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Post by colfoley on Apr 11, 2017 23:37:03 GMT
people usually start threads so other people can discuss the topics. Including if people have differing opinions. I have a differing opinion then the OP and I'd hope they'd welcome my input or would seek to understand my POV. If not then I'll likely bow out of the conversation. No, it's like posting a bug thread, and then having fanboys like you say, "I didn't experience ANY bugs at all!" It's not the appropriate place. If the subject of a talk is about "How I survived getting Raped" it's rather annoying when you stand up and go, "Hey everyone I didn't get raped, or my rape experience wasn't that bad!" Get it? no. This is a forum. If people can't handle the possibility of someone disagreeing with them then they ought to find a better venue to air their grievances. And this goes for bugs too because people try running the game on inferior hardware. Some people don't do maintenance on their machines and some people are just unlucky. Bugs are one of those things that sometimes you just can't control.
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Post by vonuber on Apr 11, 2017 23:52:08 GMT
Knowing what I know about DAI, I wouldn't buy it for the £5 I could now even though I spent over 100hrs on it. You wouldn't spend £5 for 100 hours entertainment? Or if you weren't entertained why spend 100hrs on it?
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Post by mmoblitz on Apr 11, 2017 23:59:22 GMT
I haven't bought the game and the realisation that I won't be playing a ME game hurts after reading posts after posts in these forums, various vids and the 3hrs trial that I couldn't stomach any more. I'm getting the same feeling I did when I decided not to play Star Wars Battlefront and Deus Ex Mankind,sadness that IPs I love have become crappy quick buck grabs. I see the same people on these forums and in this thread trying to justify MEA by dragging down the MET (yep you know who you are) which I find fascinating that people think that because people loved MET warts and all, we should accept MEA or were not being fair on MEA because MET had issues. The thing is, people loved MET even with it's faults. Same thing with DA, people loved DAO with some even liking DA2 and then people myself included, played DAI and still cannot to this day know if they enjoyed the 100hrs (I never went back and replayed and cannot remember most of the game). If you loved MEA, then I am envious of you, however please stop trying to defend the game by trying to bring down the MET trilogy. It wont work as your forgetting most people on these forums are here because they loved the MET. One thing I would like to know from those who have played and didn't enjoy the game, do you wish you never bought it? Was it a waste of 50hrs? I'm not talking about buyers remorse to an extent, just do you wish you never bought it. My oldest daughter bought me the game as an early Birthday gift since she knew I played the trilogy. If she hadn't of bought it, I would not have gotten it this year. Most likely would have waited until the last patch and DLC was released. I did give my daughter her money back. Made up an excuse to give her the $60 she spent on it. I won't be buying any DLC for it, that is for sure.
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Post by armass81 on Apr 12, 2017 0:05:35 GMT
Just out of interest, how do you compare it with the main plot of ME2? I actually wasn't a fan of ME:2 plot due to how it took a backseat to loyalty missions... I enjoyed it, I just wish it was 5 times longer. Still found the actual plot to be more interesting and engaging, despite how short it was. While I think ME2 main plot is a bad, skeleton of a plot, the suicide mission was pretty good, aside from the baby reaper.
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Post by armass81 on Apr 12, 2017 0:09:47 GMT
That's a feeling shared by a lot of people. Andromeda just lacks soul. They want you to believe what they are selling but it's all talk. I don't know, for example, how many times I've seen people saying "oh, this isn't the milk way", or "what, this is so alien!" when in the reality every planet you go could very well be a region of Earth. The game wants forces you to like your squadmates, even though they are the worst crew in any Bioware game and so on. A billion times this. They really wanted us to give a crap about Andromeda. I have seen nothing in this game that blew me away like ME1-3. Oh, and the whole Gil vs Kallo thing was an allegorical response to the fans complaining about Milky Way vs Andromeda and why the f_ck did we have to go to a new galaxy for ME 4. Because they exhausted the Milky Way via the plot of ME3s endings, made it uncontinuable, wrote themselves in the corner, played all their big cards first and expected it to end.
