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Post by suikoden on Apr 11, 2017 21:13:39 GMT
Totally agree with OP - the main plot is just - soulless. Just out of interest, how do you compare it with the main plot of ME2? I actually wasn't a fan of ME:2 plot due to how it took a backseat to loyalty missions... I enjoyed it, I just wish it was 5 times longer. Still found the actual plot to be more interesting and engaging, despite how short it was.
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Post by solomace on Apr 11, 2017 21:28:54 GMT
I haven't bought the game and the realisation that I won't be playing a ME game hurts after reading posts after posts in these forums, various vids and the 3hrs trial that I couldn't stomach any more. I'm getting the same feeling I did when I decided not to play Star Wars Battlefront and Deus Ex Mankind,sadness that IPs I love have become crappy quick buck grabs.
I see the same people on these forums and in this thread trying to justify MEA by dragging down the MET (yep you know who you are) which I find fascinating that people think that because people loved MET warts and all, we should accept MEA or were not being fair on MEA because MET had issues. The thing is, people loved MET even with it's faults. Same thing with DA, people loved DAO with some even liking DA2 and then people myself included, played DAI and still cannot to this day know if they enjoyed the 100hrs (I never went back and replayed and cannot remember most of the game).
If you loved MEA, then I am envious of you, however please stop trying to defend the game by trying to bring down the MET trilogy. It wont work as your forgetting most people on these forums are here because they loved the MET.
One thing I would like to know from those who have played and didn't enjoy the game, do you wish you never bought it? Was it a waste of 50hrs?
I'm not talking about buyers remorse to an extent, just do you wish you never bought it.
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Exile Isan
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You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
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Post by Exile Isan on Apr 11, 2017 21:32:48 GMT
Cora was designated to be second-in-command, which is not exactly the same thing as heir to the role. Not to be nitpicky, but given Cora's over-reliance / tendency to look to someone else for the answers, I have to wonder whether Alec really found her qualified to be the Pathfinder. I like to think he didn't and that that was the other reason he transferred Pathfinder control to his child and not just knowledge of the Reapers, Ellen, and the Benefactor. Otherwise it would be really irresponsible of Alec to hand the entire fate of everyone on the Hyperion to someone who couldn't do the job. I still love Cora though even if she's not leader material. Also I don't think being on the Pathfinder team means they all trained to be the Pathfinder. Captain Hyjer of the salarian ark was next on line for the Pathfinder job, but hadn't even started his Pathfinder training yet.
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Post by SofNascimento on Apr 11, 2017 21:34:50 GMT
You know, I'm was just doing Cora's loyalty mission and the amount of stupidity in the final scene was mindbending. Jesus Christ this game is a goddamn mess. I think one of my favorite DAI quotes applies here They will stand in the fire and complain that it is hot. That actually fits. Andromeda is a disaster, and I could tell that a long time ago. Complaining that it's a disaster while playing it is not the most reasonable of actions, but the things is, it wasn't supposed to be a disaster. I keep hoping if I play the game just long enough I might change my mind. But so far it only gots more comically worse.
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Post by decafhigh on Apr 11, 2017 21:42:10 GMT
Maybe they tried too hard to recapture the magic of the original Mass Effect trilogy. They said this would be a new, fresh start, but then why does everything feel like a copy or something we've seen before? Tempest is just like the Normandy, we're once again a military leader, we have our Turian, Krogan and Asari companion, Nexus is just another Citadel, even Mako is back, we have the gay mechanic guy hidden somewhere in the ship (Cortez/Gil... by the way I like Gil but he looks like Vega!), ship doctor, SAM/EDI, Kett and their exaltation is just like the Collectors and their harvesting, Reapers/Remnant, etc. That could definitely be part of it. Kinda like watching Force Awakens for the first time and thinking 'i've already seen this movie'. I didn't consciously think about how similar the stories are while playing MEA but when you sit down and think about it they are very much the same themes. Totally agree with OP - the main plot is just - soulless. Just out of interest, how do you compare it with the main plot of ME2? ME2 had a plot? One thing I would like to know from those who have played and didn't enjoy the game, do you wish you never bought it? Was it a waste of 50hrs? I'm not talking about buyers remorse to an extent, just do you wish you never bought it. Not at all. It isn't going to win any Best Game Ever awards but it was a good game. Better than a lot of the junk you see released these days.
