Neria
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Post by Neria on Apr 12, 2017 10:45:50 GMT
I despise it. I preferred having my eight powers readily available without having to switch between anything. I also never had any issues with the available classes in MET.
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Post by NRieh on Apr 12, 2017 11:06:45 GMT
Oh, not that shit again...It's been told MANY times already.. Deep breath and repeat slowly: SHITTY GAME\UI DESIGN HAS NOTHING TO DO WITH THE PLATFORM AND\OR CONTROLLER TYPE.
Console\gamepad players have SAME fucking restrictions, they suffer from SAME godawful 'favourites' and they also want MORE than 3 bloody skills to fight with! I'm a 100% PC player, but I've played DAI with the gamepad - it was slightly less terrible than K+M, but not even close to the 'optimized for the gamepad'. ME players had always had their access to ANY of their multiple powers (with K+M players having more hotkey options). That was also true for the squad's powers. 3-button mashers had always had an option to autolevel\use the defaults. The options had been taken away from EVERYONE, I'm yet to see a console player who's happy about the awkward CD_based system hard-limiting them with 3 buttons.
And your level is?..What? 50? 60?
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mmoblitz
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Post by mmoblitz on Apr 12, 2017 11:07:35 GMT
For replayability, yes it sucks. I never left the Adept profile and never had a reason to. It makes your squad-mates pointless as well, unless you just need them for meat shields like I used them.
Even if it had the old style though I still wouldn't have done more than my one play through. That was painful enough.
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cypherj
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Post by cypherj on Apr 12, 2017 11:14:44 GMT
I've played Vanguard the entire game and have never come across a situation where I said I need to switch to 'X' class to do this. The only reason I've used another second profile was just to see what is was. I switched to Explorer once.
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Post by NRieh on Apr 12, 2017 11:21:09 GMT
The thing is - this 'cool' feature has nothing to do with the number of active powers. You can reroll your skills in the med-bay anytime of day or night if something goes wrong (e.g. if you don't enjoy the current build for whatever reason)
Not having a hard-locked set of skills is a good idea, ok. But 3-button design kills it. Cross-classing and advanced-classes are great when there's a room for it. E.g. in good old DnD 3.5 I could make a dex-tanking rogue, or an arcane archer w\ crossbow out of the bard. So - yeah, I can be "half-soldier and half-biotic", but no matter how we name it - it would mean 1+2 (or 2+1), Primer, Detonator, CC(may be - DD). Bio\tech suffer the most, they've got so many sides and utilities.
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Post by Link"Guess"ski on Apr 12, 2017 11:22:26 GMT
They make Ryder feel unrealistic and OP which goes completely against the kind of greenhorn status he's supposed to have so I dislike it.
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Matterthief
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Post by Matterthief on Apr 12, 2017 11:30:36 GMT
It makes your squad-mates pointless as well, unless you just need them for meat shields like I used them. Eh, I'd put that more down to squad commands being reduced to the point they might as well not be there.
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Post by NRieh on Apr 12, 2017 11:48:14 GMT
It makes your squad-mates pointless as well, unless you just need them for meat shields like I used them. Eh, I'd put that more down to squad commands being reduced to the point they might as well not be there. Yep. They are prectically useless during the 'orb' bossfights (which are numerous). Could be a bug, but I'm yet to see either of the two doing ANY damage to the 'shield-orb', even when directly set to attack it. Same true for the 'legs' (I think, I've only done the Kadara Architect)
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bshep
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Post by bshep on Apr 12, 2017 11:57:22 GMT
I like the profiles. Had no trouble with them ingame.
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Post by jclosed on Apr 12, 2017 12:14:06 GMT
I like the profiles. Sometimes you don't know exactly what to expect, so I have 4 different profiles for each situation. And sometimes it's just fun to try out different combinations in different situations.
I do not really think those 3 slots are a big problem. It let's you think how to build up your profiles. On top of that, I think more than 3 slots would make the game too easy even with a "general" cool down. But that's only my take on it.
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Post by I'm Not Dead Just Yet on Apr 12, 2017 12:42:57 GMT
The thing is - this 'cool' feature has nothing to do with the number of active powers. You can reroll your skills in the med-bay anytime of day or night if something goes wrong (e.g. if you don't enjoy the current build for whatever reason) Not having a hard-locked set of skills is a good idea, ok. But 3-button design kills it. Cross-classing and advanced-classes are great when there's a room for it. E.g. in good old DnD 3.5 I could make a dex-tanking rogue, or an arcane archer w\ crossbow out of the bard. So - yeah, I can be "half-soldier and half-biotic", but no matter how we name it - it would mean 1+2 (or 2+1), Primer, Detonator, CC(may be - DD). Bio\tech suffer the most, they've got so many sides and utilities. Well, yes, that's why I said in the rest of my post I don't like the profile system for restricting us to only three powers at once, which is why I think they still could have kept the open-class system, as well as the old style weapon/power wheel. Bind your three favourites to LB, RB, and LB+RB, then put the rest on the power wheel which you can use by tactically pausing the game (don't understand why they made the camera unmovable when using the wheel either). That way you could be a true hybrid if you wanted. You could have pull, throw, backlash, invisibility, concussion shot, flamethrower, overload, sticky grenades etc. all ready to go at once without needing to switch to another profile and wait for the cooldown to end, instead of sacrificing one power for another.
