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Post by Thalandor on Apr 12, 2017 19:36:24 GMT
You don't need profiles really, its more trouble to switch profiles than finishing the current fight.
Profiles are only good as shortcuts for people who want to spice it up once in a while by changing skills without doing it through skills screens.
Also, profiles contribute to the classless system which contributes to reducing the replayability of this game.
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Soulforge
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Post by Soulforge on Apr 12, 2017 19:46:38 GMT
I don't like them, because I don't like classless systems. Characters with limitations are more fun to me, not masters of everything. After Citadel (and Omega for that one interrupt), I wanted to see more class recognition like those DLCs had. Seeing Shepard actually use biotics or engineering instead of aiming that shitty Avenger or Predator made the cutscene character feel more connected to the gameplay. But profiles aren't going anywhere as long as Ryder is the protagonist.
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Post by projectpatdc on Apr 12, 2017 19:53:57 GMT
I never once switched profiles, I'm 110+ hours in, level 70+, and on my second playthrough. It's a badly implemented mechanic made worse by limiting me to 3 skills (even though the wheel is still in the game). It takes maybe 2 seconds at most to switch favorites or profiles. You now have a quick access to 12 abilities and 4 classes instead of 4 abilities and 1 class. It's fine if you don't use the system but to call it limiting seems idiotic
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Post by AnDromedary on Apr 12, 2017 19:54:53 GMT
I never use the profile switching. I think it would have been better to let us map, say, 6 skills. If that is too powerful, there would be options: For example, they could put them into 2 groups of 3 skills each and have global cooldown within a group.
I mean, I don't mind the limitation 3 active skills that much, I get that this is a balancing issue. However, I would for example like to have Peebee's remnant bot at my side, while still using energy drain, incinerate and tactical cloak on a regular basis. I can already do it but I need to switch profiles, wait for the cooldown, activate the bot, switch back, wait for the cooldown and then I can use the normal skills. It's not really a disadvantage if I do it before the fight starts, it's just super cumbersome. So I end up not doing it at all, not because it's something the game doesn't want me to do but just because of UI limitations. That's not great.
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bigevil
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Post by bigevil on Apr 12, 2017 20:16:13 GMT
Honestly I'm on my 3rd playthrough and although I've set up different profiles I've yet to actually switch during combat. I think I might have changed profiles between missions a couple of times but that's about it. I'd say it's an interesting idea and I like that the option is there for people to use, but I kind of prefer having my different Ryders be different classes (Engineer, Vanguard, Soldier so far).
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Post by LilTIM on Apr 12, 2017 20:46:44 GMT
I hate the profile switching mechanic, for both gameplay and lore reasons. However i do like the old school rpg style of picking your own skills, instead of being predetermined by class.
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Post by Matterthief on Apr 12, 2017 21:09:18 GMT
I have not once in the game (about 100 hours played) said, damn, I need to switch to a different profile to help me out/solve this tactical problem. Not. Once. That tells me that profiles are broken. I'm hardly one to defend the feature, but it really shouldn't work that way. Each class was always supposed to be able to deal with various enemy defenses in a different manner. Profiles continue that legacy in MEA's classless system. If anything, it would be somewhat broken if the only way to solve your tactical problem was by switching profiles.
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Post by decafhigh on Apr 12, 2017 21:18:34 GMT
I have not once in the game (about 100 hours played) said, damn, I need to switch to a different profile to help me out/solve this tactical problem. Not. Once. That tells me that profiles are broken. I'm hardly one to defend the feature, but it really shouldn't work that way. Each class was always supposed to be able to deal with various enemy defenses in a different manner. Profiles continue that legacy in MEA's classless system. If anything, it would be somewhat broken if the only way to solve your tactical problem was by switching profiles. The problem with profiles for me is you can't use them situationally. The forced ability cooldown prevents them from being useful in combat, in fact having all your abilities immediately go to cooldown in the middle of a fight is often worse than hunkering down in cover for a second and doing nothing till your current skills refresh. So the only real usefulness is to change quickly between fights, which I suppose is more convenient than going into the skill screens and manually assigning abilities but not by much. It didn't take me long to find it more efficient to dump all my skill points into 3 active skills (1 primer, 1 detonator, and 1 defensive power) and put everything else in gun and passive skills and just ignore the profile feature all together.