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Post by laudable11 on Apr 11, 2017 21:42:52 GMT
That's a feeling shared by a lot of people. Andromeda just lacks soul. They want you to believe what they are selling but it's all talk. I don't know, for example, how many times I've seen people saying "oh, this isn't the milk way", or "what, this is so alien!" when in the reality every planet you go could very well be a region of Earth. The game wants forces you to like your squadmates, even though they are the worst crew in any Bioware game and so on. A billion times this. They really wanted us to give a crap about Andromeda. I have seen nothing in this game that blew me away like ME1-3. Oh, and the whole Gil vs Kallo thing was an allegorical response to the fans complaining about Milky Way vs Andromeda and why the f_ck did we have to go to a new galaxy for ME 4.
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Post by solomace on Apr 11, 2017 21:47:38 GMT
Maybe they tried too hard to recapture the magic of the original Mass Effect trilogy. They said this would be a new, fresh start, but then why does everything feel like a copy or something we've seen before? Tempest is just like the Normandy, we're once again a military leader, we have our Turian, Krogan and Asari companion, Nexus is just another Citadel, even Mako is back, we have the gay mechanic guy hidden somewhere in the ship (Cortez/Gil... by the way I like Gil but he looks like Vega!), ship doctor, SAM/EDI, Kett and their exaltation is just like the Collectors and their harvesting, Reapers/Remnant, etc. That could definitely be part of it. Kinda like watching Force Awakens for the first time and thinking 'i've already seen this movie'. I didn't consciously think about how similar the stories are while playing MEA but when you sit down and think about it they are very much the same themes. Just out of interest, how do you compare it with the main plot of ME2? ME2 had a plot? One thing I would like to know from those who have played and didn't enjoy the game, do you wish you never bought it? Was it a waste of 50hrs? I'm not talking about buyers remorse to an extent, just do you wish you never bought it. Not at all. It isn't going to win any Best Game Ever awards but it was a good game. Better than a lot of the junk you see released these days. So it's a good game that you didn't enjoy? The reason I ask is my question was to those who didn't enjoy the game do you wish you never bought it. It's obvious that if you enjoyed the game you wouldn't wish you never bought it? Am I missing something?
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Post by fraggle on Apr 11, 2017 21:49:40 GMT
Andromeda is the first game where I skipped dialogue lines, and that says everything for me. There's a lot more dialogue than you expected / wanted? No, that's not it, I love dialogue-heavy games the most usually. But sometimes it was a little boring to me this time. I think it happened only with the angara though, so maybe I just can't find as much interest in this race as in others.
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Post by Deleted on Apr 11, 2017 22:00:34 GMT
Cora was designated to be second-in-command, which is not exactly the same thing as heir to the role. Not to be nitpicky, but given Cora's over-reliance / tendency to look to someone else for the answers, I have to wonder whether Alec really found her qualified to be the Pathfinder. I like to think he didn't and that that was the other reason he transferred Pathfinder control to his child and not just knowledge of the Reapers, Ellen, and the Benefactor. I've also thought that may have influenced his decision. I'm not sure what you mean here - is that "someone who couldn't do the job" referring to Cora or young Ryder? What's interesting is that I think she does grow in a way that would make her a more suitable leader. Events sort of put an end to some of her hero-worship stuff. I'm not entirely sure what Pathfinder training would entail. Everyone on the team needs to be able to handle themselves in combat and hostile environments and understand first contact protocol, etc. Aside from that, it seems to me like the most important characteristic would involve leadership and the ability to make difficult decisions and deal with the consequences. They're kind of pioneers here - didn't Alec make some speech about selecting them because they were all dreamers or somesuch? There's a lot more dialogue than you expected / wanted? No, that's not it, I love dialogue-heavy games the most usually. But sometimes it was a little boring to me this time. I think it happened only with the angara though, so maybe I just can't find as much interest in this race as in others. Fair enough. There was a lot of content with the angara.
