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ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Oct 15, 2018 0:03:45 GMT
I'm rather annoyed. I don't know if it's a glitch. I worked my butt off to get nation power to zero in a zone, the leader is killed. I decided to do some SQ because they seemed a factor in reducing certain military elements. I saw I had some quests to turn in at another zone so I popped over there. When I returned, nation power has gone up 100%. I had to repeat attacks on forts to get it down. Don't intentionally weaken region power unless you intend to follow up with the conquest battle, once the region is in a vulnerable state, the AI will automatically resolve the conquest battle and it randomly decides the faction winner. It doesn't resolve immediately, it'll give you some time to prep for it and such, but after a while it'll resolve the battle and region power resets with full power and a new leader. I don't think it's a bug, I haven't heard anything on it anyways on ubisofts bug reports so I'm assuming it's an intentional design choice. My intention was to do that battle; why go to all that trouble if I wasn't? But I decided to pop over to another zone and turned in two quests over there. Like I said, I returned and everything went back to normal. Intentional design choice however, does not explain why an earlier zone still has the flags up for conquest battle. It has been there for hours. I went there and the conquest battle is still available.
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Post by Deleted on Oct 15, 2018 0:22:29 GMT
I finished up hunting down all the cult members and three of the mythical creature Atlantis quests and there is still so much to do and explore. Very pleased with this game.
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N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
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n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
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Post by N7Pathfinder on Oct 15, 2018 0:27:51 GMT
Has anybody got a chance to visit the Santorini island (or Thera) and see the sunset from there?
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I don't stir, I work the material.
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Post by slimgrin727 on Oct 15, 2018 1:08:05 GMT
So apparently there's no leap attack like in Origins? I mean the kind where Bayek would lunge toward the target by pressing attack if you were above an enemy.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,909 Likes: 10,992
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Oct 15, 2018 2:18:42 GMT
Well I think I am done with Siwa in Origins for now. I just have one treasure to loot in the Temple of Amun, and I have some over leveled bandits to kill in a cave I discovered. The cave starts with an H in Siwa I don't remember the name. Also I found a stone circle that is aligned with a constellation. The game says there are 11 more. Are they all in Siwa or in other parts of Egypt?
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Bookaholic: 1776 Edition
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Apr 16, 2019 17:41:17 GMT
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fiannawolf
For I am the Reading Rainbow.
1,608
January 2017
fiannawolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
N7 Ghostwolf
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Post by fiannawolf on Oct 15, 2018 2:29:16 GMT
All over Egypt.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,909 Likes: 10,992
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3,909
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Oct 15, 2018 3:50:25 GMT
Thank you for the answer.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Oct 15, 2018 7:56:59 GMT
Don't intentionally weaken region power unless you intend to follow up with the conquest battle, once the region is in a vulnerable state, the AI will automatically resolve the conquest battle and it randomly decides the faction winner. It doesn't resolve immediately, it'll give you some time to prep for it and such, but after a while it'll resolve the battle and region power resets with full power and a new leader. I don't think it's a bug, I haven't heard anything on it anyways on ubisofts bug reports so I'm assuming it's an intentional design choice. My intention was to do that battle; why go to all that trouble if I wasn't? But I decided to pop over to another zone and turned in two quests over there. Like I said, I returned and everything went back to normal. Intentional design choice however, does not explain why an earlier zone still has the flags up for conquest battle. It has been there for hours. I went there and the conquest battle is still available. You probably whittled down the one area more than the other. Conquest is available at a number of stages/levels of weakness, with the latter stages being easier/harder due to a greatly weakened defensive force. Killing a Leader after all of that plunder is a good way to ensure a rapid, automatic change in power. Some zones are more resilient, too, regenerating power more rapidly. There is method to the madness. So apparently there's no leap attack like in Origins? I mean the kind where Bayek would lunge toward the target by pressing attack if you were above an enemy. This is a big oversight. I can do almost anything else I could possibly imagine in this game’s combat, but no jumping attacks. I always futilely try whenever the need arises. Speaking of Origins mechanics, Charged Heavy Attack is super slow in this game. I don’t even bother evolving it, since there is always something more effective, anyway. Even when facing shielded enemies with no adrenaline, it’s easuer to simply dodge or parry to gain an opening.