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Post by mordrek on Apr 12, 2017 0:12:53 GMT
No, it's like posting a bug thread, and then having fanboys like you say, "I didn't experience ANY bugs at all!" It's not the appropriate place. If the subject of a talk is about "How I survived getting Raped" it's rather annoying when you stand up and go, "Hey everyone I didn't get raped, or my rape experience wasn't that bad!" Get it? no. This is a forum. If people can't handle the possibility of someone disagreeing with them then they ought to find a better venue to air their grievances. And this goes for bugs too because people try running the game on inferior hardware. Some people don't do maintenance on their machines and some people are just unlucky. Bugs are one of those things that sometimes you just can't control. Not really sure if you are a troll or just ignorant. If you don't understand basic human communication there's not much hope for you. In a thread titled "Andromeda biggest weakness", the OP, and no one else involved, is interested in someone who's a fanboy saying there is none, and arguing with them. You are off subject. The same goes with bug threads. What are you adding to the conversation? Nothing.
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Post by armass81 on Apr 12, 2017 0:22:23 GMT
There are indeed very much similarities to the original game. I think someone was spot on when they said that MEA to MET is like TFA to SW Trilogy. Spoilers ahead of course, but i dont think no one cares really, if theyre reading this thread.
Theres Citadel/Nexus
You have the Protheans/Jardaan
Theres an enemy named geth/kett, very similar sounding names, concious decision no doubt
Theres an asari whos into ancient tech, an old krogan veteran and a turian.
You have to outrun Saren before he gets to the Conduit/Archon before he gets to Meridian
The reapers are made from other races/kett exalt other races into more kett
Only thing i think Bioware is going for is unlike the reapers who they made too powerful, theyre making the kett into an enemy we can expect to defeat conventionaly, without a deus ex machina, which was a problem with the reapers. They were just written to be too powerful.
I wonder if future andromeda games are gonna repeat more of the same plots, like AI issues (as in artifcial intelligence). Im really hoping we dont get Cerberus back or another illusive man.
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Post by Deleted on Apr 12, 2017 0:24:13 GMT
I actually wasn't a fan of ME:2 plot due to how it took a backseat to loyalty missions... I enjoyed it, I just wish it was 5 times longer. Still found the actual plot to be more interesting and engaging, despite how short it was. While I think ME2 main plot is a bad, skeleton of a plot, the suicide mission was pretty good, aside from the baby reaper. I didn't care for the baby reaper either. The Collectors buzzing around shooting particle beams was copied from Star Wars: Republic Commando. Same goes for the interior of the Collector ship and base. I found Harbinger taunting you to be pretty lame. I enjoyed the game, but they went in a direction that I didn't much care for. They should have called it ME: The character chronicles or recruitment missions. Then a couple years later release the real ME 2 after that.
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Post by solomace on Apr 12, 2017 0:33:01 GMT
Knowing what I know about DAI, I wouldn't buy it for the £5 I could now even though I spent over 100hrs on it. You wouldn't spend £5 for 100 hours entertainment? Or if you weren't entertained why spend 100hrs on it? I think you will find a lot of people played DAI for hours upon hours and still aren't sure if they liked it or not. For me I played it in the hope it would get better and I had nothing else to play at the time and seeing as it was Bioware and a Dragon age game, I felt compelled to give it a decent shot. Half way through it was like playing Poker when you're pot committed so I saw it through to the end. The above seems to be echoed by a lot of people in these forums where they want to play a Bioware game and a ME one too boot and then get pot committed even if they're not really enjoying themselves. Luckily I didn't fall for it this time. I still cannot remember much of the plot of DAI, or who the bad guy was at the end. The only memorable thing to me was Morrigan and even then it seemed like a facsimile of her from DAO. So yes, I wouldn't spend £5 on DAI.