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peabuddie
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You did good, kid.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by peabuddie on Apr 11, 2017 22:02:19 GMT
I´m just going to leave this here (spoiler alert if you haven´t played the witcher 3 already). The story behind the Witcher 3s bloody baron quest: kotaku.com/the-story-behind-the-witcher-3s-bloody-baron-quest-1736090893I still now and then think of this quest and then I have to go in on youtube and watch clips of the botchling and the ladies of the woods. One of the best quests in gaming history in my opinion and a bit of a contrast to the quests in MEA. That was a good read. This quote below stood out to me: "“For me this story is very personal,” said Sasko. “I was born in a poor village in the Polish mountains and in my childhood I saw families broken by alcohol and violence. Being a child, I saw parents hitting kids and fighting with each other, while at the same time being in love and doing everything for their families." I think the issue as far as the shallow writing in MEA is cultural. Eastern Europe is no joke and it's 20th century history has not been pleasant. There is an old saying about writing. "you write what you know". I don't think that coddled, rich (rich as in relation to most eastern european and most other parts of the world) , suburban raised, liberal university trained white kids in western society have suffered enough on any level to write meaningful stories and dialogues. Young people today avoid all pain, but pain is what makes us human, causes character growth and makes or breaks us. It's what stories are made of.
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Post by fraggle on Apr 11, 2017 22:08:51 GMT
(Cortez/Gil... by the way I like Gil but he looks like Vega!) He also loves to play poker, just like James Cora was designated to be second-in-command, which is not exactly the same thing as heir to the role. Not to be nitpicky, but given Cora's over-reliance / tendency to look to someone else for the answers, I have to wonder whether Alec really found her qualified to be the Pathfinder. I like to think he didn't and that that was the other reason he transferred Pathfinder control to his child and not just knowledge of the Reapers, Ellen, and the Benefactor. Otherwise it would be really irresponsible of Alec to hand the entire fate of everyone on the Hyperion to someone who couldn't do the job. I feel like it's an "accident" that Ryder became the pathfinder, and it only happens because Alec chose to save them and he had no choice but to transfer everything in order to do so. It was his life or the life of his kid - with the whole pathfinder package and the knowledge stored away about their mother.
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Post by aglomeracja on Apr 11, 2017 22:09:29 GMT
One thing I would like to know from those who have played and didn't enjoy the game, do you wish you never bought it? Was it a waste of 50hrs? I'm not talking about buyers remorse to an extent, just do you wish you never bought it. Yes and no. It's definitely not what I wanted nor what I expecpected. The biggest issues for me are: 1) dialogues- they are bad on many levels. Often writing is ridiculous and childish. VA's often are completely off, right away you can tell they had no idea of what context are they in and some actors seem to be just bad. 2) quests- even the interesting ones people talk about are build like fetch quests. If they even contain any cinematics it usually is just Ryder and NPC standing and talking to each other, nothing more. 3) main plot- it's everything you've seen in MET but done badly. It's not only that Archon is a generic bad guy and they used similar concept, it's literally the same. 4) Ryder, companions- this bunch is way to nice. They all wanna be friends, they never say bad things about each other nor about anyone else but the very very bad kett. 5) inconsistencies with lore- a lot. 6) Choices- they don't matter too much, but the bigger issue is that they usually are dumb. The game just presents you with "choice moment" with barely any build-up or with not very compelling one. The list would go on. There are good moments though if you dig deep enough. Companions can be funny or interesting at times, some of their loyalty missions are good. I like driving around with Nomad, solving sudoku and jumping around with my jetpack. This game is a really good "time-killer", I've spend hours scanning, jumping, shooting thing etc. even though I was getting disappointed over and over again. I certainly wouldn't recommend it, but if you don't have anything better to do...
