I turned on AC:O for about an hour. I did the new quest tied to Horde Mode. The quest was pretty weak. One NOC was voiced by a familiar VA who didn’t even try to alter his voice. That was annoying. Horde Mode was okay, I guess. I don’t play games to slaughter people in an Arena, to be honest. Doing so in the main game had turned my stomach a bit. Still, I tried it. I made it to Round 15. I’d have likely made it further, but I missed with my Overpower attack three times in that round. Enemies were three or four levels over mine, so I couldn’t afford to miss. On one save, I scored a duplicate legendary weapon (sold it) and the Pharaoh’s Armor. That was cool. On my second save I got two purples/rares, which I promptly sold. I’ll log in to finish up the Trials of the Gods tomorrow. After that, I will resume waiting for new content and NG+.
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Post by dazk on Dec 19, 2017 5:45:26 GMT
dazk , there’s no way Bayek was going to become a hardcore tomb robber. He’s a medjay, and he believes in the gods. Concerning the pyramids, those are all true to life reproductions of the pyramids’ interiors, with the addition of some added hidden rooms. I really enjoyed them, though you’re right that most aren’t lengthy. You still haven’t visited any of the areas and stories that I consider the heart of the game. I think you’ll like those areas when you get to them. You have a ton of story and game left to go. Yeah I know re Bayek, I just wish there was an option to turn down some quests. Most of the time you speak to someone and I am like right I know where this is going like the one where you rescue a guy who has lost a ring, then you have to find his "Brothers" and then you have to hunt down a Hyena and all the while I am knowing exactly what is going to end up happening after I go back with the ring but I have to go through the motions and it ends up being tedious I was seriously hoping the pyramids were going to be like an old dungeon crawl from the old days a few levels with skeletons or mummies etc Something like the Skyrim tombs but darker and more confusing I am just about to do Memphis, killed my 3rd Phylake who gave me a legendary Predator bow which was the last piece of equipment that wasn't legendary and got the I am Legend Achievement I think it was.
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Post by Element Zero on Dec 19, 2017 6:24:49 GMT
dazk , there’s no way Bayek was going to become a hardcore tomb robber. He’s a medjay, and he believes in the gods. Concerning the pyramids, those are all true to life reproductions of the pyramids’ interiors, with the addition of some added hidden rooms. I really enjoyed them, though you’re right that most aren’t lengthy. You still haven’t visited any of the areas and stories that I consider the heart of the game. I think you’ll like those areas when you get to them. You have a ton of story and game left to go. Yeah I know re Bayek, I just wish there was an option to turn down some quests. Most of the time you speak to someone and I am like right I know where this is going like the one where you rescue a guy who has lost a ring, then you have to find his "Brothers" and then you have to hunt down a Hyena and all the while I am knowing exactly what is going to end up happening after I go back with the ring but I have to go through the motions and it ends up being tedious I was seriously hoping the pyramids were going to be like an old dungeon crawl from the old days a few levels with skeletons or mummies etc Something like the Skyrim tombs but darker and more confusing I am just about to do Memphis, killed my 3rd Phylake who gave me a legendary Predator bow which was the last piece of equipment that wasn't legendary and got the I am Legend Achievement I think it was. Things start getting more “Egyptian” in Memphis. Memphis, The Faiyum and some other places you haven’t yet visited are really good. Those idiots with the ring were ridiculous. That’s the best example you could give of a waste of time. Why did Bayek bother? Mostly, I found the side quests pretty solid. Most made sense for a medjay to undertake, or were directly linked to the main plot. You’ve just reminded me of at least one that wasn’t.
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Post by Kappa Neko on Dec 19, 2017 7:50:41 GMT
Thanks for the answers so far!
While two different perspective on the game, to me it sounds like it's basically just another AC experience with different combat. Brotherhood was open too in a way even when cities needed to be entered via a loading screen if I remember correctly.
The historical tourism has always been the strongest aspect of the series to me. Syndicate is very impressive in that respect too. It's the most alive city I have seen to date (never having played GTA or any other city focused open world game).
But all the gawking is fun only so long and gameplay always gets tedious and without a strong narrative to carry these games, I would never pay full price anymore.
If the story of Origins is not straightforward, and I am no completionist,especially in Ubisoft games, this is a concern. As well as mention of grind to progress. Yuck.