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Post by Qui-Gon GlenN7 on Apr 12, 2017 0:33:10 GMT
Would you get the same feelings if you only played ME1, 2 or 3 in isolation without playing (or having played) any of the other two? So a non import fresh ME3 play for example. You and your fixation with the trilogy that came before. Why do you think most of this community bought the game? The reason why I even considered buying this smoldering dumpsterfire was because I found each of those titles, on their own, compelling. I replayed ME1 & 2 many times, because they wowed me enough to play the game as both genders and both dispositions because I wanted more. When I wanted more ME3, I did not replay as much, instead loving the MP. What part of this don't you get? You can claim that the issues in Andromeda were extant in the earlier games, and in many cases you are right. What you constantly ignore, for reasons I cannot fathom, is that despite those tropey cheesy things that appeared in each game, we loved those games for the most part. The reason - on balance, the good material far outweighed the boring/obvious/cheesy. Your shit is thin and transparent. As one grown man to another, your a pain in the ass.
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Post by solomace on Apr 12, 2017 0:38:30 GMT
Would you get the same feelings if you only played ME1, 2 or 3 in isolation without playing (or having played) any of the other two? So a non import fresh ME3 play for example. You and your fixation with the trilogy that came before. Why do you think most of this community bought the game? The reason why I even considered buying this smoldering dumpsterfire was because I found each of those titles, on their own, compelling. I replayed ME1 & 2 many times, because they wowed me enough to play the game as both genders and both dispositions because I wanted more. When I wanted more ME3, I did not replay as much, instead loving the MP. What part of this don't you get? You can claim that the issues in Andromeda were extant in the earlier games, and in many cases you are right. What you constantly ignore, for reasons I cannot fathom, is that despite those tropey cheesy things that appeared in each game, we loved those games for the most part. The reason - on balance, the good material far outweighed the boring/obvious/cheesy. Your shit is thin and transparent. As one grown man to another, your a pain in the ass. See now others are catching on to his/her posts. This is my response to her/him in another thread - Apr 11, 2017 23:45:33 GMT 1 solomace said:
vonuber Avatar
Apr 11, 2017 12:58:41 GMT 1 vonuber said:
True. What we need are:
1) Day one DLC introducing a major character that had a bearing on the main story
2) A DLC that fills in huge plot holes missing from the main story mission
3) A DLC to rewrite the culmination of the story and to fill in more plotholes
4) some outfit DLC
5) a DLC that bridges to the next game cramming in the setup for that game whilst simultaneously rewriting the lore and introducing another plothole
Then it would feel like Mass Effect.
Lol. The more I read your countless posts in every thread, the more I feel you don't even like the original MET. All you do is spew nothing but how bad MET is in your eyes.
Your whole stance on defending MEA is that MET had all the same faults so why are people not enjoying MET.
You got called out by someone who said you had an agenda and the more you post the more I'm starting to agree with them.
Why not try to defend MEA on it's merits that you think it has rather than trying to bring down the MET to the same level as MEA which is never gonna happen.
Once again defending MEA by trashing MET. Glad to see others are calling him/her out.
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Post by Revan Reborn on Apr 12, 2017 0:38:59 GMT
It's an apples to oranges comparison. In the original trilogy, the stakes were much higher and it was much more darker and pessimistic. The Reapers were coming to annihilate all organics and it took the entire Alliance fleet, in ME1, just to take down Sovereign. Then in the beginning of ME2, Shepard dies. We also can't forget about the humans harvested for the Human Reaper and the overall gloomy tone of the Suicide Mission. By the time we get to ME3, some of our favorite companions are killed and the galaxy is left in ruins after the Reapers are defeated.
Andromeda isn't nearly as dramatic. I will disagree and say the final mission to Meridian is actually quite compelling and exciting. Up until that point, however, it's much lighter and focuses more on the exploration and the inexperience of the team. I don't mind the shift in tone. I don't believe it makes MEA inferior to the original trilogy. I just think it's something new and some won't like the change.