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Post by solomace on Apr 11, 2017 22:19:12 GMT
One thing I would like to know from those who have played and didn't enjoy the game, do you wish you never bought it? Was it a waste of 50hrs? I'm not talking about buyers remorse to an extent, just do you wish you never bought it. Yes and no. It's definitely not what I wanted nor what I expecpected. The biggest issues for me are: 1) dialogues- they are bad on many levels. Often writing is ridiculous and childish. VA's often are completely off, right away you can tell they had no idea of what context are they in and some actors seem to be just bad. 2) quests- even the interesting ones people talk about are build like fetch quests. If they even contain any cinematics it usually is just Ryder and NPC standing and talking to each other, nothing more. 3) main plot- it's everything you've seen in MET but done badly. It's not only that Archon is a generic bad guy and they used similar concept, it's literally the same. 4) Ryder, companions- this bunch is way to nice. They all wanna be friends, they never say bad things about each other nor about anyone else but the very very bad kett. 5) inconsistencies with lore- a lot. 6) Choices- they don't matter too much, but the bigger issue is that they usually are dumb. The game just presents you with "choice moment" with barely any build-up or with not very compelling one. The list would go on. There are good moments though if you dig deep enough. Companions can be funny or interesting at times, some of their loyalty missions are good. I like driving around with Nomad, solving sudoku and jumping around with my jetpack. This game is a really good "time-killer", I've spend hours scanning, jumping, shooting thing etc. even though I was getting disappointed over and over again. I certainly wouldn't recommend it, but if you don't have anything better to do... Thanks bud. Nice response. Doesn't look like any fixes down the line to the game can fix some of these issues and thats why I think MEA for me is a fail and soon hopefully to be forgotten. Knowing what I know about DAI, I wouldn't buy it for the £5 I could now even though I spent over 100hrs on it. I think the same is for MEA, even when it reaches bargain basement prices, I still won't waste my time on it not with so many other games still on the shrink wrap at home - Nioh, Horizons, Uncharted 4, Gods of War 3... Shesh, I still have Red Dead Redemption to complete before part 2 comes out (15hrs played so far). Now that is a game that so far has a great story, great characters, tons of atmosphere and that's only after 15hrs. Oh if only MEA was done by Rockstar...
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Post by Kabraxal on Apr 11, 2017 22:21:15 GMT
I´m just going to leave this here (spoiler alert if you haven´t played the witcher 3 already). The story behind the Witcher 3s bloody baron quest: kotaku.com/the-story-behind-the-witcher-3s-bloody-baron-quest-1736090893I still now and then think of this quest and then I have to go in on youtube and watch clips of the botchling and the ladies of the woods. One of the best quests in gaming history in my opinion and a bit of a contrast to the quests in MEA. That was a good read. This quote below stood out to me: "“For me this story is very personal,” said Sasko. “I was born in a poor village in the Polish mountains and in my childhood I saw families broken by alcohol and violence. Being a child, I saw parents hitting kids and fighting with each other, while at the same time being in love and doing everything for their families." I think the issue as far as the shallow writing in MEA is cultural. Eastern Europe is no joke and it's 20th century history has not been pleasant. There is an old saying about writing. "you write what you know". I don't think that coddled, rich (rich as in relation to most eastern european and most other parts of the world) , suburban raised, liberal university trained white kids in western society have suffered enough on any level to write meaningful stories and dialogues. Young people today avoid all pain, but pain is what makes us human, causes character growth and makes or breaks us. It's what stories are made of. Completely disagree with this statement. Not all Stories are not made of pain. How people actually believe such a limited and narrow biew on storytelling is baffling,
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Post by decafhigh on Apr 11, 2017 22:26:02 GMT
That could definitely be part of it. Kinda like watching Force Awakens for the first time and thinking 'i've already seen this movie'. I didn't consciously think about how similar the stories are while playing MEA but when you sit down and think about it they are very much the same themes. ME2 had a plot? Not at all. It isn't going to win any Best Game Ever awards but it was a good game. Better than a lot of the junk you see released these days. So it's a good game that you didn't enjoy? The reason I ask is my question was to those who didn't enjoy the game do you wish you never bought it. It's obvious that if you enjoyed the game you wouldn't wish you never bought it? Am I missing something? I enjoyed it just fine. All I'm saying is it was good with a host of technical issues and some questionable design decisions. Its not perfect if that is what you are asking, but it was fun. I don't regret my purchase. Not every game needs to be a Game of the Year contender to be fun.