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Post by miketower on Apr 12, 2017 21:29:42 GMT
I'm hardly one to defend the feature, but it really shouldn't work that way. Each class was always supposed to be able to deal with various enemy defenses in a different manner. Profiles continue that legacy in MEA's classless system. If anything, it would be somewhat broken if the only way to solve your tactical problem was by switching profiles. The problem with profiles for me is you can't use them situationally. The forced ability cooldown prevents them from being useful in combat, in fact having all your abilities immediately go to cooldown in the middle of a fight is often worse than hunkering down in cover for a second and doing nothing till your current skills refresh. So the only real usefulness is to change quickly between fights, which I suppose is more convenient than going into the skill screens and manually assigning abilities but not by much. It didn't take me long to find it more efficient to dump all my skill points into 3 active skills (1 primer, 1 detonator, and 1 defensive power) and put everything else in gun and passive skills and just ignore the profile feature all together. I hardly switch profiles mid-fight. I use it the same way you do. One of my skills is taken up by the AI bot, so I effectively only have a primer and detonator skill to play with.
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Kelwing
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Kelwing on Apr 12, 2017 21:33:10 GMT
I don't mind profiles but I hate being restricted to 3 powers. ^ This, so much this!
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Post by decafhigh on Apr 12, 2017 21:39:37 GMT
The problem with profiles for me is you can't use them situationally. The forced ability cooldown prevents them from being useful in combat, in fact having all your abilities immediately go to cooldown in the middle of a fight is often worse than hunkering down in cover for a second and doing nothing till your current skills refresh. So the only real usefulness is to change quickly between fights, which I suppose is more convenient than going into the skill screens and manually assigning abilities but not by much. It didn't take me long to find it more efficient to dump all my skill points into 3 active skills (1 primer, 1 detonator, and 1 defensive power) and put everything else in gun and passive skills and just ignore the profile feature all together. I hardly switch profiles mid-fight. I use it the same way you do. One of my skills is taken up by the AI bot, so I effectively only have a primer and detonator skill to play with. Pretty much the same thing. The bot in effect acts as a defensive power taking fire and bullet sponging for you along with doing some damage.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Apr 12, 2017 22:38:11 GMT
But throughout the game you often wish "if I only had that one power!" Let's say Warp for instance in ME2. I always felt I needed to bring Miranda because warp AND overload is just the bomb.
*Snip* But at what cost? You lose a lot of the drive, that motivation that pushed you toward certain goals, getting Nightingale armor, or leveling up smithing. But now you have it all and once the MOD RUSH is over you find yourself missing the vanilla version. And as you become a mature modder you learn to keep the modding more focused and lean with just certain quality mods that enhance but don't ruin gameplay. So these restrictions in vanilla games help us to enjoy the game, provide challenge, motivation and in games like the MET replay value to try different builds. But now enter PROFILES. I have it all, I can do it all. I have a level 84 character and I can do whatever I want. heck I don't even NEED any squadmates, at all esp with the dialogue bug. And where is the replay value of say the MET to try out every class? So I am in the "mod dilemma' I want it all except, I don't. Do you think that the profiles were in some ways a mistake? Do you think that they, in the long run downgrade the enjoyable factor? What is your take on profiles? First and foremost.... Warp 4EVER. Second yes you can have it all. I believe that they have it this way -profiles -I am NOT ashamed to say is most likely due to us modders and our modifications to get powers by... other means. Yep. Modding influenced ME:A (ducks the throwing of cans, bottles & Khett corpses)...at least so it seems. However the limitations and the crapdown make it see worse than a positive. I would have settled for the 4-5 powers and two profiles -that would seem to have been better idea. As a matter of fact that is what I will now do: go into ME:A anew: (Just left nexus on this first char... DELETE! Starting over). Then run through only using two profiles with engineer on both... ah there MET feel has returned. I think profiles are fine, just like mods, you dont have to use them. Personally most of my PTs will stick to the MET class types. This system gives you options....no one says you have to use them though. But I do agree about the 3 power limit.. .PC master race doesnt do limits Limits? .......... ................... i.imgur.com/g9VCEIg.gif
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Post by fizzypop on Apr 12, 2017 22:41:06 GMT
Having all the skills has never ruined a game for me. I mean skyrim IS an example of that as you have access to ALL the skills and could play any class at any time. I don't lose the motivation at all really.