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Post by sdzald on Apr 12, 2017 0:46:28 GMT
I´m just going to leave this here (spoiler alert if you haven´t played the witcher 3 already). The story behind the Witcher 3s bloody baron quest: kotaku.com/the-story-behind-the-witcher-3s-bloody-baron-quest-1736090893I still now and then think of this quest and then I have to go in on youtube and watch clips of the botchling and the ladies of the woods. One of the best quests in gaming history in my opinion and a bit of a contrast to the quests in MEA. That was a good read. This quote below stood out to me: "“For me this story is very personal,” said Sasko. “I was born in a poor village in the Polish mountains and in my childhood I saw families broken by alcohol and violence. Being a child, I saw parents hitting kids and fighting with each other, while at the same time being in love and doing everything for their families." I think the issue as far as the shallow writing in MEA is cultural. Eastern Europe is no joke and it's 20th century history has not been pleasant. There is an old saying about writing. "you write what you know". I don't think that coddled, rich (rich as in relation to most eastern european and most other parts of the world) , suburban raised, liberal university trained white kids in western society have suffered enough on any level to write meaningful stories and dialogues. Young people today avoid all pain, but pain is what makes us human, causes character growth and makes or breaks us. It's what stories are made of. I understand what you are saying and to some extant it is true. However there ARE good writers who can transcend their personal history to give us great stories. It is just apparent that Bioware doesn't employ any of them. What they should do IMO is mothball the entire ME universe. Hire a REAL Sci-fi writer that they give full control over the story and create an entirely new Sci-Fi series. For me Bioware has screwed up the ME canon so badly that at this point it is just unrepairable.
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Post by solomace on Apr 12, 2017 0:58:45 GMT
That was a good read. This quote below stood out to me: "“For me this story is very personal,” said Sasko. “I was born in a poor village in the Polish mountains and in my childhood I saw families broken by alcohol and violence. Being a child, I saw parents hitting kids and fighting with each other, while at the same time being in love and doing everything for their families." I think the issue as far as the shallow writing in MEA is cultural. Eastern Europe is no joke and it's 20th century history has not been pleasant. There is an old saying about writing. "you write what you know". I don't think that coddled, rich (rich as in relation to most eastern european and most other parts of the world) , suburban raised, liberal university trained white kids in western society have suffered enough on any level to write meaningful stories and dialogues. Young people today avoid all pain, but pain is what makes us human, causes character growth and makes or breaks us. It's what stories are made of. I understand what you are saying and to some extant it is true. However there ARE good writers who can transcend their personal history to give us great stories. It is just apparent that Bioware doesn't employ any of them. What they should do IMO is mothball the entire ME universe. Hire a REAL Sci-fi writer that they give full control over the story and create an entirely new Sci-Fi series. For me Bioware has screwed up the ME canon so badly that at this point it is just unrepairable. Maybe hire J Michael Straczynski I've even got a title for a new game, with lots of aliens, intrigue, murder, powers, ships and lots upon lots of layered great characters. Call it Babylon Effect...
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Post by colfoley on Apr 12, 2017 1:17:04 GMT
I understand what you are saying and to some extant it is true. However there ARE good writers who can transcend their personal history to give us great stories. It is just apparent that Bioware doesn't employ any of them. What they should do IMO is mothball the entire ME universe. Hire a REAL Sci-fi writer that they give full control over the story and create an entirely new Sci-Fi series. For me Bioware has screwed up the ME canon so badly that at this point it is just unrepairable. Maybe hire J Michael Straczynski I've even got a title for a new game, with lots of aliens, intrigue, murder, powers, ships and lots upon lots of layered great characters. Call it Babylon Effect... YEEEEESSS. Please dear God make it so. Only trouble is, and this applies to the entire quote chain, is writing for games is hard. I am trying in my own amaterish way to do so and it is really, really, really, reaallly hard. An RPG is like tripply so. And the reason why is a game writer is often takes a second seat to gameplay and gameplay ideas. The heirarchy tends to be a gameplay designer goes to a writer, 'ok we have a really cool idea for something we want to do, write a lore reason that works and makes sense.'. There is no doubt that JMS is a great writer....but can he do something like this? Especially considering a lot of the success of Babylon 5 was down to his own personal strength of will. There is usually a lot more that goes into a video game then an TV show.