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Post by solomace on Apr 11, 2017 22:33:44 GMT
So it's a good game that you didn't enjoy? The reason I ask is my question was to those who didn't enjoy the game do you wish you never bought it. It's obvious that if you enjoyed the game you wouldn't wish you never bought it? Am I missing something? I enjoyed it just fine. All I'm saying is it was good with a host of technical issues and some questionable design decisions. Its not perfect if that is what you are asking, but it was fun. I don't regret my purchase. Not every game needs to be a Game of the Year contender to be fun. /sigh, so your answering a question again that's not directed at you. I'm asking those that didn't enjoy the game. Obviously if you enjoyed the game then you obviously wouldn't wish you never bought it. Why are you answering the question?
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Post by varicite on Apr 11, 2017 22:38:30 GMT
MEA2 could be to MEA what ME2 was to ME.
/shrug
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Post by armass81 on Apr 11, 2017 22:58:00 GMT
My replay is just top of my head, I'm sure there is more, but our opinions are not contradictionary. You actually see, what's wrong with the game, you just don't understand what I mean. You have a Squadmate that dies. Like Jenkins. You are introduced to the Kett/Geth. You have the Spectre/Ex-Spectre that dies. Pathfinder isn't the first on the planet, because then they wouldn't have copied Mass Effect 1. Which means: after Eden Prime, I mean Habitit 7. You fly to the Citadel, ups I mean the Nexus. It even looks the same for crying out load! That's why the Pathfinder couldn't be the first to wake up and make contact with the Angaran and Kett. ME:A would have been great, if they haven't tried to copy ME:1 no-matter-the-cost. Squadmates: Same problem above. ME1 has Wrex, that's why we have a Krogan. We had Liara, that's why we got a new "Prothean" Expert. ME1 you start with two humans, ME:A starts with two humans. You get Garrus in form of Vetra and Tali kind of falls flat, because we kind of have to introduce the new guys. You see how our opinions are not in a direct conflict? The problem is that they copied ME1 so much, that the natural flow got lost. Wrex was super popular in ME1, we must have a Krogan on the team in ME:A! Liara was the most popular LI and was in all the games. We must have another Asari most closely tied to the OVERALL Plot. How much do you want to bet that at least Peebee will have a major role in potential sequels? I feel very secure about that one... Choices: You destroy the Facility on Virmire and you destroy the Facility on Voeld.... The Kett do experiments on Krogans and Salarians in this game.....how can you not have bad flashbacks at this point. Those Choices aren't here to be meaningful or new or exciting. There are here, because they were in ME1. FFS you even have Bringing Down the Sky in Mass Effect Andromeda! I mean tbh, driving on that rock is hardcore fun, but it's there, because it was in ME1. It doesn't feel new, because it isn't new. Bottom of line: The issues isn't that ME1 is better than ME:A. The issues is that you assassinate any kind of creativity with so many restrictions. Bioware has to be new and exciting. And that is the only way the Sequels can be new and exciting. So pls stop asking Mass Effect Andromeda 2, to be like ME1 or ME2 and ME3. Because when you ask for that, you murder anything that could be new and exciting. Be careful what you wish for. That's the theme here. Well that was one of main issues with ME:A, they played it to safe, made it too familiar. It was basically bring the same things from the Milky Way to Andromeda, not just ME1 wise. You're still dealing with the same Krogan problems, a lot still revolves around Salarians, Asari, Turians. They promised this bold new start in Andromeda but were too scared to do it. What they did has multiple issues, its too familiar and also invites people to say something like Peebee is no Liara. But we never got to that point because the handled it so poorly. I know, I know, you won't find more than one new race in a cluster. However, the Kett weren't from that cluster so there were a multitude of reasons other new races could have been put into this game. They could have made you a real Pathfinder, let you go to these new planets and instead of scanning tech for research points, let you scan water, plants, etc to determine where the best place was to start a colony was. Let you be an ambassador and make fist contact with new races, engage in politics, make deals to have colonies on their worlds. Maybe making a deal with one race prevents you from colonizing a world of another they have tensions with. You could have still discovered vaults on worlds that weren't inhabited and had Kett around. They just had you driving around to points marked on maps instead of just letting you explore and find suitable places for your