I'm about a third done with Syndicate and I'm already thinking about skipping the city liberation and concentrating on the story sequences because it's always the same shit.
It annoys me that boroughs are not linked by level. Which means I have to zip line over the roofs of a high level area to get to one that is suitable. Why??? The train while a cool idea is a useless portable fast travel. I feel like the game is wasting my time when it comes to efficiently getting around and clearing areas. So that's why I will stop this and do only story missions that are well marked and well presented.
I have a love/hate relationship with open world. And from what I've seen in video reviews it's probably going to fall on the frustrating too big fetch quest overload side.
So... Going to pick this up for ten bucks a year down the road I think.
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Post by Element Zero on Dec 19, 2017 9:29:25 GMT
Kappa Neko , that seems reasonsble. I don’t find there’s any grind to progress. In fact, one is generally over-leveled for the story content. (I hit max level in the part of the game dazk is presently playing.) This was such an issue that they added an enemy-scaling toggle which automatically scales enemies up to Bayek’s current level. That said, the rest of the typical open world features are here. The side missions are often tied to the local “Masked One” (Templar), so it’s easy to miss good content if you skip those. (I know I said this above, but felt I didn’t explain it as well as I could.) If you’re hesitant to buy it, definitely wait. I didn’t like Syndicate. I liked Jacob and Evie. The story was solid, and had a few really good peaks. The zip line gameplay ripped the soul from the series, in my opinion. Unity was so much more beautiful and unadulterated mechanical perfection. What a joy to play that game is. It’s the most in control of a protagonist I’ve ever felt. Yet, they threw out all that innovation because of a rough launch week. SMH. Syndicate also had those repetitive, wretched City Liberation missions you mentioned. Ugh. Lastly, filthy 19C London started to wear on my eyes, as did the music on my ears. (That horrible “mission accomplished” song after completing a side event is now running through my head.) It’s definitely my least favorite.
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Post by Kappa Neko on Dec 19, 2017 13:43:45 GMT
I didn’t like Syndicate. I liked Jacob and Evie. The story was solid, and had a few really good peaks. The zip line gameplay ripped the soul from the series, in my opinion. Unity was so much more beautiful and unadulterated mechanical perfection. What a joy to play that game is. It’s the most in control of a protagonist I’ve ever felt. Yet, they threw out all that innovation because of a rough launch week. SMH. Syndicate also had those repetitive, wretched City Liberation missions you mentioned. Ugh. Lastly, filthy 19C London started to wear on my eyes, as did the music on my ears. (That horrible “mission accomplished” song after completing a side event is now running through my head.) It’s definitely my least favorite. All I know about Unity is the glitch memes and that everyone on the internet hated it. Syndicate today still looks absolutely gorgeous to me and aside from minor NPC glitches and some visible seams runs pretty smoothly. I love the varied boroughs, ranging from factories to posh department stores and beautiful parks. I love jumping from ship to ship over the Thames, making poor fishermen fall into the river. *g* Picking up Brotherhood's recruitment system is a plus for me. Even though I admittedly rarely use the minions at my disposal from a narrative point of view it makes sense here. And while I enjoyed the city liberation at first thinking it was relevant when it's actually not, it gets tired fast. As does the gameplay of any AC game I've ever played. They are GOOD games by themselves. But you really only need to play one to know them all. Hence my bewilderment with the Origins hype. The problem with AC is that there is no depth to any of it. No emotional payoff. The historical recreation of time periods is delightful to look at each time. So much attention to detail. It's crazy! But that's about it. Back when I played AC2 I was hoping for an actual coherent overarching storyline (think Dragon Age) about Eden and Desmond as the direct ancestor of all the assassins. Ending in a final game set in the future where Desmond in the flesh saves everyone as the ultimate master assassin. When I read that Desmond got killed off in AC3 I think and the assassins aren't all genetically linked anymore I lost all interest in the fun little origin story of mankind that I thought was leading somewhere. They could have done so much with the idea but ended up just releasing beautiful but shallow historic theme parks. They are fun for a few hours but it's still ultimately an empty experience despite the thousands of NPCs that run around. That's just my opinion on this franchise from my somewhat limited experience with it. Syndicate is neither better nor worse than the previous titles I have played. I've got a free copy of AC3 and Black Flag on my PC that I MIGHT check out for some quick eye candy one day. But yeah... Syndicate is a reminder of what I enjoyed about it in the first place but also what made me lose interest.