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Post by Deleted on Apr 12, 2017 1:30:06 GMT
I understand what you are saying and to some extant it is true. However there ARE good writers who can transcend their personal history to give us great stories. It is just apparent that Bioware doesn't employ any of them. What they should do IMO is mothball the entire ME universe. Hire a REAL Sci-fi writer that they give full control over the story and create an entirely new Sci-Fi series. Writing for a video game series is not commensurate with writing other forms of fiction (novels, film). RPGs require branching narratives, choices with corresponding consequences. For a series, you need to deal with world state carryover, characters who may (or may not) die, all of the action needs to translate directly into gameplay functions (and the gameplay needs to be fun). A typical writer only needs to create characters that support the story s/he wants to tell, BioWare staff needs to deal with creating various followers, potential LIs, and interactions that will hopefully appeal to a wide variety of individual players. A film star needs only one response to a particular line, video game players expect multiple choices (and aren't happy when their ideal choice isn't present). It's an entirely different deal.
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Post by solomace on Apr 12, 2017 1:36:01 GMT
Maybe hire J Michael Straczynski I've even got a title for a new game, with lots of aliens, intrigue, murder, powers, ships and lots upon lots of layered great characters. Call it Babylon Effect... YEEEEESSS. Please dear God make it so. Only trouble is, and this applies to the entire quote chain, is writing for games is hard. I am trying in my own amaterish way to do so and it is really, really, really, reaallly hard. An RPG is like tripply so. And the reason why is a game writer is often takes a second seat to gameplay and gameplay ideas. The heirarchy tends to be a gameplay designer goes to a writer, 'ok we have a really cool idea for something we want to do, write a lore reason that works and makes sense.'. There is no doubt that JMS is a great writer....but can he do something like this? Especially considering a lot of the success of Babylon 5 was down to his own personal strength of will. There is usually a lot more that goes into a video game then an TV show. I hear what you're saying however the J has done some great comics and there's nothing in his body of work that makes me think he couldn't do a good story/script for a Sci Fi game. Hey if Drew can write crap such as Revan but still give is some great stories/scripts for the games we love, then I'm sure the J man could do the same Now a Sci game set in the Alien world done by Alan Dean Foster... That's something I could get behind too. Colonial Marines based on a ship sent to do missions with Xenos and Preds and a host of other alien type monsters. The lead could be called Ryd... err callled Shepparrd (no relation to Commander Shepard ofc Opps I think I dribbled a bit down below
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Post by solomace on Apr 12, 2017 1:41:57 GMT
I understand what you are saying and to some extant it is true. However there ARE good writers who can transcend their personal history to give us great stories. It is just apparent that Bioware doesn't employ any of them. What they should do IMO is mothball the entire ME universe. Hire a REAL Sci-fi writer that they give full control over the story and create an entirely new Sci-Fi series. Writing for a video game series is not commensurate with writing other forms of fiction (novels, film). RPGs require branching narratives, choices with corresponding consequences. For a series, you need to deal with world state carryover, characters who may (or may not) die, all of the action needs to translate directly into gameplay functions (and the gameplay needs to be fun). A typical writer only needs to create characters that support the story s/he wants to tell, BioWare staff needs to deal with creating various followers, potential LIs, and interactions that will hopefully appeal to a wide variety of individual players. A film star needs only one response to a particular line, video game players expect multiple choices (and aren't happy when their ideal choice isn't present). It's an entirely different deal. I agree with what you're saying, but it still doesn't mean some of the best Sci Fi writers out there couldn't take a shot at it or at least be lead writer with a team of writers. A little bit different but I love R A Salvatore books especially the god that is Drizzt. He did the writing for the Neverwinter online game. I hear the story isn't bad at all however the implementation of his story sucks big time as Craptic that makes the game cannot make games for shit. It does show that it's possible. The question really is does Bioware really want to hire professional writers when they're obviously happy with what they have so it seems. Lets see if Drew can pull the cat out of the bag with KOTOR 3