outposts or colonies. I like the idea of exploring in the Nomad, but just because an idea was implemented poorly does no make it a bad idea. I agree, the exploration would have been so much more intresting, Instead they have you tracking bandits, murderers, sick people, looking for satellites, fixing antennas, collecting rocks and plants and shooting random kett bases. Like ME1. In that game too everything was already dsicovered, you werent really discovering new things, like new races. Even the angara had contact with exiles before you meet them. There were a couple of intresting q like the deal with the primus, but these were too far in between. I think the biggest hurdle of this game for me is the lost potential, theres like too little innovation and too much playing safe, or boring. When im driving around bandit camps in Kadara, im just thinking "didnt i already do this in ME1 or ME2(oh right those were pirates and random mercs, not exiles. Heh), its all the same. Why couldnt you have a sidequest for example where a native lifeform like a spider worm or something caughts you in its traps and brings you cocooned underground, where you break out and have to escape, thats way more intresting than fixing someones antenna or looking for a motor to a shuttle.
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Post by Deleted on Apr 11, 2017 22:59:22 GMT
I enjoyed it just fine. All I'm saying is it was good with a host of technical issues and some questionable design decisions. Its not perfect if that is what you are asking, but it was fun. I don't regret my purchase. Not every game needs to be a Game of the Year contender to be fun. /sigh, so your answering a question again that's not directed at you. I'm asking those that didn't enjoy the game. Obviously if you enjoyed the game then you obviously wouldn't wish you never bought it. Why are you answering the question? Despite being among those who enjoy the game, I somehow feel qualified to respond to your inquiry... ...because when I buy an entertainment product that I don't enjoy, I generally regret not only the purchase, but the waste of time. Do you honestly expect a rational person would provide any other answer?
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Post by decafhigh on Apr 11, 2017 23:00:15 GMT
MEA2 could be to MEA what ME2 was to ME. /shrug I sure hope not.
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It's just a game, folks...
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It's just a game, folks...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by timebean on Apr 11, 2017 23:00:18 GMT
Agree with the OP. The game is OK, and has a few cool moments here and there. But overall, MEA just did not have any magic for me. I felt similar about DAI, but at least I was generally excited to see what happened next on my first playthrough. This game...it felt like work, tbh. I just wasn't very invested in the story or characters. I am not even sure I will play again. Maybe after a few months? Maybe after the DLC comes out? I may play it once more to play as a male and try to be a snarkier person to see what happens. But honestly, I'll likley skip most of it and focus on the main mission. At least the dialogue choices in DAI and the ability to play as multiple races gave some impetus for repeat playthoughs, despite the slog. For MEA...uggg...I don't see it. Honestly, the most fun I really had with MEA has been chatting with the nutballs on this forum.
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Post by solomace on Apr 11, 2017 23:13:09 GMT
/sigh, so your answering a question again that's not directed at you. I'm asking those that didn't enjoy the game. Obviously if you enjoyed the game then you obviously wouldn't wish you never bought it. Why are you answering the question? Despite being among those who enjoy the game, I somehow feel qualified to respond to your inquiry... ...because when I buy an entertainment product that I don't enjoy, I generally regret not only the purchase, but the waste of time. Do you honestly expect a rational person would provide any other answer? I understand what you're saying however I disagree. i didn't enjoy Battlefield 4 but I played it for 30 hrs and don't feel I wanted my money back (only cost me £7) I played WoW for 5 years but for the last 2 I didn't enjoy but don't regret the subscription. I watch Rogue one and didn't really enjoy it but didn't feel I wanted my money back. I bought No Mans Sky and was pissed off I'd played it for 4hrs and couldn't get my money back as Steam have a 2hr play refund system. I played The Division and was pissed off I couldn't get my money back. What I'm saying is I've played loads of games I didn't enjoy and haven't felt I wanted my money back and have equally played loads of games and wanted my money back. But you're right, from re-reading the above, I'm probably not a rational person. *Edit* I watched Batman V Superman and within 25 mins I wanted my money back...