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Obsidian Gryphon
10,486
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Oct 15, 2018 9:14:44 GMT
My intention was to do that battle; why go to all that trouble if I wasn't? But I decided to pop over to another zone and turned in two quests over there. Like I said, I returned and everything went back to normal. Intentional design choice however, does not explain why an earlier zone still has the flags up for conquest battle. It has been there for hours. I went there and the conquest battle is still available. You probably whittled down the one area more than the other. Conquest is available at a number of stages/levels of weakness, with the latter stages being easier/harder due to a greatly weakened defensive force. Killing a Leader after all of that plunder is a good way to ensure a rapid, automatic change in power. Some zones are more resilient, too, regenerating power more rapidly. There is method to the madness. I did kill the leader of the zone in question. *shrug* I guess I better not port to other zones if I want to do the conquest battle of a targeted zone.
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Post by Andrew Waples on Oct 15, 2018 10:38:55 GMT
I'm glad the dlc is episodic format. I can piece mail the content, because at times Odyssey feels overwhelming.
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I don't stir, I work the material.
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Post by slimgrin727 on Oct 15, 2018 12:09:21 GMT
So apparently there's no leap attack like in Origins? I mean the kind where Bayek would lunge toward the target by pressing attack if you were above an enemy. This is a big oversight. I can do almost anything else I could possibly imagine in this game’s combat, but no jumping attacks. I always futilely try whenever the need arises. Speaking of Origins mechanics, Charged Heavy Attack is super slow in this game. I don’t even bother evolving it, since there is always something more effective, anyway. Even when facing shielded enemies with no adrenaline, it’s easuer to simply dodge or parry to gain an opening. Yep. I can't tell you how many times I could have used that jump attack, and since I'm playing on Nightmare I find it to be a huge oversight. Agree about the charge attack too. I found level one quite pointless.
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Post by kirthesid on Oct 16, 2018 18:25:05 GMT
Shield breaker is useful. I don't bother with the big slow weapons cuz they just seem to get me killed; Daggers, swords and spears are great.
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Nov 10, 2016 16:47:07 GMT
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Post by AnDromedary on Oct 16, 2018 18:49:18 GMT
Finally managed to work out all my computer troubles. Now the game runs well. After about 25 hours, I have a bit of trouble to really get into it. Maybe I got too hung up on these weird little side quests. I didn't quite get the mechanic of the timed quests that pop up everywhere. WTF? Who came up with those? They are not at all explained, so I feel like I have to do them now or loose them or would the same quests pop up in a different (higher level) area later if I don't take it now? If so, how weird is that? If no, it's a shitty system. Also, i am not a big fan of the war mechanic. It is sooooo gamey. When the tutorial for that came up, I felt like reading the rule set of a board game. So instead of the war adding atmosphere to the setting, it totally breaks immersion for me because it's such a added-on-top game mechanic. Also, I was loking forward to playing in exploration mode because I thought we wouldn't have any markers there but they are still all there on the map and the compass and I still can't get rid of them. On the positive side, I really like Kasandra as a character, she may be a total psychopath but at least she's a fun psychopath. Unfortunately, I got so lost in these weird little side quests that I didn't really get into the story much yet. With Bayek, it had some sort of natural flow to it where you progress to Alexandria fairly quickly and then go from there. Here, I feel like I got stuck in Megaris for quite some time (just got to Phokis basically), so it all feels very drawn out. That may just be the side quest issue again but seriously, for the next AC, I'd suggest to cut the size of the world at least in half and concentrate the experience a little again. Egypt was already on the brink of being too big for its own good, I feel like Greece is a little over the top. But I'll keep going. Maybe I'll feel differently once I get further into the actual story.