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Post by Deleted on Dec 19, 2017 13:54:21 GMT
Kappa Neko I adopted the approach to only do sidequests while they entertain me in the games I have played so far. In Brotherhood that resulted in not having enough play-time for the income to catch up to the price of gear, and I could not craft the Store Quest related items. But what gear I was able to buy was Okay to finish the story. I think I did not have money to upgrade the last tier weapons and one piece of armor on him. I will see how Revelation goes. I think the key to playing AC is not to play two of their games back to back, but insert something in between them, because they are so very much the same, particularly all Ezio games, because, well, it's always Ezio & the same time period. I imagine once there is a new protagonist/new time period every game, it gets less "been there, done that" IMO, hype for Origins is simple: There are no big, gorgeous games set in Egypt. Most games have the same settings, AC is really a breath of fresh air in that respect, treating us to the variety of interactive historic'ish adventure novels in AWESOME locations and time periods. That genre of fiction almost disappeared now, but it was popular for a reason.
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Post by Kappa Neko on Dec 19, 2017 17:03:13 GMT
Yeah the Egypt setting looks interesting. Like I said, the different historical periods are the biggest draw to me as well. But it's the same-y gameplay and no NPCs to talk to outside cutscenes that ultimately turns me off.
I agree about taking LONG breaks between games. I made the mistake of starting Revelations right after Brotherhood. Like, the next day. And I quit after a few hours. I was tired of the gameplay.
I'll take the advice to skip all the filler or I might not complete Syndicate either.
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Post by Deleted on Dec 19, 2017 17:38:38 GMT
Yeah the Egypt setting looks interesting. Like I said, the different historical periods are the biggest draw to me as well. But it's the same-y gameplay and no NPCs to talk to outside cutscenes that ultimately turns me off. I agree about taking LONG breaks between games. I made the mistake of starting Revelations right after Brotherhood. Like, the next day. And I quit after a few hours. I was tired of the gameplay. I'll take the advice to skip all the filler or I might not complete Syndicate either. yeah, I am doing a Mars War Logs and maybe will finish a run of Jade Empire before taking on the Revelation. My worst moment was between AC2 and Brotherhood, when I saw that Brotherhood started in the same villa. But the break between playing the two games helped a lot & the game was super-fun after it. I am ready to be done with Ezio too, tbh. Three games is way too much for what his character offers.
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Post by SofaJockey on Dec 19, 2017 18:21:27 GMT
I am ready to be done with Ezio too, tbh. Three games is way too much for what his character offers. A break is wise. And Revelations is a little shorter so just enough Ezio to round out the story (before the next thing).
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Post by Element Zero on Dec 19, 2017 19:02:58 GMT
Revelations had a good story and the great "3 Protagonist" thing. Working against it was that horrific "Tower Assault" mini-game and gaining infamy/noteriety every time one invests in a business. Wut? If I could edit out those two horrible design choices, I'd like Revelations more than most. Kappa Neko , you shouldn't believe everything you see on the internet. Unity is a good game. It's by far the best-looking game in the series, with a photo-realistic aesthetic. 18C Paris is incredibly reproduced. The gameplay mechanics are perfection. I've never played a better game in terms of mechanics. They finally got parkour perfected (and of course once again jacked it up in Syndicate). I've played the game at least a half-dozen times and never had any glitches. (I began my first PT 2 days after release.) The Internet was ready to turn on the studio and publisher. Poor release day optimization and excessive, gimmicky online integration (later patched out) gave them the excuse. Don't be afraid to try Unity at some point. Its story is no weaker than any others, and better than a great many. I think it's one of the best in the series. I finished up the Trials of the Gods and the new FFXV mission, today, in Origins. I'm not impressed. We get a bow that is a weaker physical duplicate of an existing weapon ; and of course the creepy, undead looking Anubis outfit. From the FFXV mission we get more thematically inappropriate gear. I'm not sure why they're so determined to fill our inventories with goofy, fantasy gear. The major selling point of this series is its faithful recreation of historical settings. Filling it with flaming weapons, undead steeds and the like cheapens the experience. I know I "don't have to use that stuff". I don't use it. I'm just disappointed in the oversized weapons and ridiculous, fantasy items. Can we get some more historically relevant options?