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Post by Cyonan on Apr 12, 2017 22:50:34 GMT
I like the idea of the profiles, not necessarily to switch during combat but to keep things fresh throughout the game. Of course, having just the respec option would basically do the same thing.
However playing as an Adept on Insanity that's exactly all I ever played as, because it took the majority of the game for me to max out my build before I could start building into other things. Even then, my profile passives weren't maxed out and I had to choose between building a new profile or taking biotic abilities I weren't using for my Adept build just to get more passives. I did eventually set up a few variations of Adept, but largely just stuck with my main build.
So ultimately while I like the idea of the profiles, it never really saw any use in my first playthrough.
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Doominike
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Vehnan'abelasan
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PSN: MugiwaraBlair
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Post by Doominike on Apr 12, 2017 23:02:41 GMT
There's a respec station in the Med-Bay on the Tempest.
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Post by Sable Rhapsody on Apr 12, 2017 23:51:17 GMT
For me, the profile system would've been better if it had been three profiles, faster cooldown switching between profiles, four skills a piece, and "shared" trees between all the specs for cooldown, Ryder's health/shields, and generic power improvement (increased force, increased duration, etc.) The fact that you could only boost tech powers in the tech tree, combat powers in the combat tree, etc. really encouraged specialization instead of branching out. And that specialization killed the whole point of profiles.
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Post by OdanUrr on Apr 13, 2017 0:16:34 GMT
As they have been implemented, yes. However, I believe they could be improved if each profile had its own cooldown bar/timer, ala Lightning Returns' multiple ATB gauges.
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Post by oniangel on Apr 13, 2017 3:03:11 GMT
The ability to swap profiles itself is not a mistake. I feel the lock down to three abilities and using favorites to swap abilities is along with squad mates abilities being removed from the pause menu.
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Post by KaiserShep on Apr 13, 2017 5:06:52 GMT
You don't need profiles really, its more trouble to switch profiles than finishing the current fight. Profiles are only good as shortcuts for people who want to spice it up once in a while by changing skills without doing it through skills screens. Also, profiles contribute to the classless system which contributes to reducing the replayability of this game. It might if you were able to max out even most of the skills quickly, but even in a thorough run, you may still have a bunch of abilities that have no points invested in at all, especially if you're prioritizing some that you want to max out fully outright.
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Post by rahavan on Apr 13, 2017 5:27:18 GMT
The profile system is fine... sort of. Being restricted to 3 skills is painful. For example as a vanguard I want to be able to use Charge, nova, annihilation field and backlash. That would be my base with pull and throw added in because charging up into the sky is fun. That alone can't be achieved with out using three different profiles. It would be fine if there was no cool down but sadly that's not the case.
Then there's a separate issue that comes from the passives in game. Lets say I play as an adept most of the time but occasionally want to be able to switch to a melee oriented profile when I'm being pressured. The issue there is that the passives will only help one of those profiles while making the other less effective. The system works fine if you build passives in the sense of engineer/adept/solider builds but if you wanted say engineer/infiltrator/vanguard you obviously will be gimping yourself. One could argue it adds to replayablity but it makes the profile system weaker in exchange for that.