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Post by solomace on Apr 11, 2017 23:14:03 GMT
Honestly, the most fun I really had with MEA has been chatting with the nutballs on this forum. You're not alone
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Post by doch on Apr 11, 2017 23:16:43 GMT
Honestly, the most fun I really had with MEA has been chatting with the nutballs on this forum. You're not alone I second that.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Apr 11, 2017 23:21:54 GMT
Maybe they tried too hard to recapture the magic of the original Mass Effect trilogy. They said this would be a new, fresh start, but then why does everything feel like a copy or something we've seen before? Tempest is just like the Normandy, we're once again a military leader, we have our Turian, Krogan and Asari companion, Nexus is just another Citadel, even Mako is back, we have the gay mechanic guy hidden somewhere in the ship (Cortez/Gil... by the way I like Gil but he looks like Vega!), ship doctor, SAM/EDI, Kett and their exaltation is just like the Collectors and their harvesting, Reapers/Remnant, etc. I think the story could have been more original and the dialogue options seriously needed to be better. Autodialogue ruined roleplay. I enjoyed the game in general too, but I agree with what OP and the others have said. This game maybe just tries too hard to be another Mass Effect game. Everything tries to be the same, just renaming things (Shepard is now Ryder, Mako is Nomad, Wrex is Drack, etc). That's how it feels at times. Why not actually try something new with the setting? Give us a protagonist who is not a leader or a military person like Shepard. Just a normal guy for once. They can be one of the exiles or smugglers or a bounty hunter. Perhaps they work for the Collective or the Outcast. Steal a ship somewhere and recruit companions as you go about hunting space treasure and fighting other criminals. Maybe the next game could even jump 100 years in the future when Helius is more settled. Agreed with everything except on Ryder being a military leader. * A pathfinder blazes a trail to guide the rest of the group to the objectives. A pathfinder explores and scouts the unknown territories, marking important sectors and sends the data back to the leaders who will decide on the next intended path. Ryder is none of that. S/he is being asked not to blaze a trail but to perform a miracle. * A military leader is one elected / promoted to lead because s/he has the military training, has shown s/he is capable of leadership and has shown competence in her/his performance out in the field for several missions. S/he inspires, commands respect, instills discipline. Ryder's back history is relegated to; being on expeditions to scout for Prothean artifacts. Her / his performance on the Tempest showed her / his lack of command abilities and judgement. Knowing the impossible task set out for her/ him, we don't see Ryder's inner thoughts about it. We don't see her/him feel anxious, uncertain, talk about it, maybe to Lexi since she's the doc. Everything is; hey yeah, sure, just give me a ship and I'm on my way. Oh you want to live in the escape pod and use the adjoining passage? Sure go ahead. Be my guest. Oh I just heard a quarrel about mods made to ship. Were there mods? How come I didn't know anything about it? Oh never mind, let them bluster about it, get it out of their systems. ! What a ride! Thanks PB, that was a wild ride in the pod. Great idea. We're so lucky your pal has shuttles to save our skins. Hey, I didn't say the meeting is over, come back here! If they want players to know more about the protag, they could use a journal system which will work in this case since Ryder's closest confidante would be the twin. Have Ryder sit down in her/his quarters, writing, revealing what she/he is thinking, feeling, their hopes. etc. With good writing and a good VA, players will get to know / understand the protag, empathise / sympathise. As it is, I don't think much of Ryder, the companions and the overall story. The devs and writers missed out a few hundred things / paths they could go in this effort to distance MEA from the MET. They're not inspired or curious about the mysteries of the universe out there. Their eyes do not perceive the stars.
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