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Post by Deleted on Dec 19, 2017 19:28:11 GMT
Element Zero yes, the excessive "everything goes" element geared towards adding anime outfits and weapons is a bad idea for AC. Animus can explain a lot, but they gotta be careful about it. If they want a fantasy game, they should make a franchise that blends fantasy, mysticism and reality from the start. Circa the beginning of the 20th century mindset maybe. I'd play that.
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Post by Kappa Neko on Dec 19, 2017 20:43:02 GMT
Element Zero , haha I don't. I had zero interest in playing another AC game at the time, so it's not like the glitches deterred me from buying. It was just a blip during casual game release browsing. I chuckled, felt a bit sad for the franchise, and moved on. Playing an AC game every 3-4 years or something is plenty for me. I'm happy to skip most of them or even not play another one. Only reason I'm playing Syndicate right now is because it came free with my GPU and I felt like checking it out for a couple of hours at least. Enjoying it more than I expected. Does Unity look so much better than Syndicate?? Because Syndicate on PC looks very very nice if the shadows get bumped up to Ultra (PCSS). Looks almost like a painting then. Lovely, just lovely. First game where high shadow quality is actually worth the fps drop. Getting between 35-55 fps on a GTX 1070 (1440p), that's fine. I've read reviews about constant glitches in Syndicate too, they must have patched them in the meantime. No more glitchy than Geralt's horse. Open world games all have buggy NPCs. As for Ezio, I liked the IDEA of a trilogy. I thought having him age was cool. But in the end I didn't much care for him. Which is why I never felt compelled to finish his story. He wasn't a deep character or anything. He was likeable at least. Which apparently Connor was not? I like the Frye twins but it's not like they have much personality other than being bickering polar opposites. I should stop rambling, I'm sorry. I'll go murder some more London filth now. Let's see how long this game is when I skip all the filler. I hope I don't need to level up the contacts to get a unique quests from them at the end. Really not keen on escorting more criminals to Abberline... Edit: Wait, what, there is a FF15 crossover quest?!?! Omg, I just looked it up. How bizarre... OK, I think I've just lost all respect for AC, lol...
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Post by Element Zero on Dec 19, 2017 20:58:48 GMT
Element Zero , haha I don't. I had zero interest in playing another AC game at the time, so it's not like the glitches deterred me from buying. It was just a blip during casual game release browsing. I chuckled, felt a bit sad for the franchise, and moved on. Playing an AC game every 3-4 years or something is plenty for me. I'm happy to skip most of them or even not play another one. Only reason I'm playing Syndicate right now is because it came free with my GPU and I felt like checking it out for a couple of hours at least. Enjoying it more than I expected. Does Unity look so much better than Syndicate?? Because Syndicate on PC looks very very nice if the shadows get bumped up to Ultra (PCSS). Looks almost like a painting then. Lovely, just lovely. First game where high shadow quality is actually worth the fps drop. Getting between 35-55 fps on a GTX 1070 (1440p), that's fine. I've read reviews about constant glitches in Syndicate too, they must have patched them in the meantime. No more glitchy than Geralt's horse. Open world games all have buggy NPCs. As for Ezio, I liked the IDEA of a trilogy. I thought having him age was cool. But in the end I didn't much care for him. Which is why I never felt compelled to finish his story. He wasn't a deep character or anything. He was likeable at least. Which apparently Connor was not? I like the Frye twins but it's not like they have much personality other than being bickering polar opposites. I should stop rambling, I'm sorry. I'll go murder some more London filth now. Let's see how long this game is when I skip all the filler. I hope I don't need to level up the contacts to get a unique quests from them at the end. Really not keen on escorting more criminals to Abberline... Edit: Wait, what, there is a FF15 crossover quest?!?! Omg, I just looked it up. How bizarre... OK, I think I've just lost all respect for AC, lol... The FF thing is tongue-in-cheek cross-promotion. Apparently, in FFXV there is a huge AC Festival one can attend, with cosplay and "leap of faith" towers. Ubi really does those, so kind cool, I guess? The AC mission is silky to the the point of stupid, even if it does break the fourth wall. False palm is definitely the right emoji. To be more clear, I know you don't follow the lead of the Internet. I was teasing. I like that you always have your own opinions, and have always enjoyed discussing this stuff with you.