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Post by Andrew Waples on Oct 16, 2018 18:59:27 GMT
Finally managed to work out all my computer troubles. Now the game runs well. After about 25 hours, I have a bit of trouble to really get into it. Maybe I got too hung up on these weird little side quests. I didn't quite get the mechanic of the timed quests that pop up everywhere. WTF? Who came up with those? They are not at all explained, so I feel like I have to do them now or loose them or would the same quests pop up in a different (higher level) area later if I don't take it now? If so, how weird is that? If no, it's a shitty system. Also, i am not a big fan of the war mechanic. It is sooooo gamey. When the tutorial for that came up, I felt like reading the rule set of a board game. So instead of the war adding atmosphere to the setting, it totally breaks immersion for me because it's such a added-on-top game mechanic. Also, I was loking forward to playing in exploration mode because I thought we wouldn't have any markers there but they are still all there on the map and the compass and I still can't get rid of them. On the positive side, I really like Kasandra as a character, she may be a total psychopath but at least she's a fun psychopath. Unfortunately, I got so lost in these weird little side quests that I didn't really get into the story much yet. With Bayek, it had some sort of natural flow to it where you progress to Alexandria fairly quickly and then go from there. Here, I feel like I got stuck in Megaris for quite some time (just got to Phokis basically), so it all feels very drawn out. That may just be the side quest issue again but seriously, for the next AC, I'd suggest to cut the size of the world at least in half and concentrate the experience a little again. Egypt was already on the brink of being too big for its own good, I feel like Greece is a little over the top. But I'll keep going. Maybe I'll feel differently once I get further into the actual story. Regarding the icons, you can cycle them to "hide all icons."
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Post by AnDromedary on Oct 16, 2018 19:03:57 GMT
Regarding the icons, you can cycle them to "hide all icons." That's on the map, right? But does that hide them on the compass as well? Cause the compass is my main issue, really. Anyway, gonna try it, thanks.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
3,736
Oct 18, 2016 21:17:18 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Oct 16, 2018 19:38:44 GMT
Also, i am not a big fan of the war mechanic. It is sooooo gamey. When the tutorial for that came up, I felt like reading the rule set of a board game. So instead of the war adding atmosphere to the setting, it totally breaks immersion for me because it's such a added-on-top game mechanic. So from what I gather, this is basically like liberating the borough in Syndicate? That was the most tedious part of that game and what ultimately made me stop playing, I burned out on that stuff halfway through the story. Seems to me that Odyssey isn't THAT different from the old gameplay loops, it just has a different name?
I've been following this thread closely and the more I read the less I feel like playing the game tbh despite most people enjoying it a lot. It seems to suffer from the same problems as all the other AC games in terms of gameplay fatigue as well as other open world games that are large just for the sake of being large. And that is exactly what I DON'T want. I dislike the current obsession with offering lots of busywork content that inflates a game's playtime without actually offering a compelling story and meaningful choices. What did Andromeda's open world offer over the linear trilogy? Nothing! But hey, you can spend way more time with it so that is good value for money, eh?
I do not mean to shit on people enjoying the game. I enjoy Ac games too... for a while. It's not not the type of game I can play for dozens of hours anymore.
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Post by AnDromedary on Oct 16, 2018 19:56:01 GMT
Also, i am not a big fan of the war mechanic. It is sooooo gamey. When the tutorial for that came up, I felt like reading the rule set of a board game. So instead of the war adding atmosphere to the setting, it totally breaks immersion for me because it's such a added-on-top game mechanic. So from what I gather, this is basically like liberating the borough in Syndicate? That was the most tedious part of that game and what ultimately made me stop playing, I burned out on that stuff halfway through the story. Seems to me that Odyssey isn't THAT different from the old gameplay loops, it just has a different name?
I've been following this thread closely and the more I read the less I feel like playing the game tbh despite most people enjoying it a lot. It seems to suffer from the same problems as all the other AC games in terms of gameplay fatigue as well as other open world games that are large just for the sake of being large. And that is exactly what I DON'T want. I dislike the current obsession with offering lots of busywork content that inflates a game's playtime without actually offering a compelling story and meaningful choices. What did Andromeda's open world offer over the linear trilogy? Nothing! But hey, you can spend way more time with it so that is good value for money, eh?
I do not mean to shit on people enjoying the game. I enjoy Ac games too... for a while. It's not not the type of game I can play for dozens of hours anymore. Yea, I mean, Origin was great because it offered lot's of well made quest content with cool little stories (similar to the Witcher 3). It also has a lot content on the side of the quests but the quests, I felt, were the central motivation for the player to do stuff. Now with Odyssey, all this is still there but they added so much on top of that (the war mechanic, the random miniquests, the bulletin boards, the naval stuff) that the actual reason why I want to play the game (i.e. the main and big story heavy side quests) are drowning in this side content.