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Post by Deleted on Apr 12, 2017 14:07:19 GMT
I didn't like them before I played it. But afterwards, I don't mind it at all. I was strictly Adept on my first playthrough. Never changed. Ever.
But after beating the game, at least you can try out the other classes. Get a feel for the others. Which makes playing Insanity easier. And it helps you plan out the next build.
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Post by Revan Reborn on Apr 12, 2017 17:53:49 GMT
All I see is that the majority doesn't play a soldier: 43,7% does 56,3% doesn't They do if you look at it through the lens of what is the most popular class. It is far more popular than everything else, but that wasn't the original point or intended goal of the comment. The point is the profile system opens up opportunities for players to try new things, rather than never touch any of the other classes.
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TaliWhacker
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Negative, I am a Meat Popsicle.
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Post by TaliWhacker on Apr 12, 2017 18:01:32 GMT
If this systems makes 5% more people switch from soldier into trying something new than it was an absolute success. I don't have anything in particular against the soldier profile. It's how I started Mass Effect because it was the thing I understood. Getting locked into what you understand is a big problem with gameplay design. You never experience anything new. This game rewards experimentation and that is wonderful.
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alihou
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Post by alihou on Apr 12, 2017 18:12:01 GMT
I thought it was a decent concept that backfired. Limiting people to 3 abilities is very restrictive. Often times I find myself too lazy to keep switching back and forth to different favorite profiles. I get comfortable with my 3 and tend to use that over and over. If they tweak it a bit, it has potential.
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sincro
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Post by sincro on Apr 12, 2017 18:14:06 GMT
While I do not use profiles, and voted for them being a mistake, that is possibly an overly harsh assessment. I play as a soldier, and since I can pick my active powers from any tree, I get to be an overload/incinerate soldier with turbocharge and all of my other inherent soldier bonuses to weapons.
I can deal with shields. I can deal with armor. I can deal with enemies at any distance, with a slight problem when I get rushed by a pack of melee animals. And by slight problem I mean I sometimes get my shields damaged before they start dying. I can use my powers to flush mooks out of cover, and I can stack powers to melt boss mooks. (Incendary ammo + use a power for Tech Ammo + Turbocharge + Valkyrie = dead boss mook, quickly.)
I have not once in the game (about 100 hours played) said, damn, I need to switch to a different profile to help me out/solve this tactical problem. Not. Once.
That tells me that profiles are broken. Was it a mistake to spend so much dev time on a system that doesn't do what is intended? Probably.
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linksocarina
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Always teacher, sometimes writer
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Post by linksocarina on Apr 12, 2017 18:18:20 GMT
ive found on insanity switching profiles a lot.
So it does help. Do I think it can be improved as a system, sure.
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Post by zeypher on Apr 12, 2017 18:20:32 GMT
I just went with turbocharge, grenades (6 of em due to kett armor & combat fitness) and barricade. This coupled with a AR, sniper and shotty covered everything. Grenades with kett armor seriously hurt and served my need perfectly. I wanted to have the VI and turret but had no skill slots and one cannot get a turret/VI and switch profile since the turret disappears if its not on your skill list so that plan was shot to hell as well.
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Post by derrame on Apr 12, 2017 18:43:21 GMT
yes of course it's unnecessary and limited to three powers! why!?
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Post by Doctor Fumbles on Apr 12, 2017 18:44:27 GMT
yes of course it's unnecessary and limited to three powers! why!? It was the team that did the MP for ME3, and it worked just fine in there. It actually worked better in fact with just 3.
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jastall
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Post by jastall on Apr 12, 2017 18:54:27 GMT
Profiles are cool, 3 power limit is not.
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raikas
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Post by raikas on Apr 12, 2017 19:04:33 GMT
I like the idea of profiles, but in reality I think there were only a couple of the longer combat sections where I actually used them. I think I stayed with my standard Adept profile for 95% of the game. I might mix it up more if I replay, but I'm not sure if/when I'm going to do that. Since I didn't really use them, I'd have to say it's a neutral for me.
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Post by decafhigh on Apr 12, 2017 19:12:31 GMT
I like the idea of profiles they were just poorly implemented.
As for if they kill the replay value some? Yeah I can agree with that a little. I still tend to build into the class archetypes but if you wanted to spread your skills out more it would be hard to make new play throughs feel unique.
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Post by cheeseandonion on Apr 12, 2017 19:14:21 GMT
I didn't think it would be something I would like, but I picked Infiltrator at the very start and never changed it again so it hardly matters I suppose.
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Post by Gekrakel (Mark) on Apr 12, 2017 19:16:10 GMT
I switched several times from my adept to a soldier profile when I would encounter something like a fiend, which would resist much of my biotics. Having access to turbocharge and tactical cloak, as well as the soldier damage bonuses, was helpful in those cases.
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