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Post by colfoley on Apr 12, 2017 1:42:43 GMT
YEEEEESSS. Please dear God make it so. Only trouble is, and this applies to the entire quote chain, is writing for games is hard. I am trying in my own amaterish way to do so and it is really, really, really, reaallly hard. An RPG is like tripply so. And the reason why is a game writer is often takes a second seat to gameplay and gameplay ideas. The heirarchy tends to be a gameplay designer goes to a writer, 'ok we have a really cool idea for something we want to do, write a lore reason that works and makes sense.'. There is no doubt that JMS is a great writer....but can he do something like this? Especially considering a lot of the success of Babylon 5 was down to his own personal strength of will. There is usually a lot more that goes into a video game then an TV show. I hear what you're saying however the J has done some great comics and there's nothing in his body of work that makes me think he couldn't do a good story/script for a Sci Fi game. Hey if Drew can write crap such as Revan but still give is some great stories/scripts for the games we love, then I'm sure the J man could do the same Now a Sci game set in the Alien world done by Alan Dean Foster... That's something I could get behind too. Colonial Marines based on a ship sent to do missions with Xenos and Preds and a host of other alien type monsters. The lead could be called Ryd... err callled Shepparrd (no relation to Commander Shepard ofc Opps I think I dribbled a bit down below Heck back in the day this was the reason I was reluctant to get into ME because it sounded like a Babylon 5 rip off...and back then things like that bothered me. But they really managed to do a lot of neat things with the same basic concepts and made it their own.
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Post by Doominike on Apr 12, 2017 1:44:05 GMT
I thought it was pretty fun, playing a nerdy explorer going through ancient alien ruins in another galaxy (and scanning stuff, I like scanning), it wasn't explored that well by the game itself but I'm pretty imaginative.
Plus I got it as a gift, having heard it was utter garbage, so I was pleasantly surprised.
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Post by Deleted on Apr 12, 2017 1:51:14 GMT
The question really is does Bioware really want to hire professional writers when they're obviously happy with what they have so it seems. I assure you, BioWare maintains a full staff of professional writers. They're not volunteers or hobbyists (though some may have started out that way) - they do this for a living, and are thus paid professionals.
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Post by clips7 on Apr 12, 2017 1:57:54 GMT
Sorry...i didn't go through the 5 pages ( i just read the thread creator's post) and while i haven't finished the game yet, i feel the same way. A times I actually fell asleep playing the game.... ......glad somebody else said something because i thought it was just me and i'm waiting for those iconic moments. I'm also getting the feeling like others have stated about this game...FETCH QUESTS... ...don't get me wrong...i like doing missions, but alot of them feel uninspired and the circumstances behind alot of them are scenarios where characters are being a$$holes to you, but still want your help. I know i'm nowhere near to being finished, but the writing is lacking in this game...even conversations with squadmates have been just drab....idk....i hope things open up and the writing and story gets better, but so far it's been a bit uninspiring....the game itself tho looks incredible....art design as far as planets/environments go are stunning.
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Post by colfoley on Apr 12, 2017 1:57:56 GMT
Another word with very different denotation and connotations. 'Professional.'
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Post by solomace on Apr 12, 2017 1:59:13 GMT
The question really is does Bioware really want to hire professional writers when they're obviously happy with what they have so it seems. I assure you, BioWare maintains a full staff of professional writers. They're not volunteers or hobbyists (though some may have started out that way) - they do this for a living, and are thus paid professionals. Okay, I will concede they're paid professionals. I still think they're shit.
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Post by doch on Apr 12, 2017 2:07:19 GMT
I assure you, BioWare maintains a full staff of professional writers. They're not volunteers or hobbyists (though some may have started out that way) - they do this for a living, and are thus paid professionals. Okay, I will concede they're paid professionals. I still think they're shit. If they hired me, then technically I'd be a professional writer too. Experience and talent in the genre? Now that's what separates AAA from the rest, and participation awards.
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