I am not saying that this side content is bad per se, it's just too much. Of course, now people can say to me that I should just ignore that content since I don't need it. That's true and I probably will force myself to do just that but I hate to have to ignore a game mechanic in order to enjoy the game. If I have to do that, to me it means that it's not a good mechanic and I feel they added a bunch of these to Odyssey after the very good Origin. For me, as an OCD completionist, to ignore this stuff (especially if there are icons for it everywhere) is really hard.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,909 Likes: 10,992
inherit
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0
10,992
talyn82
3,909
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Oct 17, 2018 0:45:33 GMT
So from what I gather, this is basically like liberating the borough in Syndicate? That was the most tedious part of that game and what ultimately made me stop playing, I burned out on that stuff halfway through the story. Seems to me that Odyssey isn't THAT different from the old gameplay loops, it just has a different name?
I've been following this thread closely and the more I read the less I feel like playing the game tbh despite most people enjoying it a lot. It seems to suffer from the same problems as all the other AC games in terms of gameplay fatigue as well as other open world games that are large just for the sake of being large. And that is exactly what I DON'T want. I dislike the current obsession with offering lots of busywork content that inflates a game's playtime without actually offering a compelling story and meaningful choices. What did Andromeda's open world offer over the linear trilogy? Nothing! But hey, you can spend way more time with it so that is good value for money, eh?
I do not mean to shit on people enjoying the game. I enjoy Ac games too... for a while. It's not not the type of game I can play for dozens of hours anymore. For me, as an OCD completionist, to ignore this stuff (especially if there are icons for it everywhere) is really hard. This is why I only ever beat AC2 and Syndicate. My favorite is AC4 but could not complete it after buying new PC with Win10. But there are too many things to collect. As a completionist it drives me crazy. I have to collect everything. I am currently playing Origins and so far the game hasn't driven me crazy with collectables.
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N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
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Sept 10, 2024 2:13:53 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
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Post by N7Pathfinder on Oct 17, 2018 1:48:22 GMT
With AC4, I dropped it when I was a bit younger primarily because I naively thought to myself, "This doesn't feel like an AC game." Most of the time was spent on sailing the Carribean and doing ship battles, and I personally found it was easier to fight my through than sneak my way through, so I ended up feeling more like a suave pirate than an Assassin.
Now, having become much more understanding of game design and what makes good games, I'm starting to wonder if I should give AC4 another chance after all?
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Oct 17, 2018 2:46:55 GMT
Also, i am not a big fan of the war mechanic. It is sooooo gamey. When the tutorial for that came up, I felt like reading the rule set of a board game. So instead of the war adding atmosphere to the setting, it totally breaks immersion for me because it's such a added-on-top game mechanic. So from what I gather, this is basically like liberating the borough in Syndicate? That was the most tedious part of that game and what ultimately made me stop playing, I burned out on that stuff halfway through the story. Seems to me that Odyssey isn't THAT different from the old gameplay loops, it just has a different name?
I've been following this thread closely and the more I read the less I feel like playing the game tbh despite most people enjoying it a lot. It seems to suffer from the same problems as all the other AC games in terms of gameplay fatigue as well as other open world games that are large just for the sake of being large. And that is exactly what I DON'T want. I dislike the current obsession with offering lots of busywork content that inflates a game's playtime without actually offering a compelling story and meaningful choices. What did Andromeda's open world offer over the linear trilogy? Nothing! But hey, you can spend way more time with it so that is good value for money, eh?
I do not mean to shit on people enjoying the game. I enjoy Ac games too... for a while. It's not not the type of game I can play for dozens of hours anymore.
No, it’s nothing like liberating burroughs. There are only a few battles in the entire game in which you must take part. Those directly interest the protagonist in some way. Otherwise, the war is a backdrop. The protagonist has no horse in that race, so fight whomever you wish whenever you wish. The Conquest Battles are essentially there to grab money and XP. You certainly don’t need them, and most are completely unrelated to the story. They even happen without your participation if the balance of power is close. There is definitely still a lot of standard AC stuff in here, particularly if you played AC Origins. The world is also absolutely massive. It reminds me of TW3 in that way (and some others). Despite my skepticism, though, the newly introduced RP mechanics and the outrageous, super-powered gameplay really are good. I’m nearing the end, now, and I will acknowledge it is the best AC of the series. AC2 and Brotherhood were perfect in their time, and Origins with Bayek of Siwa was beautiful and polished. This game is beautiful, deep and huge. All of the choices that led me to this point in the story are bearing fruit. It’s pretty cool. Again, it may be too much game for your taste. It could’ve been smaller and still felt big. In the new patch, Ubi adjusted down the target levels of key quest lines in order to better accommodate non-completionist playthroughs.