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Post by Kappa Neko on Dec 19, 2017 21:57:42 GMT
Likewise, Element Zero! My contributions are usually not entirely serious either. And I'm not easy to offend. Final Fantasy... those were the days. Back when I still liked JRPGs... *sigh*
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Post by dazk on Dec 19, 2017 22:35:13 GMT
I didn’t like Syndicate. I liked Jacob and Evie. The story was solid, and had a few really good peaks. The zip line gameplay ripped the soul from the series, in my opinion. Unity was so much more beautiful and unadulterated mechanical perfection. What a joy to play that game is. It’s the most in control of a protagonist I’ve ever felt. Yet, they threw out all that innovation because of a rough launch week. SMH. Syndicate also had those repetitive, wretched City Liberation missions you mentioned. Ugh. Lastly, filthy 19C London started to wear on my eyes, as did the music on my ears. (That horrible “mission accomplished” song after completing a side event is now running through my head.) It’s definitely my least favorite. All I know about Unity is the glitch memes and that everyone on the internet hated it. Syndicate today still looks absolutely gorgeous to me and aside from minor NPC glitches and some visible seams runs pretty smoothly. I love the varied boroughs, ranging from factories to posh department stores and beautiful parks. I love jumping from ship to ship over the Thames, making poor fishermen fall into the river. *g* Picking up Brotherhood's recruitment system is a plus for me. Even though I admittedly rarely use the minions at my disposal from a narrative point of view it makes sense here. And while I enjoyed the city liberation at first thinking it was relevant when it's actually not, it gets tired fast. As does the gameplay of any AC game I've ever played. They are GOOD games by themselves. But you really only need to play one to know them all. Hence my bewilderment with the Origins hype. The problem with AC is that there is no depth to any of it. No emotional payoff. The historical recreation of time periods is delightful to look at each time. So much attention to detail. It's crazy! But that's about it. Back when I played AC2 I was hoping for an actual coherent overarching storyline (think Dragon Age) about Eden and Desmond as the direct ancestor of all the assassins. Ending in a final game set in the future where Desmond in the flesh saves everyone as the ultimate master assassin. When I read that Desmond got killed off in AC3 I think and the assassins aren't all genetically linked anymore I lost all interest in the fun little origin story of mankind that I thought was leading somewhere. They could have done so much with the idea but ended up just releasing beautiful but shallow historic theme parks. They are fun for a few hours but it's still ultimately an empty experience despite the thousands of NPCs that run around. That's just my opinion on this franchise from my somewhat limited experience with it. Syndicate is neither better nor worse than the previous titles I have played. I've got a free copy of AC3 and Black Flag on my PC that I MIGHT check out for some quick eye candy one day. But yeah... Syndicate is a reminder of what I enjoyed about it in the first place but also what made me lose interest. I am not an expert on the lore and my memory isn't great but the over arching future story is still going it just hasn't been featured as much. AC3 and AC:BF both have good content re that. A lot of people didn't like the protagonist in AC3 but I thought Connor was great and enjoyed playing him. I am not from the USA so whilst I'd studied the American Revolution I really enjoyed experiencing it in a game. AC:BF is all about the golden age of pirating and Edward is my favourite protagonist and there are lots of interesting NPC's as well. There is a large naval part to it and it was a part I really enjoyed, AC:BF is the only AC game I have bothered to get 100% synchronization. Unity is a beautiful game and the crap it got at first was because of tech issues on PC but they were resolved pretty quickly. Arno is not my favourite protagonist but the combat and the environment (Paris) and the parkour are excellent but that being said there were ongoing issues with stealth on PC where guards two buildings away would somehow spot you but it was a minor issue. I Hope you enjoy whatever it is you play
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Post by dazk on Dec 19, 2017 22:40:21 GMT
I've read reviews about constant glitches in Syndicate too, they must have patched them in the meantime. No more glitchy than Geralt's horse. Open world games all have buggy NPCs. For me on PC there were some terrible glitches affecting missions being able to be completed in the first two weeks but they were fixed pretty quickly.
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