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Post by Element Zero on Apr 13, 2017 5:36:25 GMT
My first playthrough of MEA took over 110 hours. (I think I may have spent 122, but that includes pausing and the like.) Even though I'll likely shave a lot off of that time, it's still a long game. I can complete the entire OT (always a completionist), with no rush, in less than 100 hours. Favorites, which I think is the actual topic, allow me to bring instant variety to the game. Being trapped with the same build throughout would decrease my enjoyment, now that I've experienced this freedom.
Does one need to switch Favorites on the fly? Of course not. I have done so a few times, though. I'll likely do so more, as I become more used to using the feature. Sometimes, when foes are elevated and behind cover, you really wish you had Singularity or Pull in the group. Now, I always do. Similarly, I've switched from a tech-caster to an Infiltrator-caster mid-battle, as circumstances inspire me to do so. It sometimes makes me think of Alec and SAM, when I do swap, and the story behind this capability. That's a nice bonus.
I'm not sure why everyone is hung up on the cooldown times. If you've optimized your cooldowns, the delay before powers "come online" is very short. Is it that hard to survive 3 or 4 seconds without power-spamming? Fire your gun a few times, and then you can continue throwing powers.
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Post by zeypher on Apr 13, 2017 6:24:01 GMT
The reason is that its broken. If i want a remnant vi it has to be slotted on the active favourites, if you switch the VI goes away. This is annoying especially when you have only 3 slots. Previous games we had 8 atleast on the PC and now i have 3. I like playing soldier and the single combat power i have is turbocharge which is a poor in comparison to adrenaline rush and consumables. So this game i have lost abilities, lost ammo as powers or weapon mods and lost skill slots to even experiment properly.
This is what annoys a lot of us that we have not really gained anything by the new system, infact at best its a side step for some and a terrible regression for others. Im in the regressed camp and its not like we can mod it like Bethesda games to solve this issue.
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Hey Conrad, I slept with your sister.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: Rivercurse
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Post by Rivercurse on Apr 13, 2017 7:34:20 GMT
Personally, I think profiles limit replayability somewhat.
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Post by kotoreffect3 on Apr 13, 2017 7:58:13 GMT
Not really. I only ever play soldier as a class for single player. I never had much of an interest in the others, and that was the case for a majority of players in the original trilogy. I'll show the statistics just for ME3 below: You have control over what builds you decide to roll and how you decide to play the game. It's up to you if you want to do New Game + or not. I certainly never did it in any of the games other than ME1. The only reason I did it in that game was to hit the level cap, get the achievement, and beat it on Insanity, since it wasn't unlocked upon your first playthrough. I've already begun my second playthrough of MEA, and I never did that with ME2 or ME3 since I hit max level with an imported character. I never cared to try another class (did that in multiplayer) and I didn't care to do a Renegade run (could never take the dialogue seriously). Reasonable minds may differ, but I'm glad the profile system is here to stay. It opens up a lot more opportunities, flexibility, and player choice to use than we ever had before. The problem with these statistics is that the sample size largely consists of flavor of the month gamers who play a game once or twice and just pick default everything for their character. So they ended up playing as sheploo soldiers. I would argue these types of gamers didn't even experience mass effect. It's so telling that most of them didn't even meet Wrex in ME 3. In my opinion the soldier class is the most generic and least interesting of the six classes in the MET. The great thing about the class system is it made you change up how you played in different playthrough as well as encouraging us to actually use our squads in combat. The MET truly had a squad based combat system.
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Post by PillarBiter on Apr 13, 2017 8:16:58 GMT
I think profiles and allowing access to all skills are definitely the way forward for the gameplay of the new mass effect. BUT, sustained skills shouldn't leave when you switch profiles, and neither should the cooldown for switching profiles be so harsh. It would then make a lot more sense to switch during combat.
Now I main 2 profiles: one for combo-ing which I use 70% of the time on mobs, and one for heavy gunplay which I switch to if I spot a heavy enemy.
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