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Not a jockey. Has a sofa.
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August 2016
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Post by SofaJockey on Oct 17, 2018 7:42:41 GMT
I'm enjoying much of the side content. For sure, there is timed noticeboard content that can be largely ignored (kill 5 Spartans, sink 5 ships...) But some of the proper marked side quests are lovely. Having such a good time.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Oct 17, 2018 9:43:27 GMT
I completed a 100% Completionist run of AC Odyssey in 140+ hours. It was very long and a lot of fun. I can absolutely look back and see numerous points at which different decisions might’ve changed my story. I had expressed skepticism regarding the RP elements and the “superhero” style of gameplay. The RP added to the experience. I knew it could, and often wondered what such s game would be like. I lacked faith in their ability to write non-cheesy options. They did a pretty good job, and the cheese that is present seems humorous and intentional. The “superhero” protagonist was part of the story, so it worked. I do wonder what comes next for the series. If this game exceeds expectations, how do they follow it in terms of gameplay? We can’t play as a superhero every outing.
As long as the game was, I look forward to playing it again. Aleksios was a great protagonist. He was perfect in the role. Now, I have Kassandra to look forward to enjoying. These VAs really seem to have killed it. Great work by both of them. I need a break after that crazy gaming marathon. I’ll probably pickup Spider-Man and play the expansion that just released. New stories, characters and suits! After that, I’m sure I’ll get back into AC Odyssey. Though I’m statistically 100%, got the Platinum Trophy, and a “Completionist” badge, I’m sure there’s stuff I missed. I’ll check to see if I’ve defeated all of the Alpha Ships, collected all of the goodies, etc... This game will be one I enjoy for years. The upcoming NG+ feature will be essential, as it can be intimidating to just pick up a 100 hour game, no matter how good. (I’m looking at you, DAI.) The great gameplay and strong characters should make this one a bit less daunting.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
3,736
Oct 18, 2016 21:17:18 GMT
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Oct 17, 2018 14:21:22 GMT
No, it’s nothing like liberating burroughs. There are only a few battles in the entire game in which you must take part. Those directly interest the protagonist in some way. Otherwise, the war is a backdrop. The protagonist has no horse in that race, so fight whomever you wish whenever you wish. The Conquest Battles are essentially there to grab money and XP. You certainly don’t need them, and most are completely unrelated to the story. They even happen without your participation if the balance of power is close. OK thanks! But liberating London from the gangs wasn't in any way part of the main story either, was it? I never finished the game, so I wouldn't know for sure.
In any case, I MAY check out Origins for ten bucks at some point before I consider Odyssey. I should probably finish Syndicate first of all... *sigh*
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Oct 17, 2018 14:41:23 GMT
No, it’s nothing like liberating burroughs. There are only a few battles in the entire game in which you must take part. Those directly interest the protagonist in some way. Otherwise, the war is a backdrop. The protagonist has no horse in that race, so fight whomever you wish whenever you wish. The Conquest Battles are essentially there to grab money and XP. You certainly don’t need them, and most are completely unrelated to the story. They even happen without your participation if the balance of power is close. OK thanks! But liberating London from the gangs wasn't in any way part of the main story either, was it? I never finished the game, so I wouldn't know for sure.
In any case, I MAY check out Origins for ten bucks at some point before I consider Odyssey. I should probably finish Syndicate first of all... *sigh*
Yeah, clearing burroughs is a big part of the story in Syndicate. You do 3 of A and 3 of B to reveal the local boss. Then, you kill him or her and establish the Rooks in the area. I can’t recall whether it’s trchnically possible to complete the game without doing this. I completed Syndicate only one time. The story and characters were good, but I hated the gameplay (ruined parkour; illogical, magical zip line device; terrible combat). I got a few burroughs into a second PT and thought, “This is monotonous. F-this.” Its my least favorite AC by far. Origins is fun. Without the story expansions, particularly “ The Curse of the Pharaohs”, the pacing is a bit off. It peaks in the middle of the game, where it’s excellent, and slows toward the end. Still, it’s a beautiful, very polished game with a very likable protagonist.
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Post by SofaJockey on Oct 17, 2018 16:40:37 GMT
I love how this game gives choices and then doesn't duck from the consequences...
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